Cuddles

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Everything posted by Cuddles

  1. it's ok, we all know the WU section is more friendly and helpful
  2. buildingskill mod also has a bridge skill factoring now, seperate from planning a building. the max length of a bridge is still 38 tiles, that hasn't changed, if people see a need for it I can change it but yeah I think 38 is pretty long and there is the fact you need to click the pole or person holding pole in order to start the plan process.
  3. 12 hours would need to be more than a clicker thing, would run out of stamina long before then without drinking, eating isn't so bad as you fast eventually anyway but water, that goes low and stam regen goes to nothing. Not many things a char can do for that long, praying would be 1 which i don't think is affected by stamina but the pray skill itself is pretty much useless, so would come down to the server faith gain cool downs and max ticks a day. Most other stuff uses material or fills inventory.
  4. on topic, as Ayluin said no matter what you do if it is released public then it will be countered very easily. Kind of off topic, why do people use autoclickers or even that mod that basically plays the game for you? Maybe people want gain without actual effort, maybe they want to feel like they are better than someone else, who actually did put in the effort? What reward is there for people who use macro/bot? they gain skill while they do other stuff? Is that a game issue that people feel they need to gain skill without putting in effort? Why don't these people play on a 100x server where they can hit 70 skill in minutes? Many questions which I for one don't know the answers to and it is probably different for each person any way. End of the day it is pretty much impossible to stop, I would assume most mouse macro things are basically doing mouse clicks which is what a person would be doing, so determining if it is a person or a macro would come down to the time between clicks and so on and not the actual input itself. As for movement, as a player I could stand still for an hour at a forge, I keep everything close to hand and not have to actually move, I have 4-5 things open on screen and just move stuff around when I need to, so just detecting movement wouldn't work anyway. I think it used to be part of WO or maybe it still is, fatigue, where if you play for to long then you gain no skill, this approach can work of course but at the same time a player who does actually play for a long period of time would be negatively impacted. Maybe another approach would be a skill gain cap per day, can only gain X skill in each skill a day. I am sure there are many ways to approach this issue but detecting if someone is using a macro would only work part of the time, it would be something a GM would need to go visit the player and basically watch them to try to determine and then it still isn't actual proof anyway. I recall many years ago a GM asking me about someone doing something weird and they couldn't work out how the player was moving stuff around and crafting and such without an event message appearing for the moving. That is something you would only know if you played 2 chars at once, even though everything is written in event window for yourself it doesn't broadcast everything to other players around you. Well that is just my 5 cents worth anyway.
  5. try setting AddCS = true to false in properties file fpr more craftables.
  6. well when i look at datgai profile it says LAST VISITED February 21 So don't expect to much from them *shrug*
  7. that is 1 huge long list of mods, you must have every mod on the forum. Anyway the error message points to org.ausimus.wurmunlimited.mods.morecraftables.items. so try removing morecraftables and booting up server again to see if it manages to load fully.
  8. when the game itself spawns the white light it will be northern most land mass, so yeah looking at map that is exactly where I would have looked. Of course if the server admin/GM moves the white light then yeah it could be anywhere.
  9. you mean https://www.wurmpedia.com/index.php/Player_made_kingdom ?
  10. might be good to mention that you host with pingperfect as this affects how people will answer.
  11. so if i read this correct you are playing a char, which is fine but you have features that you don't release to the public so that it is fun for people to find out yeah, even though you already know them. Just hope they aren't things like moon metals as loot for killing champions because you knowing and no one else knowing gives you an advantage.
  12. ended up needing to import it into 3ds max and then export it as collada before the game used textures. So I have 30 days until my 3ds max trial runs out haha
  13. Here is some stuff that hasn't been mentioned on this topic yet.
  14. you may need to add a link to discord and not just the channel where server info is on that discord channel, generally looks like https://discord.gg/blahblahblah
  15. Added repair tower mod to this topic, original discussion can be found here.
  16. yeah seems "adding it to next patch" never happened lol I'll drop it on my usual topic for server mods.
  17. all my mods are for server only and they will work without the client having modloader. So if it isn't working then it's an issue on the server side of things and how mods are being installed.
  18. well i can at least ease your mind a little about your characters, all that info is saved on the actual server, as long as you can remember the character names then you can log on them even if your entire computer is fried and you buy a new computer.
  19. trees are created when you made the map yeah? Tree info is stored on the map files, not db.
  20. yay for silly mistakes, i have made many of them myself 😃
  21. random? hahahahahahaha I really don't understand how you got 'random' from anything that was said. It is a calculation. If you want to know how much stuff pays then...
  22. put it on a test server on lan, kill stuff, get coinage. You may not even need to adjust the settings at all. with mod you get coins in your bank. If you mean the default game, there is only loot on butcher corpse. --=== edit ===-- bountyMultiplier=0.7f that will adjust the bounty equally across every creature as a %. if a troll gives 75c and a wolf gives 20c adjusting that value will adjust them both as a percentage, so 0.6f would end up as 64c and wolf 17c. DRFactor=1.4f that will affect how much the damage reduction has on the bounty, generally don't need to play with that unless you want harder stuff to give more or even give less in relation to easier stuff. Long story short everything in the game has the exact same amount of HP, dragons, rats, players all exactly the same. The game uses a value which is damage reduction to affect how much damage is taken, that is why you scratch a dragon and 1 shot a rat, even though they have the same hit points.
  23. yeah not a total newb 😃 exports from blender as <init_from>Piano%20Bench%20COL.png.001.png</init_from> so i figure ok maybe it has issues with the %20 instead of a space, so tried that, also didn't work, so tried it without the extra full stops and also changed the file name to not have extra full stops, still same result. <init_from>Piano Bench COLpng001.png</init_from> <init_from>Piano%20Bench%20COLpng001.png</init_from> <init_from>Piano Bench COLpng001.png</init_from> All same result, just a white model. --=== Edit ===-- I mean I am a newb, don't get me wrong. If you are saying that you get models to work fine with the new system in Beta then just means I keep trying. Which was my main question if others had got it to work.