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Found 92 results

  1. When I try to make Cherries Jubilee, I get the message: "You start to work on the pottery bowl." but nothing actually happens. There is no progress bar and it is not working on making anything. I have tried using my hand and an iron fork of 2.15ql with 1.40 damage on it to try to make this recipe. Nothing has worked. This is a recipe that is not yet in my cookbook. Further, now the bowl and the fork are tied up in the creation process that is not happening. I tried to put my fork away and got this message: "You are working with that item." I have not used that fork since trying to make this recipe.
  2. I would like to see a new item for Wurm Online and Wurm Unlimited. That item being a Cookie Jar. It stores and lessens the decay rate of only cookies. There could be a Kingdom Specific as well as a Generic type for this. The Kingdom Specific could use the Kingdom Animal and the Kingdom's Emblem as Decoration on it. The Generic type could be basically anything that would look like a cookie jar.
  3. I would love to see rose hips, rose petals, rose oil, rose water, rose hip tea, and rose water desserts added to the game. The rose hips could be used to make tea. The rose petals could be used to make rose water and rose oil. The rose oil can be used in healing and the rose water can be used in cooking.
  4. Put several months into getting his faith up and leveling his HFC. He also has passable farming almost 40 skill. Hoping to get 75s or best offer. Will entertain any offers, so feel free to offer whatever you have or feel he's worth. Comes with a star diamond staff and cloth clothing. Is an initiate on the path of love with 20+ meditation skill.
  5. I was just putting together some meals, and I thought that things would be much better if we could have a prep table to work on. Inventory is limited for space, oven if you are cooking a lot, the meals can cook before the ingredients are all in... having a prep table to chop etc and put the meals together on before they are ready for the oven, would help a lot and would make sense in the terms of the game play. Where we could put the frying pan or other cooking vessel, get the ingredients ready, and in the vessel then just pop them in the oven when we are finished.
  6. Do you need higher ql food? Do you fail attaching runes to your stuff? Or would you like a longer action queue? Then you've come to the right place! With panfilling you can easily raise your cooking, HFC, mind logic and soul depth. I offer fast panfilling at affordable prices. Prices Filling 1s/1k pans Filling+materials 2s/1k pans Baking grinding 2s/k No longer offering baking grinding until cooking times are better, Payment methods I accept payments in silver, Paypal payments at 1€/s and Bitcoin payments. Location My cookhouse is located at F22 on Xanadu. For 50c I can bring my cookhouse to your place, all you need is forges. For orders over 10k outside Xanadu delivery is free. Skillgain and data If you're wondering how much pans is needed to reach a specific HFC skill you could take a look at the table below. For ML/SD/cooking skillgain predictions you could PM me. HFC skillgain, using sleep bonus, no affinity and not Vynora/Nahjo: The usual method My method 1-70 5k 5 70-90 9k 7.5k 90-95 9k 5k 95-99 29-30k 12-13k As you can see in the table I can save you a lot of money if you're looking to grind HFC at high skill. The bad thing with my method is that it reduces characteristics skillgain, which you may not want. The method doesn't require any extra effort when filling, so you decide which method you want to use, no extra fees added. Reviews [19:35:08] <Coastis> hmm, not sure what to say other than the man is a beast If you have any questions contact RobZ ingame.
  7. First of all, hi. I recently acquired this toon and acc from a close friend and I got to know a few cool updates Wurm has gotten over the months/years. I can't help but notice how complex and awesome the cooking update was and what it brought. It literally made the players semi-responsible for what is being created and it made them use their raw creativity to come up with new recipes for their cookbooks. I've been thinking - alchemy is not a big thing here but what if it was? Imagine: - wound healing potions (simply healthpacks) - running speed potions (simply sprint boost) - karma potions (maybe?) - timed affinity potions (maybe?) - cr increase potions (maybe?) - repair potions (instead of using different resources use the potion to fix a wall e.g.) - etc. etc. All this could be pretty interesting as long as it works like the cooking system. Let's bring some arcana back to Wurm shall we?
  8. Not Providing this service atm.
  9. I recently came across the recipe for spearmint tea while doing some affinity mappings - this was a process where I made the tea with every combination of optional ingredients as per herb tea. The testing went well and I made a note of the affinities once the tea was completed and continued my research. However, I went back to check the spearmint tea recipe and it did not list ANY of the optional ingredients even though I made the tea using all of them (cow/sheep/bison milk, lemon, sugar, honey, maple syrup). This should be corrected to be similar/same to the herb tea recipe as it follows the same patterns. Thanks!
  10. After finally harvesting some lemons I eagerly gathered my ingredients in the oven to make some long-awaited fish 'n' chips. Both attempts failed, with the well-fuelled oven finally fizzing out having never cooked a thing. On both attempts I used: Raw fries Lemon Fillet of fish ...and in the first attempt I used fennel oil, the second I used corn oil - both of which are apparently cooking oils according to the Wurmpedia. The ingredients were placed in a frying pan as per the recipe. So what went wrong? I've made plenty of meals in this oven before by the way, I definitely wasn't doing anything wrong. It must have been something to do with the ingredients but as far as I can tell, I satisfied all the criteria.
  11. The Webpage is LIve.. With alot of work from KaztheGreat. We give you Log in and you can save your char's and meals for use later use. Web page may be little behind the database part. but that will be fixed soon. (spreadsheet will be keep updated and working for all thows that want to use it till everything on webpage then i may turn it off if no one is useing it) Some of your may have seen i made a meal maker spreadsheet. i feel at this time. i should post it here so more can use it and injoy wurm cooking. i made a small be ez tutorial inside the spreadsheet to help people along. Hope you all Injoy it feed back welcome Beta... Use at your Own risk... hehe Link This sheet is the one i am actively updating it can be wrong or even broken your more then welcome to check it out. added a lot more things to it. A lot of Untested things.. All Untested things are know labeled with zItemName Old outdated Comment always welcome. errors and prob Welcome to Want Put a Huge Shout Out and Thanks to Stanlee Galatyn Others that want to remain nameless Icbash.
  12. Food affinities are a great addition to the game, but they are hamstrung because and new skills would change everyone's affinity food. New skills either need to replace an old one or not be able to be gained through food. A new method that is future proof against new skills being added. Normal cooking methods randomly assign affinities to food. To get a specific affinity on food: Right click the container and select "Prepare food." Choose the desired affinity from the pop-up menu. A timer (10-20 sec) counts down as some RP text plays. You fail, succeed or greatly succeed! Fail: Affinity is still random and unknown until cooked. Try again. Succeed: The chosen affinity is assigned to the meal Greatly succeed: A random second, minor affinity is also added to the food. Rarity, complexity and ingredients have their normal effects on affinity strength, duration and CCFP. With this method as many skills as the devs want could be added without ever needing to worry about disrupting food affinities.
  13. Hello, using a pottery bowl and putting the ingredients for stew doesn't create stew but something else. A saucepan does work. Please remove the pottery bowl as a valid container for stew recipes. Thank you.
  14. Hi, when I use "lore" on a sausage skin I get this: [10:08:09] Have you tried adding a heart? [10:08:11] The heart will not fit in the sausage skin. Am I missing something or is there some sort of bug here? Update: I consumed some of the ingredients to make them smaller and that made it work eventually
  15. In WO patch notes: It was stated that: "Skillgain for anything that produces liquid has been scaled by the amount of liquid created." Does this apply to the latest patch of WU as well? My limited testing concluded as followed (creating lye): 45kg : Natural substances increased by 0.0065 to 20.5503 5kg : Natural substances increased by 0.0065 to 20.5568 Which doesn't seem as if this change was applied to WU. Can anyone clarify if this is a possible result of mods that the server I'm playing on has, or if the change didn't make it to WU? Thanks in advance, Iolo
  16. I think if you reworked the art some for the FSB's you could make them into chicken coops where you could put the chickens and they could graze like all the other animals and the eggs would appear the the coop's inventory. I think this would make the point of having chickens good and aesthetically appealing. If anything you could make them kind of the same concept as the bee hives, where you would make the coop on a grass tile, put a chicken inside with some food until it can graze (like bees do for honey) and the eggs would appear in the inventory and stay like honey does in the bee hives. This way you could make it to where the coop has eggs in the spring, summer, fall, but hibernates in the winter like the bees. Also you could make it have either animations of chicken by the coop or just chicken sounds coming from the coop like you have the buzzing from the bee hives to save on animation and processing power.
  17. well as the title says i think itd be cool to add some small trapable animals like beavers raccoons fox rabbits etc and add traps to catch them they provide butchered goods maybe be able to stuff them for decoration or add fur clothing and use their fur and pelts new types of meat for the new cooking update and it would be fun and a new trapping skill
  18. Mod source on pastebin: Since this uses extensive bytecode modding I don't want to support it. It might be useful for another modder so I'm sharing it. I will not make releases for it. I will not fix it if it doesn't work or breaks or whatever. It does these things for me currently: - Remove all affinity creation and instead apply an additional 10% skill bonus to the already existent 5% bonus from nutrition. Instead of up to a 5% bonus from nutrition, this mod make that up to 15%. - Remove limits that stop you from eating or drinking when food is too hot. - Remove the mechanic that stops eating if food bar is full. Your toon can just keep eating forever if you wanted. - Remove the food complexity scaling for ccfp. Every edible thing will act as if it has 10 stages and 30 ingredients.
  19. armour

    ~ Moonmetals ~ _____________________________ Glimmersteel SOLDOUT __________________________________ Adamantine SOLDOUT _________________________________________________ ~ Blood ~ SOLDOUT __________________________________________ ~ Potions ~ ______ Mining QL 91.45 Potion of Mining - 4s QL 80.31 Potion of Mining - 3.3s ___________ Woodcutting SOLDOUT ___________ Stone Cutting QL 88.84 Ointment of Stonecutting (2s) QL 86.78 Ointment of Stonecutting (2s) ________ Armor Smith QL 89.51 oil of the Weaponsmith (2s)QL 58.04 oil of the Weaponsmith (1.4s)QL 49.56 oil of the Weaponsmith (1.2s) ________________________________ ~ Armor ~ _________________________________________________________ ~ Enchanted Items ~ ►50c Each◄ _________________________________________ ~ Furniture ~ ► Underline Contains Picture ◄ Sold Out Currently _______________________________________________ ~ Assorted Rare Goods ~ ► Underline Contains Picture ◄ Rare Wool QL 32 - 20c OBO ____________________________ ~ Bulk Goods (In Stock) ~ Dirt - 80c per 1k (9.9k in stock) Clay - 1s per 1k (3k in stock) Planks - 1s per 1k (2.5k in stock) Stone Bricks - 2s per 1k (2k in stock) Sprouts (Maple, Birch, Cedar, Fruit trees(except raspberry, blueberry), Nut trees & shrubs) - 1c each Sprouts (Oak or Willow) - 2c each ____________________________ ~ Bulk Goods (Made to order) ~ Pottery Bricks - 3.5s per 1k Mortar - 2.5s per 1k Concrete - 1s per 100 Support Beams - 4s per 100 Sandstone Bricks - 2s per 1k Round Bricks - 2s per 1k ___________________ ~ Cooking Materials ~ Eggs 99ql - 1c each Sheep Milk (Small Barrel, Sealed) - 30c each Cow Milk (Small Barrel, Sealed) - 30c each Buffalo Milk (Small Barrel, Sealed) - 30c each Honey (Small Barrel, Sealed) 80 QL - 45c each Maple Syrup (Small Barrel, Sealed) - 45c each ~ How To Place Orders ~ PM Legios or Seriphina either here or in the game or leave a comment on this thread to place an order. We have a runed mailbox, so larger items can be mailed and arrive in just a few minutes. For pickup orders such as bulk and furniture, we are located in Lorewood at H23 on Xanadu. We do offer free coastal delivery on orders over 5s for all servers except Chaos. Here is a cat drinking milk straight from a cow to Brighten up your day, because smiling is so important to a healthy and humble life.
  20. Starting Bid: 10 silver Increment: 25 copper Buyout: 15 silver Sniper Protection: 1 hours Delivery: I will send via mailbox with COD
  21. My crafter, Handsomestranger, just got the pale ale recipe added to his cookbook. The problem is, he didn't make it. I made the wort as Vroomfondel, and as Vroomfondel I sealed the barrel. All Handsome did was move the barrel from the floor to the wine barrel rack. It seems you have it set so the last char to touch the barrel gets the recipe, not the one who did all the work.
  22. Had a couple of ideas that I think should be considered on the poll, on the use of rare items in cooking and their affinities influences. Both still preserve the idea and usefulness of using the rares as an important part of the cooking equation but how about an additional bonus. First idea, with each step of it's rareness give an original bonus of the same plain item but rare would give and additional affinity, supreme(two) and fantastic...would that be great!. Second idea, and MUCH more complicated: Each items has three steps of "rare" to it: rare, supreme, fantastic. Take a simple Skillet, Meat, Vegetable recipe... each one has an additional level of rare bonus to making the end product a "rare" of some type itself. Now we enter what do we want from a difference of rare or supreme...+1,+2 to the equation...have to take into consideration what would happen if we bought a Supreme Potato from a player added it to a Rare Meat and a plain carrot would add a plus +2/3 from the S. Potato, +1/3 from rare meat and +0 from non-rare carrot, BUT..don't forget the skillet pan...+0/3 on it, lets use a rare pan, since we are on the subject, +1/3 possible rares (no wax/or wrapping involved this time) gives us a +4/12 chance on top of the normal chance at a rare... + %33.33 added chance at a rare finished food item. It could further be taken you use Supreme's the entire get a Supreme finished food product. HOWEVER, this still is a beginning formula to take into consideration, then you must consider the end effects discussed in the First idea, end result of bonus affinities+ (1-3 or +*-***) or even an added time bonus combo in with it. I think it would be safe to say that chances of getting a Fantastic Pizza..should give +3 affinities.. if even a (characteristic, followed by a Skill on a Supreme to 2/1 or 1/2 Characteristic/Skill on a Fantastic Food Item. Point is..the more "rare" the better it should be!!!. THIS IS AN IDEA...put out in quick response to the powers that be, on nerfing our money spent or the selling value of rare items. Some people have sunk alot of money into higher quality rares and this keeps/gives value to the rare food items that give players a chance at making some funds. Please, ADD TO THIS DISCUSSION..., this is put together to get some alternatives going. Thank you.
  23. Serch option in FSB like this one in cook book. I have now a loot of dif items in my cooking fsb i cant find a potato if i need one
  24. affi meals

    Selling affinity meals of your choice! HOW THIS WORKS: We send you 2 sample meals, you taste (using the taste option in the rightclick menu) both and tell me which one gives you what affinity and send them back. Tasting those 2 meals is only required once per character, after this we can always prepare the correct meal for the affinity of your choice. If you need the same affinity for 2 different characters, they will have to do the tasting separately and will most likely require 2 separate meals as each toon is different. Based on those 2 samples, we can prepare meals which are about 4kg in weight and +/- 90 quality. This means that if you want Tailoring affinity, we will send you a meal which will give you 4hour+ of Tailoring affinity after first bite! Don't eat it all, just choose "eat" and hit escape right away, one bite of 0.03kg in size will give 4h+ affinity time and 100% CCFP, if you have a magic chest, it will last you over a year assuming 4h/day, otherwise it will pretty much decay before you can use up the hours it gives. This amazing deal which is not offered by anyone else will cost 1 silver per meal. There is an exception to this, some characters are "bugged" and they can't have affinity from meals by this recipe for the 20 skills below, we will know if your toon is one of those after you taste the 2 samples as well and will let you know. If your character is one of those affected by this, we can't prepare the following affinities for you and there is nothing we can do about it, some toons have affinities distributed weird. 20 skills out of 138 are affected: channeling, exorcizm, artifacts, foraging, botanizing, climbing, stone cutting, lock picking, stealing, traps, catapults, animal taming, animal husbandry, short bow, long bow, med. Bow, ship building, ballistae, trebuchets, turrets. We can still prepare the remaining 118 affinity meals for the affected toons. STEP BY STEP GUIDE
  25. rare fruitpress 4s rare grindstone 3s