Tallios

Members
  • Content Count

    921
  • Joined

  • Last visited

Everything posted by Tallios

  1. Can we please not have the support tab that pops open for like the next week after a ticket is resolved?
  2. +1 for lamps to have the option to stay lit. (while using oil from an oil barrel) during the day, as now with the new shaders (good work devs) There are much darker shadows than before.
  3. Also we need to be able to check a "leave open" box for gates
  4. Could we also have a "harbor chain" or some sort of gate that would allow for a boat to sail thru it?
  5. Right, which is why I wanted it to be a client side series of actions, that would be no different than you manually doing it, just without all the click, drag and confirm prompts.
  6. I think that this is an excellent point.
  7. AQUEDUCTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  8. +1 to options. Not everything is meant to look "pretty"
  9. Not specifically a disagreement with @JakeRiversand his ideas, just wanted to stress that in my opinion the solution he proposed would be heading in the wrong direction. but that's just my 2i worth.
  10. -1 I'm gonna have to go with no on this. We're starting to go on a trend of anything attached to a "highway" is going to become a permanent fixture in wurm. While yes, access to water is always welcome; when you start to make it easily accessible on any highway. you slowly start to take away some of the "danger" in wurm.
  11. -1 I would strongly ask that this solution is not implemented. What I would like to see implemented is a simple client side code. Which would repeat a movement action limited by stamina, to move objects from one box to another. So you need to move 853 shards from one box to another? You drag and drop as per usual, and you will get a timer bar, not unlike when you level or flatten dirt. This action would continue one move action at a time, until the original box is empty (or number limit is reached), the target container is full, or stamina has run out.
  12. What I believe @armyskinwas trying to say is that on the super steep slope you drop the sand on the shorter side and "flatten" the sand of dirt over, which would change the tile type respectively.
  13. I would actually like to challenge this a bit more. Could we possibly reshape the golden isle to work like the maze, and spring time events. Where a player zones into an area and can interact with multiple things? Allowing for multiple sub-lessons like cooking a meal, building a house, etc.
  14. An idea for safety would be to include a lock on all future towers so that it's doors open to a small 1x1 "safe space"
  15. In my rush and excitement for the new highway system, I went ahead and connected my deed. Now that I've had some time, I want to improve and upgrade the road to make it look really nice. Now because of the protections I cannot remove or replace the paving underneath. So can we please get the option to replace paved tiles under the protection area? Or some ability for a deed owner to "Turn off" the protections between wayposts to alter things? I'm not really sure of a perfect option, but I wanted to start this ball rolling.
  16. Can you please change it back to when I give something a keybind, that it overrides when I click save. I don't want to go and have to find the old binding, blank it, and then go back to the original key i wanted to bind and bind it. Thanks.
  17. I could see it's "worth". Just attach a "sign" and it would post what ever respective sign was attached. Arrow, large, or small sign.
  18. in addition to this, I would like to add, that clothing be dye-able AFTER creation, along with leathers and plate.
  19. I think this is the age old question. What is Rare, Supreme, Fantastic? Where does it fit in? What is it's permanency in game? Should it's creation be restricted, or open to all?
  20. If you were going to do anything smaller than 1 month. I recommend this: There's no real point in having a premium that is shorter than 1 month. If you allowed premium "week" passes or day passes. It would lower the overall revenue to wurm, at least with my suggestion anything less than a full month of premium would at least require a person to be premium to take advantage of.
  21. I wouldn't say it's a major issue just yet, however I would be interested in seeing the #'s of rares created and in game, over a period of time. Personally, I'd rather it rares be possible when using the respective titles in a given profession. So that you have to be 50 to get rares, 70 to get supreme's, and 90 to have a chance at fantastic's. but that's my 2 coppers worth.
  22. In response to a post for making premium time gift-able. I would like to propose the following. The ability to add coin to a profile to extend premium time. Just like we can pay to have premium time with money from our bank. Could we add the option that people can add what coin we have to extend their premium time? Literally one iron at a time. This would of course only work for people who are currently premium, but would allow them to have more flexibility when it comes to maintaining their premium status. Wurm could even discount the cost of in-game currency time based on how much premium is currently on the account. Less than 30 days premium... Full price. 30.1 to 60 ... 5% off 60.1 to 90 ... 10% off and so on to the acceptable max.