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axeblade346

Keep Pristine Pristine.

  

142 members have voted

  1. 1. Do you want Pristine to stay Pristine

    • NO , link it on up
      52
    • Yes, but no "On the job training" part.
      59
    • Yes , with the "On the job training" part.
      31


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I'm selfish, I want to be able to get my priests over to sort out my mine and setup a mailbox (I don't sell stuff but why shouldn't other people be allowed to?).

Sure, give the newbs a while to play isolated, but they should be in the fold after a while and integrate with the rest of the community. You keep them segregated and all you do is breed hostility; we've seen it with froobs on GV, people on Wild, and some of the folk advertising Epic.

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It only makes sense to keep it separate till it matures, maturation would be perhaps 25% of the server population have at lease 2 skills above 50 and 5% have 1 above 75. That would IMO make it equal to the rest of freedom servers. At that point perhaps a new isolate server can be introduced while pristine gets linked to the freedom cluster. This allows those who want to keep new beginning feelings there. while preventing a high skilled monopoly with price gouging of the top percent.

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I do not support this idea. It was advertised that it would be linked up and I came to that server and spent my own hard earned $$$ with that in mind.

If there is enough interest in doing another Pristine with the idea that it never gets hooked up from the beginning. I wouldn't have a problem with that. But not this Pristine.

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I was thinking that every server from now on rolf adds shouldnt be linked to the rest of the servers until another server comes out. At that point it should be connected while the new server should be isolated. After a few servers like this a lot of old players would just get tired of having to start again and having more alts.

Edited by atazs

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After a few servers like this a lot of old players would just get tired of having to start again and having more alts.


/>http://www.youtube.com/watch?v=Nepysk5rOf4

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how about when the server is mature, then do what was allowed on wild, a 1 time port to freedom, but from freedom to pristine. this time, no porting of inventory, which is something i would miss out on personally, i got drake set and champ enchanted 90+QL wepons/tools from wild back in the day. but its something i would give up to keep my original character/stats in the future. (perhaps BoK can be ported because thats something that was given as a reward back in '06)

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I was thinking that every server from now on rolf adds shouldnt be linked to the rest of the servers until another server comes out. At that point it should be connected while the new server should be isolated. After a few servers like this a lot of old players would just get tired of having to start again and having more alts.

Don't look now but a new server just got announced. So by that rule Pristine would be connected. Apparently Pristine and the new server will join Freedom some day in the distant future.


/>http://forum.wurmonline.com/index.php?/topic/71744-new-server-release-wha/

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I hope that it is never connected or at least not for a year or two.

It has been very exciting seeing this server come together and giving us that were not there in the beginning what it felt like to be the first in a new world. I am also excited about tthe chance to be the goto guy on the new server for high ql items but if they are connected then those dreams go poof and the same people that are on freedom now will be the same ones controlling the market then. They already have the skill, the set-up, and the capital to plop down an insta-deed on the new server the day it is connected driving local business into the ground.

I know there are probably some with boats already loaded waiting for the day it is connected.

Also once it is connected the uniques will be slaughtered in a month and it becomes 'just another server'. Then the fire of excitement will be extinguished and it will become like Celebration with 20-30 people playing on it. The reason people came to Pristine was not just new land but a new opportunity wich would not be served by connecting it to the old places and old players with the old market and ways of doing things.

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I hope that it is never connected or at least not for a year or two.

It has been very exciting seeing this server come together and giving us that were not there in the beginning what it felt like to be the first in a new world. I am also excited about tthe chance to be the goto guy on the new server for high ql items but if they are connected then those dreams go poof and the same people that are on freedom now will be the same ones controlling the market then. They already have the skill, the set-up, and the capital to plop down an insta-deed on the new server the day it is connected driving local business into the ground.

I know there are probably some with boats already loaded waiting for the day it is connected.

Also once it is connected the uniques will be slaughtered in a month and it becomes 'just another server'. Then the fire of excitement will be extinguished and it will become like Celebration with 20-30 people playing on it. The reason people came to Pristine was not just new land but a new opportunity wich would not be served by connecting it to the old places and old players with the old market and ways of doing things.

I agree 100% once its connected if done too early the new players market will be ended and the server will lose some of those players.

Also there is nothing wrong with having servers that are not connected unless you think not being able to drag your 90 QL gear and enchants to sell there is a problem.

Edited by Protunia

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HOpefully not connected until it has established its OWN market which can compete with the veteran chars. Id personally request at LEAST a year...Importation of goods from other servers has ruined their markets for new players repeatedy....How does one expect a new player to be able to make and sell ANYTHING when vet players have the skills to provide the higher quality items as soon as they set foot on server......

NOT getting into an economics argument. Simply saying it drew an immediate following, many players who had left wurm returned, and many new players immediately joined for a reason! They WANTED the type of server pristine was advertised as + the release of 1.0.

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linking up makes no sense since so many people worked so hard there.

It's unique and would be a shame if it was ruined like that ;(

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Hell I say wipe all the servers..fresh start for everyone....that's the way to do it.

..hmm I can here the wailing and gnashing of teeth now...mwhahaha!

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Rolf should stick to his word of linking the servers since I'm sure a lot of people moved to Pristine with the idea that they'd be able to bring the characters they invested in along sometime and not lose their hard work. To go back on that now wouldn't be fair to that portion of the player population.

That said, Pristine should be given some time to develop. I would say one year is acceptable. This should make the server well established and a decent mark. Rolf never said when the servers would link up and all players accepted a blank timeline, so there should be no complaints.

In the meantime, Release and Pristine can develop their own communities just like everyone else. Please don't trivialize the new player experience but dumping veterans on it too early.

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People are managing great on pristine with noone selling 90 ql stuff, the only thing of value atm is rope selling for up to about 5s (no joke). I also love the fact that everyone is willing to help out with things which is what is great about wurm, i think this will change after it is connected to the rest of freedom.

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Keep Pristine pristine and keep old players off it period. They have no reason to be there as there are nine other servers to play on.

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the problem there loremaster is that in the long run, no new players will go there because they would be so far behind, why start a few years behind everyone else, when you can start the same time as everyone else? its not about the size of the server as it is about the desity server. eventually there will be 1 village left on the original cluster, which i would imagine would be just a tad boring lol. this is why i put forward the following suggestion:

how about when the server is mature, then do what was allowed on wild, a 1 time port to freedom, but from freedom to pristine. this time, no porting of inventory, which is something i would miss out on personally, i got drake set and champ enchanted 90+QL wepons/tools from wild back in the day. but its something i would give up to keep my original character/stats in the future. (perhaps BoK can be ported because thats something that was given as a reward back in '06)

the other slight inconveniance i see is that the original cluster, especially indipendance would have been heavily terraformed.

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Serious consideration needs to be taken on NEVER connecting the Pristine server cluster lands with the pre-release Freedom cluster servers. This is a significant and appropriate break point in Wurm's history with both the release of Wurm 1.0 and all of the significant fixes and quality improvements. There is a long list of reasons to keep the server clusters separate and negative consequences of Freedom cluster characters and their skills, items, resources, and wealth being allowed to enter the Pristine cluster servers.

One of the biggest draws for both new and existing players to the Wurm Pristine server was that it is an entirely fresh start. Unexplored and unbuilt upon lands inhabited by characters all starting out at the same point. Allowing Freedom cluster characters to cross into the Pristine cluster will result in a sudden influx of extremely advanced characters as well as loads of high level enchanted tools, are items, weapons and armors far and above the quality of anything being used or able to be made on the Pristine server cluster.

Skill Affinities

As everyone starts out fresh on the Pristine cluster servers, every single character there has only one skill affinity. Due to its connection to the Wild/Chaos server, there are Freedom cluster characters with a large number of skill affinities on a single character - many traded or bought from other players by exploiting the ability to go to the Wild/Chaos server and 'let' another player kill you to acquire their affinity.

Unique Creatures

Server unique creatures such add atmosphere and challenge to the areas they inhabit as well as a goal focus for characters that hope to someday engage and defeat them. Likely no Pristine character that’s lived in the area since the start of the server or any Pristine started character will be involved in killing the uniques that live there. There's no doubt that mere days or just hours after connecting the Freedom server cluster to the Pristine server cluster that Pristine's uniques will fall to parties of long time Freedom cluster characters already decked out in drake hide armor and high quality enchanted weapons. Where's the challenge in that?

Economy

The Pristine cluster servers will quickly establish their own economy. Connecting the Freedom cluster servers would inject character accounts with massive silver and resource stockpiles acquired over many years of gameplay and farming traders for money. Obviously this would drastically both devalue the current high end items able to be crafted on Pristine and the hard won 'starting from scratch' skill levels of pristine characters. Gameplay wise for the Pristine cluster players this would destroy their ability to compete with the influx of wealth and high skill characters.

Financially for Code Club this would also substantially reduce the amount of silver players will buy if the server clusters are connected. Old players on the Pristine server cluster will use transferred funds from their established Freedom characters and both old and new players will buy in-game money from wealthy Freedom players instead of Code Club.

Past bugs, exploits and past baggage

Every game during development has bugs, exploits and other issues that need to be stamped out and dealt with. Typically all characters, items, and wealth are wiped out when a game moves from beta to release. Obviously Wurm has taken a less than typical development path - still, why intentionally inflict these remnants of past bugs and changes on the new server cluster? Many of the account skills, wealth and some types of items gained from past fixed exploits and misc. bugs still exist on the Freedom cluster servers - compromises were made - from this point on decisions were put in place with the previous damage done left in place. Fountain backpacks, satchels and pans are the primary example - I'm sure several others exist. Even the nature of the items give out at Xmas has been significantly altered. Now more than ever is the time for a clean break between past errors and the new path forward.

Making the Pristine server and new servers connected to it their own separate server cluster would be the best route forward. New servers can always be added to both Freedom and Pristine clusters in the future.

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i agree the pristine server should always stay seperate from the old freedom servers,

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Part of the point of adding new maps is to provide more room for more players. Similar setup to how Eve is laid out (except we the players actually create all of the infrastructure and developed "high security" sectors). It caters to several player tastes.

If you like the wild virgin frontiers, then there ya go. If you prefer the more settled, oh look they are over there. If you like going back and forth, then wth are you waiting for! Lets haul anchor!

Overall though the interconnected maps provide a greater sense of community, or world-building rather. Small isolated communities can quickly become closed-in, stagnant, and typically go downhill overtime. Very unusual for such to flourish. The whole limited opening of a server is a still-running experiment for new players to have a wider window of checking out virgin wilderness, and the final results remain to be seen.

Personally this is why newmaps are always a good thing; though, some may grouse that theres not enough players. The only real roadblock to adding on is financial, and naturally Rolf is in the best position to make that determination.

Edited by Klaa

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::Yay, a Hussars Wall of Textâ„¢ warning::

What would be the desire to keep the new server(s) continously seperated from the old?

I understand the desire to allow a market to develop, with new players gaining a hand in or even control of those markets, but why continue to keep the disconnected?

Don't you just have the same "issues" in the long run?

As other have pointed out, let the market develop under its own power, but once you have established the solid base, what is the real harm in connecting the servers? Only thing I can see is those newer "market masters" losing business to the older ones they are complaining about.

As to the "old players" not voting on new servers, that is not only short sighted (the new servers would be there if not for the old players) but isolationalist, and should been seen as "us" commenting on the investment of time and money we've made. Based on the number of "old players" posting that they are currently on and intend to stay on Pristine, they would be counted anyway.

All this said, after any period of time, the server will become just as full of deeds as the other servers with 50,60 all the way up to 90+ items, so it will not be as "pristine" as the early players remember it to be. Just ask anyone who remembers Wild or Pre-Inde servers.

Edited by Hussars

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Then the fire of excitement will be extinguished and it will become like Celebration with 20-30 people playing on it.

You obviously not played on Celeb, as until Pristine opened it was the second most active server after Inde (or at least sharing that position with Deli which seemed to have picked up some).

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Every game during development has bugs, exploits and other issues that need to be stamped out and dealt with. Typically all characters, items, and wealth are wiped out when a game moves from beta to release.

Yeah, except to some of us, we 'came out of beta' 7+ years ago when it 'went gold' and have invested hundreds (some THOUSANDS) of dollars into this game and are the only reason most of these new players have their 'Pristine'.

This is one of the most ridiculous and self-centered threads I have ever seen. You people have absolutely no clue as to what you are asking for. And I'm not talking about 'resets'.

Edited by GreenHero

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Any drawback you can see for join pristine to the cluster, its something you can say abut every new server that was created and joined in the past, so i don´t really see why the pristinians should have a different deal than the rest of the servers.

I don´t see any good in keep the comunity split, and the split is allaways negative, even wen necesary for keep 2 diferent play styles (pve-pvp).

As GreenHero expressed, you are depriving of participation in the new server a lot of people that has made his contribution to help in the goal of reach the state of the game rigth now, and don´t have the time or for any rason don´t want to start from 0.

I´ve started in Cele only a couple of months ago, there are tons of people more skilled than me, with more money, with more resources, etc, so under your point of view i neeed to call for a reset so all the people start at my level? I´´m only can do lvl 65 tools, so i want all the other crafters caped at 65, so they don´t ruin my market, also delete all enchants and block any future enchant, because i don´t have a priest.

Edited by KunAlt

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I would like to see it join up in a years time. I think that would give there server a chance to develop on it's own to the point where it isn't just going to be overrun with items from the rest of the cluster.

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