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axeblade346

Keep Pristine Pristine.

  

142 members have voted

  1. 1. Do you want Pristine to stay Pristine

    • NO , link it on up
      52
    • Yes, but no "On the job training" part.
      59
    • Yes , with the "On the job training" part.
      31


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Elevation players 63/400 Deliverance players 119/400 Pristine players 209/1000 Independence players 230/800 Exodus players 90/800 Celebration players 87/400 Serenity players 65/400 Desertion players 39/400 Golden Valley players 34/400 Release players 54/400 Chaos players 32/800 Affliction players 39/400 Total players 1061/6600

Currently 6600 users and only 1400 of those on the new map and your prediction of old people moving or dying out on old servers would only happen that much quicker if the new ones are connected and the old players are allowed to move to Pristine lands. So not connecting would serve better to preserve them than connecting. ;)

Edited by Bachus

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Umm... You do know that the second number (the larger one) is the server cap. Not the amount of players that play on the server.

Edited by Laiwyn

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Offtopic.

To new players: - those arrogant players from old Freedom(including myself) just lost their sense of reality.

To old players: - those newbies(myself included) are just like adolescents in game. And that, as you know, leads us to behavior problem #5 ( http://www.webmd.com...problems?page=3 )

SO....

LET THE BATTLE BEGIN!

[media]http://www.youtube.com/watch?v=egne2ZCMM_0

Sorry, no offense to anyone, I just have a holiday mood :)

Come on, it's time for New Year parties and other holidays, there are better things to do than argue :D

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Elevation players 63/400 Deliverance players 119/400 Pristine players 209/1000 Independence players 230/800 Exodus players 90/800 Celebration players 87/400 Serenity players 65/400 Desertion players 39/400 Golden Valley players 34/400 Release players 54/400 Chaos players 32/800 Affliction players 39/400 Total players 1061/6600

Currently 6600 users and only 1400 of those on the new map and your prediction of old people moving or dying out on old servers would only happen that much quicker if the new ones are connected and the old players are allowed to move to Pristine lands. So not connecting would serve better to preserve them than connecting. ;)

Where did you get 1400 from?....It's 209 on Pristine, 54 on release...

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Where did you get 1400 from?....It's 209 on Pristine, 54 on release...

He added the server cap of both servers together.

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The first number is the amount of players online not total number of players on the server but if we use that number it becomes even more drastic. If the 558 on freedom were allowed ot move to Pristine the old servers would die that much quickker; so the theory holds true whichever value you use.

So the theory of connecting Pristine to 'save' the old servers from dieing does not work they are better off never connecting, as we have seen a large influx of new players to the old servers as well since Pristine's release and many people on the old servers have not left their area in a year or more so will continue playing and paying no matter how many new servers or clusters are added.

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Currently 6600 users and only 1400 of those on the new map and your prediction of old people moving or dying out on old servers would only happen that much quicker if the new ones are connected and the old players are allowed to move to Pristine lands. So not connecting would serve better to preserve them than connecting. ;)

If the servers are not connected then there's a very big chance that one cluster will have a smaller influx of players than outflow of players. So people quit faster than that new people join that cluster. That's how it can die. If all the PvE servers are connected then this means people can travel from busier servers to less occupied servers, spreading the load over all of them and preventing any from dying. The only way some could die then is if Rolf adds new servers way too quickly, but he can then compensate for that by not adding servers for quite a while. As long as the playerbase keeps growing then that will prevent servers from dying. But all that only works if it's one big cluster. If it's multiple seperate clusters then people could end up joining the one that's least dead, the other one is very likely to die then. Just because it's not happening now does not mean there isn't a great risk for it happening in the future. There's also no advantage to keep it seperate after around a year, so it really makes no sense not to do it.

many people on the old servers have not left their area in a year or more so will continue playing and paying no matter how many new servers or clusters are added.

From personal experience I'd have to say that's not true for where I live, the area I'm in has slowly been dying out, compared to last year there's only half the amount of people left. All deeds are still in place though, so it's mostly villages running out of people.

Edited by Ecrir

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The funny thing is than in my firsts days on pristine i´ve seen greedines, deed wars, landgrabing eforts, massive killing sprees of mobs, meat factories, figth for the resources, clearcutted zones with the logs just rooting there, etc. and the sorounding of spawn are far away of being pristine :P so the playstyle is not so different than the other servers

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I think Pristine and Release should be linked up with the rest of Freedom, but not until a few characters have passed 75 in some skills.

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If the servers are not connected then there's a very big chance that one cluster will have a smaller influx of players than outflow of players. So people quit faster than that new people join that cluster. That's how it can die. If all the PvE servers are connected then this means people can travel from busier servers to less occupied servers, spreading the load over all of them and preventing any from dying. The only way some could die then is if Rolf adds new servers way too quickly, but he can then compensate for that by not adding servers for quite a while. As long as the playerbase keeps growing then that will prevent servers from dying. But all that only works if it's one big cluster. If it's multiple seperate clusters then people could end up joining the one that's least dead, the other one is very likely to die then. Just because it's not happening now does not mean there isn't a great risk for it happening in the future.

There's also no advantage to keep it seperate after around a year, so it really makes no sense not to do it.

From personal experience I'd have to say that's not true for where I live, the area I'm in has slowly been dying out, compared to last year there's only half the amount of people left. All deeds are still in place though, so it's mostly villages running out of people.

So your saying to Pristine players You have one year to catch up with what the other servers have done in 6 years then 'ready or not here we come'.

People keep comparing it to the release of other servers like deli or Celebration but forgetting the fact that those servers had skilled people with boats full of insta-deed materielas starting them out on day one. Pristine is starting from scratch, no boats with 70 skill masons, 90 skill diggers, full of mats to build houses and guard towers on day one. So it is really no comparison.

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So your saying to Pristine players You have one year to catch up with what the other servers have done in 6 years then 'ready or not here we come'.

People keep comparing it to the release of other servers like deli or Celebration but forgetting the fact that those servers had skilled people with boats full of insta-deed materielas starting them out on day one. Pristine is starting from scratch, no boats with 70 skill masons, 90 skill diggers, full of mats to build houses and guard towers on day one. So it is really no comparison.

I agree there is no way even in a year they will come close to what we can do to a server overall right now on the other servers.

Like I said before one you allow this 'connected' part to happen it will disenfranchise many new players and new starting players who are building up their own new markets in a brand new world made for them to use.

I love the new start because if does let people get a real taste of evolving markets and have a chance to actually effect them and make their mark unlike the old servers where people already have it made and just move it all to the next island.

I think Rolf ought to consider releasing new clusters every so often for people to get a fresh start at wurm and all it has to offer.

I also think he should keep these clusters not connected to each other and let the player decide what type of game world he or she wishes to join.

Some players may want the harsher new world with a chance to make a name for themselves while other may prefer the pre existing worlds for easy access to high QL gear and enchants and help from skilled players.

Combining a fresh start cluster will just make many of those players move to the next fresh start cluster that opens or leave the game because their hard work was just erased when the market was flooded with 90 ql items and enchants.

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So your saying to Pristine players You have one year to catch up with what the other servers have done in 6 years then 'ready or not here we come'.

People keep comparing it to the release of other servers like deli or Celebration but forgetting the fact that those servers had skilled people with boats full of insta-deed materielas starting them out on day one. Pristine is starting from scratch, no boats with 70 skill masons, 90 skill diggers, full of mats to build houses and guard towers on day one. So it is really no comparison.

That's why I personally feel it should be connected up around christmas, that way new players would have been able to get some land and settle themselves a bit but markets wouldn't be messed up in the future in any way since none would exist at that point. Either way 90+ skill on something like blacksmithing isn't that hard to get if you focus on it, though for pristine players it's of course harder since we've got CoC and none of them will have access to that for quite some time. So in the time they get two skills to 90+ we get almost three to 90+, and of course we also have 30-50% lower timers due to good WoA enchantments. But those two things are again a reason why they should be connected up sooner rather than later so that the players on that server can also get access to such tools in 2013 instead of 2014 or later (channeling is after all a slow grind). New players probably aren't even aware of the enchantments that they are lacking if they join Pristine, I personally couldn't play the game without them, it would just be so slow.

Your main market reasons for not connecting them up come down to wanting to protect the producers, but at the same time this blocks access to good enchants for quite a while for the consumers. They tend to be a much larger group most of the time, so why do you feel the needs of the producers outweigh the needs of the consumers on Pristine?

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New servers are always nice. It'll be demolished in a few months like all the other servers.

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That's why I personally feel it should be connected up around christmas, that way new players would have been able to get some land and settle themselves a bit but markets wouldn't be messed up in the future in any way since none would exist at that point. Either way 90+ skill on something like blacksmithing isn't that hard to get if you focus on it, though for pristine players it's of course harder since we've got CoC and none of them will have access to that for quite some time. So in the time they get two skills to 90+ we get almost three to 90+, and of course we also have 30-50% lower timers due to good WoA enchantments. But those two things are again a reason why they should be connected up sooner rather than later so that the players on that server can also get access to such tools in 2013 instead of 2014 or later (channeling is after all a slow grind). New players probably aren't even aware of the enchantments that they are lacking if they join Pristine, I personally couldn't play the game without them, it would just be so slow.

Your main market reasons for not connecting them up come down to wanting to protect the producers, but at the same time this blocks access to good enchants for quite a while for the consumers. They tend to be a much larger group most of the time, so why do you feel the needs of the producers outweigh the needs of the consumers on Pristine?

You are the one that feels the needs of the producers outweigh the needs of the people on Pristine.

If they wanted acces to those enchants they would have chosen to play on old servers. You may not be able to play without them but for those of us that play on both we find the enchants are nice but not necessary so keep them on the old servers we don't need them.

If it was connected that soon half the players on Pristine would stop playing and half the people on old servers would move there and we would have a much lower and more spread out population than we do now destroying the community even more than not connecting, with lower revenue for Rolf so fewer improvements in the game in general. I personally would see no reason to stay on Pristine and the game in general would soon become a boring grind again.

Edited by Bachus

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As a holiday gift to myself and others, this will be my last post on this thread.

And I'll leave you with one observation that has yet to be addressed.

A lot of long time players still arguing the point, let the new blood run things on"their" server.

Edited by Hussars

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