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Showing results for tags 'Cooking'.
Found 111 results
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Hello, The cooking system has a lot of potential and it interests many people but right now there's not really any point in making food besides Meals. The rest is merely vanity. I would like for chefs and non-chefs alike to come together for suggestions and ideas on how to improve the cooking system as well as how to make food beneficial for other means than providing x-nutrition. Obviously we don't need any skillgain and/or stat enhancement foods. I'm sure we can all agree on that. However, Cooking needs some appeal and variety to it in which it is worth making the other foods and adding new types of food. Personally I am having trouble coming up with such things and that is why i've turned to asking the community for their suggestions. Many people like the current system and would speak against any change but that is understandable. Everyone's input is welcome. Please feel free to suggest anything that you would feel beneficial to the cooking system even if to only make it more viable than just pumping out Meals. Thanks! p.s. I've spend quite some time in search of an old Kelp-related thread in which many great cooking recipes were suggested but can't find it. I'm either blind or looking too hard =\ Also, my apologies if this belongs in the General forum, but it was my attempt to pool together suggestions in a place where they're meant :S
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It should be possible to preserve fish by making surströmming. http://en.wikipedia.org/wiki/Surstr%C3%B6mming I'm still undecided if a supreme surströmming should smell more or less than a normal one :-)
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I want to sell 1.2k meat for 2s. Location is New Freeport (x: 24 y:26) on Exodus. Reply, PM or /tell Diddiz in game for further information.
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1000 Cooked meat for sale on Exo. . Delivery to Southern Indy may be possible. Pm here or in game(Exo to same name)
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Nothing major, Just adding a type of pot to the game. Plant pot, can plant a sprout, lavander, rose etc... into it and it's purely a vanity item for decoration. or it could be used to plant herbs into, such as Basil, Sassafrass etc... and it'll grow and can be "sprouted/pruned" occasionally to harvest some herbs. could make little herb gardens inside (or near) kitchens. Perhaps we could add that they need regularly watered or the herbs die, to stop people from hoarding thousands of pots.
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I was just watching the SNFF video on priest and seen how they were loading pans now i have never skilled cooking like that i never have had a priest before and i can not believe there has not been a better way to do this suggested before. I guess the discussion is should there be a faster way to do this coded into the game? Maybe have it where you can pull a stack of lets say filets from your inventory to the top of a stack of pans and it would automatically put one filet in each pan then move down to the next until the stack was gone or every pan had one felt in it? (Then you would just repeat it for the vegetable) I don't know if it would be a good thing to try to get the code to make this easier for you or not but that just seems like a lot of work loading two things in a pan to then just have to dump them all out again. Would it make it too easy to level? Do you have any other ideas about it or do you think it is fine the way it is?
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Anyone knows easy to make but yummy recipes ? Please share your experience in real life cooking because i'm tired of cooking for hour or more to make dinner
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Currently while training HFC there is so much waste (I hate waste, and it seems a corner stone of wurm is making use of everything). A trough, simple wood container that the pigs would interact with, would cut down on that and posibly give purpose to pigs. Add a bonus that pigs fatten quicker and their meat gains ql when using a trough. Trough bonus would be determined by the creator's animal husbandry (trough ql would determin decay rate like other containers, food ql in the trough would determin how much is eaten in order fill the pig). That way pigs will become more usefull due to their meat if raise properly. High ql meat would be good for taming. Plus trough's with high bonuses would add to trade, more reasons to raise AH.
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Hot food cooking is a pretty in-depth skill as it is now. There are many, many, many recipes and subskills involved. Currently, there are many food items produced by hot food cooking or another cooking skill, but, other than casseroles and meals, hardly any of them are ever made or consumed. I find this dissapointing. We have recipes ranging from cakes, to porridge, to delicious soups and tuna caseroles. What I would like to suggest is "cravings" (okay, maybe not the exactly right word, but I simply don't know the proper word so bear with me ) A craving would be much like a mission. It randomly appears and randomly goes away. For example, your character could suddenly get a craving for a blueberry jam sandwich, or some nice hot soup. It would appear with a message in event "your stomach grunts at you and you're really hungry for a <food item> now.". The food item would be a completely random item picked from the database. It would be great if the databse could even recognize ingredients, such as "nettle soup". If that's not doable, just any random food item would work - wether its a little herring or blueberry, or a strawberry cake or meal. Eating your craving item will not lower your nutrition, but it will fill your food bar by however amount you eat. Ontop of that, eating your craved food will also give you +20 KARMA. as it stands right now, karma is near impossible to gain on the freedom isles but doing a mission on epic gives you 1000(?) karma, so I don't think it's a huge thing to ask, just a little reward to make the immense food system in wurm more desirable. TL;DR version; Character can get cravings Eating craved item gives +20 karma No nerfs, only small bonus Hopefully makes more use of the depth of the cooking system.
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So a funny line in global freedom chat ([14:58:28] <Duros> [22:58:17] The corpse of aged brown bear will not fit in the oven.) Sparked an idea. Why not have a new object, a Firepit with a Spit that allows you to cook an entire animal into a Feast. The feast could feed a lot of people, be a huge "meal" and would last for a lot longer than a meal does, but would be stationary. Great for villages. Then, one could use a carving or butcher knife to carve off a hunk and take it with them. One requirement would be the need to use herbs and salt.