Change: The first month 2 silver premium option has been removed. New first-time packages will appear in the shop soon instead.
Since its inception the 2 silver introductory offer has not served the purpose it was originally designed to do, allow new players to fund their first premium time within the game. After reviewing the information regarding first time purchasers and alts, we have decided to remove this option.
In the coming days we will be adding new first time packages of premium, 2 months for €7.99 or 2 months and 5 silver for €11.99 as replacement introductory offers.
With this we will be also beginning to phase out the existing referral system, with ingame purchases as well as the new introductory offers via the shop no longer giving a referral.
Ingame first time premium purchases will also no longer give 2 silver cashback, and instead will be available for 8 silver.
New: Shield racks and Saddle racks have been added.
A saddle rack will hold empty saddles, bardings, and bridles.
Shield rack will hold any shield.
Both of these will only hold 15 items.
Both items will show woodtype
You can load 3 racks into a large cart and 12 into a wagon
New: Level 100 Archaeology title added
New: A guaranteed creation result (no fail) has been assigned to low difficulty mass production bulk items.
For mass production bulk items below a certain difficulty, the item will be created even on failure, and will never be created with a QL lower than either 20 or the player’s skill, whichever is lower. Material QL cap still applies.
This only applies for simple item creation, not complex (multi-part) item creation.
This pertains to non improvable bulk items.
Examples of items include
String of cloth
New: An effective QL curve of armour, shields, and weapons up to quality 70 has been added.
Change: New player starting gear will be reduced in actual quality but follow the new effective quality curve on armour, shields and weapons.
Armour will be quality 10
Shield will be quality 10
Longsword will be quality 25.
Change: Follower deity bonus changes listed below:
The name of the deity you follow will now appear in your skill list next to the Religion catagory heading.
+15% skill gain to Nature & its sub skills, Healing & First Aid, and Cooking & its sub skills.
+2.5%-10% skill gain to Body Stamina, Soul Depth scaled by alignment.
Doubled the existing bonus to taming attempts.
20% slower food/water bar drain (Replacing previous +25% food gained when eating).
+1 range for Gardening/Forestry-dependent mouseover info (trees, grass, etc.).
+10% QL gain when improving cloth items.
(Bugfix) Priests get defensive CR bonus on steppe in addition to the other “natural” tile types.
Flower spawns will increase.
Grass will grow faster.
Removed 10% skill gain bonus from applying to Characteristics.
Vynora followers and priests still get +10% skill gain to all other skills, except Fighting.
+2.5%-10% skill gain to Mind Logic, Mind Speed scaled by alignment
5% shorter action timer when building walls.
10% shorter action timer when paving roads.
7.5% shorter repair timer.
No more faith loss for non-priests destroying pavement/structures.
+10% QL gain when improving wooden and clay items.
Vynora missions will return to Freedom.
+15% skill gain to Fighting subskills, all “weapon” skills & their subskills, and Archery & its subskills.
+2.5%-10% skill gain to Body Strength, Body Control scaled by alignment.
+1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
+1 range for world slope/flatness mouseover info.
+10% QL gain when improving metallic items.
Ritual of the Sun
Meteor showers will occur and boulder-like meteorites will land across the server which have random metal type and can be mined directly for lumps. All metals except alloys and moonmetals will be possible
Difficulty of mining meteorites will be lower than mining an equivalent vein in a cave, leading to higher average quality of metals.
Meteorites will not change terrain, and will avoid landing on highways, deeds, structures, and deep water.
+15% skill gain to Religion & its sub skills, Alchemy & its Natural Substances, and Thievery & its sub skills.
+2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment.
Ability to get meat from butchering human corpses.
+1 Offensive CR (does not stack with +2 Offensive CR for priests in favoured terrain).
+10% QL gain when improving leather items.
(PvE Only) “Consume Corpse” ability to regain health from corpses by consuming their residual life energy.
Only usable on non-butchered, non-damaged corpses, and when permissions would allow butchering.
Health gained scales with creature CR, depending on creature type, age, and conditions (such as Champion or Greenish).
Automatically targets your most severe wound, like healing spells.
Sets corpse as “butchered”, so there is a choice between this and butchering products.
When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mindstealer enchantment.
10-minute cooldown timer.
Rite of Death
Mushrooms will spawn far more often, and on significantly more tiles.
Far less skill loss on death, similar in most cases to dying on deed.
Libila followers and priests gain +15% combat damage (similar to a Magranon priest) and a bonus to Consume Corpse (see above) for the duration of the rite.
General Rite Spell Changes
To encourage long-term diligence instead of “grinding” them and to encourage all followers to pray from time to time instead of relying on mass-praying priests, only prayers and sermons that could cause valid Faith gains increase deity favour, which is used to charge Rite spells.
Your god will still retain favor if you have 30 Faith as a follower or 100 as a priest; the prayer or sermon needs to be valid and check for Faith gain, but Faith gain itself is not necessary.
Improvements to deity favor gain:
Missions now give deity favour, partially scaled by difficulty of mission.
Prayers and sermons now give 3 times as much deity favour as they did previously
Spell effect visible to players in status icons and the spell effects window, showing which Rites are in effect and when they expire.
Change: Pottery planters should now show “(Harvestable)” after name & planted herb/spice, but only when in a planter rack.
Change: Both versions of the Place command have been consolidated into one.
“Place” should now only appear in the main right-click menu, not under the “Move” submenu.
It will appear in the menu whenever it would have appeared in either place before.
It will automatically select the “drop & place” action when possible (i.e. when the player could pick up the item and drop it), and otherwise, it should use the slower action that moves the item across the ground in increments.
Change: Uncaring for a creature via right-click option now has a pop-up question asking if you’re sure you want to do it.
Change: Certain month based calculations are now defined as 30 days instead of 28
A month in upkeep is a 30 day duration.
Upkeep email will be sent at the 30 day mark (was previously sent at 28 days hence some confusion).
Characters that have never been premium will be deleted after 3 months (90 days) absence instead of 84 days
Change: Trader changes including placement on deed only. See list below.
Traders can be placed on all servers now.
Traders can only be placed on a deed and will disappear if the deed disbands or the trader ends up outside the deed tiles due to resizing.
Traders will only SELL premium items via a new shop interface.
You interact with a trader via using the right click menu and choose ‘Open trader store’
Traders will deduct the cost of your purchase from your bank account.
Traders will reduce the deed upkeep cost by 20%.
Traders no longer need to be placed inside a building in order to open shop.
Traders will no longer have the ‘sell’ option in their right click menu.
Trader items have been reduced in price.
The Golden Mirror has been added to traders for 15 silvers.
Change: Details have been added to the Marks redemption screen for the Gift Box and the Tome redemption.
Gift Box item chances:
65% – sleep powder
10% – seryll lump, glimmersteel lump, adamantine lump
<1% – star gems, imbue potions, Rod of Transmutation, staff of land, pale mask, rare strange bone, cavalier helmet, plumed helm of the hunt, mask of the challenger, challenge statue
Magical Tome variations
Available variants: Red tome, Tome of incineration, Green Tome of Magic, Black tome, Blue tome, White tome, Libram of the night
Change: Large planter box farming adjusted to be more in line with tile based farming.
Rake quality, rarity, player skill, as well as just general tending of the crop will both increase yield and quality of the growing crop, matching that of tile based farming.
Harvest quality will now match that of tile farming.
Change: Level 70 butchering title changed to Slicer for both male and female.
Change: Creator signatures have been added to tapestries.
Change: Mission items now require being the named item for the mission to advance
Change: The Stone Strike enchant bonus has been increased to up to 60% so that it’s beneficial at any mining level.
Bugfix: A number of tooltips have been fixed for grammar, spelling, clarity and factual information. See notes below:
Added ending punctuation for effect descriptions that were missing them, for consistency
In-game stats that need to be recognized as such now have initial caps, e.g. “Fighting” skill and “Combat Rating”
Some other minor grammar corrections to individual descriptions
Factual errors/Outdated info:
Corrected Excel description to properly state it’s a defensive CR bonus, not a parrying bonus
Corrected healing resistance description to say it applies to magical healing, not just the Heal spell
Corrected PoP Stamina of the Vibrant Light description; it’s not 50% of anything
Corrected PoK death protection description, as it does protect fighting-related skills, just not Fighting
Clarified PoL healing (previous description made it sound like your natural regen is 1.5 times as fast, which is wrong or at least very misleading)
Clarified Goat Shape affecting climbing ability, not the skill itself (this is also in line with the spell description itself)
Clarified confusing phrasing on stamina ring effect description
Added “for new players” to all newbie buffs, previously only on one of them, for more clarity to newbies
Added specific numbers for sorcery damage reduction buffs, since the damage increase debuffs had them and this info is already public.
Several god-related effect names and descriptions were somehow swapped. For instance, Spirit Fervor was instead named “Deity combat rating bonus” with “Spirit Fervor” as the description. This has been rectified.
Bugfix: Various spelling and grammar fixes.
Bugfix: Fixed an issue where the improve icon on a high quality item with a high skill would often not change to the proper icon.
Bugfix: Fixed meditation rug rarity-based bonus to meditation skillgain.
Rare = 10% bonus to skillgain.
Supreme = 20% bonus to skillgain.
Fantastic = 30% bonus to skillgain.
Bugfix: Mashed, minced, wrapped, and non-raw (cooked, steamed, fried etc.) food should no longer go into FSBs.
The following items will still go into bulk bins:
Ground herbs and spices
Bugfix: Referrals should now properly grant 1500 marks upon redemption.
Bugfix: Another fix to resolve instant decay of anchors when raised.
Bugfix: Fixed a few issues with recipes and ingredients as stated below.
Prevent more salty and non-salty liquid foods from mixing.
Corrected Lore option mistaking white sauce for mayonnaise
Show more information for simpler items in recipes e.g. “fish fillet <snook>”.
Bugfix: You can no longer take a portion of honey or use the place keybind on liquids.
Bugfix: Fixed some combat issues resulting in the priority issues change.
PvP Change: Elevation is now a Premium Only server.
If you are currently on Elevation and not premium you will be given a chance to leave the server for either your Home Server or Freedom Isles.
PvP Change: Added 70 fight skill and premium requirement to capturing battle camps.
PvP Bugfix: Possible fix for an issue which would cause the founding of a PMK to crash instead of properly completing the founding.
ART bugfix: Pickaxe heads should now have the correct model.
New: Holding autowalk key instead of pressing it once will align your mount or vehicle to nearest 45 degree angle
New: Added mount controls option to the Game settings
This replaced the "Rotate player with mount" option
You can either use the regular control scheme (no change), rotate player with mount, or rotate mount towards the camera when moving
Change: The third person camera is now more smooth when riding a horse
Bugfix: Added the third person keybinds (CHANGE_VIEW, ZOOM_OUT, ZOOM_IN) to the keybind settings
Bugfix: Adjusted the quality of water reflections