Ricowan

Members
  • Content Count

    606
  • Joined

  • Last visited

Community Reputation

158 Good

About Ricowan

Profile Information

  • Gender
    Male
  • Location
    New Wonders

Accounts

  • Acc1
    RicoPolo, Ricowan, Rikko

Recent Profile Visitors

1386 profile views
  1. I don't think the difference is that big, especially when comparing the numbers of concurrent players on each WO server vs. the popular WU servers. Fix the bugs in WU as promised.
  2. The Wurm Unlimited client requires Steam. You cannot use the WO client to connect to a WU server.
  3. If only the Wurm devs did step 3...
  4. And you're releasing these server and client mods for everyone to use, or are they going to remain exclusive to your server? If the later, then I agree, nobody will bother unless they have some vendetta against you or your server, but I'm guessing not many people will join your server with those requirements (manually downloading and updating the client mod often). If you're releasing these mods for general public use (which is the purpose of this thread, by the way) then yes, I can see one or more people capable of modding the game maintaining a "fixed" version of the client mod. Depends on how popular it gets, how many servers implement, etc. ¯\_(ツ)_/¯ I don't really care either way. I play on servers that don't have a problem with the QOL client mods I like to use, and as I read the news about the developers feelings about WU, I'm playing less anyway.
  5. This is all just my opinion, so take it as you will... The target group in this discussion is the "Dishonest Player". Honest players will obey the server rules set down by the server owners, and that is likely the overwhelming majority of players, unless the server rules are particularly draconian, I guess. The dishonest player doesn't need to be able to hack a client side mod, or the client itself. All they need to be able to do is ask Google for a hacked version someone else has done already. If they're really motivated they can watch a few YouTube tutorials and do it themselves. Yes, "openly spread such a hacked client mod" doesn't have to be a thing. There were (and probably still are) hacked versions of Wurm Online's client that were distributed on the sly but discoverable if you knew what you were searching for. They had minimaps, ESP, etc. In WO. Let that sink in.
  6. Advertising is incredibly expensive, and Code Club can't even afford to hire a full staff of developers... Where's the ad money going to come from?
  7. Switched my Shares

    I would *love* a strictly bugfix update for WU. There are plenty, some of them (like rendering issues causing invisible creatures, etc.) are game breaking. Nothing related to Jackal is needed in WU. I would be willing to bet that the income from selling WU was greater than silver sales over the last four years. I could be wrong, but WU is not a freeloader by any means.
  8. Switched my Shares

    Maybe now we'll get an update to Wurm Unlimited!
  9. Just wanted to make note of a strange rendering glitch I encountered this morning. One of the walls of my house didn't render its' texture correctly: It's not game breaking or anything, just thought the dev team should be aware. It's between two other plain stone walls, so it's a bit strange to me that this one didn't get the correct texture when the others did.
  10. [Released] New Portals

    Sounds like a problem with filename casing.
  11. I don't have an answer for you, sorry. I think you'll have more of a chance for an answer if you posted this issue in the wgenerator thread though.
  12. This is a client mod... you're not installing it as a server mod are you?
  13. Remember the nasty bug that deleted your boat when you crossed servers? The GM team was very helpful, Enki even spawned in a new rowboat to replace the crappy one I had built and lost to this bug while on the way to an impalong. Every interaction I've had with the GM team has been positive. Not invalidating other's experiences, just adding mine to the list.
  14. I think the issue is that there's absolutely no information about your server outside of Discord. There's no way for a player to know what the skill multiplier is set to, or the action timer, or the major mods in use, etc. A link to an image of the map would be nice, but basic server info in the OP is a must-have for many people to even give you a second glance.
  15. I just downloaded both of them from the releases page (https://github.com/ago1024/WurmServerModLauncher/releases) and they both have a .properties file...