Xallo

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Xallo last won the day on June 19 2018

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About Xallo

  • Rank
    Elder
  • Birthday 05/26/1992

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  • Website URL
    http://muspellsheimr.weebly.com/

Profile Information

  • Gender
    Male
  • Location
    Niflheimr, Xanadu | Former Crusader and Mongol
  • Interests
    Architecture, Traveling, and Wurm (of course!)

Accounts

  • Chaos
    Xallo
  • Xanadu
    Xallo

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  1. Certainly one of the best $20 I've spent lately on a game.
  2. Annalise

    I'm terribly saddened to hear this. She was a kind and gentle soul, and she will be missed dearly. Thanks for posting here Kraegar.
  3. Seems to be happening when someone in local rides in/out of a cave (minedoor?) while riding a horse.
  4. Is it a UI glitch or does it actually appear under spell effects? Does the timer continue negatively below 0 seconds?
  5. You should be able to do a 5 tile long standard flat bridge without a support in the middle. A 6 tile long may be possible as an arched.... but not sure how those work with keystones. You'd have to have a slope to it, and I think the minimum is 5 slope incline.
  6. I haven't made a pottery bridge, but I imagine you should be able to improve/repair the bridge's pieces with pottery bricks, much like other masonry bridges which require the "brick" of the material: [16:35:38] It is a Slate brick abutment. [16:35:38] QL = 61.0112, dam=0.0. [16:35:38] It can be improved with a slate brick. You should be able to use pottery bricks lower than the bridge quality to repair the bridge itself if it damages, and then any pottery bricks that are higher QL you can use to improve afterwards. Improvement this way won't actually damage the bridge if you fail to improve, it will most likely just use up the brick, or just do a really low improvement action to the bridge component. Also, I know it won't directly answer your concerns, but a bridge will not decay if it has been highway'd over. Good luck, and happy bridge building.
  7. There is nothing stopping you from becoming the same priest on both servers, and praying at the same time to keep your level the same. Sure your faith level will progress somewhat differently, but the end goal will be the same, 100 Faith priest on both PvP and PvE. You can grind to your hearts content channeling or other priestly things on either cluster. What combining the Faiths would have done is remove people who wanted the option to craft on PvE and priest on PvP, which is what a lot of people had planned on doing when the new servers were officially announced and advertised as faith separated.
  8. I think a recruitment tab would make it easier for newer players who are looking for a village to join to find one. Have like a 1-hr cooldown posting on the tab if necessary.... Maybe even allow people to click the person and it opens a PM with them (instead of having to right click open chat), or have the MOTD of that chat say something like "To respond to a recruitment ad, right click the player name and open chat". It'll also allow people who don't want to see the spam of recruitment ads flying by to no longer see them without the use of /ignore.
  9. You can do that already, just become Fo priest on both. All you need to do is remember to pray/sermon on both servers.
  10. I'm relieved to see Faith remaining separate, but I have some concerns about introducing a new island to the cluster. May it be a better idea to start the promotion first, and then use a new island for the northern isles as a way to attract even more people, instead of pro-actively doing it ahead of time allowing people from Harmony/Melody to flood it first and take all the good spots? Perhaps only allow people with noob buffs the chance to port over, and give a two-week grace period before older accounts are allowed to sail over. Or, give new accounts a chance to start on Cadence with the 30% skill bonus enabled for a week or so? Either way, I am concerned with introducing another map to the northern cluster.... especially one the size of Harmony. I suppose I'll remain skeptically optimistic for now.
  11. +1. I went over my reasons in the Patch Notes thread already, but I'll re-iterate what many others have stated above. This change is unfair to all those who decided to play on the new cluster with the assumption that Faith between PvE and PvP would be separated entirely, including alignment. It was asked how exactly that would work, with the explanation being that the systems would be entirely independent of each other, with the ability to be a priest on one, and not the other. People asked about skilling on PvE while being priest on PvP, and it was apparent the team was aware of this and fine with it. Many players, such as myself, have decided from the beginning to have a single character who would craft on the PvE server and PvP on the other as a priest. Now with this change, we have to decide what we want to do, and unfortunately NONE of the options are easy to swallow. Also as stated in some of the above posts, many players decided to join certain Kingdoms (namely HoTS) because they would be able to hop back over to PvE to craft with Vynora's skill-gain bonuses, even as a normal Libila non-priest follower on the PvP server. Now, that option is no longer a thing because they will be forced to be Libila (or whatever god they are if not HoTS) on the PvE servers. To reverse faith separation three weeks into the new servers sets up a bad precedent, because you will have players wondering what's next. Will Meditation be linked across the two servers as it was explicitly stated not to be? You will of course say no, or never, but how can the player base be certain when an unfair change like this one is taking place? Keep in mind that many players saw the new cluster as a fresh start, to get away from all the previous windows of opportunities, old bugs, exploits, etc, but it seems the new cluster isn't turning out to be all that different from the old in that regard. Please reconsider your decision on this.
  12. That's not really an argument against the suggestion as you cannot bring items back and forth between the PvE and PvP clusters. It wouldn't matter what I could do on Harmony versus what I could do on Defiance because of the nature in which they are separated. Channeling skill is already tied between the clusters, so it's not as if it's a skill related thing either. The only thing this change does is harm those who wanted to play as priest on PvP, with all of its bonuses and benefits, while at the same time being able to play as a crafter on PvE. This is actually a very big part of the reason I found the new cluster so intriguing, and I'm certain I'm not the only one with that same feeling. There's plenty of people who play as a priest currently on PvP who also put down a chunk of change to have their crafting/fun PvE deeds on Harmony/Melody without requiring an alt to maintain the deed and craft needed items. Now they must make a choice whether to lose their PvP bonuses, disband their deed, or create a secondary account for PvE. Also, as you know, it is a huge nerf to anybody in HoTS as even simply a follower who had no plans on priesting on PvP cannot play on PvE and get the skill bonuses that other kingdoms can. If this change must go through, I would certainly hope that skill gain bonuses for all deities get looked into so that they are a bit more balanced across the board in general.
  13. If the account is the same, you will be a Libila priest on both servers with 43 faith, and they will no longer be separated between clusters.