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Found 95 results

  1. I would like to suggest that the cooking system get changed so that recipes/cooking work based on proportions/weight instead of item count. I know that somethings do already work like this such as moonshine and other beverages, but it would be nice and a HUGE QoL improvement if other things worked this way such as cooked rice. I definitely think this should be something to consider, if it is not already, for down the road after more important/need changes.
  2. To me, the biggest gap in the new cooking system is the lack of complexity and variety in drinks. Most of them are relatively straightforward, and some of those can be flavored/distilled, but... that's about it. It just seems like beverages got the short end of the stick here, aside from the basic fermenting/distillation mechanics. There's so much more that can be done with this! Liquor cocktails Non-alcoholic mixed drinks (e.g. Arnold Palmer) Sangria Mulled wine Wassail Various forms of fruit punch Flavored lemonades Masala chai and other more complex tea varieties Horchata New drink components, such as nut milks I'll also take this opportunity to mention, as I did during the cooking update's development, that alcohol is still sort of broken. It still hydrates you (even though stronger liquors definitely should not), so you can't drink much before being too "bloated". This means that not only does the reed pen/measuring jug exploit still exist (taking smaller sips for the same alcohol content), it's basically required. It's hardly ideal when a system like this requires the use of counterintuitive, buggy behavior in order to function, but from a game design and player QoL perspective.
  3. Ok let me give you the stats then what is going on. My cooking is 15.63 My hotfoods is 21.11 My nutrition starts at 79 sauce pan used 21 ql or roughly there about I have several of them around the same QL Using an Oven is 50 ql Stews it does not matter which one, and no water is added non is called for in the recipe in the wurm cookbook.. But each time I make one and eat it my Nutrition starts at 79 then tanks some where in the 60's..... the last one I made as fillet fish stew... difficulty 23 .....ql was 41.41.....and weight was 3.37 I had the fish... the quality of the food was descent I use all the same ingredients in other recipes but only in stews do I have this problem. The other food I had in the stew was potato, carrots, cabbage, onion, peas and oh yes corn with the fish fillet..................and yet my nutrition tanked .. If any one has any suggestions or is this a bug... any help would be appreciated...thank you.
  4. [Fixed] Cherries Jubilee

    When I try to make Cherries Jubilee, I get the message: "You start to work on the pottery bowl." but nothing actually happens. There is no progress bar and it is not working on making anything. I have tried using my hand and an iron fork of 2.15ql with 1.40 damage on it to try to make this recipe. Nothing has worked. This is a recipe that is not yet in my cookbook. Further, now the bowl and the fork are tied up in the creation process that is not happening. I tried to put my fork away and got this message: "You are working with that item." I have not used that fork since trying to make this recipe.
  5. Cookie Jar

    I would like to see a new item for Wurm Online and Wurm Unlimited. That item being a Cookie Jar. It stores and lessens the decay rate of only cookies. There could be a Kingdom Specific as well as a Generic type for this. The Kingdom Specific could use the Kingdom Animal and the Kingdom's Emblem as Decoration on it. The Generic type could be basically anything that would look like a cookie jar.
  6. I would love to see rose hips, rose petals, rose oil, rose water, rose hip tea, and rose water desserts added to the game. The rose hips could be used to make tea. The rose petals could be used to make rose water and rose oil. The rose oil can be used in healing and the rose water can be used in cooking.
  7. https://www.niarja.com/skill_compare/Holykoolaid Put several months into getting his faith up and leveling his HFC. He also has passable farming almost 40 skill. Hoping to get 75s or best offer. Will entertain any offers, so feel free to offer whatever you have or feel he's worth. Comes with a star diamond staff and cloth clothing. Is an initiate on the path of love with 20+ meditation skill.
  8. cooking prep tables

    I was just putting together some meals, and I thought that things would be much better if we could have a prep table to work on. Inventory is limited for space, oven if you are cooking a lot, the meals can cook before the ingredients are all in... having a prep table to chop etc and put the meals together on before they are ready for the oven, would help a lot and would make sense in the terms of the game play. Where we could put the frying pan or other cooking vessel, get the ingredients ready, and in the vessel then just pop them in the oven when we are finished.
  9. Panfilling

    Do you need higher ql food? Do you fail attaching runes to your stuff? Or would you like a longer action queue? Then you've come to the right place! With panfilling you can easily raise your cooking, HFC, mind logic and soul depth. I offer fast panfilling at affordable prices. Prices Filling 1s/1k pans Filling+materials 2s/1k pans Baking grinding 2s/k No longer offering baking grinding until cooking times are better, http://forum.wurmonline.com/index.php?/topic/154662-unbreak-cooking-times-please/ Payment methods I accept payments in silver, Paypal payments at 1€/s and Bitcoin payments. Location My cookhouse is located at F22 on Xanadu. For 50c I can bring my cookhouse to your place, all you need is forges. For orders over 10k outside Xanadu delivery is free. Skillgain and data If you're wondering how much pans is needed to reach a specific HFC skill you could take a look at the table below. For ML/SD/cooking skillgain predictions you could PM me. HFC skillgain, using sleep bonus, no affinity and not Vynora/Nahjo: The usual method My method 1-70 5k 5 70-90 9k 7.5k 90-95 9k 5k 95-99 29-30k 12-13k As you can see in the table I can save you a lot of money if you're looking to grind HFC at high skill. The bad thing with my method is that it reduces characteristics skillgain, which you may not want. The method doesn't require any extra effort when filling, so you decide which method you want to use, no extra fees added. Reviews [19:35:08] <Coastis> hmm, not sure what to say other than the man is a beast If you have any questions contact RobZ ingame.
  10. Alchemy like cooking

    First of all, hi. I recently acquired this toon and acc from a close friend and I got to know a few cool updates Wurm has gotten over the months/years. I can't help but notice how complex and awesome the cooking update was and what it brought. It literally made the players semi-responsible for what is being created and it made them use their raw creativity to come up with new recipes for their cookbooks. I've been thinking - alchemy is not a big thing here but what if it was? Imagine: - wound healing potions (simply healthpacks) - running speed potions (simply sprint boost) - karma potions (maybe?) - timed affinity potions (maybe?) - cr increase potions (maybe?) - repair potions (instead of using different resources use the potion to fix a wall e.g.) - etc. etc. All this could be pretty interesting as long as it works like the cooking system. Let's bring some arcana back to Wurm shall we?
  11. [Closed] PanFilling

    Not Providing this service atm.
  12. Incomplete recipe

    I recently came across the recipe for spearmint tea while doing some affinity mappings - this was a process where I made the tea with every combination of optional ingredients as per herb tea. The testing went well and I made a note of the affinities once the tea was completed and continued my research. However, I went back to check the spearmint tea recipe and it did not list ANY of the optional ingredients even though I made the tea using all of them (cow/sheep/bison milk, lemon, sugar, honey, maple syrup). This should be corrected to be similar/same to the herb tea recipe as it follows the same patterns. Thanks!
  13. After finally harvesting some lemons I eagerly gathered my ingredients in the oven to make some long-awaited fish 'n' chips. Both attempts failed, with the well-fuelled oven finally fizzing out having never cooked a thing. On both attempts I used: Raw fries Lemon Fillet of fish ...and in the first attempt I used fennel oil, the second I used corn oil - both of which are apparently cooking oils according to the Wurmpedia. The ingredients were placed in a frying pan as per the recipe. So what went wrong? I've made plenty of meals in this oven before by the way, I definitely wasn't doing anything wrong. It must have been something to do with the ingredients but as far as I can tell, I satisfied all the criteria.
  14. The Webpage is LIve.. With alot of work from KaztheGreat. We give you www.wurmfood.com Log in and you can save your char's and meals for use later use. Web page may be little behind the database part. but that will be fixed soon. (spreadsheet will be keep updated and working for all thows that want to use it till everything on webpage then i may turn it off if no one is useing it) Some of your may have seen i made a meal maker spreadsheet. i feel at this time. i should post it here so more can use it and injoy wurm cooking. i made a small be ez tutorial inside the spreadsheet to help people along. Hope you all Injoy it feed back welcome Beta... Use at your Own risk... hehe Link https://docs.google.com/spreadsheets/d/1tg4xSuhSRCgB96lpm1QDh3IQlQv51EKdU5-VR_ffjc4/edit?usp=sharing This sheet is the one i am actively updating it can be wrong or even broken your more then welcome to check it out. added a lot more things to it. A lot of Untested things.. All Untested things are know labeled with zItemName Old outdated Comment always welcome. errors and prob Welcome to Want Put a Huge Shout Out and Thanks to Stanlee Galatyn Others that want to remain nameless Icbash.
  15. Food affinities are a great addition to the game, but they are hamstrung because and new skills would change everyone's affinity food. New skills either need to replace an old one or not be able to be gained through food. A new method that is future proof against new skills being added. Normal cooking methods randomly assign affinities to food. To get a specific affinity on food: Right click the container and select "Prepare food." Choose the desired affinity from the pop-up menu. A timer (10-20 sec) counts down as some RP text plays. You fail, succeed or greatly succeed! Fail: Affinity is still random and unknown until cooked. Try again. Succeed: The chosen affinity is assigned to the meal Greatly succeed: A random second, minor affinity is also added to the food. Rarity, complexity and ingredients have their normal effects on affinity strength, duration and CCFP. With this method as many skills as the devs want could be added without ever needing to worry about disrupting food affinities.
  16. Hello, using a pottery bowl and putting the ingredients for stew doesn't create stew but something else. A saucepan does work. Please remove the pottery bowl as a valid container for stew recipes. Thank you.
  17. Hi, when I use "lore" on a sausage skin I get this: [10:08:09] Have you tried adding a heart? [10:08:11] The heart will not fit in the sausage skin. Am I missing something or is there some sort of bug here? Update: I consumed some of the ingredients to make them smaller and that made it work eventually
  18. In WO patch notes: https://www.wurmonline.com/2017/05/18/5819/ It was stated that: "Skillgain for anything that produces liquid has been scaled by the amount of liquid created." Does this apply to the latest patch of WU as well? My limited testing concluded as followed (creating lye): 45kg : Natural substances increased by 0.0065 to 20.5503 5kg : Natural substances increased by 0.0065 to 20.5568 Which doesn't seem as if this change was applied to WU. Can anyone clarify if this is a possible result of mods that the server I'm playing on has, or if the change didn't make it to WU? Thanks in advance, Iolo
  19. Chicken Coops

    I think if you reworked the art some for the FSB's you could make them into chicken coops where you could put the chickens and they could graze like all the other animals and the eggs would appear the the coop's inventory. I think this would make the point of having chickens good and aesthetically appealing. If anything you could make them kind of the same concept as the bee hives, where you would make the coop on a grass tile, put a chicken inside with some food until it can graze (like bees do for honey) and the eggs would appear in the inventory and stay like honey does in the bee hives. This way you could make it to where the coop has eggs in the spring, summer, fall, but hibernates in the winter like the bees. Also you could make it have either animations of chicken by the coop or just chicken sounds coming from the coop like you have the buzzing from the bee hives to save on animation and processing power.
  20. Trapping and new animals

    well as the title says i think itd be cool to add some small trapable animals like beavers raccoons fox rabbits etc and add traps to catch them they provide butchered goods maybe be able to stuff them for decoration or add fur clothing and use their fur and pelts new types of meat for the new cooking update and it would be fun and a new trapping skill
  21. [ABANDONED] Simple Food Bonuses

    Mod source on pastebin: https://pastebin.com/NEDD6FC8 Since this uses extensive bytecode modding I don't want to support it. It might be useful for another modder so I'm sharing it. I will not make releases for it. I will not fix it if it doesn't work or breaks or whatever. It does these things for me currently: - Remove all affinity creation and instead apply an additional 10% skill bonus to the already existent 5% bonus from nutrition. Instead of up to a 5% bonus from nutrition, this mod make that up to 15%. - Remove limits that stop you from eating or drinking when food is too hot. - Remove the mechanic that stops eating if food bar is full. Your toon can just keep eating forever if you wanted. - Remove the food complexity scaling for ccfp. Every edible thing will act as if it has 10 stages and 30 ingredients.
  22. ~ Moonmetals ~ _____________________________ Glimmersteel SOLDOUT __________________________________ Adamantine SOLDOUT _________________________________________________ ~ Blood ~ SOLDOUT __________________________________________ ~ Potions ~ ______ Mining SOLDOUT ___________ Woodcutting SOLDOUT ___________ Stone Cutting QL 88.84 Ointment of Stonecutting (2s) QL 86.78 Ointment of Stonecutting (2s) ________ Armor Smith QL 89.51 oil of the Weaponsmith (2s)QL 58.04 oil of the Weaponsmith (1.4s)QL 49.56 oil of the Weaponsmith (1.2s) ________________________________ ~ Armor ~ _________________________________________________________ ~ Enchanted Items ~ _________________________________________ ~ Furniture ~ ► Underline Contains Picture ◄ Sold Out Currently _______________________________________________ ~ Assorted Rare Goods ~ ► Underline Contains Picture ◄ ____________________________ ~ Bulk Goods (In Stock) ~ ____________________________ ___________________ ~ How To Place Orders ~ PM Legios or Seriphina either here or in the game or leave a comment on this thread to place an order. We have a runed mailbox, so larger items can be mailed and arrive in just a few minutes. For pickup orders such as bulk and furniture, we are located in Lorewood at H23 on Xanadu. We do offer free coastal delivery on orders over 5s for all servers except Chaos. Here is a cat drinking milk straight from a cow to Brighten up your day, because smiling is so important to a healthy and humble life.
  23. Starting Bid: 10 silver Increment: 25 copper Buyout: 15 silver Sniper Protection: 1 hours Delivery: I will send via mailbox with COD
  24. My crafter, Handsomestranger, just got the pale ale recipe added to his cookbook. The problem is, he didn't make it. I made the wort as Vroomfondel, and as Vroomfondel I sealed the barrel. All Handsome did was move the barrel from the floor to the wine barrel rack. It seems you have it set so the last char to touch the barrel gets the recipe, not the one who did all the work.
  25. Had a couple of ideas that I think should be considered on the poll, on the use of rare items in cooking and their affinities influences. Both still preserve the idea and usefulness of using the rares as an important part of the cooking equation but how about an additional bonus. First idea, with each step of it's rareness give an original bonus of the same plain item but rare would give and additional affinity, supreme(two) and fantastic...would that be great!. Second idea, and MUCH more complicated: Each items has three steps of "rare" to it: rare, supreme, fantastic. Take a simple Skillet, Meat, Vegetable recipe... each one has an additional level of rare bonus to making the end product a "rare" of some type itself. Now we enter what do we want from a difference of rare or supreme...+1,+2 to the equation...have to take into consideration what would happen if we bought a Supreme Potato from a player added it to a Rare Meat and a plain carrot would add a plus +2/3 from the S. Potato, +1/3 from rare meat and +0 from non-rare carrot, BUT..don't forget the skillet pan...+0/3 on it, lets use a rare pan, since we are on the subject, +1/3 possible rares (no wax/or wrapping involved this time) gives us a +4/12 chance on top of the normal chance at a rare... + %33.33 added chance at a rare finished food item. It could further be taken you use Supreme's the entire process..you get a Supreme finished food product. HOWEVER, this still is a beginning formula to take into consideration, then you must consider the end effects discussed in the First idea, end result of bonus affinities+ (1-3 or +*-***) or even an added time bonus combo in with it. I think it would be safe to say that chances of getting a Fantastic Pizza..should give +3 affinities.. if even a (characteristic, followed by a Skill on a Supreme to 2/1 or 1/2 Characteristic/Skill on a Fantastic Food Item. Point is..the more "rare" the better it should be!!!. THIS IS AN IDEA...put out in quick response to the powers that be, on nerfing our money spent or the selling value of rare items. Some people have sunk alot of money into higher quality rares and this keeps/gives value to the rare food items that give players a chance at making some funds. Please, ADD TO THIS DISCUSSION..., this is put together to get some alternatives going. Thank you.