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Found 245 results

  1. Here is crash log, please help # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffb4c1574b3, pid=2884, tid=0x00000000000021ac # # JRE version: Java(TM) SE Runtime Environment (8.0_172-b11) (build 1.8.0_172-b11) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.172-b11 mixed mode windows-amd64 compressed oops) # Problematic frame: # C 0x00007ffb4c1574b3 # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- T H R E A D --------------- Current thread (0x000001b1261c2800): JavaThread "Wurm main thread" [_thread_in_native, id=8620, stack(0x0000008580100000,0x0000008580200000)] siginfo: ExceptionCode=0xc0000005, reading address 0x0000000000000030 Registers: RAX=0x00007ffb4cd2b790, RBX=0x000001b12c6545bc, RCX=0x0000000000000058, RDX=0x0000000000000000 RSP=0x00000085801fe920, RBP=0x000001b120c258f0, RSI=0x000001b120c26640, RDI=0x000001b120c258f0 R8 =0x0000000000000000, R9 =0x0000000000000000, R10=0x000001b1193fcd1c, R11=0x0000000000000246 R12=0x000001b11940e1ac, R13=0x000001b127e71300, R14=0x000001b12c7caf7c, R15=0x0000000000000000 RIP=0x00007ffb4c1574b3, EFLAGS=0x0000000000010246 Top of Stack: (sp=0x00000085801fe920) 0x00000085801fe920: 0000000000000000 0000000000000000 0x00000085801fe930: 0000000000000000 0000000000000000 0x00000085801fe940: 0000000000000000 0000000000000000 0x00000085801fe950: 0000000000000000 0000000000000000 0x00000085801fe960: 0000000000000000 0000000000000000 0x00000085801fe970: 000001b12c9c9050 00007ffb7f0cc1b8 0x00000085801fe980: 000001b127e71300 0000000000000001 0x00000085801fe990: 000001b120c258f0 000001b120c26640 0x00000085801fe9a0: 000001b120a1f830 000001b120a1f830 0x00000085801fe9b0: 0000000000000000 00007ffb4c155fb8 0x00000085801fe9c0: 000001b1261c2800 000001b12c6545bc 0x00000085801fe9d0: 0000000000000000 0000000000000000 0x00000085801fe9e0: 000001b120a1f960 00007ffb4c5c3e9e 0x00000085801fe9f0: 0000000000000005 000001b120a1f8f0 0x00000085801fea00: 000001b120c258f0 000001b120c25800 0x00000085801fea10: 000001b1261c2800 00000085801fec48 Instructions: (pc=0x00007ffb4c1574b3) 0x00007ffb4c157493: 9c 24 a8 00 00 00 48 89 74 24 78 48 89 7c 24 70 0x00007ffb4c1574a3: 4c 89 64 24 68 4c 8b 62 30 33 d2 4c 89 6c 24 60 0x00007ffb4c1574b3: 4d 8b 68 30 89 8c 24 a0 00 00 00 8b f2 44 8d 42 0x00007ffb4c1574c3: 40 41 80 f9 01 75 2c 41 83 7f 18 10 4d 8b 16 b8 Register to memory mapping: RAX=0x00007ffb4cd2b790 is an unknown value RBX=0x000001b12c6545bc is an unknown value RCX=0x0000000000000058 is an unknown value RDX=0x0000000000000000 is an unknown value RSP=0x00000085801fe920 is pointing into the stack for thread: 0x000001b1261c2800 RBP=0x000001b120c258f0 is an unknown value RSI=0x000001b120c26640 is an unknown value RDI=0x000001b120c258f0 is an unknown value R8 =0x0000000000000000 is an unknown value R9 =0x0000000000000000 is an unknown value R10=0x000001b1193fcd1c is an unknown value R11=0x0000000000000246 is an unknown value R12=0x000001b11940e1ac is an unknown value R13=0x000001b127e71300 is pointing into metadata R14=0x000001b12c7caf7c is an unknown value R15=0x0000000000000000 is an unknown value Stack: [0x0000008580100000,0x0000008580200000], sp=0x00000085801fe920, free space=1018k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C 0x00007ffb4c1574b3 C 0x00007ffb4c155fb8 C 0x00007ffb4c5c3e9e C 0x00007ffb4c227553 C 0x00007ffb4c303890 C [opengl32.dll+0x3bde7] C [gameoverlayrenderer64.dll+0x920c7] C [gdi32full.dll+0x7483e] C 0x000001b1011d9f2e Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.WindowsContextImplementation.nSwapBuffers(Ljava/nio/ByteBuffer;)V+0 j org.lwjgl.opengl.WindowsContextImplementation.swapBuffers()V+35 j org.lwjgl.opengl.ContextGL.swapBuffers()V+3 j org.lwjgl.opengl.DrawableGL.swapBuffers()V+0 j org.lwjgl.opengl.Display.swapBuffers()V+39 j org.lwjgl.opengl.Display.update(Z)V+44 j org.lwjgl.opengl.Display.update()V+1 j com.wurmonline.client.LwjglClient.update()V+21 j com.wurmonline.client.WurmClientBase.renderStartup()V+39 j com.wurmonline.client.WurmClientBase.nextStartupPhase(Ljava/lang/String;)V+34 j com.wurmonline.client.WurmClientBase.runGame()V+159 j com.wurmonline.client.WurmClientBase.run()V+8 j java.lang.Thread.run()V+11 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x000001b1261c9000 JavaThread "Sound Loader 0" daemon [_thread_in_vm, id=9456, stack(0x0000008580600000,0x0000008580700000)] 0x000001b1261c7000 JavaThread "Wurm-Fast-Clock-Workaround-Thread" daemon [_thread_blocked, id=9100, stack(0x0000008580500000,0x0000008580600000)] 0x000001b1261c4000 JavaThread "Sound Unloader" daemon [_thread_blocked, id=9364, stack(0x0000008580200000,0x0000008580300000)] =>0x000001b1261c2800 JavaThread "Wurm main thread" [_thread_in_native, id=8620, stack(0x0000008580100000,0x0000008580200000)] 0x000001b1261c1800 JavaThread "Job executor 7" [_thread_blocked, id=4024, stack(0x0000008580000000,0x0000008580100000)] 0x000001b1261c5800 JavaThread "Job executor 6" [_thread_blocked, id=10080, stack(0x00000085fff00000,0x0000008600000000)] 0x000001b1261c4800 JavaThread "Job executor 5" [_thread_blocked, id=9932, stack(0x00000085ffe00000,0x00000085fff00000)] 0x000001b1261c8800 JavaThread "Job executor 4" [_thread_blocked, id=9320, stack(0x00000085ffd00000,0x00000085ffe00000)] 0x000001b117abd000 JavaThread "Job executor 3" [_thread_blocked, id=8296, stack(0x00000085ffc00000,0x00000085ffd00000)] 0x000001b117abb800 JavaThread "Job executor 2" [_thread_blocked, id=9172, stack(0x00000085ffb00000,0x00000085ffc00000)] 0x000001b117abc000 JavaThread "Job executor 1" [_thread_blocked, id=7808, stack(0x00000085ffa00000,0x00000085ffb00000)] 0x000001b117ab9000 JavaThread "Job executor 0" [_thread_blocked, id=10196, stack(0x00000085ff900000,0x00000085ffa00000)] 0x000001b117ab8800 JavaThread "Prism Font Disposer" daemon [_thread_blocked, id=7196, stack(0x00000085ff200000,0x00000085ff300000)] 0x000001b117ab7800 JavaThread "Thread-5" daemon [_thread_in_native, id=3976, stack(0x00000085fee00000,0x00000085fef00000)] 0x000001b11805c000 JavaThread "JavaFX Application Thread" [_thread_in_native, id=5128, stack(0x00000085fec00000,0x00000085fed00000)] 0x000001b11805a800 JavaThread "Thread-4" daemon [_thread_blocked, id=8556, stack(0x00000085feb00000,0x00000085fec00000)] 0x000001b11809b800 JavaThread "QuantumRenderer-0" daemon [_thread_blocked, id=8872, stack(0x00000085fea00000,0x00000085feb00000)] 0x000001b117ff7000 JavaThread "JavaFX-Launcher" [_thread_blocked, id=8876, stack(0x00000085fe900000,0x00000085fea00000)] 0x000001b117f99800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=8884, stack(0x00000085fe800000,0x00000085fe900000)] 0x000001b117f96800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1012, stack(0x00000085fe600000,0x00000085fe700000)] 0x000001b1178fc800 JavaThread "Service Thread" daemon [_thread_blocked, id=8664, stack(0x00000085fe400000,0x00000085fe500000)] 0x000001b117876000 JavaThread "C1 CompilerThread3" daemon [_thread_blocked, id=8592, stack(0x00000085fe300000,0x00000085fe400000)] 0x000001b117869000 JavaThread "C2 CompilerThread2" daemon [_thread_blocked, id=5096, stack(0x00000085fe200000,0x00000085fe300000)] 0x000001b117867000 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=9756, stack(0x00000085fe100000,0x00000085fe200000)] 0x000001b117864000 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=3500, stack(0x00000085fe000000,0x00000085fe100000)] 0x000001b117863000 JavaThread "Attach Listener" daemon [_thread_blocked, id=9284, stack(0x00000085fdf00000,0x00000085fe000000)] 0x000001b117862000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=10188, stack(0x00000085fde00000,0x00000085fdf00000)] 0x000001b117850800 JavaThread "Finalizer" daemon [_thread_blocked, id=9844, stack(0x00000085fdd00000,0x00000085fde00000)] 0x000001b101179000 JavaThread "Reference Handler" daemon [_thread_blocked, id=8552, stack(0x00000085fdc00000,0x00000085fdd00000)] 0x000001b1011be800 JavaThread "main" [_thread_blocked, id=4388, stack(0x00000085fcc40000,0x00000085fcd40000)] Other Threads: 0x000001b115b27800 VMThread [stack: 0x00000085fdb00000,0x00000085fdc00000] [id=2196] 0x000001b117917000 WatcherThread [stack: 0x00000085fe500000,0x00000085fe600000] [id=6824] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap: PSYoungGen total 229376K, used 88426K [0x00000000f0000000, 0x0000000100000000, 0x0000000100000000) eden space 196608K, 44% used [0x00000000f0000000,0x00000000f565a9f0,0x00000000fc000000) from space 32768K, 0% used [0x00000000fe000000,0x00000000fe000000,0x0000000100000000) to space 32768K, 0% used [0x00000000fc000000,0x00000000fc000000,0x00000000fe000000) ParOldGen total 378880K, used 49506K [0x0000000080000000, 0x0000000097200000, 0x00000000f0000000) object space 378880K, 13% used [0x0000000080000000,0x0000000083058bb8,0x0000000097200000) Metaspace used 34449K, capacity 36049K, committed 36224K, reserved 1081344K class space used 4380K, capacity 4690K, committed 4736K, reserved 1048576K Card table byte_map: [0x000001b110580000,0x000001b110990000] byte_map_base: 0x000001b110180000 Marking Bits: (ParMarkBitMap*) 0x0000000074413c10 Begin Bits: [0x000001b110d10000, 0x000001b112d10000) End Bits: [0x000001b112d10000, 0x000001b114d10000) Polling page: 0x000001b101060000 CodeCache: size=245760Kb used=16942Kb max_used=17402Kb free=228817Kb bounds [0x000001b1011c0000, 0x000001b102360000, 0x000001b1101c0000] total_blobs=5742 nmethods=4741 adapters=911 compilation: enabled Compilation events (10 events): Event: 14.497 Thread 0x000001b117876000 5429 3 org.lwjgl.opengl.GLContext::getCapabilities (20 bytes) Event: 14.497 Thread 0x000001b117876000 nmethod 5429 0x000001b101c4e250 code [0x000001b101c4e400, 0x000001b101c4e900] Event: 14.497 Thread 0x000001b117876000 5430 3 org.lwjgl.opengl.GLContext::getCapabilitiesImpl (23 bytes) Event: 14.498 Thread 0x000001b117876000 nmethod 5430 0x000001b101c32f50 code [0x000001b101c330e0, 0x000001b101c33490] Event: 14.498 Thread 0x000001b117876000 5431 3 org.lwjgl.BufferChecks::checkFunctionAddress (23 bytes) Event: 14.498 Thread 0x000001b117876000 nmethod 5431 0x000001b1018d2f90 code [0x000001b1018d3100, 0x000001b1018d3350] Event: 14.499 Thread 0x000001b117876000 5432 3 com.jcraft.jogg.SyncState::buffer (127 bytes) Event: 14.500 Thread 0x000001b117876000 nmethod 5432 0x000001b101c97250 code [0x000001b101c973e0, 0x000001b101c97940] Event: 14.500 Thread 0x000001b117876000 5433 3 com.jcraft.jogg.SyncState::wrote (27 bytes) Event: 14.500 Thread 0x000001b117876000 nmethod 5433 0x000001b101f44a10 code [0x000001b101f44b60, 0x000001b101f44d18] GC Heap History (8 events): Event: 5.874 GC heap before {Heap before GC invocations=1 (full 0): PSYoungGen total 229376K, used 94437K [0x00000000f0000000, 0x0000000100000000, 0x0000000100000000) eden space 196608K, 48% used [0x00000000f0000000,0x00000000f5c395f0,0x00000000fc000000) from space 32768K, 0% used [0x00000000fe000000,0x00000000fe000000,0x0000000100000000) to space 32768K, 0% used [0x00000000fc000000,0x00000000fc000000,0x00000000fe000000) ParOldGen total 262144K, used 0K [0x0000000080000000, 0x0000000090000000, 0x00000000f0000000) object space 262144K, 0% used [0x0000000080000000,0x0000000080000000,0x0000000090000000) Metaspace used 20594K, capacity 21218K, committed 21296K, reserved 1067008K class space used 2732K, capacity 2896K, committed 2944K, reserved 1048576K Event: 5.891 GC heap after Heap after GC invocations=1 (full 0): PSYoungGen total 229376K, used 25090K [0x00000000f0000000, 0x0000000100000000, 0x0000000100000000) eden space 196608K, 0% used [0x00000000f0000000,0x00000000f0000000,0x00000000fc000000) from space 32768K, 76% used [0x00000000fc000000,0x00000000fd880bb8,0x00000000fe000000) to space 32768K, 0% used [0x00000000fe000000,0x00000000fe000000,0x0000000100000000) ParOldGen total 262144K, used 102K [0x0000000080000000, 0x0000000090000000, 0x00000000f0000000) object space 262144K, 0% used [0x0000000080000000,0x0000000080019a98,0x0000000090000000) Metaspace used 20594K, capacity 21218K, committed 21296K, reserved 1067008K class space used 2732K, capacity 2896K, committed 2944K, reserved 1048576K } Event: 5.891 GC heap before {Heap before GC invocations=2 (full 1): PSYoungGen total 229376K, used 25090K [0x00000000f0000000, 0x0000000100000000, 0x0000000100000000) eden space 196608K, 0% used [0x00000000f0000000,0x00000000f0000000,0x00000000fc000000) from space 32768K, 76% used [0x00000000fc000000,0x00000000fd880bb8,0x00000000fe000000) to space 32768K, 0% used [0x00000000fe000000,0x00000000fe000000,0x0000000100000000) ParOldGen total 262144K, used 102K [0x0000000080000000, 0x0000000090000000, 0x00000000f0000000) object space 262144K, 0% used [0x0000000080000000,0x0000000080019a98,0x0000000090000000) Metaspace used 20594K, capacity 21218K, committed 21296K, reserved 1067008K class space used 2732K, capacity 2896K, committed 2944K, reserved 1048576K Event: 5.958 GC heap after Heap after GC invocations=2 (full 1): PSYoungGen total 229376K, used 0K [0x00000000f0000000, 0x0000000100000000, 0x0000000100000000) eden space 196608K, 0% used [0x00000000f0000000,0x00000000f0000000,0x00000000fc000000) from space 32768K, 0% used [0x00000000fc000000,0x00000000fc000000,0x00000000fe000000) to space 32768K, 0% used [0x00000000fe000000,0x00000000fe000000,0x0000000100000000) ParOldGen total 378880K, used 24871K [0x0000000080000000, 0x0000000097200000, 0x00000000f0000000) object space 378880K, 6% used [0x0000000080000000,0x0000000081849d08,0x0000000097200000) Metaspace used 20594K, capacity 21218K, committed 21296K, reserved 1067008K class space used 2732K, capacity 2896K, committed 2944K, reserved 1048576K } Event: 9.342 GC heap before {Heap before GC invocations=3 (full 1): PSYoungGen total 229376K, used 149134K [0x00000000f0000000, 0x0000000100000000, 0x0000000100000000) eden space 196608K, 75% used [0x00000000f0000000,0x00000000f91a3a38,0x00000000fc000000) from space 32768K, 0% used [0x00000000fc000000,0x00000000fc000000,0x00000000fe000000) to space 32768K, 0% used [0x00000000fe000000,0x00000000fe000000,0x0000000100000000) ParOldGen total 378880K, used 24871K [0x0000000080000000, 0x0000000097200000, 0x00000000f0000000) object space 378880K, 6% used [0x0000000080000000,0x0000000081849d08,0x0000000097200000) Metaspace used 28072K, capacity 29748K, committed 30080K, reserved 1075200K class space used 3779K, capacity 4113K, committed 4224K, reserved 1048576K Event: 9.388 GC heap after Heap after GC invocations=3 (full 1): PSYoungGen total 229376K, used 26147K [0x00000000f0000000, 0x0000000100000000, 0x0000000100000000) eden space 196608K, 0% used [0x00000000f0000000,0x00000000f0000000,0x00000000fc000000) from space 32768K, 79% used [0x00000000fe000000,0x00000000ff988d50,0x0000000100000000) to space 32768K, 0% used [0x00000000fc000000,0x00000000fc000000,0x00000000fe000000) ParOldGen total 378880K, used 24951K [0x0000000080000000, 0x0000000097200000, 0x00000000f0000000) object space 378880K, 6% used [0x0000000080000000,0x000000008185dd18,0x0000000097200000) Metaspace used 28072K, capacity 29748K, committed 30080K, reserved 1075200K class space used 3779K, capacity 4113K, committed 4224K, reserved 1048576K } Event: 9.388 GC heap before {Heap before GC invocations=4 (full 2): PSYoungGen total 229376K, used 26147K [0x00000000f0000000, 0x0000000100000000, 0x0000000100000000) eden space 196608K, 0% used [0x00000000f0000000,0x00000000f0000000,0x00000000fc000000) from space 32768K, 79% used [0x00000000fe000000,0x00000000ff988d50,0x0000000100000000) to space 32768K, 0% used [0x00000000fc000000,0x00000000fc000000,0x00000000fe000000) ParOldGen total 378880K, used 24951K [0x0000000080000000, 0x0000000097200000, 0x00000000f0000000) object space 378880K, 6% used [0x0000000080000000,0x000000008185dd18,0x0000000097200000) Metaspace used 28072K, capacity 29748K, committed 30080K, reserved 1075200K class space used 3779K, capacity 4113K, committed 4224K, reserved 1048576K Event: 9.619 GC heap after Heap after GC invocations=4 (full 2): PSYoungGen total 229376K, used 0K [0x00000000f0000000, 0x0000000100000000, 0x0000000100000000) eden space 196608K, 0% used [0x00000000f0000000,0x00000000f0000000,0x00000000fc000000) from space 32768K, 0% used [0x00000000fe000000,0x00000000fe000000,0x0000000100000000) to space 32768K, 0% used [0x00000000fc000000,0x00000000fc000000,0x00000000fe000000) ParOldGen total 378880K, used 49506K [0x0000000080000000, 0x0000000097200000, 0x00000000f0000000) object space 378880K, 13% used [0x0000000080000000,0x0000000083058bb8,0x0000000097200000) Metaspace used 28072K, capacity 29748K, committed 30080K, reserved 1075200K class space used 3779K, capacity 4113K, committed 4224K, reserved 1048576K } Deoptimization events (10 events): Event: 11.225 Thread 0x000001b11805c000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b10210ecbc method=java.util.HashMap.removeNode(ILjava/lang/Object;Ljava/lang/Object;ZZ)Ljava/util/HashMap$Node; @ 7 Event: 11.310 Thread 0x000001b11805c000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b101dfdb8c method=java.lang.Math.round(F)I @ 36 Event: 13.319 Thread 0x000001b1261c2800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b101539730 method=com.wurmonline.client.sound.SoundEngine.createAmbientsArray(Lcom/wurmonline/client/game/TerrainDataInformationProvider;Lcom/wurmonline/client/game/TerrainDataInformationProv Event: 13.562 Thread 0x000001b1261c2800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b1016e95c4 method=java.io.BufferedReader.readLine(Z)Ljava/lang/String; @ 153 Event: 13.629 Thread 0x000001b1261c9000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b101563880 method=com.jcraft.jogg.Buffer.read(I)I @ 23 Event: 13.668 Thread 0x000001b1261c9000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b101392394 method=com.wurmonline.client.sound.formats.OggInputStream.readByte()B @ 11 Event: 13.760 Thread 0x000001b1261c9000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b101b33e70 method=com.jcraft.jorbis.Block.synthesis(Lcom/jcraft/jogg/Packet;)I @ 87 Event: 13.788 Thread 0x000001b1261c9000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b10167bc8c method=com.wurmonline.client.sound.formats.OggData.readInput(Lcom/wurmonline/client/sound/formats/OggInputStream;)Ljava/nio/ByteBuffer; @ 21 Event: 14.161 Thread 0x000001b1261c9000 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b10180cc78 method=com.jcraft.jorbis.Floor1.inverse1(Lcom/jcraft/jorbis/Block;Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object; @ 457 Event: 14.437 Thread 0x000001b1261c2800 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001b1017f07c8 method=sun.awt.image.ByteInterleavedRaster.getByteData(IIII[B)[B @ 636 Classes redefined (0 events): No events Internal exceptions (10 events): Event: 13.495 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f437d2b0) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 13.945 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f5325a68) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 13.945 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f5325d20) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 13.945 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f5325fa8) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 13.946 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f5327470) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 13.946 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f5327728) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 13.946 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f53279b0) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 14.439 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f54f2418) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 14.440 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f54f26d0) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Event: 14.440 Thread 0x000001b1261c2800 Exception <a 'java/io/IOException'> (0x00000000f54f2958) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u172\10810\hotspot\src\share\vm\prims\jni.cpp, line 709] Events (10 events): Event: 14.446 Thread 0x000001b117864000 flushing nmethod 0x000001b101702210 Event: 14.446 Thread 0x000001b117864000 flushing nmethod 0x000001b10170de50 Event: 14.455 Thread 0x000001b117876000 flushing nmethod 0x000001b101853950 Event: 14.456 Thread 0x000001b117869000 flushing nmethod 0x000001b1018d2f90 Event: 14.482 Thread 0x000001b117876000 flushing nmethod 0x000001b10216ab10 Event: 14.482 Thread 0x000001b117876000 flushing nmethod 0x000001b10227ed50 Event: 14.497 loading class org/lwjgl/opengl/GL15 Event: 14.497 loading class org/lwjgl/opengl/GL15 done Event: 14.506 loading class com/wurmonline/client/renderer/backend/Queue$1 Event: 14.506 loading class com/wurmonline/client/renderer/backend/Queue$1 done Dynamic libraries: 0x00007ff7c5e80000 - 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C:\Windows\SYSTEM32\MSWSOCK.dll 0x00007ffb705d0000 - 0x00007ffb705dc000 C:\Windows\SYSTEM32\Secur32.dll 0x00007ffb7b290000 - 0x00007ffb7b2bc000 C:\Windows\SYSTEM32\SSPICLI.DLL 0x00007ffb7b080000 - 0x00007ffb7b08b000 C:\Windows\SYSTEM32\CRYPTBASE.DLL 0x00007ffb7b060000 - 0x00007ffb7b077000 C:\Windows\SYSTEM32\CRYPTSP.dll 0x00007ffb7aad0000 - 0x00007ffb7ab03000 C:\Windows\system32\rsaenh.dll 0x00007ffb7b170000 - 0x00007ffb7b19b000 C:\Windows\SYSTEM32\bcrypt.dll 0x00007ffb7ad40000 - 0x00007ffb7ad5f000 C:\Windows\SYSTEM32\USERENV.dll 0x0000000073830000 - 0x000000007384a000 E:\Steam\steamapps\common\Wurm Unlimited\runtime\bin\net.dll 0x00007ffb7c900000 - 0x00007ffb7c908000 C:\Windows\System32\NSI.dll 0x00007ffb787e0000 - 0x00007ffb787f6000 C:\Windows\SYSTEM32\dhcpcsvc6.DLL 0x00007ffb787c0000 - 0x00007ffb787da000 C:\Windows\SYSTEM32\dhcpcsvc.DLL 0x0000000073810000 - 0x0000000073821000 E:\Steam\steamapps\common\Wurm Unlimited\runtime\bin\nio.dll 0x00000000737d0000 - 0x0000000073801000 E:\Steam\steamapps\common\Wurm Unlimited\runtime\bin\jpeg.dll 0x00000000737b0000 - 0x00000000737c4000 E:\Steam\steamapps\common\Wurm Unlimited\runtime\bin\javafx_font.dll 0x00007ffb6c6c0000 - 0x00007ffb6c929000 C:\Windows\SYSTEM32\dwrite.dll 0x00007ffb7d0c0000 - 0x00007ffb7d15f000 C:\Windows\System32\clbcatq.dll 0x00007ffb6f620000 - 0x00007ffb6f899000 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.0_none_2d0f50fcbdb171b8\comctl32.dll VM Arguments: jvm_args: -Dworkdir=E:\Steam\steamapps\common\Wurm Unlimited\WurmLauncher -Djava.library.path=E:\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs -Xmn256M -Xms512m -Xmx2048m -XX:+AggressiveOpts java_command: <unknown> java_class_path (initial): E:\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\client.jar;E:\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\common.jar;E:\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\lib\lwjgl-natives-windows-2.9.1.jar;E:\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\lib\SteamClientJni.jar;E:\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\internal-pack;E:\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\launcher-data Launcher Type: generic Environment Variables: PATH=E:\Steam;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Users\Eugen\AppData\Local\Microsoft\WindowsApps; USERNAME=Eugen OS=Windows_NT PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 42 Stepping 7, GenuineIntel --------------- S Y S T E M --------------- OS: Windows 10.0 , 64 bit Build 14393 (10.0.14393.0) CPU:total 8 (initial active ? (4 cores per cpu, 2 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, aes, clmul, ht, tsc, tscinvbit Memory: 4k page, physical 4063600k(628772k free), swap 6070644k(1276912k free) vm_info: Java HotSpot(TM) 64-Bit Server VM (25.172-b11) for windows-amd64 JRE (1.8.0_172-b11), built on Mar 28 2018 21:21:52 by "java_re" with MS VC++ 10.0 (VS2010) time: Sat Mar 09 20:51:46 2019 elapsed time: 15 seconds (0d 0h 0m 15s)
  2. trying to use a spyglass will crash your game, couple of people already experiencing the same crashing with head bobbing and without feel free to move it to client bugs if this belongs there
  3. Random and frequent crashes of java client. Many logs with random errors. Solved, when changing LaunchConfig.ini Added an option for java XX:+UseG1GC Here are all my LaunchConfig.ini: [Runtime] OverrideDefaultJavaPath=true JavaPath=C:\Program Files\Java\jre1.8.0_201\bin\server [Memory] InitialHeap=1024m MaxHeapSize=4096m [VMParams] JvmParam0=-XX:+UseG1GC JvmParam1=-XX:+AggressiveOpts
  4. The client was already beginning to chug along at 10-20 FPS, with noticeable pauses between screenshots leading up to the crash.
  5. I start the game up, things begin loading, then the game crashes. This is the error message I receive:
  6. Please help... Cannot play game after creating account. I am on the Wurm Online Official Discord as "‚úąZieus" should anyone like to contact me immediately Process: 1 - Signed into wurm with new account 2 - Did tutorial and chose a starting village (Newport? Newpoint? something of the sort) 3 - Was invited to join Eden Village and give the option to teleport 4 - proceeded with teleportation to said village community 5 - crashed 6 - after awhile I was able to load in no problem and ran around for a bit, hopped off to test if I could re load in with no problem 7 - loaded in, crashed after splash screen once more Steps I have taken to try to fix the issue I've been having - restarting computer (a full shutdown as well) - java uninstall and re-install with a restart afterwards - changing my graphics settings at the main menu (I forgot to save as and make a new file, I would appreciate it if someone could tell me how to revert to default if possible) [Copied and pasted down below the message after crash] Unexpected crash while playing The error was: <Java heap space> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Zieus.log Time is Sat Sep 15 20:50:20 EDT 2018 Running client version 4.0.58 client build# ed5c0d156ea9ee14cfc7a5d47abb29b57377d2ce client build time 2018-08-27 02:44 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 10 (arch: x86, version: 10.0) Java version: 1.8.0_181 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.181-b13 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 4 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 14 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 14 fov_horizontal = 85 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 2 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 4 sound_buzzlevel = 1 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 4 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 2 terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Experimental direct buffer cleaner init successful Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_a5f5746287374853\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_a5f5746287374853\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_a5f5746287374853\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_a5f5746287374853\nvldumdx.dll (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1070/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 399.24 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 4096MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (14). Texture Size: 512 Initializing font texture for SansSerif (14, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\Zieus\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm\players\Zieus\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\_Event.2018-09.txt Disabling Nagles Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\Alliance.2018-09.txt Initializing font texture for SansSerif (12). Texture Size: 128 Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\Village.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\CA_HELP.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\GL-Freedom.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\Freedom.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Zieus\logs\Trade.2018-09.txt Finished loading new login splash image! Initializing font texture for Cry Uncial (64). Texture Size: 1024 No mapping found for hair0 Missing texture data requested: graphics.jar:texture/terrain/winter/slateTiles_n.dds Execution aborted at connection 1, iteration 2 Run time 1s, local time Sat Sep 15 20:50:34 EDT 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError: Java heap space at class.DcmgeThf0J.<init>(SourceFile:23) at class.M0j1fkut0q.<init>(SourceFile:152) at class.KrGqeXWxA.<init>(SourceFile:90) at class.KrGqeXWxA.FZOk5L6Gfy(SourceFile:6367) at class.HKFfkFVggB.FZOk5L6Gfy(SourceFile:169) at class.HKFfkFVggB.XwhlvVTrl(SourceFile:189) at class.HKFfkFVggB.FZOk5L6Gfy(SourceFile:208) at class.Db1MV5kokC.Ct6EiBKYD2(SourceFile:240) at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:331) at class.ZM4cSqt3bl.FZOk5L6Gfy(SourceFile:6590) at class.DArmsgaCf.XwhlvVTrl(SourceFile:618) at class.ZM4cSqt3bl.mMV5oPkCW(SourceFile:255) at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:1510) at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:8347) at com.wurmonline.client.WurmClientBase.run(SourceFile:38301) at java.lang.Thread.run(Unknown Source) [resolved] solution uninstalling previous version of Java and reinstalling offline 64bit java for my 64bit system
  7. Evening all, Every say 15/20 minutes the game will freeze momentarily, jump back to the wurm start up splash screen then land me back into the game loading the environment and leaving only my inventory tab open all collapsed. This cancels my skill tracker values and prevents me from getting my two hourly premium affinity checks (I think). How can this be rectified? Thanks all!
  8. Hello, I'am new at Wurm. But i don't can play because of the game Crashes at every time I try to start it. This is the Crash log: Unexpected crash while playing The error was: <class class.hSA89UUDYn (in unnamed module @0x65a0fe95) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x65a0fe95> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to D:\- Eigene Dateien -\Dokumente\Wurm\console.Jasbone.log Time is Mon Jul 23 17:40:42 CEST 2018 Running client version 4.0.47 client build# b4c4176d6a83f63c10a6fc6a49d4ab21a40f37a9 client build time 2018-07-20 02:16 === System information === Executing from D:\- Eigene Dateien -\Desktop\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 10.0.2 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 10.0.2+13 ("Oracle Corporation") [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 6 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 0 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 1 terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing D:\- Eigene Dateien -\Dokumente\Wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 6 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine org.lwjgl.LWJGLException: Could not locate OpenAL library. at org.lwjgl.openal.AL.create(AL.java:151) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at class.e5VPimfM7Y.<init>(SourceFile:79) at class.dJ2LHqiT90.FZOk5L6Gfy(SourceFile:576) at com.wurmonline.client.WurmClientBase.run(SourceFile:38229) at java.base/java.lang.Thread.run(Unknown Source) class.Pj2dCbuZRf: Failed to initialize sound: org.lwjgl.LWJGLException: Could not locate OpenAL library. at class.e5VPimfM7Y.<init>(SourceFile:85) at class.dJ2LHqiT90.FZOk5L6Gfy(SourceFile:576) at com.wurmonline.client.WurmClientBase.run(SourceFile:38229) at java.base/java.lang.Thread.run(Unknown Source) Failed to start sound engine, using silent Shutting down OpenAL subsystem. === OpenGL information === LWJGL version: 2.9.1 Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 760/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 388.13 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1024MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Could not load splash image, using fallback. Execution aborted at connection 0, iteration 0 Run time 0s, local time Mon Jul 23 17:40:49 CEST 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalAccessError: class class.hSA89UUDYn (in unnamed module @0x65a0fe95) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x65a0fe95 at class.hSA89UUDYn.FZOk5L6Gfy(SourceFile:199) at class.WO64dABs39.FZOk5L6Gfy(SourceFile:214) at class.qM27TpeNdB.FZOk5L6Gfy(SourceFile:1070) at class.qM27TpeNdB.mMV5oPkCW(SourceFile:1051) at class.EzcO1S8u61.FZOk5L6Gfy(SourceFile:302) at class.EzcO1S8u61.<init>(SourceFile:258) at com.wurmonline.client.WurmClientBase.run(SourceFile:38265) at java.base/java.lang.Thread.run(Unknown Source) Can you help me, please?
  9. It came up after I tried launching it from the launcher. Is it because my JavaScript is out of date? I tried to update it but It didn't seem to register. Unexpected crash while playing The error was: <class class.bvshRyW4Ps (in unnamed module @0x5690a39f) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x5690a39f> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Yiliant.log Time is Mon May 21 08:53:53 EDT 2018 Running client version 4.0.38 client build# bfd780adeaf7a8596725fbad649d8f61d43bc1f6 client build time 2018-05-08 12:14 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 9.0.4 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 9.0.4+11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 6 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Creative Labs Inc. OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.1586) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon R7 250 Series OpenGL version: 4.5.13506 Compatibility Profile Context 23.20.15015.1002 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.50 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) GLSL max lights: 8 (8) GLSL defines (4.5): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Could not load splash image, using fallback. Execution aborted at connection 0, iteration 0 Run time 0s, local time Mon May 21 08:53:55 EDT 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalAccessError: class class.bvshRyW4Ps (in unnamed module @0x5690a39f) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x5690a39f at class.bvshRyW4Ps.FZOk5L6Gfy(SourceFile:199) at class.K1MOlhDWAh.FZOk5L6Gfy(SourceFile:214) at class.rhwObwMnUv.FZOk5L6Gfy(SourceFile:1070) at class.rhwObwMnUv.mMV5oPkCW(SourceFile:1051) at class.yDcb7sSzH7.FZOk5L6Gfy(SourceFile:302) at class.yDcb7sSzH7.<init>(SourceFile:258) at com.wurmonline.client.WurmClientBase.run(SourceFile:38265) at java.base/java.lang.Thread.run(Unknown Source)
  10. Hey guys, I have just come back to Wurm, well, tried to anyway, I had a local server it was running fine, 30+ hours, However post the update, I assume, my game crashes when ever I try and launch it, this is the log, I have updated both graphics and Java, Any help would be appreciated. Cheers. Unexpected crash while playing The error was: <Cannot determine focused state of uncreated window> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: java.library.path: C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs Time is Thu Apr 12 20:23:43 AWST 2018 Running client version === System information === Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 Apr 12, 2018 8:23:43 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. Loading character Ricky Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Exception in thread "JavaFX Application Thread" java.lang.NullPointerException at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.updateState(DisplayOptionControl.java:194) at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.lambda$new$1(DisplayOptionControl.java:70) at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:349) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ReadOnlyObjectPropertyBase.fireValueChangedEvent(ReadOnlyObjectPropertyBase.java:74) at javafx.beans.property.ReadOnlyObjectWrapper.fireValueChangedEvent(ReadOnlyObjectWrapper.java:102) at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112) at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146) at javafx.scene.control.SelectionModel.setSelectedItem(SelectionModel.java:102) at javafx.scene.control.ComboBox$ComboBoxSelectionModel.lambda$new$154(ComboBox.java:494) at com.sun.javafx.binding.ExpressionHelper$SingleInvalidation.fireValueChangedEvent(ExpressionHelper.java:137) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ReadOnlyIntegerPropertyBase.fireValueChangedEvent(ReadOnlyIntegerPropertyBase.java:72) at javafx.beans.property.ReadOnlyIntegerWrapper.fireValueChangedEvent(ReadOnlyIntegerWrapper.java:102) at javafx.beans.property.IntegerPropertyBase.markInvalid(IntegerPropertyBase.java:113) at javafx.beans.property.IntegerPropertyBase.set(IntegerPropertyBase.java:147) at javafx.scene.control.SelectionModel.setSelectedIndex(SelectionModel.java:68) at javafx.scene.control.SingleSelectionModel.updateSelectedIndex(SingleSelectionModel.java:215) at javafx.scene.control.SingleSelectionModel.select(SingleSelectionModel.java:149) at javafx.scene.control.SingleSelectionModel.clearAndSelect(SingleSelectionModel.java:103) at javafx.scene.control.ComboBox.lambda$new$152(ComboBox.java:262) at com.sun.javafx.binding.ExpressionHelper$SingleChange.fireValueChangedEvent(ExpressionHelper.java:182) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ObjectPropertyBase.fireValueChangedEvent(ObjectPropertyBase.java:105) at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112) at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146) at javafx.scene.control.ComboBoxBase.setValue(ComboBoxBase.java:150) at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.setToDefault(DisplayOptionControl.java:146) at com.wurmonline.client.launcherfx.controls.DisplayOptionControl.<init>(DisplayOptionControl.java:89) at com.wurmonline.client.launcherfx.WurmSettingsFX.<clinit>(WurmSettingsFX.java:167) at com.wurmonline.client.settings.Profile.loadSettings(Profile.java:395) at com.wurmonline.client.settings.Profile.loadConfig(Profile.java:331) at com.wurmonline.client.settings.Profile.loadPlayer(Profile.java:303) at com.wurmonline.client.settings.Profile.init(Profile.java:129) at com.wurmonline.client.settings.Profile.getProfile(Profile.java:104) at com.wurmonline.client.startup.ServerBrowserFX.<init>(ServerBrowserFX.java:242) at com.wurmonline.client.launcherfx.WurmMain.prepareLaunch(WurmMain.java:249) at com.wurmonline.client.launcherfx.WurmMain.start(WurmMain.java:197) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(LauncherImpl.java:863) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(PlatformImpl.java:326) at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(PlatformImpl.java:294) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191) at java.lang.Thread.run(Thread.java:745) Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. false Saving props file PlayerFiles\configs\default\gamesettings.txt Keybindings saved. Failed to launch ../../Wurm Unlimited Dedicated Server/WurmServerLauncher/WurmServerLauncher.exe Failed to launch ../Wurm Unlimited Dedicated Server/WurmServerLauncher/WurmServerLauncher.exe Trying to launch ../WurmServerLauncher/WurmServerLauncher.exe Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Ricky\playerdata.txt Loading props file PlayerFiles\players\Ricky\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Ricky.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1920:1080:32:60:true:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = false loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 4 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 1 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1920:1080:32:60 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: null (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 391.35 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1024MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Ricky\windows_1920x1080.txt Loading props file PlayerFiles\players\Ricky\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Ricky\logs\_Event.2018-04.txt Login successful Executing PlayerFiles\configs\default\autorun.txt Execution aborted at connection 1, iteration 0 Run time 0s, local time Thu Apr 12 20:25:08 AWST 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalStateException: Cannot determine focused state of uncreated window at org.lwjgl.opengl.Display.isActive(Display.java:567) at com.wurmonline.client.LwjglClient.hasFocus(LwjglClient.java:570) at com.wurmonline.client.WurmClientBase.tick(WurmClientBase.java:734) at com.wurmonline.client.WurmClientBase.tickFrame(WurmClientBase.java:407) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:541) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:325) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:304) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1620) at java.lang.Thread.run(Thread.java:745)
  11. I had just finished casting a few spells on Beta 1.6 when I got this error crashing BOTH clients I had open on Wurm Unlimited Locally (note: Because I was messing around with links and because the Negative Array Reference I believe the problem is related to the linking system - this may or may not actually be the case): Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: java.library.path: D:\Steam3\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs Time is Thu Apr 05 21:52:21 EDT 2018 Running client version === System information === Executing from D:\Steam3\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 8.1 (arch: amd64, version: 6.3) Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 Apr 05, 2018 9:52:22 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. Loading character Tina Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Tina\playerdata.txt Loading props file PlayerFiles\players\Tina\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Tina.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 1 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = false enable_shift_drag = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 66 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 0 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = true hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = true high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 3 model_loading_threads = 2 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = true use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 4 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (23.21.13.8813) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 760 (192-bit)/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 388.13 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 1536MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Tina\windows_1920x1080.txt Loading props file PlayerFiles\players\Tina\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Tina\logs\_Event.2018-04.txt Writing to PlayerFiles\players\Tina\logs\_Friends.2018-04.txt Writing to PlayerFiles\players\Tina\logs\Alliance.2018-04.txt Writing to PlayerFiles\players\Tina\logs\_Local.2018-04.txt Writing to PlayerFiles\players\Tina\logs\Village.2018-04.txt Writing to PlayerFiles\players\Tina\logs\MGMT.2018-04.txt Writing to PlayerFiles\players\Tina\logs\CA_HELP.2018-04.txt Writing to PlayerFiles\players\Tina\logs\Freedom.2018-04.txt Writing to PlayerFiles\players\Tina\logs\Trade.2018-04.txt Login successful Executing PlayerFiles\configs\default\autorun.txt Initializing font texture for Cry Uncial (64). Texture Size: 1024 Water reflection offscreen size 512x512 Writing to PlayerFiles\players\Tina\logs\_Skills.2018-04.txt Initializing font texture for SansSerif (24, bold). Texture Size: 256 Initializing font texture for SansSerif (11, bold). Texture Size: 128 Apr 05, 2018 10:09:51 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. Apr 05, 2018 10:17:12 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. Apr 05, 2018 10:32:07 PM com.wurmonline.client.sound.formats.OggInputStream getPageAndPacket SEVERE: Input does not appear to be an Ogg bitstream. Execution aborted at connection 1, iteration 103083 Run time 41m, local time Thu Apr 05 22:33:50 EDT 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NegativeArraySizeException at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmdWaystone(SimpleServerConnectionClass.java:5058) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle(SimpleServerConnectionClass.java:2332) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:615) at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:274) at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1558) at com.wurmonline.client.WurmClientBase.preUpdate(WurmClientBase.java:353) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:537) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:325) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:304) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1620) at java.lang.Thread.run(Thread.java:745)
  12. Hello Wurmians, As of late I'm having a strange problem with my client, where it would freeze up and crash itself if other join my local. Using 16GB ram, Lowered all settings in the wurm client like water details, range items, trees I tried several versions of java newer ones older ones (all 64-bit tho) nothing seems to help. As long as no one enters my local i can play just fine, dont crash with every account entering my local but once it gets to a few accounts in local I will crash. Anyone know a way against this? After a while I noticed a pattern of only getting a crash once female toons enter local.
  13. My PC asked me to update Java. I agreed and then finished the update. Running Wurm would randomly (but surely) reboot my PC without msgs or delays. I rolled back (System restore) to the point before the update. I got a msg that couldn't find Java base (?) I think. Removed all Java and downloaded the autoinstall download AND the manual 64 bit. I did both because I run Comodo Icedragon (Mozilla core) and Comodo Dragon (Chrome core) and Opera. Wurm was choosing to use the 32bit version and gave me crash before even loading the client UI. -and that was blank without more info Unistalled the 32bit Java and left only the 64bit. Ran Wurm again and the path was updated properly, but the crash remains. I get no .log file on desktop or in the Wurm folder (but I'm still looking) I'd appreciate any help
  14. How to reproduce : open valrei map, go into fights window, open a fight then drag the fight window I was able to reproduce this 3 times in a row. .so it's consistent for me
  15. Server crashed?

    Did the server just crash? It booted me and I get "server is currently unavailable". In the main site though status says that all servers are online. What's up?
  16. I ported from the Prime map to the Northlands map. hesitated a few seconds to let things load. moved to the Elarial portal and hit Port. it pause before moveing to the new location, and right clicking the portal again left a grayed out context menu. a few seconds later, it crashed. Congratulations, you found a bug in the test client: <HTML display not supported.> Please post the console log below on the wurm unlimited forums, and describe what you were doing when it happened. Contents of console.log: Time is Wed Dec 20 19:59:40 PST 2017 Running client version === System information === Executing from F:\SteamLibrary\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. Loading character Eorwald Loading config Eorwald Loading props file PlayerFiles\configs\Eorwald\gamesettings.txt Executing PlayerFiles\configs\Eorwald\keybindings.txt Keybinds UI: Secondary keybind for VESSEL: SHIFT+RBRACKET Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for CONTINUE: 9 Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Eorwald\playerdata_test.txt Loading props file PlayerFiles\players\Eorwald\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Eorwald.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 2 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 10.7.0.135 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1680:1050:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 2 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = true render_vignette = false resident_models = false save_skills_on_quit = true screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 4 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 1 sound_al_gain = 3 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 4 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\Eorwald\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1680:1050:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_2e7fa54192fe16d0\nvldumdx.dll (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 980/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 388.13 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 2048MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Eorwald\windows_1680x1050.txt Loading props file PlayerFiles\players\Eorwald\windows_1680x1050.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Eorwald\test_logs\_Event.2017-12.txt Disabling Nagles Writing to PlayerFiles\players\Eorwald\test_logs\_Friends.2017-12.txt Writing to PlayerFiles\players\Eorwald\test_logs\GL-Freedom.2017-12.txt Writing to PlayerFiles\players\Eorwald\test_logs\Freedom.2017-12.txt Writing to PlayerFiles\players\Eorwald\test_logs\Trade.2017-12.txt Login successful Executing PlayerFiles\configs\Eorwald\autorun.txt Initializing font texture for Cry Uncial (64). Texture Size: 1024 Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for SansSerif (24, bold). Texture Size: 256 Initializing font texture for SansSerif (11, bold). Texture Size: 128 Writing to PlayerFiles\players\Eorwald\test_logs\PM__Ryuu.2017-12.txt Water reflection offscreen size 1024x1024 No mapping found for hair6 Writing to PlayerFiles\players\Eorwald\test_logs\_Skills.2017-12.txt Missing texture data requested: graphics.jar:texture/sprite/sunglare.png Disabling Nagles Writing to PlayerFiles\players\Eorwald\test_logs\Alliance.2017-12.txt No mapping found for hair6 Disabling Nagles Null tile type: -83 at (507,394)! Please let client developers know! Null tile type: -83 at (508,394)! Please let client developers know! Null tile type: -83 at (509,394)! Please let client developers know! Null tile type: -83 at (510,394)! Please let client developers know! Null tile type: -83 at (511,394)! Please let client developers know! Null tile type: -83 at (0,394)! Please let client developers know! Null tile type: -83 at (1,394)! Please let client developers know! Null tile type: -83 at (2,394)! Please let client developers know! Null tile type: -83 at (3,394)! Please let client developers know! Null tile type: 86 at (19,394)! Please let client developers know! Null tile type: 86 at (20,394)! Please let client developers know! Null tile type: 86 at (21,394)! Please let client developers know! Null tile type: 86 at (22,394)! Please let client developers know! Null tile type: 86 at (23,394)! Please let client developers know! Null tile type: 86 at (24,394)! Please let client developers know! Null tile type: 86 at (25,394)! Please let client developers know! Null tile type: 86 at (26,394)! Please let client developers know! Null tile type: 86 at (27,394)! Please let client developers know! Null tile type: 86 at (28,394)! Please let client developers know! Null tile type: 86 at (29,394)! Please let client developers know! Null tile type: 86 at (30,394)! Please let client developers know! Null tile type: 86 at (31,394)! Please let client developers know! Null tile type: 69 at (47,394)! Please let client developers know! Null tile type: 69 at (48,394)! Please let client developers know! Null tile type: 69 at (49,394)! Please let client developers know! Null tile type: 69 at (50,394)! Please let client developers know! Null tile type: 69 at (51,394)! Please let client developers know! Null tile type: 69 at (52,394)! Please let client developers know! Null tile type: 69 at (53,394)! Please let client developers know! Null tile type: 69 at (54,394)! Please let client developers know! Null tile type: 69 at (55,394)! Please let client developers know! Null tile type: 69 at (56,394)! Please let client developers know! Null tile type: 69 at (57,394)! Please let client developers know! Null tile type: 78 at (79,394)! Please let client developers know! Null tile type: 78 at (80,394)! Please let client developers know! Null tile type: 78 at (81,394)! Please let client developers know! Null tile type: 78 at (82,394)! Please let client developers know! Null tile type: 78 at (83,394)! Please let client developers know! Null tile type: 78 at (84,394)! Please let client developers know! Null tile type: 78 at (85,394)! Please let client developers know! Null tile type: 78 at (86,394)! Please let client developers know! Null tile type: 78 at (87,394)! Please let client developers know! Null tile type: 78 at (88,394)! Please let client developers know! Null tile type: 78 at (89,394)! Please let client developers know! Null tile type: 78 at (90,394)! Please let client developers know! Null tile type: 78 at (91,394)! Please let client developers know! Null tile type: 78 at (92,394)! Please let client developers know! Null tile type: -46 at (95,394)! Please let client developers know! Null tile type: -46 at (96,394)! Please let client developers know! Null tile type: -70 at (108,394)! Please let client developers know! Null tile type: -70 at (109,394)! Please let client developers know! Null tile type: -70 at (110,394)! Please let client developers know! Null tile type: -70 at (111,394)! Please let client developers know! Null tile type: -44 at (117,394)! Please let client developers know! Null tile type: -44 at (118,394)! Please let client developers know! Null tile type: -44 at (119,394)! Please let client developers know! Null tile type: -44 at (120,394)! Please let client developers know! Null tile type: -44 at (121,394)! Please let client developers know! Null tile type: -44 at (122,394)! Please let client developers know! Null tile type: -44 at (123,394)! Please let client developers know! Null tile type: 95 at (124,394)! Please let client developers know! Null tile type: -4 at (125,394)! Please let client developers know! Null tile type: -81 at (148,394)! Please let client developers know! Null tile type: -81 at (149,394)! Please let client developers know! Null tile type: -81 at (150,394)! Please let client developers know! Null tile type: -81 at (151,394)! Please let client developers know! Null tile type: -81 at (152,394)! Please let client developers know! Null tile type: -81 at (153,394)! Please let client developers know! Null tile type: -81 at (154,394)! Please let client developers know! Null tile type: -69 at (155,394)! Please let client developers know! Null tile type: -69 at (156,394)! Please let client developers know! Null tile type: -69 at (157,394)! Please let client developers know! Null tile type: -69 at (158,394)! Please let client developers know! Null tile type: -69 at (159,394)! Please let client developers know! Null tile type: -69 at (160,394)! Please let client developers know! Null tile type: -69 at (161,394)! Please let client developers know! Null tile type: -69 at (162,394)! Please let client developers know! Null tile type: -69 at (163,394)! Please let client developers know! Null tile type: -69 at (164,394)! Please let client developers know! Null tile type: -69 at (165,394)! Please let client developers know! Null tile type: -69 at (172,394)! Please let client developers know! Null tile type: -69 at (173,394)! Please let client developers know! Null tile type: -69 at (174,394)! Please let client developers know! Null tile type: -69 at (175,394)! Please let client developers know! Null tile type: -69 at (176,394)! Please let client developers know! Null tile type: -69 at (177,394)! Please let client developers know! Null tile type: -69 at (178,394)! Please let client developers know! Null tile type: -69 at (179,394)! Please let client developers know! Null tile type: -69 at (180,394)! Please let client developers know! Null tile type: -69 at (181,394)! Please let client developers know! Null tile type: -69 at (182,394)! Please let client developers know! Null tile type: 94 at (191,394)! Please let client developers know! Null tile type: 59 at (221,394)! Please let client developers know! Null tile type: 59 at (222,394)! Please let client developers know! Null tile type: 59 at (223,394)! Please let client developers know! Null tile type: 59 at (224,394)! Please let client developers know! Null tile type: 59 at (225,394)! Please let client developers know! Null tile type: 59 at (226,394)! Please let client developers know! Null tile type: 59 at (227,394)! Please let client developers know! Null tile type: 59 at (228,394)! Please let client developers know! Null tile type: 79 at (245,394)! Please let client developers know! Null tile type: 79 at (246,394)! Please let client developers know! Null tile type: 79 at (247,394)! Please let client developers know! Null tile type: 79 at (248,394)! Please let client developers know! Null tile type: 97 at (264,394)! Please let client developers know! Null tile type: 69 at (268,394)! Please let client developers know! Null tile type: 69 at (269,394)! Please let client developers know! Null tile type: 69 at (270,394)! Please let client developers know! Null tile type: 69 at (271,394)! Please let client developers know! Null tile type: 69 at (272,394)! Please let client developers know! Null tile type: 69 at (273,394)! Please let client developers know! Null tile type: 69 at (274,394)! Please let client developers know! Null tile type: 69 at (275,394)! Please let client developers know! Null tile type: 69 at (276,394)! Please let client developers know! Null tile type: 69 at (277,394)! Please let client developers know! Exception in thread "Sound Loader 0" java.lang.IllegalStateException: Null url at com.wurmonline.client.sound.al.AlSoundEngine.createSample(AlSoundEngine.java:230) at com.wurmonline.client.sound.al.AlSoundEngine.createSample(AlSoundEngine.java:35) at com.wurmonline.client.sound.SoundEngine$1.run(SoundEngine.java:307) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) at java.lang.Thread.run(Thread.java:745) Execution aborted at connection 1, iteration 44298 Run time 14m, local time Wed Dec 20 20:13:58 PST 2017 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.GameCrashedException: HTML display not supported. at com.wurmonline.client.GameCrashedException.forFailure(GameCrashedException.java:63) at com.wurmonline.client.GameCrashedException.warn(GameCrashedException.java:37) at com.wurmonline.client.comm.ServerConnectionListenerClass.showHtml(ServerConnectionListenerClass.java:1448) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmd(SimpleServerConnectionClass.java:3219) at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle(SimpleServerConnectionClass.java:1776) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:615) at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:272) at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1562) at com.wurmonline.client.WurmClientBase.preUpdate(WurmClientBase.java:354) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:538) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:321) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:301) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1624) at java.lang.Thread.run(Thread.java:745)
  17. When I try and open the Wurm Online client it shows up with this message: Unexpected crash while loading launcher data The error was: <http://www.wurmonline.com/client/libraries-stable/WurmClient-small.jar!/com/wurmonline/client/launcherfx/Launcher.fxml There was also nothing after the message: Contents of temporary launch log: Any help would be great.
  18. I'll start up the game(Wurm Unlimited Steam), choose whatever settings I want, and join a server and the game will try to load, but then crash. If it doesnt crash and give me a crashlog, the window will disappear and the process will still be open in the background that I have to task manager close it. I have tried every solution I found online and it still gives me a problem after almost 3 hours of trying to solve this. I have reinstalled 3 times.Verified. Tried not using bundled java and using bundled java. Increasing memory, Changing launcher settings. game crashes before it goes to the launcher if I set initial heap to 1024m or higher. Like it doesnt even try to launch.
  19. Hi, when I launch Wurm Unlimited from Steam, it says running for maybe a second or two and then stops. I am unable to find any error logs of the sort described in other posts about crashes. I see in other posts that a common solution is to turn of VBO in the settings, but I presume I have to run the clients to be able to change that. Anyone have any suggestions?
  20. Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:gui/testMaps/Ocrea.png> Please post the console log below on the wurm unlimited forums, and describe what you were doing when it happened. Before this issue I was doing a dungeon run on mythmoor prime and I examined a banner in the noob dungeon and the game crashed. Now when connecting to the server this happens. Contents of console.log:
  21. I think it has somthing to do with the update but I can nolonger connect to the server Xandu. I changed my password and have only had an issue connecting since the update. It is the only thing to have changed since yesterday when it was working.
  22. I've tried using the unstable client with mixed success. I am in an area that experiences severe intermittent lag. Some have reported that using the unstable client has fixed those issues, but not for me! I've found that what would normally be a drop to 0 fps for a few moments is now a full crash. Wurm freezes, and the only way I can exit is by doing ctrl-alt-del. Unfortunately, this takes some time as my desktop also freezes and the task manager crashes! After approximately 5 minutes things are back to normal and I can restart the game.
  23. When I start the game I get the following error message.Unexpected crash while setting up login The error was: <C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs\lwjgl.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you.Contents of temporary launch log:Time is Thu Aug 24 18:59:41 CDT 2017Running client version === System information ===Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]Available CPUs: 4ago 24, 2017 6:59:44 PM java.util.prefs.WindowsPreferences <init>ADVERTENCIA: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.Loading config default====== CLIENT CRASH ======Unexpected crash while setting up loginjava.lang.UnsatisfiedLinkError: C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs\lwjgl.dll: Can't load IA 32-bit .dll on a AMD 64-bit platformat java.lang.ClassLoader$NativeLibrary.load(Native Method)at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1941)at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1857)at java.lang.Runtime.loadLibrary0(Runtime.java:870)at java.lang.System.loadLibrary(System.java:1122)at org.lwjgl.Sys$1.run(Sys.java:73)at java.security.AccessController.doPrivileged(Native Method)at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)at org.lwjgl.Sys.loadLibrary(Sys.java:95)at org.lwjgl.Sys.<clinit>(Sys.java:112)at org.lwjgl.opengl.Display.<clinit>(Display.java:135)at com.wurmonline.client.options.screenres.DisplayDevice.<init>(DisplayDevice.java:47)at com.wurmonline.client.options.screenres.DisplayDevice.getInstance(DisplayDevice.java:30)at com.wurmonline.client.options.DisplayOption.validate(DisplayOption.java:115)at com.wurmonline.client.options.DisplayOption.set(DisplayOption.java:100)at com.wurmonline.client.options.DisplayOption.setString(DisplayOption.java:87)at com.wurmonline.client.options.DisplayOption.<init>(DisplayOption.java:32)at com.wurmonline.client.options.Options.<clinit>(Options.java:81)at com.wurmonline.client.settings.Profile.loadSettings(Profile.java:373) When I start the game I get the following error message.Unexpected crash while setting up login The error was: <C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs\lwjgl.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform>It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you.Contents of temporary launch log:Time is Thu Aug 24 18:59:41 CDT 2017Running client version === System information ===Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\Operating system: Windows 7 (arch: amd64, version: 6.1)Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/>Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]Available CPUs: 4ago 24, 2017 6:59:44 PM java.util.prefs.WindowsPreferences <init>ADVERTENCIA: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.Loading config default====== CLIENT CRASH ======Unexpected crash while setting up loginjava.lang.UnsatisfiedLinkError: C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs\lwjgl.dll: Can't load IA 32-bit .dll on a AMD 64-bit platformat java.lang.ClassLoader$NativeLibrary.load(Native Method)at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1941)at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1857)at java.lang.Runtime.loadLibrary0(Runtime.java:870)at java.lang.System.loadLibrary(System.java:1122)at org.lwjgl.Sys$1.run(Sys.java:73)at java.security.AccessController.doPrivileged(Native Method)at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)at org.lwjgl.Sys.loadLibrary(Sys.java:95)at org.lwjgl.Sys.<clinit>(Sys.java:112)at org.lwjgl.opengl.Display.<clinit>(Display.java:135)at com.wurmonline.client.options.screenres.DisplayDevice.<init>(DisplayDevice.java:47)at com.wurmonline.client.options.screenres.DisplayDevice.getInstance(DisplayDevice.java:30)at com.wurmonline.client.options.DisplayOption.validate(DisplayOption.java:115)at com.wurmonline.client.options.DisplayOption.set(DisplayOption.java:100)at com.wurmonline.client.options.DisplayOption.setString(DisplayOption.java:87)at com.wurmonline.client.options.DisplayOption.<init>(DisplayOption.java:32)at com.wurmonline.client.options.Options.<clinit>(Options.java:81)at com.wurmonline.client.settings.Profile.loadSettings(Profile.java:373)at com.wurmonline.client.settings.Profile.loadConfig(Profile.java:331)at com.wurmonline.client.settings.Profile.init(Profile.java:133)at com.wurmonline.client.settings.Profile.getProfile(Profile.java:104)at com.wurmonline.client.startup.ServerBrowserFX.<init>(ServerBrowserFX.java:242)at com.wurmonline.client.launcherfx.WurmMain.prepareLaunch(WurmMain.java:236)at com.wurmonline.client.launcherfx.WurmMain.start(WurmMain.java:183)at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(LauncherImpl.java:863)at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(PlatformImpl.java:326)at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295)at java.security.AccessController.doPrivileged(Native Method)at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(PlatformImpl.java:294)at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)at java.lang.Thread.run(Thread.java:745)I have installed the latest version of java in 32 bits.Previously I had 64-bit installed, but I had the same problem and changed it to 32-bit.Excuse my bad English, my language is Spanishat com.wurmonline.client.settings.Profile.loadConfig(Profile.java:331)at com.wurmonline.client.settings.Profile.init(Profile.java:133)at com.wurmonline.client.settings.Profile.getProfile(Profile.java:104)at com.wurmonline.client.startup.ServerBrowserFX.<init>(ServerBrowserFX.java:242)at com.wurmonline.client.launcherfx.WurmMain.prepareLaunch(WurmMain.java:236)at com.wurmonline.client.launcherfx.WurmMain.start(WurmMain.java:183)at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(LauncherImpl.java:863)at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(PlatformImpl.java:326)at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295)at java.security.AccessController.doPrivileged(Native Method)at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(PlatformImpl.java:294)at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)at java.lang.Thread.run(Thread.java:745)I have installed the latest version of java in 32 bits.Previously I had 64-bit installed, but I had the same problem and changed it to 32-bit.Excuse my bad English, my language is Spanish
  24. Hello, I am fairly new to this game (never played it before, in fact). I've tried adjusting the graphics settings along with any other settings that seem too intense for my 34bit potatoe but have had no luck in fixing whatever issue I am having that causes my game to crash. It crashes nearly instantaneously once I press "Play" so it is entirely possible that my computer cannot handle this. Any help would be appreciated! Thanks for your time, Victoria Kanut