Wulfmaer

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Everything posted by Wulfmaer

  1. Levelling cave ceiling does not appear to work quite right. I flatten the ceiling above where I'm standing, and then level an adjacent ceiling tile and I get: [08:10:51] You start to flatten the ceiling. [08:10:55] You mine some rock shards. [08:11:00] You mine some rock shards. [08:11:06] You mine some rock shards. [08:11:06] The ceiling is now flat. [08:11:10] You start to level the ceiling. [08:11:14] You mine some rock shards. [08:11:15] You need to be standing under a flat ceiling to be able to level an adjacent tile. So, I wondered if a corner of the adjacent tile was higher than ceiling tile the levelling is starting from, so moving there I get... [08:13:53] You start to flatten the ceiling. [08:13:57] You mine some rock shards. [08:14:03] You mine some rock shards. [08:14:08] You mine some rock shards. [08:14:15] You mine some rock shards. [08:14:23] You mine some rock shards. [08:14:30] You mine some rock shards. [08:14:38] You mine some rock shards. [08:14:45] You mine some rock shards. [08:14:45] The ceiling is now flat. [08:14:49] You start to level the ceiling. [08:14:54] You mine some rock shards. [08:14:59] You mine some rock shards. [08:15:05] You mine some rock shards. [08:15:12] You mine some rock shards. [08:15:19] You mine some rock shards. [08:15:26] You mine some rock shards. [08:15:34] You mine some rock shards. [08:15:42] You mine some rock shards. [08:15:42] The ceiling is now flat. So, the tile being levelled looks to have had at least one corner higher than the flat tile being stood under. Didn't we get a message about tile being levelled being higher, and the levelling stopping - rather than a shared corner being raised and then the levelling failing? And if not, shouldn't we get a message rather than the flat tile over our heads getting altered?
  2. At 60 after is like 40, or maybe even 30, from before the tweak.
  3. The checker is https://trewq.pl/wurm/mealcheck/
  4. See Niarja for the time --- For the tired traveller The Three Legged Troll offers beds and public pens for the horses.
  5. For those coming to the rift. The map above shows the rift slightly to the north of its real position. I have created a safe area on the north side of the rift - access is off the gravel road, by the corner with the troll lair (greenish trolls), I have packed a short section beyond which just continue straight up the hill, and you will come to the safe area. There is currently no altar - so if somebody can bring the necessary gold/silver that would be good. The rift area is uncut, I had enough interruptions while making the safe area...
  6. Looks as if there has been a restart - Xanadu is just last being back up and available. see,http://wurmonline.com/status-new/widget.php
  7. Same problem here, and also have a number of combined fragments that are stuck, in a satchel, in a permanent refresh - rclick just give the refreshing.
  8. There was talk about a quick bugfix on IRC, so all being well and nothing else is found.... who knows...
  9. The update is still in progress...
  10. Rode through Vrock Landing earlier, and there are two spots that look as if they are for waggoneers. But highways on Xanadu will take time, but that is partly why I rode down to the Three Legged Troll earlier.
  11. Also worth noting that the troll masks can take damage while fighting. Didn't somebody recently say that the decorative masks shouldn't, or did I imagine that?
  12. That's spooky. I'm not sure if it will do the trick, but if not we will just have to hold out for a treat
  13. I'll try Nexette and Speckled Jim, plz
  14. The north can be a really bad place to be, though some areas are not as bad as others -- the sooner that creature spawn distribution, and movement, is sorted the better. It looks as if Budda's experiments testing on Celebration is progressing... It certainly seems as if the aggro range on some of the critters is more than it was - and given the speed some of them travel out running them can be something of a challenge if not using a fast horse.
  15. The graphs started work for a while, but have stopped again...
  16. update

    The scenic route between Vrock and Glasshollow has now been widened and catseyed - it uses the road that runs just to the west of vrock lake, and branches off by the tundra filled crater. But rather than using the tunnel from the tundra it rises to the west and joins an old section of the gravel path. This route is about 400 tiles longer than route along the route that Sila was working on, that runs along the coast. But, for those in C12/C13, provides a more direct route to the south.
  17. Always worth checking the widget - http://wurmonline.com/status-new/widget.php
  18. Not that hard to resist, at least while there is no Mac version.
  19. Lag certainly got a lot worse as the numbers approached and passed 200. I notice that the mrtg graphs are not working again, there are a load of tmp files in the directory on the server so hopefully the data is their somewhere....
  20. Ah, thanks that would explain it then. Not seen the 10k off deed mentioned anywhere, so was wondering with tundra needing a different amount if the others also were different.
  21. Do we have any information on the amount of different transmutation liquids to change a tile? The wiki give the removal of clay and creation of tundra, but removing tar need more than removing clay (the amount for clay only get over half way removing a tar tile).
  22. See Niarja for rift time
  23. The map is community created, see the post in the Xanadu section of the forums on how to add your deed (and remove any that no longer exist).
  24. However other corpses can no longer be butchered using the rclick menu But the keybind still works, so at least all is not lost....
  25. Also does not show in windows of folders/containers opened from the inventory.