Wulfmaer

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Everything posted by Wulfmaer

  1. It might be worth saying that apparent reduction of the max in each of the spikes in the historic MRTG graphs is simply down to how the reporting, and the underlying 'round robin' database (RRDtool) has been configured. You will see in the titles of each graph that is described as the average over a certain time period, with the max/min being of those averages. It is possible to configure MRTG, and its RRD, to collect, store, and report a true max. value for each time period as well as just the averages (and the max/min of those averages), BUT would have needed to be done in the original configuration.
  2. [ insert witty rejoinder ]
  3. Rift 18 August

    If I remember correctly, the route to the top was reinforced all the way up, so will just be a matter of killing any mobs on the way up. I probably don't remember the correct entrance, but I think it was the eastern of those two cave entrances The route to the top, is via the eastern of those two cave entrances. It is reinforced all the way, so no need to mine. Safe area has been setup on the west side of the rift.
  4. Snowball fight goal still appears to be bugged.....
  5. "Time until being able to breed" is just wrong... a ram was showing 123 hours, no problems using it to breed, and inspect after breeding shows as being ready... of course try to using it again and it is not in the mood.
  6. My first donkey is Raspberry
  7. Two more epic structures. 3164, 661 Running Backbone (Foundation Pillar) 3163, 661 Backbone of Island (Foundation Pillar)
  8. Really not sure about the 'Hay Stack' model, looks more like a bail to me... Description : "Preserved grass used to feed animals. Piled together for shelter from the rain." Made with 3.2 kg of hay, not sure if can be made with less. Can be picked up. Don't have enough hay left over to make a hay bundle. Also worth noting that when dropped into a bsb the name is 'bunches of hay'.
  9. or a weather house.. https://en.wikipedia.org/wiki/Weather_house
  10. Did nobody think to logging into the test server and look? It was certainly there a day, or two, before it went live. But, I had no time to test anything.
  11. A few more Epic structures: 2042, 4094 Reliquary of Jump 2098, 4136 Victorial of Sorrow 2938, 560 Vynora Route 2938, 560 Abode of Luck 2666, 464 Fist of Jump 2665, 465 Mystery To Dreams 3179, 638 Remembrance Of Troll 3185, 680 Needle Of Dreams 3184, 678 Strengths Fist 3156, 358 Square Reliquary 3832, 324 Slitherings Victorial 3784, 294 Pathway to Low 3788, 293 Reliquary Of Dragon 3945, 273 Fos Shrine
  12. There was a demonstration of the problem with UI scaling and clicking on toolbelts and getting the wrong item in the latest Factional Fight stream. I've also added this link to the post over in client bugs. See https://www.twitch.tv/videos/992039985?t=00h43m18s
  13. This issue was demonstrated in the latest Factional Fight stream. See https://www.twitch.tv/videos/992039985?t=00h43m18s
  14. Watering them will remove the damage.
  15. just ridden past the rift site. Looks as if nobody has arrived yet.. there are plenty of playthings on the steppe for anybody arriving early - if not the rift mobs will have some playthings to keep them company.
  16. Once again we will be back to the south east. Rift times see https://niarja.com/universes/online/rifts Camp will be setup on the north side of the rift area, on the mound on the edge of the trees.
  17. Rift is located on the ridge to the S.W. of Greymead. for Rift times see https://niarja.com/universes/online/rifts Access via a steep ramp directly south of Thule.
  18. Probably any skill, just pick one below 20 (if you have any below 20) and raise it. I managed this by raising a weapon skill.
  19. Have got more than 10 frags in a number of places on Xanadu. Looking for places deeds were created in the early days of Xanadu will likely give more than 10 frags per cache.
  20. That will be good. Though, unchecking 'Show in-world combat log' currently has no effect, even after a client restart. As an aside, it might be an idea to look at launcher and in game settings and bring them inline with each other. There currently appear to be a number of differences. --- Looking at the saved gamesettings file, unchecking the setting does not change "combat_world_text=true" to "false". Also manually changing it and reloading has no effect on the text showing.
  21. Nice to have the option added, but I don't see this option in the Mac client (4.2.36). Did find a setting that disables the critter health bar on hover, and while fighting, but that is probably not something new... I see the old blood effect has returned to the Mac client, but is toned down so that it is not that noticeable even a very low health. Probably needs some tuning so that it obscures to the same extent as new effect.
  22. My initial though was "I hope there is an option to turn that off". But, sadly there isn't. Think I would have preferred to have any text remain in the combat window, but have a way of filtering what is being shown there. Even more irritating is that the text from special moves is not integrated in with the combat text, rather than overlaid separately across the screen, and obscuring the combat text.
  23. The only thing to add to what others have already said. Neither the new blood vignette, or the old blood, effect is visible on the macOS client. I guess getting the new effect is locked behind the old legacy openGL.