Wonka

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About Wonka

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  1. Priest overhaul testing

    Huh, so he is, my bad. Losing the ability on nahjo to sac garlic and random mob bits hurts. I can't offer a better reason to keep that than it's always been like that, and many people have made long-term plans on being able to do that. Does it really break the game that much to have one god be a decent pve utility? It's not like nacho has much use in pvp, although the reshuffle does adjust that slightly. Basically, I get that you want to change things to make the worst better and the best worse, but it feels like that's a retrograde step, given that how things work now supports many play styles on pve. There are many things I like - the ability to link outside your immediate god, less useless spells, etc. It's just that as you're changing something a lot of people already use extensively, it might be good to allow more people to keep doing what they already do, rather than taking stuff away to give new stuff (unless that's really necessary - fountain containers were a necessary change, even with the pain, for example).
  2. Priest overhaul testing

    Hmm, looks like nahjo lost life transfer, which sucks, but is still otherwise useful as a pve utility priest (got mend, genesis, strongwall, light token, woa still). Lost truehit, gained mass stamina. Actually, it looks like only sme gets truehit now, which is kinda odd. And tosser and sme (both blacklighters) get LT, as does fo, which seems a little strange - shouldn't the BL folks get the libila LT thingy instead?
  3. Priest overhaul testing

    So...is Nahjo now useless for pve? 'cos that would be a pretty bad nerf after so long. Also, any changes to disintegrate to make removing mine reinforcements off-deed on pve easier? The current methods seem to involve either dumping or extending a deed or exploiting power meditation spells.
  4. new combat system rewrite

    Would that be the post written by the guy who is now a dev on the WO team? Who posted about wanting to redo combat for WO? Why yes, yes it would. You're welcome.
  5. little question

    If you haven't already, I strongly encourage you to read https://www.wurmpedia.com/index.php/Your_first_days_in_Wurm_Online French translation available here: https://translate.google.com/translate?hl=en&sl=en&tl=fr&u=https%3A%2F%2Fwww.wurmpedia.com%2Findex.php%2FYour_first_days_in_Wurm_Online
  6. What has made you hate Wurm?

    Things I hate: The smelting pot nerf. Used to be, you could use imping as a way to generate high ql metal (as an alternate to mining or metallurgy grind) - it wasn't really any more efficient, just alternate. Not anymore - smelting pots now are only useful for making junk items easier to store in a BSB. The way imping with lumps is now loads more common than it used to be. Seriously, you think you're fixing an imbalance, but what you're really doing is making the game less fun to play (because who doesn't love Chores Online?).
  7. This is a cool idea, but it sounds like a nightmare to implement and actually use. It would be better to build something entirely above-ground.
  8. Just gonna leave this here...

    Oh wow, congrats! You finally did it!
  9. Mine large shards

    -1 no thank you.
  10. If you want to pvp, you'll need to move to either epic or chaos.
  11. Valrei International. 065

    Just please don't nerf nacho priests. They're the ultimate pve utility char, and given how long they've been in, it'd be pretty jarring for that to change. Buff other stuff rather than nerfing.
  12. Milling

    I'm not sure whether this is something that belongs in suggestions or wiki?
  13. When you...

    That's just crazy talk!
  14. Unannounced nerf to smelting pots

    The lynchings will continue until we are properly able to convert our high quality pitchforks back into lumps!