• Content Count

  • Joined

  • Last visited

  • Days Won


DevBlog last won the day on October 31 2019

DevBlog had the most liked content!

Community Reputation

2565 Rare


About DevBlog

  • Rank
    Website News Bot

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

8424 profile views
  1. In the last patch, we introduced a stopgap mechanic to address an exploit regarding the ability to link more priests than your skill allowed. While investigating this exploit, we discussed how linking many priests allows limitless favour, meaning that by merely purchasing many premium accounts, you can bypass the entire mechanic that balanced channelling skill gain and enchanting. While this issue has existed for a long time on the older servers, in brand new servers this creates a significant divide between those able to pay for many premium accounts and those that cannot, and shows a massive balance issue. To address this all we will be changing how skill gain works with multiple linked priests, allowing up to 2 linked priests at normal skill gain, with the skill gain decreasing per added priest. We will continue to monitor the situation and make changes if necessary. In addition to these changes, starting Monday, August 24th faith and deity will transfer between Northern Freedom PvE and Defiance. If you are a priest on both sides, the deity with the highest faith will take priority. If you are in the HOTS kingdom your deity will be swapped to Libila. Change: Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.For up to two links there is no skillgain penalty. For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain. We’ll be monitoring the situation and further changes may be considered based on balance and feedback. Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment. Bugfix: Favor regeneration frequency is no longer affected by server lag.
  2. Change: More server optimizations to reduce lag during high player counts Change: Added a profanity filter to names during character creation Bugfix: Certain things on the server (such as creature movement) should no longer run at a higher pace after a period of lag Bugfix: Fixed buggy human zombies being erroneously respawned Bugfix: Fixed items disappearing from the crafting window if their material type changes Bugfix: Fixed decoration items taking damage in containers on deed Priest changes (these changes affect all servers): Fixed bug allowing more than intended priest links at one time When linking you are now given a debuff that reduces your favor regen by 5x – this will also last for 15 minutes after you break a link The minimum favor before being able to use the Favor for linked casts has been increased from 10 to 20 This is a short term solution due to potential abuses brought to our attention over the last week. We will be looking at the way linked priests work and how favour regeneration works and adjusting it as necessary in a coming update.
  3. Change: Spearfishing tweaks Reduced difficulty of catching fish with a spear and while net fishing Spearing your own foot is now less likely and results in less damage Bugfix: Meditation cooldowns will properly transfer between Northern Freedom PvP and PvE servers (to/from Defiance), since the skill is shared. Bugfix: Fixed sleep bonus running too slow and too fast due to server lag. Note: Testing results may vary as the time sleep bonus lasts for is also affected by the Fats bar (CCFP) – Bugfix: Fixed cases where incorrect improve icons would show after tempering a high quality item
  4. Change: Maximum Archery skill that you can gain by using an archery target was increased to 45. Bugfix: Fixed bug that allowed players to get over 40 Archery on an archery target.Northern Freedom Only: We have identified a few players who used this bug to raise archery higher than intended. After verifying that their archery skill was below 45 before the bug was introduced in yesterdays patch, the Archery skill of those players will be moved back to 45.0.
  5. New: Added separate Russian and German help chats in addition to the general Non-English one. Those can also be toggled from the Profile menu, and are detected by your client’s system language. New: Added a Tutorial Help channel spanning all of Haven (both the tutorial and portal area) More server lag optimizations have been done, and we have several more improvements for that in the works. Change: Allow bow skills to be trained to 30 even when 40 archery. Change: Destroy Grave has been renamed to Loot Grave to help avoid confusion on what it does. Bugfix: The open option on player graves has been removed. Bugfix: Language-specific chat toggles will now save properly when re-logging
  6. Quality of artifacts on Defiance has been set to 75QL. This will be tweaked as the server progresses. Added a notification window on village transfer mentioning current citizens. Fixed Religious Advisor NPC requiring alignment to convert, as regular conversions no longer needed it. Fixed being able to world drag items too heavy for you. Possible fix for inventory items going invisible until a relog – let us know if this is still an issue.
  7. More server lag optimization. New: Added a new chat tab – Non-English Help. Intended just for game play questions and looking for group, we’ll monitor the chat and decide if it needs more changes. Regular chat rules apply (other than the English only rule) The Non-English Help chat tab can be enabled and disabled via an option in Profile settings. It should also auto-detect the local client’s language and use it to open the chat tab for certain languages as well. Change/Bug Fix: Village guard limit on Defiance has been reduced to 5. Any villages with more than 5 will have them removed and refunded the hiring cost to village upkeep shortly after the server comes back up. Change: Default alliance permissions will now be the same as default non-citizen permissions Bug Fix: Actually fixed blurry world maps on low graphical settings. Change: Re-added the ‘Disable cursor when UI is hidden” option to the new settings window.
  8. Fixed invisible inventory items. Marks Store moonmetal lumps on the Northern Freedom Isles cluster have been temporarily disabled.Marks Store on Defiance will be enabled back shortly after the update. Fixed referrals still being granted for purchases – expect a WSA about the referral situation soon. Referrals and the free 2 silver are now no longer granted for any store purchase.
  9. Fix for invisible inventory items.
  10. Server code was significantly optimized to reduce lag. Dirt in the tutorial area should now properly replenish. Lightning strikes will no longer deal damage to items on the ground. Trade chat should now be shared between Harmony and Melody. Marks Store is now re-enabled. Note: the imbue potions are currently removed from the gift packs on Northern Freedom Isles, and tomes cannot be purchased on Defiance. Fixed PvP portals giving sleep bonus (intended only for Epic portals) Fixed PvP portals sometimes breaking the character’s ability to transfer through again when the first transfer failed.
  11. The play button will no longer break in certain situations. Steam character creation process is now explained in the launcher. Added a mention of the golden mirror to the tutorial (character customization) Fixed blurry server maps on low texture settings. Fixed a crash when setting certain keybinds through the in-game settings window.
  12. Large optimizations to server lag: We have identified multiple causes of the lag, including a major one for the freeze spikes visible at high player counts, and some minor general lag issues. We will continue to monitor and tweak the situation Change: Trade chat between Harmony and Melody should now be separate from the Southern Freedom Isles Bugfix: Tents can no longer be thrown Bugfix: Tents may now be placed in a village by a citizen of that village Bugfix: Fixed world portal incorrectly mentioning Melody as a test server
  13. We’re coming up to 48 hours into the launch on Steam, and the response has been mind-blowing! We appreciate you all being patient with the lag issues, and this update includes several fixes for lag as well as for some crashes and players getting stuck. We’ll be continuing to monitor the server and will keep you updated if we encounter any further issues! Improvements were made to the server code to optimize and mitigate lag significantly An issue with some characters not being able to transfer to/from Defiance should be resolved Relogging should no longer show winter visuals You can no longer gain skills during the tutorial Fight skill required to capture battlecamps on Defiance to 20 Addressed multiple issues causing crashes
  14. Twenty-four hours ago, we launched Harmony and Defiance. Over this time, thousands of players have flooded in to explore the world of Wurm smashing our record with over 2000 concurrent users, and we’re thrilled to see this! While we have dealt with the login issues and addressed the majority of crashes and error messages and working on resolving a few more crashes as we go, this amount of players has led to some problems with Harmony encountering some lag. To address this, we’re announcing the launch of a second PvE server, Melody! Melody is a smaller server, only 8kmx8km (64 sq km) but will be a new fresh piece of land to explore. It will be accessible from both the tutorial server and Harmony via one-way portal and able to be sailed to from the south coast. We’ll be launching this server within the next few hours, so hold on tight!
  15. Hi Everyone With the anticipation of the launch, we spent time ensuring our servers could handle the load of players, and beefing up the player limits to guarantee that. Unfortunately, the tutorial server also handles player transfers, logins, and other vital connections, which meant the attempts to log in were hitting the login server twice as hard as it had to handle more connections per person. We set the limit very cautiously, and we know this was a large cause of frustration, but while doing so, we took the steps necessary to address this. Thanks to the hard work of our server dev, we have split the tutorial from the existing login server to a new, dedicated tutorial server, called Haven. This addition will mean faster logins and transfers, and the hardware for the tutorial server can focus on players going through the tutorial alone. We’ll be doing a more extensive review of this to share later, and thank you for your patience with this time! As a means of apology, we will be extending the 30% skill gain and affinity gain chance by 2 days. PvP notes:Grave stones no longer stack in piles with other items. Grave stones will now spawn inside mines when a player is killed there. Removed 20 fightskill requirment to repair towers.