• Content count

  • Joined

  • Last visited

  • Days Won


Jberg last won the day on October 28 2015

Jberg had the most liked content!

Community Reputation

2623 Rare


About Jberg

  • Rank

Profile Information

  • Gender


  • Chaos

Recent Profile Visitors

4269 profile views
  1. Gold imperial (yes, uses 25 kg gold ;_; ), normal iron/log lamp, Copper.imperial.
  2. Disclaimer: this post is not official intention to implement this system, it's just theoretical discussion. A feasible solution for the hired help could be that the help tends the fields (maybe even sow too), while the player have to harvest them. That would be a reasonable "convenience" without creating the issue mentioned above. This obviously would not work for every skill, and to be honest there's a very limited amount of skills it would work for. Something that I'm personally mildly open for is some kind of service you can hire to help you create bulk materials at a somewhat steep price or a unreasonable material wastage or a combination of both. For example, you could get 3 planks per log on average from this service, while a player gets 5 almost guaranteed even at low skills. At the same time you have to provide the materials AND pay the worker. Theoretically, this could also be made into a mechanic where you can get 'workers' with less material waste, or hires for cheaper, etc... Just something worth pondering.
  3. https://imgur.com/nxCf6Xp
  4. Congratulations Samool, well deserved You've put in a monster amount of work getting the client to where it is.
  5. Yeah, I can't help you as a GM, but if you need help getting some basic stuff back, tell me.
  6. https://i.imgur.com/RGaXk5P.mp4
  7. https://imgur.com/a/UJrR0 for even easier visualization!
  8. Please provide more information, and a reproduction case.
  9. It is said that if you humid drizzle on them they become milkable again though.
  10. *turns wine into water*
  11. Welcome to Delish. Most of the Deli people have heard me ranting and raving about surface mining, dirt, mortar, bricks... etc!... for months now. The project were intended to be completed in September - but issues cropped up and real life got in the way. (Pesky responsibilities, what are they good for anyway.) But now, FINALLY, the deed is in the state I call "done for now". There are lots of little things that could still be done, like raising the ocean for more market stall space, or putting roofs on the buildings. The tasks are endless, and they will be worked on over time, but now has come the time to invite you all - the Wurmians - to come both sell and buy. So, you may wonder, what's the deal with Delish? Why another marketplace? It's simple. I placed the deed in a server corner (Specifically the South East corner, T23 on the in game map) on the smallest size map available for the simple reason of ease of travel with the border mechanics. The deed also have a major sign board, making it very hard to pass even remotely close to the deed and miss it. (Disclaimer; depends on your structure render distance.) The theme is simply ease of access. That's what I believe almost all other markets lack currently - being either landlocked, or being on Xandu. There were a huge amount of effort involved. I could not have done it by myself. So here is a list of people I have to thank for showing up and helping out: Mani Odynn Delightfuldee Darmalus Mrcoolman Karidwen Yaga Xxxpoisonxxx Epryss Garfius The market comes with a public Wagoner and a small magic chest which serves high quality food for free. There is a 99 power runed mailbox. And finally, we're connected to the Deliverance highway network! Welcome, shoppers. Welcome, sellers. Jberg (Owner)