Search the Community

Showing results for tags 'generator'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 2 results

  1. I have created another map generator, building on the work of Budda and Eitr, this time writing it in Java FX. I've added a few new features and fixed a number of bugs (probably added a few as well). New features: - Ability to randomly seed specific regions that you define. - Changed actions files to XML format to make it easier to make changes directly. - A little more streamlined interface. - A few other minor things. Fixes: - Fixed the problem where maps weren't completely saved until you exited the program. - Fixed flower seeding. - Fixed biome UNDO that didn't always remove the last biome completely. - Fixed the biome growth directions. - Probably a few others. You can see the documentation and installation instructions at: https://bsuttondc.us/apps/wMapGen/docs/index.html The installation uses a Java Launcher application (that I also wrote) that keeps the program updated to the latest version. Note: You do not need to have Java installed on your computer to run this. It has its own trimmed down Java code embedded.
  2. WO Curse

    Something a little fun for the Toolbelt section. Productive is another matter Digging around in my archives and came across this little curse generator I had written for laughs one night ages ago. I took inspiration from a utility, UO Curse, I fondly remembered in Ultima Online that allowed one to generate randomized curses with a Shakespearean flair to them. A thousand curses, ye vain fen-sucked jolthead! On thy knees, thou wanton ill-nurtured tooth-hole! Can even use it to spice up those calls to the guards. guards! Kill this surly jabbering waterfly! Caution: Currently unsure how this will fly with current chat moderator rules. I had sent the lists to Oracle ages ago for perusal; however, that WAS a long time ago and things change. Fairly certain its all fine; however, some of the terms are from a separate culture than my own, so who knows what silly thing can offend another. Its usable in most browsers, more or less, once unpacked; though, the Copy button only works in IE. Making similar functionality for other browsers was oddly gimmicky and relied on an assortment of bugs and hacks, which had no guarantee of working in later browser versions. So meh to that. https://www.dropbox.com/s/1ieft1lqil97thr/CurseGen.zip For regular users: unpack the zip file anywhere, open the cursegen.html file, and feel free to play with the buttons and dropdown lists. For coders wanting a look at the real meat: look at the insult.js file. The algorithm is fairly rudimentary. Four word lists: verily, adjective, optional adjective, and noun are used to randomly generate the final string of text. Last I checked, it had well over 20 million permutations possible. It was written in html and javascript for ease of testing and picking apart. In fact if anyone wants to take the resources and use them in their own projects, feel free. The text files are not needed to run it, and only had them to help moderators go over it. Only included them for completeness. The majority of the work was actually in creating the word lists; although, had a nice head start from the Shakespearean Insult Kit. http://www.pangloss.com/seidel/shake_rule.html