elentari

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Everything posted by elentari

  1. Been a dry spell for me as well. No luck praying or farming. I did get 3 from mining / foraging this month but all crap quality. No difficult maps.
  2. This actually sparked an idea in my head. I did notice this s**** behavior in many rifts where I would mine a rift crystal then someone with a rare 100 woa pick would start harvesting from mine and basically he'd get 4 crystals, I'd get one. I've seen it happen too many times. Now maybe it doesn't happen as often due to the amount of rifts everywhere and less player interest, but when rifts were fairly new, it was a common occurrence. 1. Change rift mining so not everyone can mine. You can mine an X amount of times based on your participation pts. So for example someone with 100 participation points can harvest 20 times then that's it. He hits the cap and can no longer harvest from that rift. Someone with 20 pts, can only harvest 4 times. 2. Do not remove rift trees / crystals/ stones after people harvest them. Change their decay rate to 1000x after 24 hours from when the rift is closed so basically they decay in a few days completely. This way ensures that people who fought the hardest in rifts can also harvest more as is their due. This also ensures that people who want to leech resources after a rift closes don't screw over those who actively worked to close it in the first place.
  3. [01:03:17] Hunted has been cast on it, so it has (INVALID ENCHANTMENT, REPORT THIS AS A BUG!) [100] Tamed a horse cared for by my alt and got this message. Happened on Desertion server. Odd thing my character didn't have the "hunted" status when it was tamed. It still has this status after I untamed it.
  4. Agreed here. Better to keep rifts in 3 waves as they were originally designed. As for people fearing point loss, this can be mitigated by : 1. Increase rift pts from casters / summoners to 2 pts per mob. 2. Increase rift ogre mage pts to 3. 3. Increase rift ogre pts to 3 or 4. It makes obvious sense since it takes way longer to kill the stronger mobs. Keep in mind for a lot of us traveling to rifts and doing 4 waves is an enormous time investment. Making rifts in 3 waves is a good step in the right direction.
  5. Healing towers

    I'd add it as a functionality of guard towers to attach a "healing station" to it. The station can use healing / first aid skill to be created and can be improved using those skills. It can heal in ticks that are faster based on ql.
  6. Mhhm? Fo just spawned with an item north of him. It's literally a 2 move win. Is valrei now biased towards fo? Or is just RNG like everything in wurm?
  7. Want to trade 3 maps (celebration maps) for a difficult map. 2x challenging maps supreme 52 & 32 ql + 1 novice ql map. Map can be on any server on SFI really, but preferably not Chaos, Indy or Xanadu since those take quite a while to do
  8. Epic needs the same protection window Defiance has. Honestly don't understand why they haven't implemented this concept so far. If you're not on you can't defend, it's that simple.
  9. I really like this. I also wish we had a more detailed hunting / fighting journal goal to slay different types of mobs. Like kill "100 greenish creatures" or "slay 1000 trolls with bows". Combat in wurm is pretty much inevitable so I think it should have a higher role in journal other than "kill 20 000" generic mobs. I'd personally add Nirav's Museum on Indy as a journal pilgrimage site
  10. And why not Epic as well? It's a full pvp server and people do have limited time to play.
  11. Money gated content (buy em with silvers / euros) or RNG gated content is basically the philosophy of mobile scammy games. So that's a hard pass for me. I'd rather we had more ways to get treasure than just "be lucky" , as if luck is a skill. I'd rather get em from missions or outright being able to buy them with karma with a karma cooldown in place to prevent abuse (like maybe a week?), or killing mobs such as trolls, goblins / rift mobs since it makes sense humanoids carry them.
  12. You are assuming that a player is weekly rewarded with difficult maps. Since the update dropped i've only gotten two. Most maps I've gotten were challenging. In the same timespan i have done 20 rifts on my alt on various servers. So please spare me with '' chests are easier than rifts ''
  13. If you wanna make Rift Warmaster to be worth killing it, it should give 20 pts participation instead of a lousy 1 point equivalent to a rift beast. Otherwise everyone is going to skip it since it's just a buffed up mob that doesn't really give anything except 1 point. I get your frustration but understand players will always pick the path of least resistance. 100 rifts for journal goal is insane, most people hate it and it's normal they want to clear rifts asap. Couple that with the fact rift fights are hectic, there is zero community cohesion usually, some people fight mobs, others the rift warmaster, others will be afk in a pen, etc. Rifts simply...suck.
  14. Alts, alts, alts. I swear nothing decent can be implemented in game because "omg, it will be so abused with alts"> Screw the alts and focus on the content dedicated to mains.
  15. Too much RNG in wurm already. I'd rather have a fixed cost of 10-20% loss of karma when transfered as sheffie said. Aka pay 1000 karma, the player you transfer it to gets 800-900 karma. I would totally use this system personally when newbies die and cannot recover their corpse, I got karma to spare so I wouldn't mind transferring 3 k karma to them to recover their corpse.
  16. I think this would be ideal. Re-randomizing tower guard numbers might screw up a LOT of people's efforts put into mapping tower guards after the treasure update, rendering all maps pointless for that purpose. Finding the duplicate tower guards and giving them unique number ID's would be easier I believe.
  17. I was doing a treasure map on desertion, ql 31, challenging. This was NOT the correct tower however... This was the correct one. Both towers are 1 local away from each other. It seems for some reason they have the same ID number, the only difference is one is rare, the other is not. Game considered the non rare one the correct one.
  18. Agreed. There is no guarantee a player will ever return to a game and having them litter a deed is just pure cancer if you have too many villagers quitting, each with their own carts, wagons, ship transporters, boats, it's really freaking nuts how they pile up over time.
  19. I've put my flowers on small tripod tables and they have received no damage @Aeris
  20. While I am tentatively curious about cartography I do have to ask the same question as Finn : "What use do they provide?" We do have high res map dumps which are a gold resource for treasure hunting. The only way I'd see cartography maps being useful is if they come with a tracker that shows you the position on your map in real time. In that case sure, add em. But if they are only RP value I can't see what benefit this will bring long term. Don't want to be the negative guy but I wish we'd get more info about their practical usefulness.
  21. Only chatted with him once or twice but seemed like a nice person. Always sad to see a Wurmian go but happy to see he was so beloved by people.
  22. Totally agree. No matter how you phrase it, marks are bought with RL money and you gain infinitely more marks by buying prem than buying silvers despite the $ investment being pretty much the same. Imho this is a bad system really since the company still makes money yet rewards buying silvers with almost nothing.
  23. If only some part of the code can be rewritten and recycled to fix this issue...oh wait! IT CAN! We actually have "summonable walls" from karma spells. Not sure how many people have ever used them since they are utterly pointless and one of them actively damages you over time if you are near it. But the code itself can be recycled to give players an option to : 1. Check if a rift is about to spawn. 2. If yes - summon a temporary rift pen made out of fast decaying walls that last only 24 hours. The karma walls that are summoned from spells are actually quite cool and have nice graphics that most people have never seen.