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DevBlog last won the day on July 5

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  1. Bugfix: Resolved an issue preventing some shop purchases from properly crediting to the players account.
  2. Server Changelog Bugfix: Fixed bows losing magical ink rename on string/unstring. Bugfix: Sermon cooldown timer will no longer reset on server crossing. Bugfix: Fixed a highway pathfinding issue causing it to stop working. Change: Made supreme bone fragments rarer to account for how they combine. Client Changelog Bugfix: Fixed inconsistencies with land vehicle and mounts turning. Change: Land vehicles and mounts will now begin turning slower and speed up instead of beginning fast and slowing down. Change: New maps generated will now use a different colour for sandstone and sand.
  3. Server Changelog Fix: We have corrected the bundle prices to be the same as the web shop inside the steam shop. We are currently considering options for how we can make this right for those who paid extra for those bundles on steam during this period. New: Added the “kick” option to Sigvard to make him stop talking. You can apologize to get him to talk to you again. New: New title has been added for 100 skill in Metallurgy. Congrats Hvergi! Client Changelog Change: Updated the LWJGL version the client uses to hopefully help with stability issues. Bugfix: Fixed text spacing for settings window sliders. Bugfix: Fixed camera vibrating while in “Steer mount towards camera” mode. New: Holding alt while in “Steer mount towards camera” mode will let you look around without the mount/vehicle steering.
  4. Server Changelog Bugfix: A tamed creature will no longer lose its pregnancy status by going offline with its player. Bugfix: More fire and light related fixesKilns and smelters will no longer leave behind duplicate fire effects when the fire goes out. Fixed a small inconsistency in the colours of some lights under some circumstances, such as lighting the item and then pushing or placing it. Refueling a fire at low fuel levels will now work properly instead of sending a message that the fire is not lit (even though it is). The recently-introduced dynamic furnace lights used for ovens, forges, and smelters will once again have flickering and sound like other fires. Various minor changes to address some inconsistencies with how lighting is added to or removed from items. This should fix any remaining cases of items leaving lighting effects behind even after being snuffed/extinguished for any reason. Turning an item that is placed on another item will no longer cause it to lose its light effects or colour. Bugfix: Skill journal tiers will now be visible immediately when getting 20 in a related skill, instead of being invisible until the next login. Change: Flaming skulls will now be fueled by candles, like candelabras, and will decay if left off-deed. Bugfix: You can no longer drag items into the main bulk container unit (excluding shelves). November’s Monthly Skin! November’s “Sigvard’s Wrath” skin delivers bone-chilling fear to all of your enemies! Available through the month of November in the Marks Shop at any settlement token, this skin can be applied to any Huge Axe to give it a unique and fancy look!
  5. Server Changelog Bugfix: Hell horses with extremely tame trait (rare combat) should no longer try to kill rift animals and get themselves attacked. Change: When spilling food or drink due to excessive drunkenness, only a single bite or sip will be wasted instead of the entire item. Change: Updated the approximate value for the 10 silver pack in the steam shop. Bugfix: Poor Sigvard can now be turned and planted. Change: The command to toggle CCFP has been removed.
  6. Hotfix Patch Note: Bug fix: Fixed an issue preventing the planting of catseyes and waystones. Halloween Skillgain and Affinity Chance bonus is now active! Until the 5th of November at 23:59 CET (server time), get a 20% increase on skill gain and affinity chances!
  7. Server Changelog Bugfix: Fixed crates and other bulk containers sometimes being marked as “busy” forever after transferring bulk items, preventing them from being moved. Bugfix: Various fixes to lighting and fires.All lighting and related effects will now move properly when an item such a fireplace or campfire is pushed, pulled, or placed. Snuffing a campfire will now properly remove related effects. Open fireplaces will properly go dark when becoming unlit due to running out of fuel. Furnace fire lighting effects (for forges, ovens, etc.) will now more reliably adjust their color and brightness as the furnace runs lower on fuel. The “fire is fading” warning message will now more reliably appear. At very low temperature/fuel, examining a fire would tell you it was not lit even though it was. Examine will now display a new, more helpful message under those circumstances instead. When placing already-lit items on top of other items, or in some other circumstances such as renaming them, the light could become far brighter than intended. This has been fixed. Painted light sources, such as lamps, will no longer appear painted when placed on other objects, having only colored light instead, to be consistent with how they normally appear in-game. Light sources placed on other items will more reliably change their displayed name when lit or snuffed, and when their temperature changes. Client Changelog Bugfix: Glow-runed items will now emit light properly when placed on top of other items.
  8. Server Changes Change: Increased the max slope Erupt can increase a tiles slope up to 300 on PvE servers and 100 on PvP servers. Bugfix: Erupt can no longer be cast near mine entrances Bugfix: Prospecting surface tiles and analyzing shards should now show the correct quality of veins altered by transmutation rods. Bugfix: Fixed anti-creature-clumping code Bugfix: Many server optimizations from new profiling data. New: New Title added for 100 skill in Defensive Fighting. Congrats Silakka!
  9. Server Changes Change: Made Defiance starter deed permissions consistent with other PVP servers. Change: Erupt is now only able to make a tile a max of 40 slope higher then its surrounding tiles, it is still able to fill in pits that are lower then 40 slope. Erupt will still turn tiles to lava if the slope is too high, just not add any additional slope to it. New: Added a new title for 100 skill in Animal Taming. Congrats Moogien! Client Changes Bugfix: Made Keybinds work on items in the two crafting window slots. Change: Tooltip Updates:Butchering imbue no longer shows up as null in the tool tips. Brass rune of Jackal was misnamed as RBsJ and has been updated to RBrJ to be consistent with other brass runes. October’s Monthly Skin! October’s “Menacing Medium Maul” skin will help you deliver some satisfyingly spiky bonks to your enemies! Available through the month of October in the Marks Shop at any settlement token, this skin can be applied to a Medium Maul to give it a unique and fancy look.
  10. Fix: Fixed an issue with Haven not allowing transfer to NFI servers. Fix: Fixed an issue preventing meditation path level up on Defiance.
  11. Server Changes: Change: Changes to Rifts:Removed 1 wave from rifts, this reduces the total creatures spawned by about 40% Rift Warmaster now gives 20 points instead of 1. Change: Change to the Defiance Meditation cap:The meditation level cap has been removed from Defiance, only knowledge will gain any effect from above the normal Defiance meditation cap still for now but any path can level it up as high as they want. Reduced the time cool down between meditation level ups for defiance by half, the skill requirements will stay the same and this will effect all paths and all levels. Client Changes: Fix: Fixed a shader crash on new Mesa drivers. Fix: Buffed Fog – it should now show better in the modern renderer.
  12. Server Changes Change: Crude axe is now updated to use hatchet skill instead of pickaxe. Change: When a player manually returns mail it will now last 2 weeks instead of 1 week before being deleted. Client Changes Bugfix: Statues and other ground objects will glow again when equipped with a glow rune. Bugfix: Items that are both dyed and have a colour rune attached will now display their dyed colour when placed on the ground. Change: Tweaks to creature condition colours on modern renderer. Bugfix: UI client issuesFixed text scaling on friends/support tabs. Added show detailed hover option to options window. Freelook mode will now have a crosshair again. Added option on skill tracker to scale text size to the width. We have also made a few optimizations to hopefully address some of the recent lag issues. September’s Winged Helm Skin! September’s monthly skin is the “Winged Helm”, invented by R. Plimey in 908 after an unfortunate horseback collision with an eagle. Available through the month of September in the Marks Shop at any settlement token, this skin can be applied to an Open Helm to give it a unique and fancy look.
  13. Bugfix: Fixed an issue preventing map clues from opening on independence. Change: Mini tokens have been updated to better identify what server they belong to.
  14. Bugfix: Ebony/molten speed bonus now applies to hitched animals Bugfix: New Necklaces from treasure hunting are now improvable. Bugfix: Unique skulls are now decorations. Unique hats: Crown of the Troll King and Goblin Leader War Bonnet will now no longer show leather as the tool required to imp them when viewed in inventory. Bugfix: It is no longer possible to open dirty caskets/sealed bottles that you did not drop/place. Change: Archaeology and Restoration Rebalance Getting runes will now be slightly easier when combining archaeology fragments. The following actions now reduce the chance to receive runes: Using the incorrect tool on restoration steps Failing an identify action Failing a combine action Instantly identified fragments will now give a better chance of runes. Wood fragments will now say wood instead of birchwood. When combining a basic metal item the chance of iron is now improved at higher levels. When combining an alloy metal item the chance of steel is now improved at higher levels. When getting runes or casts on combined archaeology items it will now consider an item a tool before a weapon if it is considered both. This prevents tools that are also weapons from getting only weapon runes and casts. Rebalanced casts on combined archaeology items to be considerably higher power on average and based on restoration skill. The odds of getting a spell cast on a restored item have been roughly cut in half. It is now possible to get 5 runes where a bug prevented this in the past. A hatchet is now considered a tool and will get tool runes. A bush will no longer detract from a tile’s archaeology value. The top tier of fragments has been made possible to achieve by easing the requirements a bit. A bug preventing sand from becoming investigable more than once per server restart has been fixed. Enchantment success runes now reduce difficulty instead of increasing bonus. Mend runes are now any target Tool tips will now show rune names and abbreviations All bulk items will not get runes or casts so they can be stored easily Planks have been added to the drop table Arrow shafts have been removed from the drop table Partially identified fragments will now better reflect what they are (wooden, metal, weapon, etc) You can now smelt items with enchantments and runes by confirming the action via a popup. Mini tokens will now indicate direction to their associated deed. Tin ore no longer shows as a metal fragment on second stage of investigation Transferring servers with unidentified fragments should no longer make them revert to iron and steel. Crude shovels will no longer be wooden fragments Moon metal fragment drop rate in caches has been doubled Change: Difficulty and quality formulas for various nature actions have been changed to use your entire skill value instead of only the whole number portion. For example, at 99.5 skill, quality and difficulty will be based on that value of 99.5 instead of just 99. This will usually result in slightly higher-quality results when foraging, botanizing, harvesting from trellises, picking pottery planters, and searching for fishing items (grubs, wurms, bark, and twigs). Change: The “Improve an Armour Piece to 80QL” journal goal can now be completed by improving a shield to 80QL, not just body armour. The goal’s text has been changed to reflect this. Change: Ore ql is no longer capped at 99.9999 and can now be mined at 100 with rare+ or imbued tools if you have 100 skill. Change: The /me chat command no longer works in Help related channels. Change: Updated time until able to breed timer to be accurate and use a timestamp. New: Added a new title for 100 in Hammer skill. Congratulations Nineol!
  15. August’s “Bjarne Backpack” lets you bring your adorable fuzzy buddy everywhere you go! Available through the month of August in the Marks Shop at any settlement token, this skin can be applied to any backpack to give it a unique and fancy look.