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Found 31 results

  1. Useless updates? Forges: At least 3 times in the past few years. Appearance change did not enhance function for the player. Guard towers: Appearance changed 2 times at least, and now a 3rd change coming. Why? Appearance change did not enhance function for player. Other Eye candy: How many changes do spiders, crocs, trolls etc need? Appearance change did not enhance function or enjoyement for player/customer. More trees, great, no new uses other than walnuts, and those give no enhanced or new function to players do they? Food? I get food from my crops and cooked meat/fish. Updates that have no use or funtion other than changing appearance. Sigh. Now we are going to be getting some "prettier" ships. Are they going to sail faster, hold more? Do the new ships add more function to the game? Bridges! How long have bridges been on the distant horizon? Years, if I recall correctly. What updates and additions have players asked for, for years, and yet time and resources are spent on more eye candy? Sure, we got multistory buildings, looks good, and they seem to have added some usefulness to the game. Planting BSB's seems to have helped usefulness. Here's a thought. Add some more usefulness to the game. More swimming animals. Stop putting limits on livestock and breeding, find a way for those who enjoy breeding and having livestock to have more. Or are you too busy redesigning the 4th, 5th 6th generation of Guard tower artwork? (Why are there animal spawns on impossible to climb rock cliffs? There's a waste of bandwidth/space. Every critter has mountain goat like capabilities on wurm.) Make a new weapon! How about Ballistas? How about Ships equiped with One or more ballista's? Or Wagons with a Ballista...etc. Hitch horses to catapalts or ballista... How about releasing something when it's ready, such as wagons, instead of waiting to release a HUGE update, which most assuredly will result in crashes and down time going on past performances. Smaller releases might make it easier to track down problems when they occur. When having a Q and A session (sadly,only once per year), how about better answers instead of dodging, or maybe's, or the one word we can all count on, "soon". Soon is half an eternity on wurm it seems. Giving a reasonable ballpark date of a month or six months or so would be nice. Example: Question: When is X going to be released? Answer: X is ready to to be released, but we want to wait and release X along with Y and Z. We expect Y and Z to be ready in about 30 to 60 days depending on complications. Someone suggested in game a non aggro server. I think that is a great idea. Would be a good server for new players to skill up on. Then they could sail to aggro servers when they feel they are ready. A similar idea was posted here. Titles or achievements. Rewards! How about instead of a useless graphic that you can do nothing with. The player gets something useful! Example: Say a player hits 50 blacksmithing. They get a very nice tool, such as an anvil, or pelt, high QL (99-100) as a useful reward? Those are my thoughts, ideas, and questions. I FULLY expect much of this post to be flamed, trolled, shilled, or just a lot of bad mannered replies. But, I felt like putting this out there. I'm sure many have the same thoughts as I've written here. Now it's out there. Take it or leave it. (PS, I really don't care if some or all of this has been mentioned a million times before, if so, make this a million and one. If some of this has been mentioned a lot of times before and nothing has changed or improved for the better, then this million and one mention needed to be done. Until "they" get it.) T
  2. Equipping tower guards with weapons can help them a lot, but it can be troublesome to locate each tower guard as they run around the area of the tower. My proposition is the guard tower should be considered a container which you can open and stockpile weapons inside. Tower guards that spawn will automatically equip whatever is available in the stockpile. This will make it much easier to make sure your tower guards are armed at all times. The guard tower's inventory can be managed by its creator, who may set permissions similar to a cart or a boat governing who is allowed to access the container. (Everyone, Friends, Village, Kindom, etc.) +1 If you support this idea, constructive comments and suggestions are welcome!
  3. Hi we have a big problem. we in the kingdoms of sols built a guard tower. everything went on as it should. but when it was finished it became suddenly a hots towers. if someone could check on it, we are glade. Mvh//Minimad
  4. [00:15:50] You see a guard tower under construction. Ql: 1.0, Dam: 0.0. The guard tower needs 500 clay, and 100 plank, and 500 stone brick to be finished. Starting bid: 10s Increment: 1s
  5. Port SMC Market Basic Information Port SMC is a deed found on the South Eastern coast of Release, exact coordinates (x40, y45)We have goods available that are not listed so if there is something else you need feel free to ask and I'll let you know if we can provide it. Market - Merchant now located at Sloping Sands Market Current stock as of May 22 Items not in stock can be ordered.Blacksmithing Can make tools of 70+ QL to order. 40c per toolChain Armour Can make sets of 50 QL 1s for full setWeapon Smithing Can make 50+ QL weapons. 40c per weapon 1h weapon, 45c per 2h weaponCarpentry 60+ QL Oaken Spindles, Mallets, Grooming Brush - 25c60+ QL Oaken Ropetools - 40cLeatherworking 60 QL Toolbelts 65c60 QL Studded Sets 1.75sHorses (See new post for future horse sales) Services Tile Enchants (Cost includes travel, 18 hour cooldown) 1s Per TileFo Ser​vices Courier Enchants (cost includes travel, you pay for a minimum power, I keep casting until I meet or exceed the minimum) 50+ Power: 1s70+ Power: 2s90+ Power: 3sWild Growth 20c Per CastGenesis (10c for Travel, 30 minute cooldown) 20c Per CastMag Services Mole Senses - 1s Per CastStrong Wall - 1s Per CastTower Construction (50+ QL, 5 tower guards;Minimum 50 tiles between towers) 2s with your materials (20 QL minimum, 500 bricks 500 clay 100 planks)4s with my materialsHedges (10c Travel, waved if 10 or more sections) Choice of Maple, Cedar, Rosewood, Thorn, Oleander, Camellia (medium) and Lavendar (low)5c/hedge section Stock RopesRope - 4cMooring - 5cThick - 15cCordage - 20cCrops (10c Delivery in Release, 20c to Pristine) Wemp 90+ QL 10c/100Cotton 90+ QL 10c/100Food crops 10c/100Sprouts (10c Delivery in Release, 20c to Pristine) Common/New Sprouts 5c/10 Willow 10c/10Oak 20c/10Ships & Vessels (Current stock listed below) Applewood Sail Boat 40QLCedarwood Sail Boat 40QLCherrywod Sail Boat 40QLLemonwood Sail Boat 40QLOlivewood Sail Boat 40QLApplewood Row Boat 40QLOlivewood Row Boat 40QLOak Cog 40QLPrices (All Ships & Vessels come with Anchor, lock & key) Row Boats 1sSailboats 1s 75cCorbitas 8sCogs 10sKnarr 18s -----Post is subject to change. Keep an eye on it. Contact Lokitia/Lokitio/Lokoh in game or PM here.-----
  6. I want to suggest that guard towers be changed to have permissions controlled by the person that created them, like boats and carts. The permissions would allow people to add or remove gear from the guards and anyone without permissions can merely call on them for assistance. I don't know about anyone else but I have a lot of trolls in my area and want my guards to be able to kill them without dying all the time. I'd like to put armor and weapons on them for added defense and also because the idea of a guard with player provided gear seems cool to me. However, I won't for fear of someone coming and taking the items off the guards. Which if you think about it makes little to no sense because a soldier isn't going to just give you his gear unless ordered to do so by his superior(in this case the towers creator or a player with permissions).