Bloodscythe

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Bloodscythe last won the day on June 12

Bloodscythe had the most liked content!

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About Bloodscythe

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    Mayor

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  • Gender
    Male
  • Location
    out on the vast landscape of Wurm
  • Interests
    gaming, running, reading, dumpster diving, nature trails, sea kayaking.

Accounts

  • Celebration
    forest, sassy, silky
  • Xanadu
    Bloodscythe, mobius, PBM
  • Acc1
    Mondain
  • Acc2
    Glasse
  • Acc3
    Aramisii

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  1. I hear you. The act does far more collateral damage than the worth. It's not a discussion about the rules but more about with a game half out the door and the other leg broken is this what we want to be, it'll surely hasten the time we fold so much that you won't even have someone to sell it to. Be like epic hota's..hey mate i found 3 you want one, no too much trouble to haul home..yah same nvm, and just leave them there. this is where we are heading. This weight's heavy for two reasons , mostly cause it's you it happened to. Someone i've found to be a very upstanding dude over the years helping in short notice etc. Secondly reminds me of a time of some odd 8day lapse or whatever on my own deed down the coast from you. It was some years back that cost me 2+gold in loot raided where somethings so sentimental, could not replace by buying another look alike. best left at that. I have a hota I can give you similar to the one i believe you had there. I'd also welcome you to stay at any of my deeds for i trust you that much. It can't fix in any way this situation, but it's my feeble attempt to cling to some pillars of wurm that are very worth keeping about. Send me pm if any of what i can offer is something for you to consider. I'm' otherwise very sorry and will miss you about. Till whatever, may the trails have offered exillerating smells and finds as you passed by perhaps in some deep thoughts or epiphany, and may vistas have arrested you in soulful replenish. I'm envisioning the craggy granite outcrops and fissures with lichen wedged in, low dense scrub berry bushes, the perfume of the natures floor of leaves layered and suddenly feel a renew in life and humankind all the while typing this note. Fond memories. Hope to hear from you.
  2. TY Sweetsusie, yes we've had good chats about things that happen in wurm, toxic players, and how to find your own path of happiness in wurm and how someone' else's misery is not your own nor do you own it. Yes this post was from some time ago yet has a timeless aspect that speaks to an issue not something specific to me, for many before and after will go through similar. Some players who are unpleasant are knowingly doing it in a loss of self control and some willful shadenfreude. Others simply lack the capacity to see things from another's pov or empathize either due to maturity or something more serious in the disorder category. Either way for the most part i've moved on and made changes that reduce the issue to where it belongs. In each instance of feeling bewildered or thought to quit, I've sought sound advice elsewhere to ensure what i see going on is so and my own perspective is in check. I'm assured not only yes but that i've wasted time blaming myself or thinking there was something I could do to fix it in others wasting efforts there as well for those types won't change or can't change. Oddly these very people that may knowingly or unknowingly cause disruption or unpleasantness for another dismiss your emotional reaction and value of, are the very same that over react and in almost a hyper state when anything is directed at them in some manner. This really highlights that it's more about emotional immaturity and underdevelopment and not being able to handle such things in a balanced manner than anything you've actually said or done. perhaps this is why some are so dismissive of another's discussion of how a player can make them feel, not being able to deal with that within. In short, I found it easier to distance myself from negative or boisterous people for they cause some vexation to my spirit. The absence of it gives me harmony and happiness and allows me to appreciate the longstanding friends I've had in game where not once ever has an issue come up or a hiccup if so, was discussed and resolved quickly. This owes much to respect for the other and some emotional/social maturity. So I choose where I dwell and find like minded people congregate. Misery likes it's own company and makes it's own groupies, and so does happiness. It is an interactive game of many types of people from many places with many things going on so it's no wonder it doesn't always work but when it goes beyond that, there's something more going on and it's best to just say clear of it where possible. Really this post is less about me and more about universal laws of truth in human behavior and just as posted , an open note to all wurmians to be conscious and cognizant of their own behavior and actions and the impact on others and to build a better Wurm community for it.
  3. went through the same interative steps and thoughts. I even thought having an existing client open was blocking the update to load another so I logged out. Now i'm completely shut out of game wit no clients loading.
  4. I'll take a dark one for 1s, you are the man!! good to see you back. don't miss out on this dark roast robust beanie hat!!!
  5. The responses perfectly paint what online is today. It's almost passe' to even take offense, this is just who we've become, numbed by internet. It's good to see people laugh and take humor where should be taken. The one funny thing about it though is it's funny always when it's someone else. The same taking laugh, do not when upon them. This I've seen over n over and gives a good chuckle too. It's all akin to standing inside one of those felt belted car wash machines with it on, and not in your car. After a while you just feel nothing.
  6. More often, rude players freely announce themselves. A pre alert is always helpful, as there are some we all could have avoided, yet found out the hard way.
  7. +1 this would be a very nice option. Often there are players facing a hardship but enjoy the game and others enjoy having them around. Other times, players stand out as amazing individuals and this would be a nice way to spontaneously say thank you in a way that can say more than words in conviction..for those times when you care to send the very best..send a free month or two subscription.
  8. wut are the chances in game and rl, you muh friend need to be buying lotto tickets!
  9. This gave me something to think about in that the mechanics of the rite were developed long in advance of a new player motivation to take upon it en masse vs a person here or there in happenstance. Where the mechanics were fine prior for there was little pressure and openly optional to do, with the new journal goals it pushes people into a system that wouldn't be used this intensely and not made for that where there end up being losers on the short end of the stick simply because the mechanic was designed ahead of the journal feature and not planned and fitted for it. As to how we can level it out more so that players receive in proportion to their efforts, i'm ill equipped with solution , yet see something in that direction is needed.
  10. Hey there can you pm me a price for rare lrg maul LT, rare maul LT, rare steel staff Lt
  11. The manner in which you framed this, sure I get that and agree. Those are all pragmatic realities. Only thing I got lost on is the non sequitur last 2 sentences. where did pvp come into this? my post was as an existing wurm player. it's odd to make an argument /position for something not brought up but in general i'd agree with that too. I can very much see, since you brought up pvp, how it could be fun for players with experience to then play against steam noobs, the laughs alone would be worth. Yet if pvp can't work here and now, how will it magically work there. And if the solution if found to have it work there, why would not not be implemented here. I see alot of myopic thinking I'm not looking at this issue though as to how it servers just me personally. I'll be fine no matter what direction this goes, but playing fast n loose without hard empirical data makes it look like a chance bet and hope...not something i'd want to do with any company. For all the armchair experts of " it's clear to me the problem"..why is it no one has solved the hemorrhage or understands the player base need/desire well enough to stabilize it let alone increase it. One can run from debt by just opening new credit cards playing the moving shell game, same as opening new server..it does not solve the problem but intensifies it once inertia catches up. Either way I want what is best for wurm and hope that is what it gets. I try to post thoughts beyond what self serves as that ever is a solution for one. I also like to stick to the issues vs who posts, it keeps it less bias or reactionary to something outside the topic framework. As it is now, we have WO with declining membership, WU on steam with saturation point flat sales, and somehow adding WO in the same grocery store with flat sales WU it's gonna succeed, and won't hurt existing WO current platform standalone. Ponder that, for it's some funny math i don't understand. The hard part is finding solutions, if that is what is happening. If so I applaud that effort. Go get'm Rolf and Samool, take steam by storm and may the game get the success it deserves for it truly is a one of a kind jewel.
  12. I've not been on forums in a bit, missed this update. It was my view even though being asked in window dressing of our thoughts , steam was going ahead anyways. Congrats @Samool, truly highly competent, well earned well deserved. You are a great fit and wise choice for your new role. I wish i had the same confidence in the choice of wurm online going to steam. For the life of me in terms of long term success and without shafting existing WO players, i can't see the rational. As I love wurm and in life the pragmatic optimist, i'll have to rest in the belief this could be a good thing, yet wurm has a poor track record in this area. I feel like i'm watching a family member or friend unravel in some dysfunction in front of me and the only thing one can do is just let them hit bottom.
  13. Durring assisting finding and getting seraphrattle home from what appeard an incorrect server crossing port I'll add the following: server crossing using plot course n. xana c24, to pristine ended up approx b24 but NORTH pristine not south. sailing north off pristine border b24 plot course release ended up U11. Correct in ending on south side but was ported diagonal to east side of map vs staying on west side. all other crossings reacted correctly.
  14. Please add me for JS, PAS (mobius) as well as vyn (silky) and tosiek (mondain) casts. As far as time zones I can adapt to any yet have been play alot in wurm's historical down times of 4pm-6am Est range
  15. I like that you still have passion to see the game through Rolf!! That gives me a lift. I love this game should no further change happen but appreciate the ever expanding and improving of game features. some things to think about: If there was no WU on steam this plan would seem less risky speculative. With WU already there and reaching saturation point of interest in new purchased, coupled with the modern gamer wanting instant gratification ie faster skill gain, and achievments...why would someone chose WO over WU when WO has a slower skill gain and restrictions and less game feature mods than WU In Sharing the sentiment that Smejack posted on, it looks like the same impact/effect would take place where if going the steam route Steam WO would be the new fun spot, to the expense of WO as we know it now. They aren't mutually exclusive in the manner it is suggested they are. The outcome i fear would be a speculative population and sustainability of Steam WO, and WO as it exists traditionally would atrophy not only faster , but also to it's demise regardless of your mointoring to decide when and if mergers are appropriate. I think we learned a good deal from that kind of experiment when making P/R seperate then merging.