Xallo

Senior Discord Moderator
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Xallo last won the day on November 26 2023

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About Xallo

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    Elder

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  • Chaos
    Xallo
  • Xanadu
    Xallo
  • Epic
    Moirai

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  1. Is there any way we can turn this glowing effect off? It's incredibly bothersome and quite distracting, and it washes out any color you select it to be other than white. I very much so preferred the older outlining system, and enjoyed how "flat" it appeared. Can we not just have a toggle back to the older system?
  2. Animals are falling to the ground floor when leading them off a bridge onto a 2nd floor or higher of a house. This is happening at every instance I am trying, permission or not. This happens with both tamed and untamed creatures. This also happens whether or not you are riding a creature yourself.
  3. Unfortunately changing the color doesn't really solve the issue, it still creates a white glow around what you select, mostly in the voids between parts of the model. It's incredibly distracting and can be hard on the eyes. See example below: Before After
  4. Can we please revert the outline change. This new default is pretty hard to see: I know I can change this myself, but having this as white by default is hard on the eyes, especially during winter.
  5. +1 why do I have to pay more money to keep my deed the way it was before this update. I'm also hesitant to hire guards on my deed where I breed aggressive creatures, one accidental bug or update and they're all dead.
  6. +1 for in-game solutions. Please no more cash shop money grab ideas, it will be the death of Wurm. Make it require alchemy to create the liquid/material used for transmutation, and overall smithing, carpentery, and tailoring for actually transforming the item. Skill and quality would determine success and resulting item quality. I would also suggest to make the medium used to transmutate take a good amount of weight, and with each failure eat up like 10% of the liquid or whatever. It needs to be difficult, because you're talking about a significant improvement in an item's value, for an example a weapon going from iron to silver. I'm also not too sure about moonmetal as an option, however I feel like this could be a good use for empyrean, as a sort of catalyst used to create the transmutation medium itself.
  7. KellyT was a Pirate

    This is terrible news, but thank you for letting us know. It has been years, but I always had a fun time PvPing against him across multiple clusters, especially trying to chase him off after he'd pirate yet another boat of ours. Despite going through a lot in his personal life, he always managed to spread joy to others. His loss is a blow to the community, and he will be missed greatly.
  8. Anything separate is not the long term solution to the problem. Look at Epic, and now look at NFI/Defiance. and also what's happened to Chaos as a result of the previous two. Separating the player base hasn't worked in the past, and it won't work again if it's a one-way ticket to PvP only. The massive mistake of severing the community in two with the introduction of NFI could be rectified if they were merged again. Continuously making new servers and separating player bases doesn't work with the mechanics and gameplay style of Wurm, where players and skills aren't reset. There will always be someone that's more skilled or more veteran, and you can never keep up with the constant desire to start fresh with every single new player that joins the game. Instead, create incentives for people to join the game that doesn't include new isolated clusters, create skill buffs for your first 24 hours of in-game time, do more increased skill gain events, and make the game more attractive through other means rather than relying on something that has been tried and failed multiple times before.
  9. Whoops, didn't even realize I commented on that. Hopefully we can finally get a fix for it however, since it has been years.
  10. Years back after named recipes came out, many of the "original" creators of the recipes were reset, resulting in those recipes being recycled back to available for naming, and the players who originally found them locked without the ability to name another recipe because they already discovered one. Could this somehow be reset / fixed so that players who would like to put their name on a discovered recipe could have the chance to do so again?
  11. I'm sorry, but Chaos is not a "part" of Freedom, and I don't want people who are ignorant of PvP to have any say in a playstyle they have no desire to participate in. The last thing the PvP community needs is a bunch of mechanics and features decided by people who think they know what is best for them, when they don't even play on the server or understand the concept of PvP in Wurm. The only true interest that Chaos has for a lot of people on SFI is PMK merchandise, which I think a lot of people agree on that this needs an overhaul, allowing Freedom alliances to have their own artwork outside of the realm and requirements of PvP.
  12. Anything short of a full merge feels like a bandaid solution at this point. A combined player-base would be much better for the game, in both PvE and PvP aspects.
  13. This definitely should have been a toggleable feature opposed to a skin. It would have been a great way to introduce passenger wagons as well, another highly desired suggestion.
  14. +1 I'd also like to see this extended to include mail sitting on other servers waiting for you too (if we can't just combine all the boxes into one anyway....).
  15. Do we have a timeline for this? Are we talking weeks, months, or in a year? Wurm could really benefit from a sort of schedule of anticipated updates and release date approximations, instead of this "once x and y are done", with no definite date or explanation.