Vorticella

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Everything posted by Vorticella

  1. We should be able to set measuring jugs to whatever we want instead of using other items to fill the extra space as we do now. Garlic doesn't go well with coffee 😛
  2. I found it a little slow to get started, but it was great once I got going and the new items are beautiful! There seems to be an issue with direction while surveying from horseback. I got the message "[17:52:05] To record any usable data you need to be facing towards the starting location.", despite my character and the horse both appearing to face the right way. It worked after I switched to first person, so it's probably related to that weird thing where other people see your character facing random directions when you're on a mount or vehicle and using third person. It works to just zoom in to first person when arriving at the location, but this will cause frustration for anyone who doesn't know to do that, so hopefully it can be fixed. I was bothered by the short duration of the direction indicators but I see that was fixed already and it's much better now I didn't even notice the reed pen at first, so I never filled it. I can survey when the pen is empty as long as there is ink in the pot, but it doesn't appear to consume any ink when I do that, so it should maybe be required to actually fill the pen in order to survey. If it's intended that only the pot needs to contain ink but not the pen, then this message should be adjusted: "[11:00:56] The reed pen must have ink or dye contained within to complete this." Overall it was a lot to learn but the journal helped with that. I think it only felt slow to get into it because we're getting used to things being super dumbed down in other games. It wasn't difficult, just actually had to use my brain a little and that made it feel more rewarding once I figured out what to do, and I was so excited to see my very own map displayed on the desk. I can't wait to decorate with these!
  3. I don't care to know who the buyer was but it would be really nice to at least know which items sold and what the price was.
  4. Maybe we could have a new forum category for suggestions, and have subcategories for different types of suggestions and roadmap stages. Subcategories for the suggestion section could be something like: Quality of life suggestions Ideas for new mechanics Ideas to improve existing game mechanics Other suggestions Posts in those categories would all be considered "open", and then staff would periodically review them and move into the one of the roadmap sections: Under review Planned Closed This way we can still use the forums, just with a little more structure. The like button can be a way to judge how interested the community is in an idea, but I think it's important to keep the discussions attached to them, so it might be best to try and make it work here on the forums if possible.
  5. Pottery and tents too please! I really hate seeing all those yellow and orange numbers that can't be fixed without a Vyn priest. I made a similar suggestion for this about a year ago:
  6. Still feel very strongly about this idea and hope it will be considered, so I added a link to the new suggestion page. Please vote if you're tired of being sad about beautiful monthly skins being too limited I'll put the link here too so you don't have to scroll back up to the top https://suggestions.wurmonline.com/b/suggestions/monthly-skins-as-crafting-recipes-instead-of-single-use-tokens/
  7. Great idea! Is there a way to add tags or categories or something to filter suggestion types? This is going to be a very long list to scroll through. Also wondering where I can see the suggestions I've made that are waiting for moderation.
  8. This initially threw me off, but I like that we will need to use caution and think strategically about how to approach the fight. Horse armour will finally have a purpose, and it sounds like a good opportunity to actually start using tamed pets with combat traits. I've used a wild bison to tank a hardened lava fiend and it even gave me time to stop and heal before continuing the fight. We can breed tougher creatures with combat traits to act as tanks and send them into the camp first or stay out and use archery to avoid horses being targeted. I'm excited for this new challenge of actually having to put some thought and effort into wurm combat encounters
  9. Yes please!! Have done this countless times, it's very frustrating.
  10. You can find upcoming rift times on wurmnode.com
  11. If someone were to drop dirt with the drop items permission setting, would it drop only as a pile or would it actually raise the ground, change sand to dirt, etc?
  12. I love the wagoner idea. I've never had a reason to use the wagoner, and hardly ever use summons or karma teleport since you can't bring a horse, but if the wagoner could deliver my horse home I'd do this all the time.
  13. You don't have to like hunting for this suggestion to benefit you. I'm not much of a hunter either, but I explore all the time and end up fighting creatures along the way whether I like it or not. It would be great if those fights could potentially result in a treasure map (eg. by burying corpses), so that we can have a way to find them while traveling around.
  14. Wouldn't it just be the same chance as with all the other ways of finding maps?
  15. We already get coins from them, what's the difference? Buying treasure maps is not the kind of gameplay I'm after, personally. Half the fun is having one suddenly appear in your inventory!
  16. Ah ok, good to know! I think it gives digging skill so wasn't sure
  17. Nothing will work in all cases of course, but there's usually a guard tower very close by. In cases where you can't reach one the tent part of the suggestion would be the next best thing.
  18. Stealth could potentially work with some adjustment, but right now it seems unpredictable and really doesn't offer the peace of mind I'm looking for. Even if animals weren't an issue, it only gives the message "you try to hide", with no indication of how well hidden you are. The idea with the guard tower is you can walk away and actually take your mind off the game for a few minutes, without that stressful feeling that you have to hurry back and make sure you're not getting killed. None of the above suggestions offer this. And for those saying to just log out, remember that your character doesn't leave the world immediately when you're off deed. The game closes and they stand there alone for at least 60 seconds, or nearly five minutes if you've recently been in combat "[09:22:50] You would leave the world in 287 seconds if you disconnected now."
  19. I think you make a very good point, and I like the idea. I spend a lot of time exploring and I've had the same thought many times. It makes total sense that exploration should be one way to find maps and combat is always part of exploration. If not dropped from the creature directly then they could come up when you bury them (unless that's already possible, if it counts as a digging action? Anyone know?). Having them drop from aggressive mobs isn't weird at all, since it could be found in the stomach of a predator when you butcher it, or in the inventory of a humanoid the same way we find recipes on them.
  20. We've already established that stealth and logging out aren't the solutions.
  21. This is super exciting!! Does this mean only priests and followers of that specific god can get the benefits at a particular site? If so, I agree with others pointing out how much better the Vynora bonuses are. Hopefully it'll all be balanced nicely in the end The whole thing sounds amazing overall!!
  22. I'm a bit confused. Your first line says you're opposed to the idea, but in the last line you describe pretty much what my idea would offer, saying that would be nice to have. And if they're worried about it being abused in PvP they can just not add it in PvP. But I can't see how it would be abusable if it only makes you invulnerable to creatures, not players. You don't always know when you're going to run across eg. a champ animal you've been wanting for months, a special colour horse or an abandoned horse with good traits from a fallen deed, a black sheep, whatever. Sometimes multiple of these things can happen at once. Plus, animal gathering trips are usually plenty long enough to need breaks too. I struggle to understand why anyone would be opposed to having the opportunity to safely take a break while out in Wurmian wilderness. This doesn't let you cheat your way out of combat or get any kind of advantage at all. It's literally just offering some peace of mind while you go pee, hang your laundry, take a stretch break, grab some food, rest your eyes, etc. Traveling over land in Wurm usually means sitting at the pc fully focused on the game for extended periods and not feeling like you can comfortably take a break when you need to. This would not be a significant change to the game, but it would dramatically improve the exploration experience. I've never heard of anyone using this, does it actually work? I've tested it before and I remember it was too hard to use, but I can't remember exactly why. Edit: Unfortunately stealth doesn't seem to work while leading creatures. Wiki says you have to be at least one tile away from other creatures and players, and you can't get that far away when leading animals. I tried anyway in case lead creatures don't count, but I got the message [09:39:52] You are too close to other creatures now.
  23. I agree! Was only thinking of the time limit because people might abuse indefinite invulnerability in some way, but if that's unlikely then I agree it would be much better if it was not time limited!