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Found 8 results

  1. Greetings Xanadu! As some have heard, I have re-founded Oakheart in her old valley in central Xanadu west of Greymead. The vision for the place has changed a bit, but the core of her original goals remain- to establish an active mountain valley community and bring port access to the lands and lakes to the west to central Xanadu. Oakheart was at one time an active and very large community. I'd love to see her that way again, in time. I am therefore opening tentative recruitment for citizenship and/or lodging at Oakheart. The valley has been cleared and roadways are being laid out, as well as work going on in the mines, getting some things in order there. A large castle structure is planned but has not been started yet, and a number of player plots are ready to be handed out. Activity on Xanadu and the Freedom servers in general has declined with the opening up of the Northern Freedom Isles, but I believe that the group that remains is pretty solid and dedicated. If you are an experienced player interested in starting a new community in the current climate, message me for details. If you are a new player that has found your way to the lands of the south and would be interested in joining some knowledgeable players as you embark on your journey in the ancient lands of the Southern Isles, feel free to message me as well. All are welcomed to visit anytime. Feel free to swing by and check out what is going on at your leisure. Either way, if you are looking for an ambitious PvE settlement with active and fun players to play alongside of and collaborate with in a role playing environment, Oakheart may be the place for you. Keep an eye on her full recruitment page on the main forums for more information as I intend to update it soon, or pm Thalius in the forums or in-game if you would like to chat. Hope to see you soon... ~TH~ Thalius, Duke of Oakheart
  2. Over desert, under stone, to a secluded mountain valley home. ~~~ Greetings, and welcome to the newly updated Oakheart recruitment page! Thank you for taking the time to swing by... And if you are returning to these pages again, a special thanks to you for your ongoing interest in this bustling little mountain community! Oakheart has been a busy little place since her founding earlier in the Spring of this past year, and much has occurred! Born in a remote mountain valley, she has gone from her humble beginnings of having only a few meager plots and a handful of intrepid citizens on a small deed, to a growing community of about 30+regular players (and nearly the same number in additional alts ), a deeded area now spanning 91x60 tiles (and growing regularly in size and population), and with nearly a year's worth of upkeep in the coffers at the moment with a goal of reaching and keeping 3 year's upkeep on hand at all times. Any who consider joining her ranks can know that her future is secure and she is not going anywhere soon! With all that growth has come a lot of change and opportunities, and it is well past time to update this page to properly inform those who might take an interest in learning more about her and possibly making their home within her boarders. And so we begin... The Beginning: Oakheart is a community that has been around since May of 2018. An aspiring middle aged Wurmian named Thalius was born into central Xanadu in early April and fell in love with the place, but was struck with perplexity at the sparse population. Where was everybody?? Roaming far and wide over Xanadu he encountered many deeds and small communities, but his mind kept drifting back to the starter city of Greymead and the open and largely undeveloped area surrounding the settlement. The central location was compelling, and the sparse population meant there was an abundance of good locations on which to settle. And so, having found no area that he considered better, he returned to Greymead and began scouting the surrounding wilderness. Many locations were considered but they all looked the same and, while beautiful, they were also ultimately uninspiring. There was one area that he encountered though that he kept being drawn to, and could not get out of his mind. There was a mountain valley across a desert west of Greymead that he could not find access to, though he could see what looked to be a valley floor carpeted in dense forest far below. After many, many, many deaths to injuries acquired in falls down the mountain side and ambushes by trolls, scorpions, and the occasional hell-hound, he finally found a narrow path down to the valley floor. What he found there was all he had been looking for and more, and the place called to him. He had to settle there, and so he did. As he set up his home and explored the area it became clear to him that he could not keep the little valley to himself- the place was begging for a mountain community, and so he set himself to the task of seeing if he could bring it about. And so the seed of Oakheart was planted, took root, and began to grow... ~~~ ~~~ Where Oakheart is now: Oakheart was founded as a community where all players, new and experienced, would be welcomed and desired. She has held true to that, and currently she has many new, and a good number of very experienced ( and some legendary), players who have made Oakheart their home. Some of her citizens have been around almost since Wurm's founding, and having them in her ranks has been a lot of fun and a great benefit to training and equipping players new to the world of Wurm. Currently Oakheart has given out a large number of plots ranging from 4x6 to 10x10 in size. On these plots her citizens are free to build as they please, with the only restrictions being related to fencing and the altering of landscape in such a way as to effect your neighbor's territory. Aside from that, imagination and diversity is encouraged. Oakheart endeavors to be largely shaped by her citizenry, and that includes not only her citizen's personal space, but also Oakheart's public buildings and green spaces. Input is solicited by her mayor and leadership regularly with regard to what the settlement and her members need and desire, and players are free to make suggestions and join in the building of many public building and development projects. Additional player plots are available, and will continue to be made available to new citizens as her population grows and her financial situation allows for her continued expansion. Current citizens of Oakheart: Activity level described as: Active (if nothing appears beside name), semi active, away (but will be returning), or inactive (no word on if/when they may be returning and may be removed from citizen role soon). None of the following are alts. When unique players and all player alts are taken into account, there are 89 citizens in Oakheart at this time. [Role]/Citizen name/current activity level [Knight] Ahsesino [Knight] Alinicon- semi Amunet Austinlans- away [Knight] Bearnorito- away Boshogama- away [Knight, and Guildmaster] Brattygirlsback Briannick- inactive [Guildmaster] Burdock Dathius Daymickcorrxandu [Knight] Durzlgog- inactive [Baron and Guildmaster] Elwood Giersdorf Haruki- away Icetrias Jimmynorman Jormangandrr Juby Kalen Kamila Karedion Kaylinna [Knight and Guildmaster] Kywest Lancewinstar- semi Looggaann Majorblazer- away [Guildmaster] Mariana Martynas Mcloy Mikexc Mokalyn [Knight] Mrgremlin- semi Neema Postrel Quadeej Runland Samir [Knight] Selenity- away Sheffie Skaltsones Snowmanone Sovereignza Stampertje Stromhurst Sweyn- inactive [Duke(Mayor)] Thalius Theshepherd- inactive [Knight] Thrayne- semi Tunna Umabrisk Wayneoss- inactive Wilkes- away Wolhha- inactive [Guildmaster] Wucian Xanthose Xpower- inactive Yaoz Ziem- inactive Zigon What you will encounter upon arrival: The Oakheart Inn and Tavern. ~~~ ~~~ Your initial place of residence upon arriving at Oakheart will be the Oakheart Inn and Tavern. The tavern portion is still under development, but she has furnished space to accommodate 24 players in rooms made up of 4 tiles worth of space while you get settled into your new home. A bed and storage units are provided for your use during your stay there, as well as decent quality food and drink. Once you have been in Oakheart long enough to build some skills, find your place in the community, and show you will be around for a while and active, you will be given a plot to call home. You will also be given a basic tool set of reasonable quality, with opportunities to earn higher quality tools as you advance in a given skill area. Just want a small dwelling space without a plot to have to care for? Oakheart will soon have town house and apartment style accommodations for those players desiring less space to manage. Just want to visit for a while? Feel free to swing on by and stay at the inn for as long as you please, provided a room is available. Visitors are welcome, any time! The Guilds of Oakheart ~~~ The Smith's Guild-house of Oakheart, founded and managed by Elwood. ~~~ Oakheart is endeavoring to bring something new to the table when it comes to life around town and generating market dynamics within the community and surrounding area- Guilds. Once a member of Oakheart, you will have the opportunity to join one of several guilds that have been founded. Many guilds have been formed, including the smithing guild, masonry guild, mining guild, carpentry guild, taming/husbandry guild, forestry guild, and the Thaumaturgy guild (who's focus is on developing skilled alchemists and metallurgists), - with other guilds to come. Guilds are and will be an integral part of the culture of Oakheart, and will have major implications on life in and around Oakheart as well as play a large role in the relationship between her and those settlements allied with her. Guilds have been created to: Organize and mobilize players to build community within Oakheart around preferred skills and play stiles, Help train and develop new players around a preferred set of skills or activities, Provide and encourage role playing dynamics within village life around Oakheart, To encourage trade- both between guilds and between guilds and individuals who hire their services, Develop market dynamics related to guilds within Oakheart and the surrounding area with the aim to provide opportunities for newer players to earn income earlier on in their game than they otherwise may be able, and to improve the over-all economy surrounding the Oakheart area. Other things of note that you will find upon arriving at Oakheart: Wagoner in place, allowing for the sending and receiving of bulk resources with no need for travel. An enchanted mailbox, allowing for fast delivery of items, including oversized items. Many resources already harvested and stored for community use, allowing you to experiment with crafting many different items immediately. Ample opportunity to learn the harvesting of most resource types nearby and in a safe environment. A community kitchen where meals are provided and shared as available. An active and friendly community that enjoys helping you learn and stretch your skills without "holding your hand" as you do so. Currently the deed size is 60x60 tiles, with ample plot space marked out for new citizens. An increasingly active focus on rift events and hunting uniques across multiple servers. We have put in place something resembling a mid-evil time period "caste system" of role management. The mayor of Oakheart bears the title of Duke, and the trusted leaders in the community bear the title of Barons. Entrance role into Oakheart is that of a "serf", and players that have acquired plots are promoted to "freemen" of Oakheart. Joining a guild earns you a title related to your position within the guild, and players worthy of special recognition in their service to Oakheart and her citizenry can earn the title of "Knight" of Oakheart. Other roles and titles will be created as needed and desired, all to enhance the role playing aspect of life around town! Long term goals worth mentioning: The vision for Oakheart is large. Very large. She was founded with the goal in mind of becoming a city type environment where players could securely establish their home, engage in commerce, grow their skills, make friends, collaborate with other players to achieve various tasks, wall off their plot and be an inner city hermit, collaborate with your neighbors to secure and develop a city block as they desire, - all as part of a large and active community that requires very little from them. Come and go as you please, and if you like you can join in on helping out with community projects and needs around town or the surrounding area from time to time. No one who resides at Oakheart owes the community anything but respect to her goals and citizenry. With this in mind: One long term goal is to deed the entire valley floor up to a 130x100 tile area. Such an area would provide ample space for a large city with a large population, and with lots of room left over for community projects and green space within the boarders of Oakheart. Also, excavation of an underground city has begun. This is a large project with long term goals which, when achieved, will provide an underground city space of nearly equal size to the surface city. It will also include a large underground marina with a canal linking the marina to a system of lakes, thus giving marina and lake access to central Xanadu for the first time. It is an exciting and daunting task, but worth the effort as it will bring a huge new dynamic to central Xanadu for the good of all who settle there. Only skilled and careful workers will be allowed on this project, and skilled miners are wanted! Thank you for taking the time to read over this, and feel free to contact me if you would like to know more; and certainly do so if you are interested in joining an exciting and growing settlement in the vast wilderness of central Xanadu! We look forward to hearing from you... Thalius ~ Founder and Duke of Oakheart.
  3. Hi there, I couldn't find anything in particular so I figured I'd start the ball rolling. Many of the other starter deeds have been redesigned, and Whitefay has yet to be touched. So I'm throwing my hat into the ring. I currently have an alt, that has a deed due south of whitefay, and am working on several cleanup, and public areas. I hope to even get approval at some point to lead, help plan, or participate in the remodel of whitefay iteself. Current planed phases: Public Farm Public Inn Public Orchard Public Tree Farm Highway connection to Greymead. More info will follow. If you are interested in helping or donating materials/decor. Please let me know.
  4. I have too many horses, come lead them away (for a small fee) - YOU pick them up. They are at Darq Shadow, on NW shore of the lake below Greymead. Right on the road that traverses Xanadu from East to West coast. There is shallow boat access from the NE ocean. Canals are on the community map. The black and white are NOT for sale. Only gold, brown and greys. Please list the names you are claiming in posts on this thread - Thank You!! Sold or claimed list: Silverfancy - Gold
  5. Looking for 1k+ if you have them. Prefer to have them delivered. Roads lead from east coast, all the way to Greymead, or can sail shallow boats in from the NE ocean bay. PM me to negotiate on price/delivery.
  6. Announcing the opening of... Sanctuary Public Market Serving the good citizens of Greymead & Central Xanadu! Located on the coast at L18. Easy access by land and sea. 40 Market Stalls - First Come, First Serve! Mailbox, public oven, and public forge on-deed. Coming Soon: altars to Vynora, Fo, and Magranon. Guard Tower next to deed for protection from the neighborhood creepy-crawlies. The market was just opened for merchant placement. Feel free to place yours soon to get a good spot! No rent, no fees. All I ask is that you keep your stock updated regularly. Pictures of the Market:
  7. Servicing the Center of the Wurmian Pixelverse - Greymead (Xanadu) and neighboring areas. Jobs priority goes to the locals and Will work for silver, or support beams. 25 beams = 1 silver. For the local community (living within 10 minutes travel time of Greymead), all services will be discounted. - Crafting/imping most anything to 80+. - Enchanting tools/weapons. - Genesis, Courier, Mend, Sunder, Strongwall, etc. - Mine mapping with vein quantities. - Major mining projects, including vein removals (up to 10k shards a day). - Supplying 90+ QL wood/ore. - Construction planning with 97 Carp. - Fine furnishings. - High QL Altars. - Teraform to 297 slope, for those insane jobs. - And many more! I need beams for a large mining project, so prefer those over silver.
  8. The guard posts that are found on each side of the new greymead deed* make it impossible to loot stuff there, saying it is bad for your karma (same message if it was disallowed on-deed, but it isn't). What are we supposed to do, if we neither have FS or premium, let our collected corpses go to waste or alternatively get killed in the process of keeping creatures out of guard posts? ... find it somehow hard to believe that this would be intended. Would like a reply from staff-side before those corpses under there decay to nothing. ^^' *All sides but east, actually.