Nadroj

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Everything posted by Nadroj

  1. I was told off by a very grumpy man that i had this totally wrong, edited my post to reflect actual facts instead of something I was apparently misinformed about xD
  2. Guarantee the answer is "we want players to discover it all for themselves"
  3. Tempering uses the item you're improving's enchants and a really simple skillcheck with no tool. 50% success when skill =QL and then adjusts higher or lower if that's not the case.
  4. Got this now [21:21:46] A statue of the warrior god Magranon. This is a very rare and interesting version of the item. Excited as i am to have this on display at my deed which is named after Magranon I do find myself disappointed to find that, once again, a depiction of "Magranon" isn't him at all it's the creature known as his "avatar". Pity as i was excited to see a new magranon statue depiction after he was cruelly removed from the altar of three and the colossus also shows an avatar. At least the colossus says its a depiction of the avatar - [22:06:32] A grand statue depicting the avatar of the fierce warrior god Magranon.
  5. The boat mine progresses further. Many rocks have died. Apologies again for potato quality caused by me brightening the images because cave lighting is mean.
  6. Would certainly at the very least love to see something like the OPEN keybind work on opening player/creature equipment.
  7. There are two items, saddlebags are player craftable items that anyone can make and will be in forever. Saddle sacks are the Christmas gift and function as a slightly larger saddlebag that reduces weight of items carried affecting the horse by 60% instead of 50%
  8. This actually does not just happen with saddlebags, it applies to anything taken from or added to yours or the horses inventory, while riding the horse. Seems to happen even if the horse has no saddlebags as well.
  9. Quickie extra because i got a lot done today Boatmine is taking shape - quality a little potato because of editing required to brighten it up a bit
  10. Continuing my latest cave expansions Preparing the boatmine on the west side of the main entrance Some minor edits to the main entrance, added a lot of these brass lamps around the deed. Paved and lit the path to the botevator New lighting and removed the old walls along the ramp More edited ramp with walls taken out, to the left the new lower eastern cavern and to the right the lower western which will become the boat cave The lower eastern cavern underway Been hard at work on this, many hours of levelling but in a few days i should also have my magranon colossi done up top
  11. Left this one alone for months, deserves a bump after talk in this weeks news about some new keybinds
  12. My kingdom for a discard keybind (everyone elses kingdoms too if you make it work while mounted and without needing to pick everything up o.o) Good stuff overall though be nice to see those wood type changes come back in and maybe have dyes be more interesting
  13. I'd settle for it but i dunno if the plant type would actually suit a trellis realistically o.o
  14. Yeah i did the same little google research when i first made this thread and found that woad is generally farmed en masse but i didn't dare hope for it to become a farming tile crop xD
  15. Only because i have a healthy fear of asking for more than one or two things at a time >.<
  16. The nw corner of the middle tiles. It always protects all paving in a 3x3 area around the tile the catseye is on the nw corner of.
  17. Atm they just give a horse an added 40kg before slowing down so that'd be the thing to change to make saddlebags decent i think. Make the code relating to the three traits that add carry weight work differently for saddlebags so the horse can carry a bit more. If they were double effectiveness for weights in saddlebags it'd work pretty well imo.
  18. Guard towers are just large items that can be rotated at any angle, doesn't really apply here.
  19. It's a lovely idea but as i was just saying to Delacroix in discord: don't know how that would function in reality tbh diagonal paved tiles work because its only visual, as far as the code is concerned the whole tile is paved with one particular type of paving entirely with a wall....you'd need to code in making collision detection work diagonally or block the whole tile. Edit: That said the example in the picture above would work fine as there's no collision involved with curbs so perhaps a short term solution would be allowing the passable border fences to be made diagonally.
  20. Same is happening on my end and it doesn't unfreeze i'm afraid, works for maybe 20 seconds before freezing up permanently.