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  1. This month, you can feel like a nautical legend with the Trident skin! Available through the month of June in the Marks Shop at any settlement token, this skin can be used on metal spears to turn them into a triple pointed trident.
  2. New: Added examine messages for creatures eating out of pet bowls and searching the area for food Examining a creature in an enclosure will show what containers it will eat from. Change: Changes to Inspect Animal You can now use “Inspect animal” on any creature, as long as you have over 10 Animal Husbandry. The window will now also show the gender of the animal, colour, and parent names. Change: Horses are now much more likely to pass on the colour of one of their parents. Change: Name of parents of a creature will not show their age in the name displayed on Examine or in Inspect Animal. This only applies to cases where the parents are dead or on another server. Change: Creatures will now only eat out of selected containers Current containers that creatures can eat from when in an enclosure: Feeding Trough, Hitching Post, Small Bucket, Pet Bowl, Pottery Bowl Creatures not in an enclosure can eat from an outdoor pet bowl, but will not eat from the others listed above. Change: Changes to Hay and Hay Production Hay item sizes are now 4x heavier Hay destruction in winter will be prevented Hay tiles becoming dirt tiles will be prevented Bugfix: Animals should no longer be able to travel through doors when looking for food. Bugfix: Animals should now, once again eat out of hitching posts when they are hitched. Bugfix: Animals will no longer continue to eat out of containers after moving the container to inventory. Bugfix: Animals will now travel a maximum of 5 tiles for food. Animals will only travel for food if inside an enclosure, or in range of an outdoor pet bowl. Bugfix: Pet bowl fixes Sell value of the item has been lowered Bugfix: Sheep model will now properly update to “fluffy” when it becomes able to be shorn Bugfix: Feeding containers will now show the correct model when empty Bugfix: Fixed being unable to ted drying tile in high sloped areas. Scything grass in sloped areas will produce mixed grass in the player’s inventory Bugfix: Horses being led by the player should no longer eat food remotely. Bugfix: Animals will now correctly return to their original position after eating food Bugfix: Horses will no longer run away upon disembarking or unhitching them Note: A few things were not fully implemented during the update and need a quick fix coming soon to get them working. These include: New: Added new titles for Soul Strength New: Added new title for 100 skill in Natural Substances. Congrats Sidereal! New: Icon for Hay Bugfix: Pet Bowls can now be improved Bugfix: Pet Bowls no longer stack into a pile when on the ground Bugfix: Saddled animals will properly return to their original position after eating from a container Client changes: Change: It’s now possible to copy selected text from the in-game Wurmpedia, through a context menu option or CTRL+C Bugfix: Terrain slope will no longer affect Pet Bowl text. Bugfix: UI textboxes will now close correctly and will not stay on screen if their parent window is closed Note: To help speed up your skilling in animal husbandry, and to make up for the extended downtime with the last update, 5 hours of sleep bonus (up to a cap of 10 hours) will be added to every account with the maintenance restart on June 10th. Thank you all for your patience with us!
  3. Do you have an eye for design and enjoy creating lively spaces in Wurm Online? Now is the perfect time to show off your skills! The Creative Constructs! Design Competition is now live through July 10th, welcoming builders and designers of all skill levels to participate for some pretty great prizes!
  4. New: Added over 50 new horse names, 80 donkey and mule names, and 50 unicorn names Tweak: Increased action time of creating a hay tile Bugfix: Fixed placing items on tables or other items not working Bugfix: Fixed “Farm” option appearing on tiles that cannot be farmed Bugfix: Fixed boats getting speed penalty due to their cargo Note: We’re aware of technical issues preventing starting the client on some systems. For Windows we have found the most common reason being antivirus false positives, so disabling or adding an exception to your antivirus programs should fix it. You might need to reinstall the client with our installer for it to work afterwards. We’re still working on fixing the crashes on Linux, for a workaround you can use the old UI (“./WurmLauncher -c”)
  5. The Animal Update is here! Patch notes: New: Added Donkeys and Mules Donkeys and mules are intended to be effective F2P mounts that don’t require 20+ skill to ride Donkeys can be bred between themselves, mules can’t be bred. Mules come from breeding female horses with male donkeys. Mules are also as good as draft creatures as horses. New: Added new Animal Feeding System New farm tile: Hay Drying Tile can be made using a scythe on grass. Tile productivity is affected by weather and seasons. Harvesting will produce either hay or mixed grass. Yield can be increased by using a pitchfork. on the tile New Items: Pitchfork Hay Hay Bundle (Thatching) Hay Stack (Thatching) Hay Bundles and Hay can be loaded into saddlebags to keep horses fed on the road (PVE Only). Animal Behaviour Changes: Animals will now eat out of containers that cannot be locked. Animals will animate travelling to the food source and eating. Animals hitched to a hitching post will now prioritize eating out of their trough rather than grazing on the floor. New item Pet Bowl: Can be renamed to display the name of the animal on it, Animals will prioritise eating out of this. The Feeding Trough can now be created as a separate item to the hitching post. New: Added a new fluffier sheep model to help show when sheep are ready to be shorn New: Introduced new body shapes for horses. Horse body shape depends on the horse’s trait set. New: Added an option to ‘Inspect animal’ to bred creatures This displays all traits of a creature that you can see with your Animal Husbandry skill, but it also displays the categories of the traits you can’t normally see With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature New: Traits now have categories, the majority category on a creature excluding negative and miscellaneous traits will influence how traits are passed on greatly preferring to pass on its majority to its child. Dominant category is picked from either the mother or the father randomly. The categories are Speed: These traits will increase the speed of a creature when riding on them. Draft: These traits will increase a creature’s carry weight, it will also now act as speed traits when hitched and give a very similar speed bonus to having the speed traits. Combat: These traits increase how tough a creature can be, and how well it can fight. Negative: These traits all have negative effects that are generally unwanted. Output: These traits increase things like butchering output, milk quality/quantity. Misc: These traits don’t fit any other category. If both parents have no traits all categories of traits receive a bonus to seed the initial traits Traits have point values now which influence their chance to pass on and how many traits. Players are now capped at Animal Husbandry level worth of points for creatures they have bred. Inbreeding will now cause the max point value to be divided by 1.5 There is still a cap of 10 traits per creature (this does not include traits like “bred in captivity”) Old “5-speed” horses will be the same as they were before the update, and will go the same base speed. The draft traits only increase the weight a creature can carry before it slows down, so players shouldn’t see much difference in the new 3-speed trait horses compared to what’s called 5-speeds now. Creatures will now remember who their birth parents are even after they have departed the server. Breeding time will now shorten based on your animal husbandry level instead of being random. New: Vehicle Changes Vehicles now slow down as they gain load. The vehicle itself does not add to the weight of itself only its contents this allows cart speeds to stay consistent with before unloaded. Weight of the vehicle is split evenly between all the haulers. Empty carts will continue to go the same speed, only loaded carts will see any reduction. A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality. The weight of the user’s inventory counts onto the vehicle’s weight now. Having all draft traits will give a speed bonus instead of speed traits when a creature is hitched. Players shouldn’t notice much difference outside wagons loaded up with tons of materials. Newly Added and Changed Traits It has very strong leg muscles (changed): movement speed bonus (speed) It has keen senses (changed) to "It seems accustomed to water": moves faster in shallow waters (speed) It seems immortal: Will never die as if cared for (Misc, Rare) It seems extremely tame: Aggressive animals become passive (Misc, Rare) It seems stronger than normal: carry weight bonus (Draft, Rare) It seems more nimble than normal: increased max ridable slope (Draft, Rare) It gives more resources: Increases output of resources such as wool and milk (Output) It seems more friendly: Easier to tame (Combat) It seems prize winning: Gives better products when butchered (Output) It looks plump and ready to butcher: Gives more products when butchered (Output) It seems to pick stuff up: Chance to dig something up when eating, drops items on the ground (Output) It has strong legs: Carry weight bonus (Draft) It seems to be a graceful eater: Less chance to reduce the growth stage of a tile when eating (Misc) It is easy on it’s gear: Equipped gear takes less damage (Draft) It looks extremely sick: Has a very slim chance to pass away when it recieves a hunger tick (Negative) It looks shabby and frail:Reduces output of resources such as milk and wool (negative) It seems to dislike steep terrain: Decreases ridable slope (Negative) It has a chance to produce twins: Chance to birth twins (Misc, Rare) It seems vibrant: Increases output of resources (Output) It has a slow metabolism: eats half as much as a normal animal (Misc) It looks more friendly than normal: Less likely to be attacked by aggressive creatures when tame (Combat) It is especially loyal: keeps loyalty to its tamer longer, loses less when taking damage (Combat) It looks stationary: will stay put as if saddled (Misc) It is unbelievably fast: always on speed bonus similar to hell horses (Speed, Rare) It has very good genes: increased amount and quality of resources like milk and wool (Output, Rare) New: Added a yellow warning message to Summon Soul accept question advising to use caution when accepting New: Added the ability to “kick” Epic Portals and PvP Portals. This will transition the portal between the two states of showing visual particles and not showing visual particles. New: Added a new item: Hay Bed This bed gives 75% of the sleep bonus a regular bed gives Uses mixed grass and a plank to create Change: You are now able to hand-pick grass using the right click menu Change: Added a new title for 100 Pottery. Congrats to Deppen! Change: 70 Soul Depth title is now “Spirited” Change: Bison spawns have been altered and the maximum bison cap has been increased Change: Improved the message given when moving items from a boat hold to inventory Bugfix: Boats will now show correctly as sunken when below quality 10 Bugfix: Capitals will now always be set as the influence chain start when it is swapped Bugfix: Cavalier Helmet can now be improved. Bugfix: Corrected a grammar issue when building an arched wall Bugfix: Corrected event messages when tile has 100 items on it and you are creating an item that drops on the floor Bugfix: Corrected a spelling error in the Switch Diety Window Bugfix: Corrected a spelling error within the journal (Slay 50 Champion Creatures) Bugfix: Correction of message text when meditating (Indifferences/Differences) Bugfix: Cost column in Marks Shop will now sort correctly Bugfix: Event message when praying at the Altar of Three will now show your correct deity Bugfix: Fixed a grammar error when entering an Epic Portal after being in combat Bugfix: Fixed a grammar error where “The” was repeated in event message ( The The venerable sly green dragon hatchling smashes the plain stone wall) Bugfix: Fixed a grammar error in the message shown when transferring bulk items Bugfix: Fixed raid window issues When a village is drained two or more times in a row, it will now display a message in Village Info letting you know how many in a row it has been Raid windows can no longer be changed until two days after a settlement is drained, the same time chain drains fall off Raid windows can no longer be changed during the window, even with no enemies nearby. Bugfix: Fixed some singular/plural errors on event message when harvesting Bugfix: Fixed a pluralization for event message when dropping Apples Bugfix: Lag on Golden Valley should now be fixed Bugfix: Locate Soul spell should no longer cause server lag when being cast Bugfix: Players can no longer cast Summon Soul on themselves Bugfix: Prevented planting of items on another player’s deed without having permissions set Bugfix: Removed an extra space in event message when triggering pole traps Bugfix: Open option on vehicles will now only show in right click menu when you are close enough to open them Bugfix: Sea creatures will now spawn correctly on Defiance Bugfix: Valrei creatures will now spawn on Defiance during campaigns Bugfix: Trowels will now correctly take damage when building fences Bugfix: Vynora priests can now plant flowerbeds Bugfix: You can no longer make slopes over 20 on a highway through leveling Bugfix: You can no longer remove highway pavement on a rock tile without disturbing catseyes Client changes: New: Added an in-game Wurmpedia window The in-game Wurmpedia can be brought up by using the context menu Wurmpedia option, or by using the Wurmpedia button in the UI menus Note: This may not be compatible on all systems from the start, and we look forward to hearing feedback about the functionality. Linux compatible launcher update enabling the in-game browser will launch soon after this update is live. Note: The in-game Wurmpedia is not compatible with the client on MacOS at this point. New: Added a closed eye icon to the combat window to show when focus is not available New: Added the ability to disable the pulsating chat tabs via the UI tab in Settings Bugfix: Closing IRC chat window will no longer close all chat tabs Bugfix: Front horseshoes will now show correctly Bugfix: Hover on Skill Tracker will now align correctly Bugfix: New achievement unlocked text will no longer overlap with achievement name Bugfix: Containers in the toolbelt will now properly show item count Bugfix: Selected items will now show the item count in non-inventory container windows Bugfix: The Spell List window will now expand correctly Bugfix: Using a keybinds on mine doors will now work correctly on all door types Change: The game launcher has been compiled for better compatibility on more Linux systems, and a .deb installer for the Wurm Online launcher will be added to our website soon. Note: Most of these changes are new UI only. Note: With this update, we also announce that the old UI client will be replaced with the new UI client fully in a month – on June 28th the old UI will no longer be accessible. Note: We are also approaching some limitations in regards to our usage of JNLP, so while we aren’t announcing the date of the end of support for the legacy .jnlp launcher yet, we encourage everyone to make sure they are on the regular, default native launcher as we will be forced to stop supporting JNLP once we move beyond Java 8.
  6. Servers will be going down April 17th at 14:30 server time (CEST) for approximately 30 minutes to attempt to address some of the recent lag and stability issues with the new login server.
  7. Don’t forget to look for Easter Eggs to celebrate! Premium players will be able to go foraging to find their personal Easter Egg with a special gift inside. Everyone will be able to find the usual Easter Eggs on the ground, though, scattered by busy little bunnies. Available to collect for two days starting at 10am server time (CEST) on Easter day, Sunday April 4th
  8. Hard Mode option has been added to the Game settings (modern renderer only) Something peculiar is going on but I just can’t put my foot on it!
  9. The Combat Update is now live.General combat changes:Separated defensive stances from attack stances Defending the direction a creature attacks is key to winning the fight Defending any of the adjacent directions will defend against diagonal attacks (for example, defending either top or left to defend against an upper-left attack will be effective) Autofight will now use the new stance system, however with a lesser effectivity than a player would Critical hits are now enabled in PvE combat and deal 150% of the original damage Shield blocking rate when fighting multiple opponents at once was increased Visual changes:Added in-world combat text that shows attacks that are being performed (“Show in-world combat log” in UI tab of the settings) Added optional screen shaking when being hit in combat (“Enable screen shaking” in Graphics tab of the settings) Added a circular indicator on the top of the screen to show the location of attackers hitting you (“Show hit direction indicator” in the UI tab of the settings) Added a new blood vignette effect on hits and as a general damage indicator An approximate creature difficulty indicator has been added and will appear next to their in-world health bar. This is a relative indicator, compared to your strength, skills and equipment Creature status icons will show under their health bar, showing things like focus level, attack stance, defense stance, stun, bleeding (details visible upon mouseover) Added sound effects for glance and stun Special moves rework:All special moves are stronger and more useful There is now a single set of special moves, instead of having different set per template kingdom Slash moves will give the opponent a CR penalty for a short period Crush moves will stun the opponent Pierce moves will cause bleeding, which deals more damage than normal, but it is applied over time as a bleed effect All weapons have access to moves that drain opponent’s food and stamina The client shows details of given special moves as a tooltip Change: Edibility of plant-based food items Mixed grass is no longer edible except by grazing animals such as sheep and horse Acorns are now edible by omnivores and herbivores Fruits, nuts, and herbs are now edible by herbivores such as horses and cows Change: While holding Alt to show details, hovering over a piece of body armour in the inventory will now show what type of armour it is classified as, such as “leather armour” or “dragonscale armour”.This includes all clothing that functions as armour, as well as special items like summer hats, demon helms, and kingdom equipment. Equipment that is classified as “armour” in the inventory but does not provide protection will display “cosmetic armour”.Bugfix: Locate Soul runes will now function properly instead of failing without a message. Bugfix: Corrected the repair timer after burning wooden items Bugfix: Crafting recipe for Dioptra now shows correct metal Bugfix: Find Route should no longer cause lag on heavily populated servers Bugfix: When logging off a boat on a PvP server as the captain you will now disembark, to allow any would-be thieves to drive the boat off once lockpicked (PvP only) Bugfix: Rakes will now take damage when tending a large planter. Bugfix: Fixed Nolocate rings not affecting Reveal creatures properly Bugfix: Ritual of the sun will now only repair things in the deity’s domain Bugfix: Zombie deer will no longer show as cows Bugfix: Horses will no longer turn to face north when unhitched. Client Changes: New: 80 Steam achievements have been added to the gameThese new achievements can also be viewed and achieved without using the Steam client, via a new window opened through the main menu through the “Goals” buttonChange: Improvements have been made to the village plan export featureThe on-screen, console, and event log messages have been improved for readability and to properly filter the OS username. The file name now follows a similar format to screenshots and skill dumps, including the village name and the current date and time, and will no longer overwrite a previously exported village plan. Change: Screenshot location will now also be shown in the Event tab when the screenshot is taken. Change: Tortoise shell description now shows correctly.