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Hello Wurmians! It’s been a little while since our last Valrei International, and I’d like to apologize for that and let you know we have not forgotten about you! Although things have been quiet, we have been working away in the background squashing some bugs, implementing some fixes, and working on new features and content for you all to enjoy. Thank you for your patience with us during this time! Squashing Some Bugs With the maintenance restart this week, we’ll be implementing some balances and bugfixes concerning the animal update, and a few other things. There will be a few tweaks to traits, such as a fix to make the “seems to pick stuff up” and “seems stationary” traits work properly and making less useful traits on a creature become less common (sheep with draft traits, for example). The chance to pass on dominant traits has been improved, and already existing traits in parents will be even more likely to pass on to offspring than newly generated ones. This includes an increased chance to pass on coat colors. The chance for miscellaneous traits has been reduced a bit to encourage dominant traits passing on. There will also be a fix for donkeys and mules making horse sounds instead. On top of trait tweaking, we’ve worked a bit on the feeding of animals. Creatures in caves will once again be able to eat food from the ground, and the nutrition of hay will be increased so your horses can become fat and happy on a diet of hay. We have also tweaked the pathing to food a bit and have reduced the chance of grass packing while your critters are moving around. This should cut down on some of the time spent unpacking and replanting grass and lawns. You will also now be able to breed animals when they are slightly hungry instead of needing to make sure they are stuffed to the brim before attempting to breed. While most of the update will be focused on animal husbandry changes, there will be a few other things (and a new 100 skill title!) coming with the patch. Creative Constructs Building Contest Many of you have been eagerly looking forward to the announcing of the winners in the Creative Constructs building contest. Well, the wait is over! The team has gone over every one of the wonderful entries, and your creativity was very inspiring. After a tough decision, we’ve finally found our winners. Congratulations to all of you! Combat and Defense Theme Wilczan Seriphina Thalorane Cozy Ranches and Farms Theme Miell Goldfinch LadyCygnet Place of Business Theme Annyil Kasumi Eudoxia Wacky and Wild Theme Ayaana Jaz Stanlee You guys came up with some amazing entries for the contest! It was definitely hard to pick the winners out of all of the entries we had. I will be in contact with the winners through the forums in the next few days, so watch your inbox if you're one of them! Upcoming Community Hosted Events (with a lovely Halloween theme!) Scary season is right around the corner, and with it comes two spooktacular community events in celebration of Halloween. With an event on each server cluster, everyone will have the chance to hang out with all the other boys and ghouls, BOO-gie down in arenas fighting off creepy critters, and improve items (or get theirs improved) while all the festivities go down. Festival of the Veil Impalong For those of you on the Northern Isles, you’re invited to attend the Festival of The Veil, hosted by Rogue Cathedral. This event will run on the Cadence server from the 24th of October to the 30th. For more information on this Impalong event, check out the post below! New Festival Cove's Halloween Haunted House Impalong For everyone on the Southern cluster of servers, you are invited to Independence to New Festival Cove where you’ll find a Halloween Haunted House Impalong hosted by Vooch and Thicket! This event takes place on the 22nd of October through the 25th of October. Information on this event can be found on the post below. Myself and other GMs will be there during both events to cause havoc, as usual.... Make sure to bring a tent along in the case of creepy critters galore! Of course, there will be some spooktacular happenings all around Wurm during Halloweentime whether you are able to attend a community event or not. That’s it for this issue of the Valrei International! Congratulations once again to the Creative Constructs winners.
Pictured is Kadmint's Whisperfell castle, on Release in the Southern Isles! Hello, Wurmians, and welcome to another Valrei International! This one is a very exciting one for me because I get to introduce our newest critter that will be populating the world of Wurm. I've been dying to tell you guys about them! The devs have been hard at work implementing some changes for the upcoming Animal Update, and there are some exciting things on the way! There will be several new traits added into the game to improve animal husbandry and production, and provide bigger benefits to keeping and breeding critters of all kinds. These will also make having higher animal husbandry more helpful rather than detrimental to breeding like it has been. In addition to that, we are getting an adorable new creature… Allow me to introduce the donkey! These cute little critters will be available as a mount for non-premium characters, so say goodbye to the days of slowly plodding along on cows. In addition to new traits and donkeys, we are going to bring a bit of personality to your herds by introducing slight variations in body shapes for horses. Who knows, with these little guys running around your fields and pastures, you might also find a bit of a surprise once they’ve mingled and gotten “comfortable” with your horses… In-game Wurmpedia and UI fixes Another project we have been working on is finalizing some finishing touches and fixes for the newer UI, addressing concerns that some have had with it before removal of the old UI. This includes an update to make the Wurmpedia more accessible than ever, with the entirety of its information conveniently available in game. The screenshot above is just a concept, and it will be adjusted to fit visually with the UI by the time it is added in. The removal of the old UI will be announced when this update goes live. Stability Issues As you all may have noticed, Golden Valley has been having a bit of trouble getting situated after the migration, but today’s update will work on some stability issues and reduce the lag we have seen on all servers lately. That’s it for this week’s Valrei International! If anyone needs me, I’ll be busy expanding my stables and preparing my pastures for the adorable herd additions on the way!