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About Ricowan

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    RicoPolo, Ricowan, Rikko

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  1. Wurm is a sandbox game. You bring your imagination with you and you make whatever goals you want to have. Or none at all. The beach is a clean slate of sand and if you can only sit there wondering were all the pre-made entertainment is, you're missing the point.
  2. It looks like only field crops are controlled by the Field Growth Time setting. Planters, trellises, etc. have a completely separate system where each object has it's own growth timer. Not entirely sure yet... I'll investigate but no promises I can do anything about it.
  3. As a GM character with power level 4 or 5, logged in on the server at the time you want the farming tick cycle to being, type /setCropTickNow You should hear the chirp or crickets sound after a second. Using the /nextchirp commands after that should show the new cycle.
  4. I've updated the first post to showcase all of my public mods. More to come!
  5. I've updated the ChirpInfo mod to add "/nextcrop" to the command aliases. Nothing else changed, so if you don't need the new alias you don't need to update.
  6. Yes, I can add those in the next update (not sure exactly when that will be though). Kind of makes you wish there was an /alias command huh.
  7. ChirpInfo This simple server-side mod will display the time to the next farm tick (chirp) when a player logs in, and adds the commands /chirp /nextchirp and /nextcrop to display the updated time to next tick during play. All three commands do the same thing, they are synonyms to help players remember. NOTE: This mod calculates the time to next tick differently than PersistCropTick and should not be used on the same server. Example output: Crops will need tending in about 3 hours 30 minutes. https://github.com/Ricoware/WurmUnlimited-Chirp-Info/releases PersistCropTick This mod stores the last crop tick in the mod database, and reads the value in when the server is restarted. This means that the crop tick timing persists over server restarts. If you have set the crop tick to happen at noon, and you have the "field growth time" set to 12 hours, your server will see the crop tick at noon and midnight every day no matter when the server was last restarted. NOTE: This mod calculates the time to next tick differently than ChirpInfo and should not be used on the same server. Example output: Crops will need tending in about 3 hours 30 minutes. This mod has two options in the .properties file: usePlayerCommand and useLoginDisplay. The player commands /chirp /nextchirp /nexttick and /nextcrop are available if the option "usePlayerCommand" is set to true, which is the default. The player will be shown the next crop tick on login automatically if the "useLoginDisplay" option is set to true, which is the default. A GM command is also available with this mod, for GM's with power level 4 or higher. /setCropTickNow will reset the server's crop tick to the current time plus one second. If you're near a crop when you use this command you will hear the chirp. From that point on, your server crops will be tendable at that point in time and at every "field growth time" period after that. https://github.com/Ricoware/WurmUnlimited-PersistCropTick/releases
  8. I know you are showing client errors, but it sounds like you've put client mods on your server... Sortmod is a CLIENT mod, not a SERVER mod. The client and the server are two separate applications with different code, so putting a client mod in the server mods folder will cause bad things to happen. Make sure you remove all client mods from the server.
  9. I'm curious about exactly how many employees CodeClub (or whatever they're called now) actually has. From my experience in the U.S. software industry (which may not reflect reality everywhere) a contractor is NOT an employee, nor is a volunteer.
  10. Client hangs

    I have seen this when I click on a web link from a chat window. If WU launches the browser (i.e. the browser wasn't open when the link was clicked) then WU does not shut down until that browser is also closed.
  11. This looks really nice! I find permanent snow tiles to be really ... jarring I guess? ... in Wurm maps though. Not a fan of snow.
  12. Are there any actual human players on this server? The launcher says there are 44/250 players, but when I log in there are only 14, including me, and nobody says anything in chat when I say hello.
  13. The map and the stats.html files were both last updated on 2020-11-25 07:44. It's more weird to me that Khelson hasn't said anything at all about it. His last visit to the forums was November 26th... Oh well, I've moved on to Mythmoor.
  14. Did the server crash for good? It's been offline for me since yesterday.
  15. Woot! That's my deed in the first picture.