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Everything posted by Nadroj

  1. Yeah I just can't shake the Chaos in me, but at least the plan is not to have it be a "wall" but rather a platform....just as soon as i find a billion more dirt xD Then i can decorate it to be more freedom and less chaos
  2. I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th post - Plotting out the Nomads and Centrum Canals. March 10th post - Diving board! March 14th post - Canal progress allows caravel now! New bridge up across to Nomads March 20th post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. April 14th post - Alright heres a little preview of the work Angelklaine has been doing in the mine while i've continued to play in the dirt. New slate gatehouse out of the south end of the main cavern and the new marble bricked outer wall in Stable and Unstable clients respectively April 22nd Gatehouse rebuild in marble. April 24th Deedplanner shot April 25th Mine Update Guest Houses are up, getting started on my underground city May 20th Canal Update Starts at East coast here next to Black Brigade. View from east entrance bridge. View at the BB/MR perimeter bridge From the main entrance of Magranon's Rest The long run up to Centrum Universi (i'm gonna be digging them a moat the whole way around while i collect dirt :P) Centrum corner section And connecting onto Nomad's docks, through which there is entry to Lake Serpentine Now i got a loooooooooooooooooot of dirt to start using and don't get me started on deciding what to do with the mine walls.....i'll probably clad it all in marble... May 28th completed roads/canal update Alrighty the time has come for me to get back to the dirt raising, so here's a couple pics of the new view from the wall platform with shiny new slate roads. With the East coast <-> Lake Serpentine canal done i'll be collecting dirt by building a moat for my neighbours at Centrum Universi so once i finish using this lot of dirt up i'll be completing a ring road around CU replacing the old cobble one too New road/bridge layout with my towers and mailbox icons added in too. I think thats enough messing around with off deed stuff for a while! May 30th Dirt all used up! So i took all the dirt from the canal and the road works. Which was something like 160 crates of dirt. This is a picture from the east side of the wall after i finished raising all the outer sections by levelling Then after i dropped ALL that dirt into it, this is how that looks from the opposite corner I think i need a little more dirt... Looks nice from outside at least June 14th - little paving update to the tunnels I have returned and the digging continues, doubt i'll have much to post here in terms of screenshots for a while, all i'm doing is digging a wagon at a time and dumping it over the edge to fill in the 2nd platform. I did play around with new cave paving though Tunnel looks like this now. June 20th - Paving and cladding the cavern I was really pleased with how my playing around with paving the mine went so i took some time out of digging the entire desert up today to start work on more paving and cladding. Looks pretty damn awesome if i do say so myself. Only problem now is how much more that bit of broken ceiling i can't fix bothers me! June 22nd - Did a little video of the cave and tunnel ramp. Jberg delivered a beautiful shot as seen from GM flight July 4th - third and final platform wall being raised I got a little bored of dumping dirt and watching it trickle into the pit so i decided to just raise the third platform outer wall and dump dirt from the top. Looks pretty nuts so far, if you zoom in the tiny little speck a mile up next to the wagon is me xD Gives you an idea what the final completed height will look like from the outside at least. July 14th - Cave Warehouse Update Welp i'm gonna be offline for another couple weeks, moving house big stuffs! So here's what i worked on this week at least....sadface that the unstable client lighting got changed and now it's all dark again Finally started giving myself a warehouse / place to live that isn't the token house. Was hard to get a nice pic of the ground floor warehouse because for the some reason the items have about a 5 tile draw distance so you can't see the signs, crates and bsb's. So i just took a pic of the billion rock shards xD August 6th - My return from 3 weeks away moving house. I'm back everyone! While I've been moving house my Fire and Sand alliance pals have been setting up something special for later events at my deed check it out! The Armoury The building that the first picture is taken from - Public Barracks August 26th quicky screeny (only been working on little bits n bobs + collecting more dirt lately so not a lot to show off) Getting real busy in the mine nowadays! I'm gonna have to finish levelling floors just to make room for more buildings soon September 9th making progress on the dirt platform again So close... Of course once this outer ring is done i have....well...this to fill in. September 22nd - Impalong preparation pictures The Armoury - Crafting Hall Ground Floor Smithy 2nd Floor Seating, crafting and auction hall. Roof Sermon Area Public Barracks - Aka the hotel First Four Floors all look like this. With some deluxe suites higher up On a final note the platform outer dirtwall has been 100% completed meaning i no longer have to level! I can just dump dirt over the edge into the gaping chasm September 28th - Continued Impalong prep I adopted a town mascot, this is Alan. Preparation for the impalong continues Now i have an arena. November 18th - The main cavern is complete! The great exodus dirt dump continues day by day, i slowly slowly fill the lolpit. Meanwhile this was achieved! The main cavern is officially completely levelled! Mine work will now be focused on making a boat cave down bottom and a nice elevator on this east side of the cave. Helpy helpers who have helped @Arium - Initial cave mining and ceiling raising. Claimed and collected Finndar's dirt donation. @Cyborg - Mining @Mappy - Mining, dirt donations and helped put up the guard towers @JakeRivers - Not honestly certain if he knows how many supplies i "borrowed" from ToC @Mypoppy - Dirt Donation @SomebodyX - Does stuff on occasion, honestly not sure why i don't KoS him for being my only citizen who's never here. @Zivirt - I steal his account to do skills i'm too lazy to grind myself. @Szai - Dirt Donation @Wulfgarr(Thunderstruck) - Dirt Donation @Tiranille - Dirt Donation @Angelklaine - Actually came over and joined the village for the opportunity to help with my mine! @kilgharrah and @Kialexia - Dirt digging and huge donation of dirt out of their own pocket! @koroth - Came by on a Nahjo priest Sirona and casted dirt while he stayed @armyskin - "did like 3 hours of levelling total" - his words. Has since spent many hours levelling cave floors. @Fhylli - Levelled outer dirtwall of platform 2 with me. @Finndar - Donated a large sum of dirt. @VirusMD - Parked his nahjo alt at the deed and casted thousands of dirts for me. The following players assisted in huge building and decoration efforts to prepare for impalong events. @Alagrexa Tiranille@Grumpled@PingvinenGlory@BaddbobSomebodyx @Robus@Rocklobstar @Roysta@Theodein(Snoo)@SugarFoxx@TulemeesArium @Melloyello Whiterose If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya
  3. The great exodus dirt dump continues day by day, i slowly slowly fill the lolpit. Meanwhile this was achieved! The main cavern is officially completely levelled! Mine work will now be focused on making a boat cave down bottom and a nice elevator on this east side of the cave. Edit - Side note I missed my opportunity to post last week that November 11th had passed as the 1 year anniversary of Magranon's rest. Lets see how it looks then compared to now with a couple pics! Deedplanner day 1 Screenshot Day 1 Deedplanner 1 Year mark - apparently not a fan of my paving o.O Screenshot 1 Year mark
  4. Didn't mean to single you out as the enemy of my viewpoint there Faty You were just the nearest example of someone who disagrees with it ^-^
  5. There really needs to be a better middle ground between these two viewpoints. I'm not saying i'm the genius to come up with a perfect compromise but as things stand it's been over a decade of players (and Rolf) who prefer to "learn it all by playing and hoping to figure it out" being the favored side of information given on new things in Wurm. I like facts, i like data. I love that now thanks to WU i can punch in incredibly precise numbers to figure out the best way to do some things in wurm....i get that others like Faty don't enjoy that and that's cool too, i just feel like people such as myself are treated as the enemy for wanting to know things. As evidenced by the "algorithms to stop code divers learning things" comment earlier. I use the information i've learned from the code every day to teach people in CA chat and it's basically the reason i'm staff. I would hope all those newer players appreciate that far more than "the mystery of figuring it out yourself" and from my experience talking to many of them over the months as a CA and now a CM....they really really do appreciate proper full disclosure.
  6. I've had this happen to me before at 99+ fighting and losing a res stone, in my case i was digging and the server just lagged and murdered me. Also another time when i hopped down my mine ramp and flew into a wall and suffocated. It really sucks and truly feels awful to be told that the policy is not to reimburse in bugged death situations. I certainly empathise with your plight, up to higher ups to discuss any changes to the policy but if some kind of middle ground could be achieved between "giving everyone reimbursements for everything" and "saying no to all" i'm sure a lot of us would be happier,
  7. Was just chatting with a friend who's on freedom who pointed out that "the white hatchling has been found" and we both laughed and quipped, "oh the most useless unique in the game" and it occurred to me that....well why the **** are the uniques drops still so broken and unbalanced. For those who don't know what i'm talking about let me lay it out for you, these are the uniques that exist in Wurmonline (drops based on freedom cluster sorry Epic i don't know enough about yours) The non-dragon uniques each can drop a decent potion that has a use, Mining, Leatherworking, Stonecutting and Woodcutting, a rare/supreme/fantastic bone and a 50% chance to drop a sorcery item with 3 charges. The 5 Hatchlings - Each gives a pathetic....shall we say average of about 0.6kg total of drake hide to the crew slaying it, shared with everyone in local. If you could get everyone to pool it together you would need about 5 hatchling slayings to make ONE goddamn drake set. Note these are weaker and less valuable than scale sets. A rare/supreme/fantastic bone and a 5(?)% chance to drop a sorcery item, which i've never seen happen. Two of them drop potions that are essentially useless, only affecting people who have a sorcery weakness to their effect. As well as having duplicate (read lazy) potions to the adults. Red - Weaponsmithing potion (broken and only works on weaponsmithing subskills btw) - Same as dragon Blue - Fletching potion - Same as dragon Green - Acid potion - Worthless Black - Armorsmithing Potion - Same as dragon White - Frost Salve - Worthless The 5 Dragons - I've seen give between 3kg and 10kg of scale (about 6 needed for a set), meaning you could make a whole scale set, which is worth far more than a drake set, from one kill. A rare/supreme/fantastic bone and 5(?)% chance to drop a sorcery item, which i've never seen happen. Red - Weaponsmithing Potion - same as hatchling Blue - Fletching Potion - same as hatchling Green - Tailoring Potion Black - Armorsmithing Potion - same as hatchling White - Blacksmithing Potion So to sum up, the potions from the dragons are lazily done, with 2 being considered useless by the community almost unanimously and others duplicating the adult/hatchling drop. Dragons never drop sorcery items at all while non-dragons drop them quite regularly. White and Green hatchlings are basically "well at least someone gets a bone i guess?". While hundreds show up for a goblin leaders immensely valuable drops. What i would like to see is some of the, already existing, other potions considered to replace the duplicates and frost/acid potions for more variety and at least consider a slightly better chance for sorcery items ( this one i can live with not changing tbh). Finally for the love of christ increase the drops for hatchlings hide and sort out the RNG with adult dragons which occasionally gives you enough for basically 2 sets and other times not enough for 1. All in all these are simple changes, everything i'm suggesting exists in code.
  8. Honestly my least favourite thing about wurm, always has been Rolf's love of keeping how everything works secret from the players. I can't stand it and it saddens me to see it carry on under new direction. Why is it necessary to put effort into making the players clueless about how everything functions. When Wurm Unlimited came out some of the revelations of things people had spent years wasting their time on were frankly atrocious and completely unnecessary in my opinion. Obviously that's just how i feel about it but it just seems to me like you've got a skill a lot of people feel isn't currently worth the TELL THEM WHAT THEY CAN GET FROM IT! Surely it would only serve to please people to know more about what they could get and maybe quell some of the grumbling? Surely it's just more effort on your part to put in place "algorithms to stop the code divers". I wish we'd never needed code divers...and i'm one who's benefited massively from being able to look into the WU code to learn about the game, just let everyone know how it all works i say.
  9. I use 95QL rare trowel, i still stand by my 4000 pieces = 30 hunks of statue. I've nevr used shovel or low QL tools throughout and i still seem to just find junk on top of junk =/ Edit - i counted and its 39 hunks of statue, 0 mask. For using a 95QL rare trowel at a variety of formerly deeded locations and collecting about 4300 shards. I get something good roughly 0.9% of the time by that count.
  10. Honestly since the update i've found less statue pieces than i did before. I just find lots more junk. Out of about 4000 fragments i've dug up and restored i have like....30 statue frags and no mask. It's silly. I just stopped bothering because no skill should feel so unrewarding at 70+ skill. The tool, weapon and armour parts could be useful if they didn't always give like 5 power enchants or the weaker 5% runes people don't use >.< If anything i'm just more disappointed after the most recent change because i found out i wasted about 15 hours sleep bonus on no CoC, for no reward just to find out CoC shoulda been working the whole time >.>
  11. The Fire and Sand alliance of Exodus, better known to most as the former Empire of Mol Rehan, is happy to announce that we're putting Wurm's first underground impalong next month! The event will take place from Friday 20th of October through Sunday 22nd and if we're all having fun we might carry on a bit through Monday too This is our first attempt at an impalong so we're starting with a weekend, if everyone has fun you can expect more in future and probably longer ones too. The venue is my home of Magranon's Rest where myself and my allies have been working hard to set up for future events over the last couple months. Located at i21 on Exodus within the Iron Mountain. You can arrive by land or sea as i have constructed canals through the desert. What's an Impalong? For any newer players out there who've never experienced such an event, an Impalong is a wurm tradition where many players come together for an extended event to craft together and for each other at no cost to anyone. This means that you can come as a fresh new player and ask people who've been playing the game for 10 years to make you high QL tools and we'll gladly do it as long as we've got the time and the manpower. We will also be arranging events and prizes so we're not all just sitting around chatting and crafting for days on end so maybe you can get something far better than just an improvement to your current gear! You can also expect a large volume of priests there for sermons and casting so come get your gear enchanted too What to expect We have provided an imping hall that is perfectly suited (see pics below) for everyone to work closely together, this means that sermons on the roof of the hall will include everyone crafting below, get those huge faith bonus increases! Our alliance has been working tirelessly to collect and provide thousands of materials to cover anything and everything that players may wish to see made. We aim to be able to provide improvements ranging from 70 to 90QL depending on time and demand and we have the supplies and crafters to do it. Should you wish to attend as a crafter you'll be given any materials you require and may work on whatever you wish to, to whatever QL you want (i'm only putting my own guys up to the challenge of pushing the highest QL they have time for :P). You can also expect to see a lot of high level priests casting high level enchants when possible, though supplies for sacrificing materials will be limited as our focus has been on crafting materials scratch that we're packing a lot of favor now!. I'll provide what i can in that regard. Finally we are currently discussing prizes and events to put on over the three days, at the very least a fighting tournament is set to occur and we're open to suggestions from the community if you have any ideas for fun games to put on. Prizes will be provided by donations from anyone willing, i'll personally be putting up an 85QL adamantine carving knife for grabs and some other goodies. Keep an eye out in this thread for updates very soon on events and prizes. I'll be cooking up a whole lotta food and high QL drinks too, because THEN it's a real party! What is expected of you First and foremost it's a community event so show up, have fun and get involved. All are welcome. We're a former pvp kingdom with all the drama that entails. I expect everyone from all sides to play nice or you simply won't be welcome anymore, this includes MR players. Keep KvK on Chaos. Make sure to name your items before dropping them into forges/containers for the crafters to work on them. For enchants please also label which enchantments you want. Getting items casted on is at your own risk, this is a potential shatter zone! Casting priests will be expected to have 80 or higher channeling to save people this most horrifying of pains. Crafters shouldn't need to pick any items up, allowing players to grab them easily when finished, but if necessary for overflow reasons then either the crafter or one of our impalong staff will get it for you if you PM them. Minimum expected improvements from crafters will be 70QL. Yes it's a cave, but please be sparing with personal lighting as it can get very excessive with lots of players. Please exercise a reasonable amount of common sense when bringing in items, if you drop 20 things at once you will not be looked upon favourably. Don't run off and sell this stuff afterwards, we can't stop you but if we hear about it you won't be welcome in future. If you are attending as a crafter it helps me out with planning if you post here, i will update with a list of crafters and what they'll be working on. Finally please feel free to message me on the forums or ingame if you have any thoughts, issues, ideas for events, want to be involved or want to donate a prize. Our Staff These players can be contacted about events or pestered to provide materials you require during the event. I expect to be expanding it as i rope more people into helping over the next couple weeks. Crafters Priests Events Prizes Here's some screenshots of the setup as it stands currently. The Mol Rehan Armoury Ground Floor crafting area. Second Floor - Seating, crafting and auction house, @JakeRiversis very excited to try live auctions Top Floor Sermon Circle The Public Barracks - Beautifully decorated by @Tiranille and helper elves . We hope the accommodations will be to your liking! The first four floors look like this Then up top we have some delux suites Some construction in the mines still underway, we may set up our fighting tourney here or outside. Will update as we build If anyone is interested in seeing a more in depth look at the deed and it's construction I've been keeping a long and arduous diary of the project in the Exodus section in a link below. The deed is always open to all players so if anyone wants to come by and take a look around you are most welcome to.
  12. I'm not gonna weigh in on the whole thread here but this argument that its super hard on epic and too easy on freedom is one i see a lot and i wish everyone could just accept that it works both ways and if you play solely or mostly on one cluster you're unlikely to have a clear view of how it is on the other. Look: Maybe not how this thread suggests....but the whole "it should only exist on epic" thing is just weird and elitist and detrimental to everyone enjoying the game. Tbh just the fact that 10 of the 14 possible uniques are dragons with 1% tome drop rates should tell ya that they're not so easy to get on freedom. Then you get 50% chance on a humanoid IF you and your friends are the ones to find it and then IF it drops then you've got 20+ people all wanting 3 charges. It's a rare drop on both clusters.
  13. I was never one for going on the treks to do these missions but i do find it sad that they've been nerfed and the group aspect taken away. Always sounded rather fun and amusing seeing everyone in alliance gearing up to go trek out to the mission structures. Especially after the server suddenly made it so there were far more viable ones for missions with the recent change.
  14. This is basically true of any spell the game considers to be used for combat. Things like buffs, locate spells etc all interrupt current actions otherwise they would not be possible to do in combat.
  15. Could split your seeds into seperate containers and fill the toolbelt with them.
  16. Yeah i don't particularly like that method because i prefer to que up actions on all the tiles around me. Doing it that way means hitting your toolbelt keybind each time, you can't que. I've found it handy for taming though.
  17. Place the container itself (works with an inventory group too) on your toolbelt. When you select it, it picks the first item in the pile thats inside it. Pretty sure it only works if you've only got the one type of item in that container but thats simple enough.
  18. I suppose i should probably just be the first one to say. Nothing that would affect weapon accuracy has changed recently.
  19. Seems no matter what colour you apply it always appears to be red, even when the RGB is more blue or more green. It always appears red.
  20. Well. [14:15:27] The white dragon scale glove is given a random color.
  21. Needs a colour changing rune! I'm gonna go test this...
  22. Making weaponskill do taht would be......lets say complicated. Accuracy in wurm is entirely derived from Combat Rating so you would be wanting weaponskill to give CR and thats....yes complex. In a roundabout way weaponskill does help, you get faster swing speeds and as such more hits as wellas parrying better so you dont get wounds that lower your CR. Issue with parry is its nothing compared to using a shield.
  23. Larder's and other locked containers this works fine, but the moment an additional container is involved you get steal options. First example is Hota Statue > SMC > Pottery Bowls > Food Second is just Hota Statue > SMC > Food Clicking eat gives - [10:59:15] That would be very bad for your karma and is disallowed on this server.
  24. This is painful to read. Del i'd just give up trying buddy.