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  1. Bug Fixes: Bugfix: Fixed an issue with a few deed permissions which surfaced with highway release. Those who reported mining and tree cutting permission issues, please try again. Bugfix: Fixed a few issues with prying/bashing waystones in deeds and perimeters. Bugfix: Fixed a bug with waystone creation and rarity. Bugfix: You can now plant catseyes inside a building if the house has a fence on a different floor. Bugfix: Fixed an issue causing crashes when using the Find route function. Client changes: 4.0 Client Bugfix: Fixed an issue with the 4.0 client not installing on machines with no client at all. 4.0 Client Bugfix: Make stars move in the same direction as Sol 4.0 Client Bugfix: Fix opacity of custom color outlines on objects A low memory usage unstable client has been added while we continue to work on performance issues. If you run multiple clients and would like less memory used per client or experience other performance based issues with the existing unstable client please use the following link: http://www.wurmonline.com/client/wurmclient_unstable_lowmem.jnlp
  2. Todays update to the game encountered a few errors with connecting to servers. After a preliminary look into the issue we’ve made the decision to temporarily revert the update to avoid long downtime. We’ll continue to work on the issue and announce when the update is available. While disappointing, the reason we’ve made this decision is to minimise downtime of the game and time lost while we work on the issue. We have managed to reproduce it on our test servers and will be able to work on the fix without impacting play but currently have no ETA. We do apologise for the inconvenience and we know everyone was eager to get building and storing. Hopefully we will have the issue resolved and the update back in action soon. Regards, The Wurm team.
  3. New fences and parapets are now available The following fence types can now be built in Slate, Sandstone, Marble, Pottery brick, Rounded stone, and rendered. Tall Stone Wall Portcullis High Iron Fence High Iron Fence Gate Stone Parapet Chain Fence Crate rack Crate rack for storing large and small crates. The crate rack can hold 30 large crates or 51 small crates' Creature movement changes Creatures will now avoid water and fences sooner (Enabled on Celebration only at this time). New highway system Overview The new highway system has been enabled on PvE servers. Paved highways of 2 or 3 tiles can be protected by the use of catseyes and waystones Protected paved tiles cannot be destroyed, but can be terraformed with a limit of 20 slope (28 diagonally). Catseyes and waystones Blind catseyes are created with rock shards and a stone chisel, and then turned into catseyes with the addition of an eye. Waystones are made with a chisel on a rock shard, and completed with a compass and a shaft. Paved tiles that are two or three tiles wide can be protected by placing catseyes or waystones on adjacent tile corners. A catseye may only connect to 2 catseyes or waystones and must be connected to one to allow planting. Waystones will create junctions for multiple highway routes to connect and will require being connected to at least one catseye to allow planting off deed. Note: On deed a waystone may be planted without any connections. Viewing protection Possible protected tiles and links can be viewed before planting a catseye or waystone by activating the item and right clicking an eligible tile corner (one with a planted catseye or waystone on an adjacent tile). Once planted, the protected tiles and links can be viewed by right clicking on the object and selecting it in the menu. It is advised to use this to ensure the correct tiles will be protected when joining highway junctions. Finding deeds Deeds that have a waystone on deed may be found via the "find route" option on a waystone that is connected to the same highway. If opted in, they may be found in the drop down menu, if they have not opted in they may still be found by inputting the exact deed name Village settings Village settings will be used for several purposes Allowing highways to be built or connected on deed or within 3 tiles of the deed (in village perimeter). KoS may not be used if the village is set to allow highways being built through the deed or within 3 tiles of the perimeter. Allowing highways to be found via the drop down menu on any waystone connected to the same highway Note, even if this is disabled, the village may be found by typing the exact name into the text box. For more technical information a thread for the discussion and questions about the system is available here: Questions asked in that thread may appear in a condensed Q&A form later. Existing highway rules will remain in effect until notice of their removal and reliance on highway mechanics is given. Bug fixes Bugfix: Fixed the double text for build wooden plank floors. Bugfix: Fix for menu option to remove reinforcement when trying to mine a ceiling above a reinforced floor. Bugfix: Fix for planted items sometimes falling into a pile of decorations. Bugfix: Fixed an issue where mining out a vein at a cave entrance could cause undesirable results. Bugfix: Reworded mouseover text for village permission Mine Floor to indicate it also includes mining ceilings. Bugfix: Fixed a number of ceiling mining issues related to reinforced flooring. Bugfix: You can no longer bank locked items. Bugfix: You can once again rename tents. Bugfix: You should no longer be able to see through hedges and stone fencing. Bugfix: Fixed an issue with pushing items into doorways from all directions when there was a bridge overhead. Client changes (4.01) General performance improvements. The general lighting brightness in daytime, night time and underground has been increased. Meat material name will show as a prefix if 'show material name' is disabled in settings.(this will appear on both 4.0 and stable) You can now customize your hover outline colors via the game settings. Customisation options will be available for neutral objects (tiles, neutral creatures, objects), hostiles, friends, and allies. Transparency can also be adjusted to fade the border. Standard colours will stay the same. Fixed an issue with painted items and transparency. Bugfix: Fixed select bar mining issues. Bugfix: Fix for bloated keybindings.txt file.
  4. Added creature LODs: Pheasant, Hen, Rooster, Chicken, Wild Cat, Wraith, Boar, Zombie, Female guards, Generic human, Gorilla, Octopus, Worg, Skeleton, Tortoise, Whale, Lavafiend, Lavaspider, Unicorn+equipment Added ship LODs: Knarr, Caravel, Cog, Corbita Added adamantine and glimmersteel vein textures (WU) Corona for Dragon HOTA statue will no longer hover above the statue.
  5. Changes and additions 100 shield smithing title added. Eyes have been added to the huge spider butchered item list. Bug Fixes Bugfix: Fixed an issue with pushing items onto cave bridges as well as pushing items out of doors which had bridges above. Bugfix: Cooked meat has been removed from the list of valid mission items. Bugfix: Wells and fountains should auto-fill again if they are on a water source tile. Bugfix: Fixed an issue with destroying house walls on underground buildings even though you were the owner. Bugfix: Fixed an issue with building permissions when trying to move items into a planted bins. Bugfix: In Game wiki links have been fixed. Bugfix: Reduced fuel usage runes now work as intended. Bugfix: Fixed rune power loss with item use. Bugfix: Enchanted arrows will no longer go into bulk bins. Bugfix: Removed epic structures from the Create Items mission lists. 4.0 Client: Fixed the issue with hitched creature placement. 4.0 Client: Fixed the issue with disappearing embarked players. 4.0 Client: Adjusted the brightness on building doors.
  6. Testing scenarios for the new highway system are currently available on the test server. If you would like to get an understanding of this system prior to it going live, check it out here! https://forum.wurmonline.com/index.php?/topic/156408-highway-testing/
  7. Changes and additions Added the name of the Capital City of the Alliance in the Village Info screen. Secured/Planted forges and ovens will no longer take decay ticks on deed. Removed the taming difficulty modifier on Black light kingdom players. Epic structure changes on freedom. Deeds can now be placed and resized over Epic structures. Epic structures no longer require a mission to create them. Missions have a chance of generating at any off deed Epic structure. Ritual missions will pick a random structure type before picking a random structure of that type. Epic structures now report helpers and percentages correctly. Bug Fixes: Bugfix: Metallic liquid will require and use up only the base weight of the liquid when imbuing. Bugfix: Changed the description of metallic liquid as it can be used on other things, not only weapons. Bugfix: Increased tower guard pathing range, addressing instances in which tower guards did not respond when called in range. Creature movement changes Disabled champions fleeing on all servers. Reverted a change that made bred seals constantly flee on all servers. Client changes The game clients have been updated and should now work correctly with the latest java version 8u141 This update also includes a change to how the memory management system works, and should reduce “stuttering” when running the client for an extended period. Unstable client changes: The memory limitation has been swapped to a dynamic memory usage system, which will allocate RAM depending on the available amount system-wide. Systems with larger amounts of memory will see an increase in the amount that Wurm takes up, but will scale down if it does not require it. Bugfix: Corrected issues in which cave dwelling walls did not render Bugfix: Butterflies and fish will no longer glow at night Bugfix: Removed the swimming sound when embarking a boat from water.
  8. The game clients have been updated and should now work correctly with the latest java version 8u141 This update also includes a change to how the memory management system works, and should reduce “stuttering” when running the client for an extended period. The unstable client also carries the following changes: The memory limitation has been swapped to a dynamic memory usage system, which will allocate RAM depending on the available amount system-wide. Systems with larger amounts of memory will see an increase in the amount that Wurm takes up, but will scale down if it does not require it. Bugfix: Corrected issues in which cave dwelling walls did not render Bugfix: Butterflies and fish will no longer glow at night Bugfix: Removed the swimming sound when embarking a boat from water.