Neville

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Neville last won the day on October 24

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About Neville

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    Villager

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  • Website URL
    https://forum.wurmonline.com/index.php?/topic/143943-dunlap-hill-village/

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  • Gender
    Male
  • Location
    E19 - Dunlap Hill - Xanadu

Accounts

  • Acc1
    Worldtender
  • Acc2
    Mylulv

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  1. Medieval mortar was made out of lime baked in a kiln to create quicklime. Quicklime was then mixed with sand and water to create mortar. I saw a picture of a wooden device with a wheel and handle that could be turned to mix the ingredients, create the chemical reaction needed to make the mortar and be able to do so in large quantities. If we were to elaborate on this idea in Wurm Online it could get rather interesting I think. This is more historically accurate and I like the idea of historically accurate / simulation in a game such as the Wurm Online sandbox so long as it makes the game more fun and interesting without detracting from what devs want too.
  2. *SOLD* PM me on Neville, Mylulv or Worldtender. If I'm not online, send me a forum message.
  3. Full Steam Ahead

    This is just what I was able to glean from the forums. I'm not going to debate whether users agree or disagree with it any longer. As written in the 2019 Financial Report by Game Chest Group, the direction is: "The first acquisition made during the past quarter was by the company Code Club AB and its platform Wurm Online / Unlimited. We have now decided to launch Wurm on steam in early 2020, so much focus is on this right now. Here, among other things, we have recruited a new production manager more experience of this process than before, as well as we have gathered the users' wishes and are now updating several components of the game's design while developing a new website to modernize ourselves before the big release on steam." If it survives it survives, if it dies it dies. At this point, I'm not worrying myself about the details any longer. I'm playing the game as I always have and whatever happens happens. I'm not going to sell my accounts based on "what if" scenarios. I can only hope the game survives and begins to thrive once more. That's all I'm going to say.
  4. Make an offer (PC in trade if you don't know what it's worth) 75ql dark ring, seryll 90ql leather barding 85ql iron longsword (ms90 coc89 fb104 n95) 90ql silver longsword (blank) 96ql adamantine lump (0.40 weight) mask of the enlightened, leather (see https://www.wurmpedia.com/images/0/03/Enlightenedmask.PNG) 20ql glimmersteel ring (0.05 weight) 80ql gold ring (nolo98 brass rune of jackal / decent glow) 1ql skiller sickle (coc93) 61ql silver sickle (blank) 62ql silver sickle (blank) unfermented rum recipe (free) unfermented rum recipe (free)
  5. Starting bid: 7 silver Increment: 50 copper Buyout: none Sniper protection: none No reserve
  6. Check if you guys are running NVIDIA drivers newer than 436.48. If you are, revert back to 436.48 and see if the problem persists. For me, all sorts of games started crashing on my NVIDIA GTX 970 for all drivers released after 436.48. Don't know why...
  7. Before being placed on furniture: Not shown in the image but the flame works perfectly as intended based on the colour that it was dyed with. After being placed on furniture: Notice the flame is in the wrong spot and the oil lamp itself has taken on the colour that it was dyed with.
  8. Add the following environment variables to Windows: _JAVA_OPTIONS="-Xms6144m -Xmx6144m" JAVA_OPTS="-Xms6144m -Xmx6144m" JVM_ARGS="-Xms6144m -Xmx6144m" Replace 6144m with values suitable for your system based on your available RAM. I have 32GB RAM and these are the settings I use. Chances are you don't have to add all three of these environment variables but since I didn't know which one was the correct one I just added them all. It seems to work just fine for me (solved my issue during Lunalong). No more clients crashing due to running out of heap space so far. Note that this works with the new (non-JNLP) client. Your mileage may vary but it's worth a shot if you're having trouble.
  9. Horse item dyes returned to normal for me after I reverted my NVIDIA GeForce GTX 970 drivers back to version 436.48. Every version past that, I started having all kinds of games crashing and the bardings, etc. didn't look coloured correctly in Wurm Online. After reverting, everything went back to normal. Games don't crash. Wurm Online looks flawless again. From a performance perspective, running multiple clients as I do (one with high quality settings and the other two with low quality settings), I found that Ambient Occlusion (Off) + Shadow Detail (Disabled) + Shadowmap size (Small) + Water Reflections (Sky, Terrain and Trees instead of Almost Everything) yielded a significant FPS boost. Everything else is on max settings for the client I run on high quality settings. I run all three using the Low Memory client even though I have 32GB of RAM. Java doesn't seem to handle virtual memory very well otherwise.
  10. If you're running NVIDIA drivers, better see my latest post. I had major issues with every driver (tested individually by myself) past 436.48. Reproducable crashes. ArmA 3, Farming Simulator, you name it.
  11. I think I found the culprit... I had to revert to back to driver version 436.48 for my NVIDIA GeForce GTX 970 cards. I started getting DirectX 11 errors and games crashing for every driver version past 436.48. After I reverted, Wurm Online showed all the textures for bardings correctly again. It's some really weird issue with the new drivers it seems.