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DevBlog last won the day on October 18 2023

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  1. Server Changelog New: Halloween event preparations - event announcement and dates coming shortly! Change: Rift Tweaks Source crystals can no longer be added to socketed rings. A hammer may be used on a socketed ring with a gem inserted to remove the gem without using all of the gem's uses Artisan rings will now give an event message and remove the buff icon when depleted Added Rift sickness information to /rift menu Wave 2 has been rebalanced to have more diverse mobs (and less ogres) Libila buff has been reduced to 1.5x mob spawns, down from 2x Change: The creature limit on Cadence has been significantly increased This means that more wild creatures will be around now Change: Added a 10 minute cooldown to epic portals to fix a lockpicking skilling exploit Bugfix: You can no longer found a village or resize a village near No Build Zones (Must be at least 20 tiles between perimeter edge and zone edge)
  2. October’s Monthly Skin Ever dreamt of having your very own caravel without having to cut down an entire forest for it? Good news for you then! Meet the “Small Caravel” skin – a small decorative caravel, sitting on a wooden base, available in the Marks Shop at any settlement token through October. It can be applied to the decorative ship item.
  3. Server Changelog New: New title has been added for 100 Butchering. Congrats Sleepys! Change: Rift scout camps have been enabled on Northern Freedom Isles. Bugfix: Light tokens can now be snuffed. Bugfix: Socketed rings from before the rift update can now have a gem inserted. Bugfix: Purchased rift reward delivery time is now reduced. Bugfix: Bracelet of Inspiration will no longer improve the item by 1 quality point with their Moments of Inspiration. Bugfix: Legacy Shoulder Pads that were made of bone are now changed to an improvable material. Bugfix: Arrow bundles will no longer incorrectly warn you when the bundle is enchanted and you are adding an unenchanted arrow to it. Bugfix: It is no longer possible to expel a mayor that is offline from a PMK.
  4. Monthly Skin The "Small Knarr" skin, available now on the Marks shop, can be applied to the new decorative ship item. Server Changelog New: Decorative Ship item Can be created using Fine Carpentry, by using a carving knife on a log Change: Hammer of Magranon and Sceptre of Ascension skill changes have been reverted based on feedback. Change: Action timers for creating arrow bundles have been decreased. Change: Visibility range for unfinished items has been reduced on PvP servers. Bugfix: Fixed the error where only the last spell being applied to arrow bundles would show when opening. Bugfix: Arrow shafts can no longer be added to bundles. Bugfix: Using horse bardings on animals should now result in the correct speeds. Bugfix: Fixed issue where arrow bundles could have spells cast on them that should not be possible. Bugfix: Strange bones can now be used on Rift rewards. Bugfix: Rift rewards will now increase the correct skill when improved. Bugfix: Rift sickness no longer depends on the rift being active. Bugfix: The range to be able to continue a colossus inside a rift has been extended. Bugfix: Continue chance on right click and on crafting window will now update with rift sickness as you work on a rift colossus. Bugfix: Fixed combat log messages for acid and frost imbued weapon strikes not showing hit strength. Bugfix: Fixed acid imbued weapons doing reduced damage. Bugfix: Fixed Oakshell not working properly. Bugfix: Fixed acid traps doing less damage than they should. With the release of the new rift colossus there was a bug in the rift sickness mechanic where it did not reduce over time. This caused the colossus to be considerably more difficult to complete than intended. This mechanic is designed to allow more players to contribute by making the colossus more difficult the more pieces you attach in a single hour. However the effect is supposed to reduce over time allowing continuous contributions. If you encountered this bug and were prevented from contributing as much as desired we apologize for the inconvenience and confusion and we encourage you to try again at the next rift.
  5. Server Changelog New: Rift Update Rift Colossus Four unfinished colossus, one for each god, will be placed around the rift before it starts. For each part added to the colossus, the builder will have a chance to get a rift point (to be spent for rift rewards) or a rift material. Difficulty of adding parts to the rift colossus has been cut in half. Adding parts to the rift colossus will cause rift sickness which will increase difficulty of adding parts but goes away over time. Players do not need to be online to reduce rift sickness. A finished colossus will grant different buffs during rift combat, depending on which god it belongs to: Fo - one random wound healed every minute, Willowspine is applied to rift participants Magranon - Mass Stamina is applied to participants every minute, Frantic charge buff is also active for players in the rift area Vynora - Excel is applied to all rift participants Libila - Only fight skill and body strength will be lost on death, double rift creature spawns Rift Points Rift points will now be awarded proportionally according to damage dealt to the rift creatures. Rift Rewards Functionality of the bracelet of inspiration has been changed - this item guarantees success on a Moment of Inspiration when improving items, while being worn. Upon creating a rare item the bracelet gets destroyed. Socketed rings now give different crafting and gathering bonuses depending on the gem used Artisan rings increase skill gain for a skill you select up front.. These can also be recharged with rift points when it’s close to being depleted. Depleting a ring does not damage it. Shoulder pad functionalities have been changed, and their effects now are more varied, with some providing new buffs such as the Tank and Berserker affinities, respectively reducing and increasing the incoming and outcoming damage at once. Also reducing movement speed penalty in heavy armour and improving dual wielding. Soul stealer necklace functionality has been balanced, now triggering only on stronger enemies Unfinished colossus visibility range extended Artisan ring will be enabled on PvP Many Rift Items will now be impable and repairable Many rift effects scale based on quality Left and Right shoulder pads have been consolidated into one fits both sides Removed land deformation on rift landing (will still remove trees and grass but will not create dirt from other tiles or make mounds) Important Note: Rifts with an active beam at the time of the update will not have unfinished colossus to work on. At the moment that means Xanadu and Pristine. New: Arrow Bundles Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one. To create a bundle, activate a wire and right click a war arrow or a hunting arrow, then click "Bind". To add an arrow to the bundle activate an arrow, right click the bundle, and click "Add to Bundle". To break apart the bundle back into separate arrows, activate a pair of pliers, right click the bundle and click "Unbind". Max arrow count that can be stored in the bundle is scaled with the players fletching skill. Min 2, max 41 at around 100 skill. Arrow bundles have the amount of arrows appended to the name. Initial ql of the bundle is dictated by the creation arrow. If an arrow is added and of different ql than the bundle, the bundle ql will change to the average of the current (bundle ql + arrow ql) / arrowCount in the bundle. Basically the same way bsbs do it. You can have an MOI on a bundle while imping it. The rarity of the arrow bundle will be transferred to 1 of the arrows when unbinding. You can mix arrow types in the bundle, war and hunting arrow counts are saved to the bundle. Creating, adding, or unbinding, the bundle must be in your inventory. You can add rare+ and casted arrows to the bundle, but their spells and rarity type will be lost. (You are warned at the start of the action, and have time to stop.) Action time is variable and based on the quality of the arrow, wire and the fletching skill of the player. The materials when improving a bundle is scaled to match that of the arrows added. 41 arrows means 41x the required log amount per imp action. This is only the material cost for the log improvement action, every other improvement action is the same as normal items, and there is not an actual difficulty increase. Bundles can have spells cast on them, but are substantially more difficult to cast on. Be diligent when casting on them with lower channeling priests as they may shatter or get damaged. You can cast any spell onto the bundle that you would be able to cast onto an arrow. You cannot improve an arrow bundle that has more arrows in it than you can add. You cannot imbue or use a rune on an arrow bundle. You cannot combine bundles, you can only add arrows to them. New: New title has been added for 100 skill in Miscellaneous Items. Congrats Trash! Change: You can now dye quivers. Change: Changes to the "/suicide" command. The functionality of the "/suicide" command is now part of the "/respawn" command. If you are already dead, the /respawn command will pop up the respawn location window as it does now, but if you are still alive, it will pop up the suicide window. Text associated with this feature has been changed to be somewhat less graphic and remove any explicit references to self-harm. Some text in the pop-up question has been added to include information about loss of skill and items. The swirling visual effect in the client when dead is now a different color if the death was due to the use of /respawn, to differentiate it from the blood red swirl used when dying of wounds. At some point in the future, the "/suicide" command itself may be removed, and it has been removed from the "/help" command, but for now, it will still function, with the same results as the "/respawn" command. The purpose of these changes is to remove references to suicide/self-injury that are upsetting to some people. We trust that these changes will help alleviate that concern without removing anything of value. Change: The "Bury All" action will no longer destroy any equipment the creature was wearing or wielding when it was alive. An exception is made for the huge shod clubs given to trolls when they spawn. For corpses of creatures killed before this change, this data will not be available, so it will instead skip destroying any horse gear. Change: Artifact Changes Hammer of Magranon now uses Large Maul skill. Sceptre of Ascension now uses Medium Maul skill. The Hammers, and Warhammers skill will remain in the skill list and be recycled at a later time. Change: Players can now add pieces to a colossus of a deity they don't follow at an increased difficulty. Bugfix: Fixed the repair action on a paved highway bridge when having a pavement item activated. Bugfix: Calling guards from the creature right-click menu now uses the same text as calling guards from the guard tower right-click menu. Bugfix: Unfinished items that drop to the ground when finished will now drop at the proper location when placed on another item or inside a container, instead of vanishing mysteriously. Bugfix: Having a spyglass activated no longer prevents Get Info and Freeze from appearing in the menu when right-clicking a tile. Bugfix: Replacing a rune on a non-empty container is no longer blocked if both the rune being added and the rune being replaced have no impact on size or volume. Bugfix: Large planters will no longer decay on funded deeds, like other decorations. Bugfix: "Plant"/"Plant naturally" key bind now works on tile borders. Bugfix: A warning will be given when attempting to plant a hedge or flower bed where a hedge, flower bed, or fence already exists, instead of the materials being wasted. Bugfix: Stopped some light sources from reverting to their unlit model after being renamed. Bugfix: The pirate's hat can now be improved using Cloth Tailoring skill. Bugfix: Adding or removing a size rune from an item on the ground will now update its visual appearance immediately. Bugfix: Changes to an appearance due to changes of its colour or the additional or removal of a glow rune will now show immediately even if the item is placed on top of another item. Bugfix: "Dead" status indicator is now removed immediately after respawning. Bugfix: Fixed stacking behavior of Vynora's Insight effect from Wellspring of Knowledge. It will now add to the duration of the effect if it already exists, and set it to the new power level if it is higher. Bugfix: Corrected typo in examine text for normal cave exits. Bugfix: Corrected the weight of scrap material when creating a crude canoe, as well as the felled tree minimum weight in the crafting recipes list. Bugfix: Material weight has been added to the crafting recipes list in some cases where it was missing. Bugfix: Chat responses from tower guards are no longer doubled when calling for help in chat. Bugfix: Actually change kingdoms on PvP servers when swapping faith to a religion your kingdom does not support. Bugfix: Players will now properly keep faith when swapping faith to Libila and subsequently converting to HoTS on pvp servers. Bugfix: Planting an item on a tile corner bordering a village should now always place the item in a location considered within the village's borders. Note that this change does not apply to any items that have already been planted. Bugfix: Fixed very long item names getting shortened in some situations. Client Changelog Change: Repetitive event messages sent within a short time frame of each other will now be condensed to prevent spam In the event tab, if a new message is identical to the last message and was sent within 1 second of it, they will be condensed to one line with a counter. For example, if you try to drag a stack of 17 invalid items to a food storage bin, the event log would have one line reading "Only raw, unprocessed items can be stored in the food storage bin. (x17)". If a new on-screen message is identical to an existing on-screen message, the existing message's timer will be reset instead of a new message being added, to prevent flooding the screen with identical messages. Bugfix: Fixed missing name of unpaved, unreinforced cave exits. Bugfix: Fixed flashing the wrong inventory items when moving slowly due to high inventory weight. It will now always highlight the heaviest item currently visible in your inventory window. The inventory itself, inventory groups, and body parts will be skipped if their contents are expanded, preferring to highlight their actual contents. Bugfix: Fixed "ALT: Details" text not appearing in item tooltips if the item can be repaired but there is no "default action" key binding to display for repairing.
  6. Silver Shop Changes Added "Inviting Wooden Chair" skin, which can be applied to a wooden chair item. The Golden Mirror is now discounted to 8 silver coins down from 15 silver coins, until September 8th All three Jackal skin packages are now on a 50% sale, ending September 1st More details can be found in the in-game silver shop window.
  7. August's Monthly Skin This month's monthly skin is the Sol Shield, inspired by everyone's favorite fiery sky sphere. It's available on the Marks loyalty shop now, and it can be applied to any medium metal shield item. Patch notes Change: Removed deed war bonus from being applied when on a PVP server for purposes of combat. Bugfix: Examining a vehicle that isn't a boat will no longer tell you that it doesn't have a course plotted. Bugfix: The "Take" option has been removed from marble brazier pillars, since it was already impossible to pick them up due to their weight. Bugfix: Repairing an item is no longer blocked by the target item, or activated item, being ground-use-only, such as a wine barrel or large anvil. Bugfix: Corrected buggy pluralization grammar for some unfinished items, such as "the colossus needs" instead of "the colossus need". Bugfix: Harvesting crops from a field will no longer allow a player to go over their inventory weight or item count limits. Bugfix: The name of the creature being led is now displayed properly in breeding failure messages when it is not in the mood to breed. Bugfix: "Mine Other Vein" village permission is now required in order to mine rock salt veins. Bugfix: Fixed client download link in the registration email Bugfix: Fixed plurals for amphora. Bugfix: Amphorae are no longer loadable - the change has been reverted until a proper fix for the loading is implemented.
  8. Server Changelog Change: Large amphoras are now loadable Bugfix: Fixed an exploit related to meditation path swap Bugfix: You may now place weapons into tower guards hands again Bugfix: Buildings now correctly update their final build state when an added plan frame is removed by a player lacking the required skills to construct the extension
  9. Fixed an issue with repairing not reducing the damage of an item while still giving skill.
  10. Server Changelog Bugfix: Meditation and faith gain counters in the new server-controlled timers now properly show how many you have left instead of how many you’ve already done.The meditation path advancement timer is now more clear in its name and hover description about whether or not you have enough skill to advance to a new path level. Bugfix: Meditation cooldown will reset correctly when a new day starts. Bugfix: Temperature state text in item hover descriptions has been improved and should no longer overlap other text. Bugfix: Priests can now quench hot items. Bugfix: Fixed an issue where animals crossing servers would disappear. Bugfix: Missions will no longer sometimes show an incorrect amount of karma rewarded for participation following a server reboot. Bugfix: Progress toward the “Hold 100 Sermons” journal goal has been fixed. Change: The new quality lock system has been improved: If a maximum quality is set, only items under that quality will be allowed, instead of items equal to or under that quality. For example, if a container is set with a minimum of 90QL and a maximum of 100QL, 100QL items will no longer be allowed. This change should allow you to set proper ranges on multiple bins without having to worry about any accidental overlap, especially with 100QL items.Text has been changed in several areas to make this change clear. You may wish to double-check your existing quality-locked containers in order to make sure their settings reflect what you want after these changes. Change: Missions asking for the creation of guard towers will now give credit for any guard tower built, regardless of type or kingdom. New: New title has been added for 100 skill in Weapon Heads Smithing. Congrats Aetherwalker! New: Added missing titles for 3 skills:Blade Smithing Weapon Head Smithing Trebuchets
  11. May’s “Harrowing Halberd” skin has sharp pointy things on a stick… an all time classic! Available through the month of May in the Marks Shop at any settlement token, this skin can be applied to any Halberd to give it a unique and fancy look! Server Changelog Bugfix: You are no longer able to cast dirt in bulk storage bins that are inside a bulk container unit. Bugfix: Fixed text errors when examining fortified coffee. Bugfix: Fixed wrong description when examining fermenting whisky. Bugfix: Fixed empyrean item creation related achievements. Bugfix: Fixed error-prone behavior when sailing between servers near the corners of the map. Bugfix: Founding a settlement now only checks for water on the actual tile the settlement token will be on, instead of checking tiles to the northwest of it, and the error message given has been updated to reflect this. Bugfix: Duplicate sizes in missions and some other places have been fixed, such as “small small mauls” or “large large anvils”. Change: Quality locks on bulk containers have been significantly improved: You can now set minimum allowed quality in the container, the maximum, or both, by right-clicking the container, then clicking “Permissions” followed by “Set Quality Lock”. The highest minimum quality you can set is now determined by the quality level of the lock, rounded up to the nearest whole number. Previously, the lock quality was rounded down. Maximum quality allowed in the container is not restricted and can be any whole number up to (and including) 100. Existing quality locked containers will keep their current minimum quality when being switched to this new system. Change: Items can now be smelted at any temperature at or above “glowing hot” instead of an unlabeled temperature above that threshold, and a message is now sent to the event tab when you smelt an item. The option will also appear in the right-click menu regardless of temperature. Change: Items now have two more temperature categories beyond “glowing” in order to make it more clear when items are at a very high temperature. Instead of simply “glowing”, items can now be “glowing dimly”, “glowing brightly”, or, when near maximum temperature, “glowing white-hot”. New: Added the ability to quench hot items in liquid to cool them down. New: A new item, the large pantry cupboard, has been added to make storing your food ingredients easier! This functions similarly to the bulk container unit, but for food. It contains four pantry shelves, each of which is equivalent to a food storage bin. It is built similarly to the bulk container unit as well, requiring 1 handful of large nails, 3 wooden beams, 6 planks, and 4 food storage bins. Client Changelog Bugfix: Being drunk will no longer break Item Tags Change: Added confirmation window for when rare+ liquid is being split into a smaller containers. Bug fix: Removed reference to non-premium account deletion in Steam store. Better Event Messages and Player Feedback To see a full list of message changes, check out the forum post here! Many preset timers have been added to the “Custom Timers” panel in the client, which has now been renamed to “Timers”, and some other adjustments have been made: These currently include: Progress of moving your bank, and how much time until you can: Change village, change kingdom, change religion, pray for Faith, pray/exorcise at a Holy Site, give a sermon, receive an Alignment change, meditate for skill, use a meditation path ability you have, and receive your next meditation question. These timers will not be displayed if they are irrelevant to your character. For example, you will not see the “Sermon” timer if you are not a priest, will not see the “Faith” timer if you are at maximum Faith, and will not see timers for abilities you do not have. These timers are controlled by the server and consider all possible factors affecting the next time you can perform the action. For example, the “Faith” timer takes daily limits, daily server Faith reset times, and resets from sermons into account. To avoid clutter, some of these timers will not be displayed at all unless a cooldown period is actually active at some point during your play session. These include bank movement, changing village/deity/kingdom, and receiving Alignment changes. These timers can be hovered over with the mouse to display a description. For timers with a maximum amount associated with them, like Faith gains per day, the amount you have left will also be shown. To hide one of these timers, right click the timer, hover over its name, and click “Hide”. Even if hidden, the timer’s current time can be viewed by right clicking anywhere on the Timers panel and hovering over “Show hidden timers”. Clicking the name of the timer in this list will unhide it. A sound will now play when any running timer finishes. For clarity, finished timers will now display their text in a different font color, preset and custom timers have differently colored progress bars, and paused/stopped custom timers have their progress bars darkened. Some minor display bugs have been fixed and minor changes made to formatting of time remaining. Changed many warning, error, and other messages for the sake of clarity: Messages received when approaching a server edge with no valid destination Mining error/warning messages Messages received when a mission expires or succeeds on a server that does not have Valrei enabled Flattening/Leveling/Digging error messages Dyeing/Painting error messages Added a warning message when trying to use Strongwall to collapse a tile on top of a highway Highway-related error mesages when using highway markers. Options are also shown in the right-click menu under more circumstances, so that a failure message can be shown. Items that previously lacked a size description are now given a size of “medium” if they otherwise have the same name of a larger or smaller item with the same name. This affects mauls and maul heads, axes and axe heads, shields, and colourful carpets. Unstrung bows now have the word “unstrung” in their names. This includes mission descriptions. For consistency, some messages and descriptions also now read “unstrung” instead of “unstringed”. The medium-sized bow, previously simply called “bow”, is now called “reflex bow” for clarity. Bee noise messages are no longer triggered by domestic bee hives inside settlements. The “potion” item received from sacrificing items at an altar has been renamed to “greenish potion” and the description tweaked. Meditating when you cannot gain skill now shows a warning message along with the time you will next be able to gain skill. This time is also displayed at the end of a meditation action that does have a chance to gain skill. A special message will be shown when reaching maximum Faith (100 for priests, 30 for followers or non-Premium). When gaining Faith from prayer or Holy Site exorcism actions, the time until you can next gain Faith by doing so is displayed in a message, along with how many prayers per day you have left. A message is also given when preaching resets your prayers per day counter. Messages about having high enough Characteristics to be able to attack other players or steal from them will no longer be shown on PVE servers. Examining a quality-locked bulk container will now show the minimum quality of items that can be placed inside it. Dyeing has been made more consistent as far as terms and tools go: Some typos have been corrected when dyeing/painting items. When the item (or secondary part, such as a sail) is made of a soft material like cotton or leather, the action is always called “dyeing” and lye is used to remove it, otherwise the action is always called “painting” and a metal brush is used to remove it. Dragon armor no longer has a “remove colour” option that does nothing if you right-click it with a metal brush activated.
  12. Server Changelog Bug fix: Wax sealing kits now have their quality and damage set properly when a container is unsealed. Bug fix: Placing a smaller item on a larger item (such as an anvil), then picking up the larger item, will no longer cause the smaller item to appear to be on the ground again if a change is made to it while in your inventory, such as cooling down or being renamed. Bugfix: Dyeable carpets now show “dye trim” as the option for dyeing the secondary part of the carpet. Which part of the carpet is the base and which is the trim has also been fixed for large flower carpets, small colourful carpets, and large colourful carpets. Colour of existing items has not been changed. Bugfix: When eating a snowball with a full hunger bar, it will now fill your water bar correctly. Change: All metal bowls can now contain liquids. Change: You may now lead the normal maximum of creatures on PVP servers as long as you are not leading a horse, hell horse, mule or donkey. Leading any of the listed creatures will limit you to 1 as in the past. Bugfix: Can no longer use office titles menu to check if a player without an office title is online. Client Changelog Bugfix: Fixed font size in Steam store window causing text to escape the window. Art Changelog Bugfix: Fixed hair showing incorrectly when wearing Winged Helms.
  13. This Easter, we are changing things up a bit! From the start of Sunday, April 9th until the end of Sunday, April 16th ( server time) premium players can forage to find an Easter Basket which contains a single step treasure hunt close to your village containing some brand new goodies! Players not part of a village will have their basket located near the closest starter village. You can continue to forage for new dyable Easter Eggs even after your basket has been found, which come pre-dyed in random sizes and colors. April’s “Bunny Backpack” skin turns your backpack into a cuddly and festive rabbit! Available through the month of April in the Marks Shop at any settlement token, this skin can be applied to any Backpack to give it a unique and fancy look! Server Changelog Bugfix: Items placed on walls will now correctly fall to the floor when walls are removed. Bug fix: Locked items with permissions applied, such as vehicles, now require management permissions in order to dye or remove color from them. Change: You can now place items on guard towers. New: Backpacks are now dyeable.
  14. Server Changelog Bugfix: Birchwood archaeology fragments will now convert to wood fragments on attempt to combine them. This will allow use of the legacy birchwood frags. Bugfix: Holy Site FixesBug fix: Holy site backlash effects now give an event message even if entirely resisted (using Soul Strength). Bug fix: Holy site backlash creature spawns now spawn around the target player instead of some other location very far away. Bug fix: Corrected a jumbled message when multiple holy site backlash creatures are spawned around someone nearby. Bug fix: Holy site backlash damage effects now give messages appropriately, specify which body part they hit, and their effects (such as bleeding) function properly. Bug fix: Bleeding effect power is now properly updated in the spell effects bar/window when it is reduced over time by bleeding. Bug fix: Fixed visual effects not starting properly for players inside a holy site when it is first activated. Bug fix: Additional creature types may now spawn at the Fo steppe holy site (Sampo). Bug fix: The amount of moon metal from rummaging at a Magranon holy site has been reduced. Bug fix: The amount of favor given to a deity on holy site expiration has been corrected. Bug fix: Boars and hyenas now change size properly if they have a condition (such as Greenish or Champion). Holy site pulse messages are now alerts (in orange text) to better stand out in the event tab. Holy site backlash creature spawns now have “vengeful” added to their name, for the sake of clarity. Fo holy sites now spawn creatures twice as often as other holy sites. This only affects normal timed creature spawns, not creatures spawned due to backlash effects. Holy site spawning should now heavily prioritize whichever type of holy site does not exist on that server for that particular deity. For example, if a Fo holy site is being spawned, and a Sampo exists on the server but not a Wishing Tree, it will be extremely unlikely to spawn a second Sampo, and extremely likely to spawn a Wishing Tree instead. Event tab messages from holy site pulse and expiration will now be alert colored instead of normal colored. Client Changelog Bugfix: Fixed some situations where placing an item on a far target would snap back to a closer door. Bugfix: Holy Sites enhancementsBug fix: Corrected final positioning of meteorites and their visual effects, and the fire and smoke effects now fade out properly when they land. Bug fix: Some previously-missing visual effects have been added to holy sites. Change: Meteorites spawned by Magranon holy sites will now fall with staggered timing instead of dropping all at the same instant. Art Changelog Bugfix: Empyrean lamps will now show model and light effects correctly. Bugfix: Steel Helms with the Bucket Skin on will now correctly show the head. Bugfix: Fixed items with skins applied not showing empyrean material. Bugfix: Catapult and Battering Rams will now display the color they are dyed properly.
  15. March’s “Small Cherry Tree” skin turns your marble planters into adorable, tabletop cherry trees! Available through the month of March in the Marks Shop at any settlement token, this skin can be applied to any Marble Planter to give it a unique and fancy look! Server Changelog New: Added religious advisors and altars to all SFI starter towns on non PvP servers. These were already on NFI and have just been included on SFI now. Religious Advisors will convert you to a deity of your choice. New: New title has been added for 100 skill in Blade Smithing. Congrats Nineol! New: You can now paint Marble Planters. Bugfix: Holy Site tweaks and fixes Bugfix: Fixed “%THEIR%” displaying in holy site messages instead of the player’s pronouns when performing exorcism actions. Bugfix: Added several missing spell effect descriptions related to holy sites. Bugfix: Planning buildings at holy sites is now properly prevented. You can now feast at the Sampo even if your hunger is low. Reduced amount of holy site corruption and/or power loss from pulse events, especially when there are fewer participants. Increased spawn rate of creatures from holy sites. Actions that increase or decrease a holy site’s power or corruption at a holy site (purifying, desecrating, praying, preaching) will now affect the holy site even if you are beyond your maximum Faith gains per day. You still can’t gain Faith more times per day than normal, but you can now contribute to the holy site without daily limits. The 20-minute prayer cooldown timer still applies. Praying, preaching, desecrating, or purifying a holy site will now have greater impact, especially at low skill levels. Reduced chance and amount of holy site corruption from performing special actions, prayers, or sermons. Chance now scales with existing corruption, with special actions having no chance at all at 0 corruption. Holy site items now show “Power:” and “Corruption:” instead of “Ql:” and “Dam:” when examining them. Holy site visual effects are now visible to all players within an activated holy site, even those who worship a different deity or have low Faith.