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  1. Wurm Map Generator FX

    Cool, sorry I've been away but glad you got it figured out.
  2. Wurm Map Generator FX

    I can't see the picture, but if you have a reasonably high-resolution monitor, a 1024 map won't fill up the entire screen if you have it maximized. The view only uses one pixel per tile for display, so for example my display has a height of 1440; only 1024 pixels of that would be taken up by the map, the rest (other than buttons, etc) would be empty space.
  3. Wurm Map Generator FX

    Do you mean they're not appearing on the biome map, or in the world once the server starts up?
  4. Wurm Map Generator FX

    I'll look into that. Probably the confirmation box. In the meantime if it happens again, you can go to the Actions tab and click the Save Actions button. Then with a simple text editor (like NotePad, not WordPad or anything fancy) remove all the actions from that saved file except for the ones you want to repeat. Then load that actions file. Don't delete the first two lines or the last line of that file, but all the specific actions you don't want, i.e. <dirt>....</dirt>, <biome>...</biome>, etc.
  5. I was having this issue on my server set at 80% aggressive, and I would only see an occasional wolf. Tons of cows, horses, and bulls. I turned off the "Newbie Friendly" option, and a few days later ran across a colony of about 60 crocodiles. =:O
  6. Wurm Map Generator FX

    I've just released a new version that: Fixes the focus order of the fields on the Biomes tab. Allows exporting and importing biome defaults, as well as saving any changes you made when populating biomes to your project. You will get the update the next time you launch.
  7. Wurm Map Generator FX

    Hi, thanks for your comments. I had set up the Actions so that they now save with the seed used to generate them. This allows you to regenerate them pretty much identical to the original. Possibly, this could be used to generate an image of that biome fragment in the way you mention, or prior to saving the image as a discrete file. I would have to give a little thought to it. The 'overwrite biome component' is baked into the base code from the original work done by Budda. I'm reluctant to jump into that, seems like a lot of work and risk of creating new bugs. But the way I've been dealing with it is to organize my actions so that the wrong things don't get overwritten. I may be wrong about this, but I don't think trees will overwrite existing trees; I'd be interested in hearing if that assumption is wrong. I had meant to eventually save biome settings, it just somehow got lost in my rush to get something finally packaged. This should be easier than what was mentioned above, I'll take a look at it in the near future, as well as the focus issue you mentioned.
  8. Wurm Map Generator FX

    It's possible, but it would probably be simpler to track down the Java Launcher issue. What are you seeing?
  9. I finally got it working. Keenan was onto something there, though he didn't quite explain why. The problem was that my two servers on opposite sides of my login server weren't seeing that the other was available. The fix was in the SERVERNEIGHBORS table; I had to, as he suggested, put the ID of the local server in the SERVER column, the opposite server ID in the Neighbor column, then an arbitrary direction description I guess as a placeholder. I used FAREAST and FARWEST in the West and East server tables, respectively. That did the trick. I can now plot courses to any server, and my GM Wand of Teleportation works as well.
  10. Thanks, Keenan. So now I'm curious as to why anyone would put non-cardinal direction servers in that table. I've seen other posts say that every server in the cluster needs to be represented there; is that not the case? I previously only had the one entry for the East and West SERVERNEIGHBORS tables for the cardinal direction back to the central server. One other oddity I see when teleporting between servers on my GM (but not with plot course) that may be related: If I'm on the East or West server, the Wurm Servers option from the Wand of Teleportation lists the Central server twice. (No other servers are listed.) Either one seems to work.
  11. (I've moved this from a different topic to prevent it being confused with someone else's setup.) I have three servers clustered on servers hosted by PingPerfect. Most everything is working properly. They are set up in a horizontal arrangement, West -> Central -> East. We can plot a course from the Central server to either of the others, but do not get the option to plot a course from West -> East or vice versa; we must first go to the Central server. Each server's wurmlogin.db references each server in the SERVERS table. The SERVERNEIGHBORS table for each has two entries, as such: (I've put WestID, etc. instead of the actual server IDs for clarity.) West Server Server Neighbor Direction WestID CentralID EAST CentralID EastID EAST Central Server Server Neighbor Direction CentralID WestID WEST CentralID EastID EAST East Server Server Neighbor Direction EastID CentralID WEST CentralID WestID WEST Am I missing something here, or is there somewhere else I should look?
  12. Wurm Map Generator FX

    I've re-enabled the zoom function, but the displayed map is limited to 4096 x 4096. This means that each pixel displayed in the zoomed view represents 4 tiles on the map. It should be much better than not zooming at all.
  13. Wurm Map Generator FX

    I've fixed the Region issue and disabled zoom for 8k+ maps. You should get the update next time you launch. The best you'll be able to do at the moment for zoom is to re-size the app. If you have a huge monitor resolution and you try to re-size it past a 4k size, it'll probably mess up again until I figure out a better fix.
  14. Wurm Map Generator FX

    There is also an issue with the Region settings for 8k maps, that I'm looking at as well.
  15. Wurm Map Generator FX

    It looks like that zoom issue is due to a known bug in JavaFX. I've tried a suggested workaround, but it doesn't work here. I'll try to figure out a solution, but for now avoid selecting the Zoom option for large maps. I'll probably disable it for those cases until I figure out something else.