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Alexgopen last won the day on April 30 2018

Alexgopen had the most liked content!

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About Alexgopen

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  1. All skillgain randomly stops while digging

    U gotta move around some Its an anti macro thing
  2. The Game

  3. What Does Wurm Do Better Than Other MMOs?

    Raiding peoples stuff and selling it for real money to buy a better account to raid more stuff to sell it for more money to buy a better account repeat All within the rules of the game Edit: and faster/more efficient than actually grinding the skills yourself
  4. Wurm Contrails?

    The freedomers are putting dredges in the water that turn the dolphins gay.
  5. [Bug] Valrei map

    The ingame valrei map has always been very buggy, often showing duplicate or wrong items, among other things. It's more reliable to use the strikelimit one, but even that one occasionally bugs out. In those cases, reference the actual valrei.xml file, because that one is never wrong, except you have to read it instead of looking at an image.
  6. Crackling Sound?

  7. Poll Wurm Veteran Status

    Wtf is a kingess
  8. Accolade PVP [Old Ele] [Highly Modded] 100x100x

    Bump come play on old elevation again Ps aus should put old elevation in the thread name bc idk if many people know this even exists
  9. Accolade PVP [Old Ele] [Highly Modded] 100x100x

    this server is pretty neat
  10. Reduce boot volume

    even better example
  11. Reduce boot volume

    Make boots take up less volume. It's completely out of line with the rest of the armor pieces. pic related
  12. I've done some testing lately and have come to the conclusion that Valrei is highly imbalanced in favor of Magranon. Read on for an explanation. This imbalance can be attributed to 3 major factors 1. Layout of the map's Buff/Trap/Slow tiles: The valrei map's special tiles are not very evenly distributed. For example, Fo and Libila are both pretty well boxed in by trap/slow/hostile tiles, while Magranon starts right next to a strength tile to start off scenarios with a significant buff. 2. Imbalanced edge crossing connections: I checked the Wurm Unlimited code to determine all of the possible edge crossing connections. To my surprise, a lot of them were 1-way only. After drawing all of the connections, it became apparent that Magranon has a much wider range of connected tiles that he can access from his edge of the map, as compared to either Fo or Libila. The result of this wider spread of edge crossings is that Magranon can access more tiles in fewer moves than either Libila or Fo. 3. Imbalanced deity characteristics in the new combat system: The starting stats for the 3 main gods are imbalanced, highly in favor of Magranon. This was very easy to test, as the Wurm Unlimited code has a method for simulating fights between gods for testing purposes. By simulating 1,000,000 fights between Lib v Mag, Lib v Fo, and Fo v Mag, I was able to see that Libila and Fo are fairly evenly balanced, but Magranon is stronger than both Libila and Fo and has a win rate of about 60:40 or better versus either of these gods. 1000000 fights completed between Libila and Magranon. Libila won 39.1482% of fights, Magranon won the remaining 60.8518%. 1000000 fights completed between Magranon and Libila. Magranon won 60.8139% of fights, Libila won the remaining 39.1861%. 1000000 fights completed between Libila and Fo. Libila won 50.782% of fights, Fo won the remaining 49.218%. 1000000 fights completed between Fo and Libila. Fo won 49.6064% of fights, Libila won the remaining 50.3936%. 1000000 fights completed between Fo and Magranon. Fo won 37.014% of fights, Magranon won the remaining 62.986%. 1000000 fights completed between Magranon and Fo. Magranon won 63.1285% of fights, Fo won the remaining 36.8715%. In summary, Valrei is in dire need of rebalancing. The map layout and edge crossings favor Magranon. This could partially explain why historically MR/Magranon won valrei most often. With the addition of the new deity stats and combat system, Valrei has become even further imbalanced in favor of Magranon.
  13. View spin bug

    Me and several others that I talked to have noted that we often get some sort of bug that spins our view out sometimes when we click ingame. This can lead to getting turned around suddenly and walking the wrong direction off of a dirtwall, or interferes with your ability to block arrows in pvp. Most often this seems to happen after tabbing from a different window into wurm, but can also happen randomly when just playing wurm the whole time. An example of this bug happening can be seen in the video below. I was trying to block arrows by keeping the enemy archers on the left side of my screen, but my view kept bugging out and spinning me sometimes when I clicked.
  14. Old Elevation

    Would it be possible to get the map of the server at its initial state? Like the clean start version of it, or does this no longer exist?
  15. Permission System PVP Bugs

    bump, updated the original post with bugs that are confirmed to still exist. The old original post has been left as well because many of the old bugs reported there have not been tested since, and may or may not still exist.