Governor

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Everything posted by Governor

  1. Fence does seem to be immune to bashing from uniques if the indestructible box is checked with a GM.
  2. There is no white wagon, if it doesn't find the texture for it, it defaults to the freedom wagon.
  3. server

    UPDATE Drake Mount Mod Added MAX_HEIGHT_DIFF option to vehicle settings. Added option to set ghost drake model. Fixed ghost drake showing up as a guide. Fixed drakes not being able to be tamed. https://github.com/Jubaroo/DrakeMountMod/releases/latest Unzip this archive into the mods folder. No additional mods required on server or client side! Make sure you have a current version of the mod loader See DrakeMountMod.properties for many, many settings
  4. server

    Drake Mount Mod Allows breedable, rideable, tameable drakes to be enabled. Many Drake settings such as skills, size, offense, defense, and much more can be customized to fit your needs. https://github.com/Jubaroo/DrakeMountMod/releases/latest Unzip this archive into the mods folder. No additional mods required on server or client side! Make sure you have a current version of the mod loader See DrakeMountMod.properties for ID settings
  5. maybe take a look at this mod to see how they did it
  6. server

    After being asked to release wagons and other items to the public, I went ahead and compiled the mod that @nekoexmachina had made and posted to enable those to be crafted. Some items do not work such as the towers and tabards, but I made a tabard mod already and will make the towers as time permits. Add Kingdom Items Mod Enables the creation of kingdom wagons, banners, and flags not normally able to be crafted. https://github.com/Jubaroo/AddKingdomItemsMod/releases/latest Unzip this archive into the mods folder. No additional mods required on server or client side! See AddKingdomItemsMod.properties for settings
  7. server

    Update the mod loader to the most recent version
  8. server

    The ghost drake model I messed up, its not a setting. I will fix the ghost drake and the non tamable. I will add in the 22 for the default setting in the next update. breeding is not possible with Toggle_Egg_Layers set to true. Thank for letting me know about the issues.
  9. server

    UPDATE Drake Mount Mod Thanks to@Friya, Enables customization that was previously unavailable. https://github.com/Jubaroo/DrakeMountMod/releases/latest Unzip this archive into the mods folder. No additional mods required on server or client side! Make sure you have a current version of the mod loader See DrakeMountMod.properties for many, many settings
  10. server

    If you set them all to false, they will never spawn naturally in the world. The only way for them to be on the server would be for a GM to spawn them. If you want them to spawn naturally then set whichever tiles that you want them to spawn on to true.
  11. server

    UPDATE Add Kingdom Items Mod Updated to add container sizes to pavilions and military tents. Fixed wagon speed and height settings to match default wagon. https://github.com/Jubaroo/AddKingdomItemsMod/releases/latest Unzip this archive into the mods folder. No additional mods required on server or client side! Required: ago's mod launcher version 0.31.1 or newer See AddKingdomItemsMod.properties for settings
  12. Nice window mod. I am planning to do something similar in the future.
  13. Wagoner is a WO only feature for now
  14. I am going to look into modifying the creatures that spawn from deities. I want to modify what is spawned also.
  15. server

    UPDATE Add Kingdom Items Mod Updated to add pavilions, military tents, and guard towers from the existing kingdoms. https://github.com/Jubaroo/AddKingdomItemsMod/releases/latest Unzip this archive into the mods folder. No additional mods required on server or client side! See AddKingdomItemsMod.properties for settings
  16. The properties files are not included so that when admins update to newer versions, the new properties files do not overwrite the old (often customized) files. If you need the properties files for the mods, download the individual mods.
  17. server

    Change the spawn settings to all false and use a GM to summon them to control who rides them
  18. server

    I just did a quick compile for the mod that was already in existence. I will be adding more things like towers, tents, and pavilions in the future as time permits.
  19. server

    Location Command Mod Find your coordinates on the map by typing /location. https://github.com/Jubaroo/LocationCommandMod/releases/latest Unzip this archive into the mods folder. No additional mods required on server or client side!
  20. server

    Add the option to notify when paid would be a nice feature if you have the time
  21. The mappings.txt is the only way to have different textures show up. The way the model for the tapestries are set up, you can not separate the wood from the cloth. It all has to be done through multiple textures of the same picture but with different wood types, and then entered into the mappings. If you also have my boat packs, you will see the many different textures that are needed to make different wood types from different sails. No easy way to do it unless you make it a multi/sub-object
  22. I saw that also but have not checked it out either. When I have more time and exp I will attempt it.
  23. Can a more experienced modder please make it possible to "tag" a vehicle when using the "portal" action, then "summon" that vehicle to the x,y coordinates that the player lands on? If I had more knowledge I would do it myself, but that might take a while lol. The ultimate goal would be for the vehicle to be summoned with the player. The animals hitched to the vehicle already teleport with the vehicle so that's not a problem.