Tallios

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Everything posted by Tallios

  1. I like it, I would personally love to see some sort of trough or container in which you could mix these items, similar to say a cauldron so that as long as the mix levels are correct you can get a batch. The batch difficulty could be based on how much variance there is in the mixture. So say it's 1 liter of water to 0.1 kilo of ash. Add more water and you increase the difficulty and could potentially get more "concrete". It would however be at a much lower quality than expected as the batch is basically to watery. The inverse could be done as well, where you could make a thicker (higher quality batch) but you end up with less actual concrete because you are focusing on better vs more.
  2. I like it, you get an item back that is usable but not permenant.
  3. While I agree with you to a point, one is AFK producer one is 1 per one maker. Could we have campfires make ash until it is "full" at which point it burns out naturally?
  4. or we could fill a huge tub in a wagon with water and haul that around to "fill up" fountains
  5. Lemosa Canal Market is no longer, please remove from map.
  6. I formally retract part of my previous statements, as I had only seen up to this point 1 type of bag, that did not seem very unique or special.
  7. Ever since it was released I felt that the dev's at the time.... had not seemed to give it much thought. took the lazy assed cheapskate way out. the "knapsack" is nothing appeared to be no more that a "no model graphic" for the back slot. Want it to be memorable? Make a backpack, maybe a new design if they (the dev's) are feeling good about it, then to make it actually mean something. put a "10" on it. This would actually promote questions about it, maybe even make it desirable to wear as a status symbol of sorts.
  8. How about a "writing kit" that looks like the picinic basket that prevents decay on items inside as long as it's carried? Ink bottle Paper box Pen case this would allow people to make messages but contain it in one box. i do totally agree with you on the message board thing, maybe they could include those items on the building, then allow people to add messages in exchange for damage on the board? Must be 30ql or higher to write new messages?
  9. perhaps an extension or modification of the highway system, could be made for canals so that things can be preserved without carving out whole areas as "heritage"
  10. I think with the release of the new highway system, if the lamp is on the "protected" highway and blessed, it should not take damage.
  11. This would be nice. Something we can do to be social in the game
  12. Another thought I had, was to make the mark an "owners mark" and not so much a created by mark. Let the created by marks be reserved for rare, supreme and fantastic items. Just a thought.
  13. I kinda agree with this. It gets really frustrating and doesn't really serve a point. If a tool is made, and someone else improves it from 5ql to 90ql, who should get the signature? I would imagine the master who worked it from a piece of crap to the beauty that it now is, should get the hype. But alas, no. So let the marks matter for people who get the item over 50ql, of just show it always.
  14. Alright, No one favors it. Or offers any constructive changes.... Topic is now removed.
  15. There could be a possible way of doing if, if there was a special wall and liner used to designate where it would "fill" with water.
  16. I have a suggestion that would allow us to have our cake and eat it too. Could the dev's not make an action-repeat timer, that would allow a person to transfer a max # of carry-able items, and then repeat until the # requested has been transferred or there are no more contents to transfer? If tied to a stamina limitation, i believe it would work nicely I would imagine. I think a similar mechanic is used like Leveling for digging would fit the bill nicely
  17. an acid potion should also be useful in breaking off locks on off deed properties. a frost potion applied to an object could allow for it to take more bashing damage for a period of time.