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  1. Servers will be going down April 17th at 14:30 server time (CEST) for approximately 30 minutes to attempt to address some of the recent lag and stability issues with the new login server.
  2. Don’t forget to look for Easter Eggs to celebrate! Premium players will be able to go foraging to find their personal Easter Egg with a special gift inside. Everyone will be able to find the usual Easter Eggs on the ground, though, scattered by busy little bunnies. Available to collect for two days starting at 10am server time (CEST) on Easter day, Sunday April 4th
  3. Hard Mode option has been added to the Game settings (modern renderer only) Something peculiar is going on but I just can’t put my foot on it!
  4. The Combat Update is now live.General combat changes:Separated defensive stances from attack stances Defending the direction a creature attacks is key to winning the fight Defending any of the adjacent directions will defend against diagonal attacks (for example, defending either top or left to defend against an upper-left attack will be effective) Autofight will now use the new stance system, however with a lesser effectivity than a player would Critical hits are now enabled in PvE combat and deal 150% of the original damage Shield blocking rate when fighting multiple opponents at once was increased Visual changes:Added in-world combat text that shows attacks that are being performed (“Show in-world combat log” in UI tab of the settings) Added optional screen shaking when being hit in combat (“Enable screen shaking” in Graphics tab of the settings) Added a circular indicator on the top of the screen to show the location of attackers hitting you (“Show hit direction indicator” in the UI tab of the settings) Added a new blood vignette effect on hits and as a general damage indicator An approximate creature difficulty indicator has been added and will appear next to their in-world health bar. This is a relative indicator, compared to your strength, skills and equipment Creature status icons will show under their health bar, showing things like focus level, attack stance, defense stance, stun, bleeding (details visible upon mouseover) Added sound effects for glance and stun Special moves rework:All special moves are stronger and more useful There is now a single set of special moves, instead of having different set per template kingdom Slash moves will give the opponent a CR penalty for a short period Crush moves will stun the opponent Pierce moves will cause bleeding, which deals more damage than normal, but it is applied over time as a bleed effect All weapons have access to moves that drain opponent’s food and stamina The client shows details of given special moves as a tooltip Change: Edibility of plant-based food items Mixed grass is no longer edible except by grazing animals such as sheep and horse Acorns are now edible by omnivores and herbivores Fruits, nuts, and herbs are now edible by herbivores such as horses and cows Change: While holding Alt to show details, hovering over a piece of body armour in the inventory will now show what type of armour it is classified as, such as “leather armour” or “dragonscale armour”.This includes all clothing that functions as armour, as well as special items like summer hats, demon helms, and kingdom equipment. Equipment that is classified as “armour” in the inventory but does not provide protection will display “cosmetic armour”.Bugfix: Locate Soul runes will now function properly instead of failing without a message. Bugfix: Corrected the repair timer after burning wooden items Bugfix: Crafting recipe for Dioptra now shows correct metal Bugfix: Find Route should no longer cause lag on heavily populated servers Bugfix: When logging off a boat on a PvP server as the captain you will now disembark, to allow any would-be thieves to drive the boat off once lockpicked (PvP only) Bugfix: Rakes will now take damage when tending a large planter. Bugfix: Fixed Nolocate rings not affecting Reveal creatures properly Bugfix: Ritual of the sun will now only repair things in the deity’s domain Bugfix: Zombie deer will no longer show as cows Bugfix: Horses will no longer turn to face north when unhitched. Client Changes: New: 80 Steam achievements have been added to the gameThese new achievements can also be viewed and achieved without using the Steam client, via a new window opened through the main menu through the “Goals” buttonChange: Improvements have been made to the village plan export featureThe on-screen, console, and event log messages have been improved for readability and to properly filter the OS username. The file name now follows a similar format to screenshots and skill dumps, including the village name and the current date and time, and will no longer overwrite a previously exported village plan. Change: Screenshot location will now also be shown in the Event tab when the screenshot is taken. Change: Tortoise shell description now shows correctly.
  5. Prayer gain was tweaked again, slightly decreasing the skill tick size and skillgain. Average total action time to reach 70 prayer is now extended by about 50% from what it was after the latest change. Average total action time to reach 70 prayer is now between 30% (at 1 faith) and 300% *(at 100 faith) faster than it was before the first prayer change. Change: Hitched creatures will now not contribute to making players around them diseased Bugfix: Electrum Fo runes will now work correctly again Bugfix: Concrete will no longer raise the ground next to housing
  6. Change: Altered Prayer skill gain to be significantly faster and more reliable. Note that this change only affects skill gain. The likelihood or quality of other events from prayer, such as receiving gems and gaining Faith, have not been altered. Altar quality is no longer a factor in skill gain. Higher Faith increases the chance of gaining Prayer skill. Prayer actions resulting in skill will give more skill than before. A higher percentage of prayer actions will result in Prayer skill gain, especially at higher skill levels Change: More items are now protected from accidentally being used to fuel a fire, including the following: Rare, supreme, and fantastic items Enchanted or runed items Items of very high base price Newbie items Runes Rift gear Magical chests Magical staves Indestructible items No-drop items Improvable, non-bulk items of 90 QL or higher Items that are seasonable drops, have been given as Christmas gifts or special rewards, or are similarly limited. Please note that this protection is only against using the “Burn” command to fuel a fire. Flammable items fitting these criteria will still burn if placed on or inside a hot forge, oven, or other heat sources. In addition, selling these items to a settlement token is no longer possible in cases when it was possible before. The following also can no longer be sold in this manner: Drake hide armor Dragon scale armor Items made of moon metals (adamantine, seryll, and glimmersteel) Change: The penalty to quality level when mixing different qualities of the same item in bulk storage has been removed. Now, adding multiple items of the same type to a bulk storage bin, food storage bin, bulk container unit, or crate will always result in a quality level that is an exact average of the items themselves. Bugfix: You are no longer able to use a Charm Rune, Rebirth, Summon Skeleton, Summon Worg, Summon Wraith, or use the Charm of Fo when you have a caged pet. Bugfix: Can only seal/unseal liquid containers if you can currently pick up the item on a settlement or it is already in a players inventory Bugfix: Fixed the issue preventing embarking vehicles when they are on a bridge Bugfix: Fixed Traitor missions being removed before properly finishing the mission Bugfix: Horses should now retain their position when hitched on vehicles Bugfix: It is no longer possible to play checkers while being away from the board Bugfix: Mixing liquid foods or beverages will now appropriately average the CCFP and complexity values of the liquids being mixed. Bugfix: Non-English CA Help channel should no longer appear again after disabling on server restarts. Bugfix: Wagoner contract on traders will no longer show when on servers where wagoner feature is disabled. Bugfix: Affinities will no longer attempt to be awarded to a skill or characteristic that already has 5 Bugfix: Fixed levelling in caves using old imbue formula. Bugfix: Fixed hate lockpicking bonus not working on defiance Bugfix: Hitching posts will no longer cause animals to teleport tiles away or go invisible. Bugfix: Only one person can forage, botanize, rummage, or collect snowballs on a given tile at a given time Bugfix: Fixed Valrei rewards not always being given out to offline players Bugfix: Horses that have grown from foal to adult will now correctly apply speed penalties. Bugfix: Horse shoes will now take damage even when a saddle is not present when being ridden. Bugfix: Converting from BL to WL kingdom with marks deity swap will now always give you a positive alignment. Bugfix: Artifact Fixes Artifacts inside settlements that stick slightly outside the starter areas will now count as inside the starter areas when polling artifact decay, this includes the perimeters of that deed that may be outside the zone as well. Artifacts will now vanish when they run out of charges inside Defiance safe zones instead of waiting for the next natural decay tick. There is now a warning if you enter an area with increased artifact decay with an artifact on you. This warning is also shown when the artifact is moved around at all inside that area. Artifacts will now only lose 5 charges per hour within starter areas. Client Changes: New: “Show detailed hover information” in UI tab of the settings (new UI only), can now be used to disable details of the item mouse-over box, leaving only the item name (like in the old UI) New: Added a font scale setting to the new UI (only affects certain UI components), and changes the minimum UI scale to 80%. Bugfix: Disembark default action when pressed over a creature will now work as intended. Bugfix: Enchant after Dispel will no longer show upon mouseover Bugfix: Enchanted items will now show correct enchants and power upon mouseover. Bugfix: Fixed players going bald after taking off helmets. Bugfix: Hitching posts will no longer cause animals to teleport tiles away or go invisible. Bugfix: Skill tracker bars will now show progress to next level correctly on new UI Bugfix: Stopped the camera wobble when using the checkerboard. Bugfix: Subgroups within Inventory groups will now stay visible upon relogging Bugfix: TURN_UP and TURN_DOWN keybinds will no longer go outside reasonable camera rotation limits in first person. Bugfix: World portal map on Haven using the old UI client will now show correctly Bugfix: Horizontal bar on Village plan from the token now works correctly. Bugfix: Removed non-functional close button from the settlement founding form
  7. New: Moonmetal can now be purchased in the Marks store on Northern Freedom Isles servers. This does not include Defiance Change: Changed Marks-purchased moonmetal quality to 80 quality Bugfix: Healing in inactive rift area will no longer increase participation points Bugfix: Fixed mining products being able to be gathered above 100 quality on Epic servers. Instances of this issue will be retroactively fixed back to 100 quality
  8. New: Added inventory icons for checker board and checker piece New: Imbues should now be able to be used on Northern Freedom Isles servers. Bugfix: Fixed being unable to embark vehicles on bridges Bugfix: Fixed runes not working to increase the resource quality – vein quality should now be properly affected by the 10% bonus Bugfix: Fixed new gathering formulas not using the Epic curve properly Bugfix: Fixed new mining quality calculation not being applied properly for meteorites and gems Bugfix: Fixed a server crash issue
  9. 500 New: Added a craftable variant of the checkerboard New: Rifts, Runes, and Imbues are now enabled on the Northern Freedom Isles Change: Checkers Boards will now fit on more tables. Change: Source Spring Rework Source springs will now respawn periodically around servers with a finite amount of source. Springs disappear once the source is collected from them. Current source springs and fountains will also stop regenerating source in them and will disappear once empty of source. Underground source springs that spawn upon breaking cave walls will now spawn more often. Change: You must now be on the same floor level as the vehicle in order to embark it. Change: Gathering Runes and Imbue rework for woodcutting and mining Gathering Runes add +10% to the base quality, but that is capped at your skill level. Imbues now add a bonus of up to 25% of the difference between the resulting quality and 100 at 100 imbue power. This can exceed your gathering skill. The rune bonus is applied before the imbue bonus. A breakdown of the imbue formula can be found here: This only applies to woodcutting and mining Bugfix: Removed duplicate message when taking items from Bulk Storage Bins and Crates Bugfix: Fixed issue causing you to not be able to fight back when a hostile creature on deed targeted you first. BugFix: Particle effect will no longer remain visible after picking up the Checkers Board.