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Found 37 results

  1. Magranons Scar - Highway Project website updated on 24/10/2016 and here the link to the new website: http://magranonsscar.weebly.com/ Mags Scar monthly mining event! next one is 31st December and 1st of January 2017 Starting at 5th of November 2016, we will hold a monthly scar mining event, to help with coordination for people who want to help out and those who couldn't reach me or couldn't figure out a good time to meet. it will be every first weekend of a month and I will try to be on as much as possible (I'm from gmt+3, but there might be other workers around from other timezones who know what to do). Whoever joins us can get free shovel and pickaxe imps from Raybarg and we can provide tools if necessary aswell. Every worker who joins, can take mined shards with them, for free , aswell as keep any tools that you might have gotten from us. Also we have an inn with rooms and beds(can make more if needed) and we have kitchen, forges, a mine with iron, a mailbox, wells, stables etc. Everything you need should be taken care of, while staying at the scar and you are free to contribute to anything else that's not mining aswell. oh and Pingpong, the noob, will also be there happy mining ! link to old forum topic if curious:
  2. Hi Everyone I started a new long term project to connect the East Coast to sommerholt with an Highway and subsequent Wagoner, especially to connect my village Langrange Indiana, located in L26. Is kinda big and realize gonna take a long time, therefore asking for any help anyone could provide. Could be beneficial to a lot of villages, and also could be an incentive for people to build villages and populate an area of the map not very populated. That means more possibilities to commerce, develop and improve a community around that area. I would divide the project in two steps: Lay down a two lane road along the way I started it, but takes long time to modify terrains, leveling/terraforming, and paving with cobblestone Put catseyes and waystones Going to be time consuming to do all the catseye and waystones and put in place, checking links. Following some images and obstacles I found along the way Lagrange to Serenity On this first image there is a 2 lane bridge already, didn't check permits in dzolo gon area, but should be alright, but there is a problem on the bridge connecting serenity cove to dzolo gon, 1 lane bridge, thinking maybe drop dirt under to make a 2 lane road, no idea if u can add a second lane to that bridge Serenity to hiddenvalley Shouldn't be problems Hidden valley to Sanctorium Sure 2 lane on bridge, need to check permits for terraforming and paving, already catseyes and waystone in place at sanctorium, already connected to sommerholt from that point If anyone can help, give advice or even start to pave or putting catseyes let me know. At the moment cannot work actively on this project due to RL work but try to work as much as possible. Thanks a lot to everyone, let's make this possible in the future Byez Enniskillen
  3. I just spent an hour trying to figure out how to start a highway. Everything pretty much made sense except ONE THING. The waystone dropdown menu should contain an option to "Start Highway" in addition to "plant" Planting, for every other non-growing thing, means you are securing an object, NOT performing an action with it. I 'knew' that 'planting' the waystone wasn't right, because I was trying to start a highway, not secure an object to the ground. Can we get a clearer dropdown menu option used for waystone activation to start a highway?
  4. I have a highway going down the length of a bridge and a structure running perpendicular to the bridge. On the West wall of this sturcture I could build windows, on the East side I could not. Idunn unplanted the catseye on teh East side to allow me to build the window, then replanted. She wanted me to post this as a bug She also stated, once she replanted the catsye that the highway system should go green again in a few minutes. It still hasnt hours later, that leg of the highway remains under construction. I even replaced a waystone with a catseye, then the catseye with the waystone again, didnt help.
  5. My alt deed, located on Poco's old deed site near Sloping Sand, has finished digging through a shallow (8 slope) 3-wide canal. The highway has been re-routed around the north side of the deed, and the cateyes over the hump at the old market have been straightened out (no more zig zag). I still have lots of clean up work to do, and to re-slope the banks (particularly on the east side). The original waystone was moved over a couple tiles, while a new one was also placed near the bridge for any future expansions of the highway system via northwest over the hill to Lake Wyvern if anyone ever decides to. **Thanks to Barricade for setting up the bridge for me.** Reed seems to growing quit quickly on it's own in the canal. Already have 8 tiles of it so eventually it could look like a swampy inland river. My first character was on Release may years ago shortly after it's release, when the area was rather built up and fairly active (and Sloping Sand was a swamp).. I always wanted Poco's spot and to build the canal. It's need has long since passed, but I now have the spot, and still need it for my own purposes to transload to/from my main on Xan. There's two old shafts running very close to where I dug on either side, so I don't think I could dredge it for deep boats without hitting rock (and likely Ill be the only one using it and I don't have a deep boat anyway). I'm surprised as it is I didn't hit any even going shallow, as the guard tower sits on top of one shaft.
  6. Hi, title says most of it Build near an highway, the walls where no problem. After finishing the house, i wanted to add flooring. But it says [11:34:32] You are not allowed to add ground flooring to a highway. Heres a screenshot: https://picload.org/view/dopdrcol/protection.png.html Is it possible to build the flooring by any means? Or to prevent building in the first place? Edit; found an typo... PS.: English aint my main languange, so please dont blame me if there are more
  7. Hi, I've been playing for almost 17 months, more than half that time was spent building highways, tunnels and bridges to open up the south and link it to starter towns. The newest addition to this big project is the only deep canal in center south Xanadu, which lets you sail through with Caravels, Corbitas and the like. It is named The Big Girl's Canal, in no way to make fun of the more voluptuous ladies out there but because I've always found it funny than men often refers to their boats, cars and other possessions as ''She'', since the canal is meant for the bigger boats, it's become the Big Girl's Canal. When I arrived where I live and have been living since I started playing, Pit Stop Slowmo, some players had already started to dig up a shallow canal but they seemed to have given up once they hit rock and found out how much surface mining would need to be done, so when I was still a noob I had decided that I would finish it up and later figured it should be a deep canal for bigger boats as the only to come here with a Caravel was all the way west through Sweet Island. It is now opened and passable with large boats and I have developed a serious disgust towards dredging hehe. i have added some images that shows it's location as well as other parts of the southern project. While I was working on new bridges across the water here and this canal, Sgtscum, a neighbor worked on a highway of his own to link to my bridges and highway to Lormere. So i've included his work in an image, the tracing of his road is approximate but gives a good idea. Making the highway, linked to mine and then to Lormere a whopping 2442 tiles long. I hope all this will eventually become useful to other players, enjoy and have fun :).
  8. The highway connecting the south of Celebration to the north is now open and active! The current highway leads from Port Alora and connects to the highway at Misfits going through the newly renovated Roman's Pass, the tunnel originally made by the player Roman of Celebration. The highway will soon be extended to the south west of Cele and will connect Stonehaven Island through a bridge and tunnel network. Waystones were placed on possible future crossings to make it easier for those interested in creating their own connections to connect. There are still areas who will need some work, but its mostly cosmetic and I will take care of it as I find the time. But now the connection is workable and free to be used by all. Special Thanks to all of those who helped make this possible: Wargasm, Roman, Anchovie, Cybroachara, Bix, Nomadikhan, Stikher and any other I might have forgotten! Enjoy! Pictures below.
  9. Bridges are magnets for critters. They get trapped and die on them. I now have like 8 corpses on one of my bridges that are stuck. I can't access them from on or off the bridge. Looks really bad. So, I've decided I'll be fencinng off my bridges from now on, locked with the exception of allowing kingdom to pass. Keeps bridges safer and cleaner. However, this breaks the highway rules I believe (or so I have been told). So, can we do fence gates on bridges, or anywhere else for that matter, if we always keep kingdom permissions on for public access? Thank you!
  10. After preparing for a bit - and still not well enough, I have to admit - I have begun upgrading the highway between Greymead and Whitefay. The initial plan was to plant catseyes all the way to the tunnel, then upgrade the tunnel entrances as well as the floors inside, before continuing planting catseyes again. But as with all plans, this one didn't didn't survive either, the moment I encountered the enemy. Or in my case, an inactive deed with its perimeter over the highway. Since you can't plant catseyes if you don't have the dropping / planting rights at other deeds and thus also not in the perimeter, I decided to leave the catseyes for what they were and instead move on to the tunnel. Which I already knew would be a much greater challenge as just upgrading an old highway to the new system. And it was indeed a challenge. As it turned out, several tiles inside that tunnel had been mined out, meaning that to level the floor I had to use concrete, mine it out or do both. Turned out the latter was the best option, although it also depleted my stock of concrete, meaning at some point I need to return with a new supply to increase some tiles close to the western entrance to a "normal" level. However, with most of the floors mined out at the same level, the inside of the tunnel now looks a lot better. Next stage of the project was to widen the entrance at the East side; simply because it was the one I was close too, wich meant dropping a deed to remove the reinforcements, digging down the road to get to the rockface because the border wasn't flat, widening the entrance and finally followed by dropping all dirt and pave a single tile again to make all look as it should be. Currently I'm mining out the ceilings of the eastern side of the tunnel, to make that look better compared to the flat part which has high ceilings due to the lowered tiles. After that I'm going to rework the current western entrance, or add a new entrance now an old deed blocking that has gone. I'll look at that as soon as I'm up to it. As for the request: Just in case the owners of the deeds along the highway between Greymead and Whitefay (mapgrids I-18/20 and J-20) are reading this; please grant me the permissions to drop / plant items at your deed, so I can continue the construction of the highway. In case you don't want the highway, let me know, so I can bypass your perimeter. Of course, those who want to help are welcome to do so. Since I was unable to plant catseyes at some point when coming from Greymead - for now - starting to plant catseyes from Whitefay towards Greymead is the best option. And finally, some pictures. Tunnel improvement stage I The old eastern entrance The new eastern entrance Thorin
  11. for the last month or so a lot of activity was going on somewhere between Greymead and Rome, as a mountain was climbed, carved and conquered, and a new road emerged. a highway that avoids all the clay on the coast, connect Greymead and Rome, and with that the rest of the highway system. first i heard of this was when Ajala posted some pictures in the highway protection post, and looking at those pictures i had a feeling i knew who was working on that. so i hitched my horses to the cart and rode out, only to find the madness that is an angled road through a mountain i used to ride around. this road is now finished! the following people were the workers during the process : Tich, Keyos, Trooperau, Ajala, Mortommes, Cerber, and myself. its been a mad couple ofweeks, and from my own perspective, since i had to go back to deed from time to time .. everytime i returned more had happened, sometimes when i was on site the next day i logged on the whole landscape had changed again over night. since pictures tell a thousand words, i figured i will take those pictures, add even more words, and ride the damn road for your viewing pleasure :
  12. Hello guys I need your help, Xanadu's people. I would like to connect Esteron to Whitefay through a highway, but it is a very long and hard project, and I think that it will take a very long time to both collect the needed materials and build it. So I am here to ask you a little help by donating materials which will be used only for this project: Dirt. Stone bricks. Eyes. Blind catseyes. Complete catseyes. I will be able to take them from the coast, but it would be better if you could bring them at my deed (Modreth, Q25, on the shore). In this way I will spare some time for building the highway instead of running back and forward through Xanadu to collect the materials Anyway, feel free to write me in game (always as Luttuosa) or here in the forum. Thank you very much to all who will help me.
  13. Newspring Markets

    Hello all, I was looking at the latest update to the Xanadu community map, thanks @Aniceset, and I see that there are no markets in the SW of Xan that meet the requirement of 6 active, stocked merchants. I was wondering if there is anyone who is planning on setting one up, or if there is one already that is up to date but maybe only has 4 or 5 traders? Basically, where is a good place to browse in SW Xan? Also, I suppose it should improve once the highway connection is done, linking Newspring, Linton, and Vrock Landing.
  14. Planting catseyes on bridges prevents subsequent preparation with mortar for paving. I suggest notes be added to these pages warning that paving must be done before catseyes. https://www.wurmpedia.com/index.php/Paving In the Bridge paving paragraph and to these pages as necessary https://www.wurmpedia.com/index.php/Highway https://www.wurmpedia.com/index.php/Catseye https://www.wurmpedia.com/index.php/Bridge thanks
  15. It would be nice if waystones could register heritage sites and supply routing info.
  16. I don't know about you guys, but my first approach to the new highways was a real mess and now I have to spend so much time to bash and replace waystones and catseyes in the right way. I know they are so hard to bash just because they have to protect the highways; because of this I would like if they were more easy to bash at least for the one who planted them, to clean faster the mistakes
  17. I've just had my game crash and refuse to let me log on for over 4 hours. I used the find route function just to test on a newly planted waystone. I didn't go to my destination, but ran along the highway to see the yellow arrows. At the next waystone I set my find route to my own deed and turned around to go back. I didn't get far. According to another player who was online at the time, I never moved from the waystone, but I was back at my deed by the time my screen went away and gave me the connecting screen. I managed to log on when a GM responded to my support call, but I don't think the issues with find route are really fixed...
  18. Hi everyone! After a few hiccups we're pleased to see the new huge update live! There's all sorts of things, from highways, to crate racks and new fence types, so let's get to it! But first... Patch Notes Highway update We've been busy setting up all starter towns with the catseyes and waystones. They will extend into the perimeter of all starter deeds allowing you to connect them to your highways. The highway rules will continue to operate for a while, we'll give notice when we begin to phase them out and replace them with the updated ruleset to incorporate catseyes. Map dumps! As promised, we have the new map dumps to coincide with the release of the highway update! The map dumps were taken earlier in August and we're currently looking at adding a new dump type into the roster showing off highways in the next rotation! The folder of all dumps can be found here: https://drive.google.com/open?id=0B6J_aGQ6URL8UURFN2VadWxtSWs Unstable client With todays update the unstable client is very close to launching as the stable client. While we will offer the stable one temporarily as a legacy client, it's really important you test this as soon as possible to avoid any major issues when we switch over. For info on what feedback to leave and how check out this thread here: Blossom voting The blossom starter deed design contest is now open for voting! I think all designs look awesome, and I'm keen to see how wins! check them out and submit your vote here: Battle bards! This week I was shown a little podcast by a group that covers MMO music, and this time they checked out the Wurm Online soundtrack! From Gurubear's quirky songs to the atmospheric soundtracks by Tom E. Morrison, Check out the podcast here: https://biobreak.wordpress.com/2017/08/16/battle-bards-episode-103-wurm-online/ Community content This week the factional fight guys check out one of the surprise additions to this weeks update and talk about how it impacts the game for them, what's your favourite part of this update? That's it from us this week, we'll continue to monitor the update and take any action necessary over the next week. There's plenty more in the works as we've hinted at before. What is it? You'll just have to wait and see... Retrograde & the Wurm team
  19. I've been playing with the new highway system to connect my deed. I have a highway going in front of my deed, put a waystone 1 tile into my deeded property, and it still says "Unknown". Anyone know how to get it display my deed name?
  20. Hi... I have been working on this monster highway in Southern Xanadu for over a month now to link to Lormere and I finally finished it last night, it was an insane amount of work but also a lot of fun. It opens up a whole lot of wilderness and is most likely the longest continuous highway built in one go, it's also for certain the longest highway entirely paved in sandstone bricks and slabs, obviously seeing those are new. After 1\3 was done, I decided to border the road with moss instead of sand, I just thought it cool cooler for the forest parts. It's a cool ride, many cool scenic spots, places to hunt and a lot of new places to start new deeds. I plan on building a public Inn behind where the fountain is and also a short secondary road to a nearby desert, for hunting, if someone wants too cook at inn I decided to build this thing because we almost never get new players where we are here down south, it's pure luck when someone gets lost and ends up here, so trying to bring some life to our area. The tunnel part which is 207 tiles long is only 1 tile wide at the moment but I'll be completing it in the coming 2 weeks or so, but one can ride through the mountain as is. I've attached a few screenshots and a map showing where the highway is. I did a large part of the work on my own but I did get some precious help from a few players and i wish to thank them. Crysariana for cutting an insane amount of trees, without whom I'd still be at it Baloo for the help in the tunnel, mining (she hates mining ), strongwall where the tunnel opened up into an old mine and 8 hours of digging in the wilderness. Korsarul for donating 24 crates of dirt. Nacciwa for donating 29 crates of dirt. Snowtech for analyzing and some mining in tunnel. Popy for imping my tools which took some serious beating. And all of them who at times were most likely getting a bit fedup of hearing of my crazy highway over a month + period of time. Hopefully, I didn't forget anyone, let me know if I did.
  21. Greetings to all my Deliverance residance. Your local highway building posting up here as a heads up. There is a highway that heads past shark lake, it squeezes down into 1 tile wide in an area I call the bowl. I have lost much skill there due to the mobs, but that is beside the point. I have plans and have come to the conclusion to cause as little disturbance to other roads there I am going to at least upgrade to two tiles wide on the north and south portion of my planned work. The east and west portion will be three tiles wide while keeping my calling card highway pattern. There may be some disruption to the flow of traffic as this will not be a project that will be done in a few days. I think i will need two months on it as it will requiring surface mining. I have marked in the yellow the portion of the road I am upgrading. The white line is the current road it self and i will be following that path. I have no intention of changing its current path, I only marked in yellow to show which portion I will be working on. I will be leveling, widening, and adding road art basically. This is located at M 20 using the community map and R 17 using the in game map. There are no other deeds near this area for I have looked in the area. If some one is intrested in helping, pleaes cntact me for the plans I have, my highways are bit of a high standard when I make them. See link for an example.
  22. I have a question for the Deli Community. I was wondering with the recent addition of new road types if everyone would be interested in coming up with a standard Major Highway type/style that can be used to assist with showing the most highly used roads in Deliverance. My intent here is to see if we could come up with an agreement to a standard major highway marking system. I know what the official ruling for marking a highway is, and am not looking to move any current roads, but am interested in seeing if we'd like to mark our roads in a specific design to help new people find their way around our lands. What I would like to see: Major Highways (north/south highway) marked with 3 lanes in a unique way that is only used for the most important roads (historical). Collaboration on a standard road design (perhaps using new road types) would just like to know if this is an idea others would like to see implemented.
  23. Hi there, I couldn't find anything in particular so I figured I'd start the ball rolling. Many of the other starter deeds have been redesigned, and Whitefay has yet to be touched. So I'm throwing my hat into the ring. I currently have an alt, that has a deed due south of whitefay, and am working on several cleanup, and public areas. I hope to even get approval at some point to lead, help plan, or participate in the remodel of whitefay iteself. Current planed phases: Public Farm Public Inn Public Orchard Public Tree Farm Highway connection to Greymead. More info will follow. If you are interested in helping or donating materials/decor. Please let me know.
  24. I have spoken with a CM and for the initial phase of the project I do not need a sign saying I am doing the work. But once I actually graduate to the phase of widening and leveling the road I will need to submit a ticket then. For now though, I have started removing hedges along a highway in the south. This is mind numbing like you would not believe. Not only does it destroy your tool to destroy just one hedge, it also takes nearly 10 minutes to destroy the one hedge. So I built a catapult and will be using that next. Thing is, I only have a few hours of time to bash after i come home from work before rolling into bed. I am asking for help in removing these hedges along this southern highway located on the Community map of N21 to N24. I have already started this and will complete it, eventually but right now the job is looking like a two month project with me doing it solo to just remove the hedges. I do not need help with widening and leveling the highway it self as I have done plenty of these and enjoy the road making process. A bit of history on this road. This sucker was placed here even before I had joined the server back in November of 2011. So before that I can not say who built it. What I can say is that it was done rather hastily. It was built at two lanes wide and that was about it. No leveling of any kind. It was as if the guy cut the trees, packed the dirt and then put cobble stone down. So the center tiles dips and peaks along the run. About two years ago a fresh spawn put a deed up down on the coast and decided to put maple trees along the sides of the road. No issue there. This person then progressed to lining the sides of the road with maple hedges. All though poorly executed, his reasoning was to keep the hostile critters off the road for safe passage. He used hedges because he didn't have the skill to make a fence that would last longer then a few months off deed. The road was never leveled nor was it improved upon. The execution of the hedging that was practiced only funneled the critters onto the highway. He didn't fully complete it either before leaving the game. Feel free to jump right in and start bashing, hacking, or pummeling from a distance. Just be careful of the "Bowl" that is shark lake. The highway that goes north and south along the east side of the lake has a low elevation at the center of the lake and is high on the ends. Many people die here because they run out of stamina and can't get away from the mobs. Even wagons don't go fast enough before the trolls converge on you and bash you to death. I have died here plenty of times my self. I have been using this route a bit often as of late so the odds are good you will see a bunch of dead animals along the road in this part. Also it is only one lane wide... which is a project for later date.
  25. any fast way to create a highway? save travels, simju