DropDeadFred

Members
  • Content Count

    130
  • Joined

  • Last visited

Community Reputation

28 Decent

1 Follower

About DropDeadFred

  • Rank
    Villager
  • Birthday July 6

Contact Methods

  • MSN
    fajwsr@msn.com

Profile Information

  • Gender
    Male
  • Location
    Chaos
  • Interests
    Gaming, Horror stories, Pink Floyd

Accounts

  • Chaos
    Vyn

Recent Profile Visitors

1256 profile views
  1. My idea is to make it so you will get different looks for furniture and items that are for looks more then usefulness. For instance a bed's quality has no use, and there is no reason to improve it. You get just the same amount of sleep bonus in a 1ql. as a 100 ql. one, and you cant see the difference. What if we give reason to improve these items? The looks would change and the higher the quality the more elaborate it looks.
  2. Best thing I found was a crude axe with rune on it 10% better chance succeeding in improving the item. he he
  3. I have never seen them messages before. You would think the higher your skill the easer it should be to make and improve a item. It seems the opposite, the better my skills get the more I fail. Also I haven't made a rare or better bow in over a year.(since I left chaos). You need to succeed in order to get a chance in getting a rare, but with this fail rate... It should be skill that gets you a rare or better. Not chance. Skillful people always make better items then the lower skilled ones. You don't see a beginner making top of the line products by chance. Wogic!
  4. I can't understand this. It seems that I have too high of failing rate when I improve items. I'm imping bows. I have a 99.98 carpentry, 99.45 bowery. My tools are all over 90 ql. and rare/w high coc cast (90+).Also I have a 86 skill on my carving knife and a 87 skill on my mallet. The bows were 86 to 88 ql. I went one whole stamina bar, and with the coc cast I'm able to do 9 acts, and I failed and damaged all 9 times in a row. Now this is just one example. It seems I have to take 5 steps back to go 6 steps forward. Just saying it don't add up to me.
  5. Bug?

    I don't know what this is. It is not important or don't effect anything. I had my wagon being pulled by two bulls and two bison. my bison were both in the back and the bulls were in front. Now they changed places and there is one of each in front and back.
  6. I would like: trowel (95) mettle brush (97) also a chisel if you can make one.
  7. As you can see when I first examined this new born hell horse it was female. <Name>Quail</Name> <Father>hell horse</Father> <Mother>hell horse</Mother> <Traits> <Trait TraitId="2">It has fleeter movement than normal</Trait> <Trait TraitId="18">It has a certain spark in its eyes</Trait> </Traits> <NotInMoodUntil/> <PregnantUntil>01/01/0001 00:00:00</PregnantUntil> <GroomedOn/> <Gender>female</Gender> <CaredBy>Dropdeadfred</CaredBy> <InspectSkill IsEpic="False">59.2598</InspectSkill> <Age>Adolescent</Age> <CreatureColorId>Unknown</CreatureColorId> <Comments/> <Tags/> <BrandedFor/> <ServerName>Release</ServerName> <SmilexamineLastDate>09/27/2017 11:45:23</SmilexamineLastDate Now when I examine it is a male. Name>Quail</Name> <Father>hell horse</Father> <Mother>hell horse</Mother> <Traits> <Trait TraitId="2">It has fleeter movement than normal</Trait> <Trait TraitId="18">It has a certain spark in its eyes</Trait> </Traits> <NotInMoodUntil/> <PregnantUntil>01/01/0001 00:00:00</PregnantUntil> <GroomedOn/> <Gender>male</Gender> <CaredBy/> <InspectSkill IsEpic="False">60.0922</InspectSkill> <Age>Adolescent</Age> <CreatureColorId>Unknown</CreatureColorId> <Comments/> <Tags/> <BrandedFor/> <ServerName>Release</ServerName> <SmilexamineLastDate>10/13/2017 12:59:30</SmilexamineLastDate
  8. I suggest we be able to rename our tents.
  9. I would like the 98 coc grooming brush.
  10. I can now mail long bows. I have a 99 bowery and will make or imp your bows to order. 90 ql. 1s. We can deal for better imps. I have made a 99 ql. bow once and its a lot of work, so I would need a while to do anything like that. Also I have a 94 fine carpentry and can make and or imp anything you need.
  11. I thought you need a higher ql. beehive in order to entice the 2nd queen to move. I guess it is just to move the whole hive. thanks for your help
  12. I have a beehive that has had the noisy tag on it. I have another one next to it with 2 sugars in it. The thing is they have been next to each other for at least 2 weeks. The noisy one is 89 ql. and the other one is 90 ql. Usually it only takes a day or two for the queen to move, but this one just wont move out.
  13. I don't see why we cant store empty ones inside and on the same tile. Beehives are in reality about the size of a barrel. I can see if they are active but if you just want to store empty ones it shouldn't' be such a problem.