crimsonearth

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About crimsonearth

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  1. Would thoroughly support a toggle option or it not applying to branded animals. Making any event/GM named champs not show by default would mess up most of what I and a bunch of other collectors use our pendulums for every event season, though.
  2. Alrighty folks, I've overhauled and updated the original post with info from the thread - feel free to add/correct coords to this thread and tell us about other marketplaces (i.e. more than one merchant/type of thing stocked) you know to still be active on SFI. Bonus points if you can tell me who manages them. Also - a little ray of hope for everyone who thinks physical markets are dead and #deathtotradechat and all that - Brambleheim has been open a year on one of the quieter servers and not visible from an outer coast, I *still* haven't gotten around to making a forum post to tell people it's there and have only mentioned it in trade chat maybe two or three times since I built it, but it brings in a year's worth of deed upkeep every month on average, so... the market is alive and well, folks! Build those marketplaces (and tell me where to go throw coin at them).
  3. Inbreeding is only a problem if they already have negative traits - it doesn't increase the chance of getting them, only passing them on. So as long as the animals you're breeding don't have negative traits (or have had them taken away with Genesis), you don't need to worry about inbreeding.
  4. I'll have one of the aged ones for the Brambleheim Wildlife Park Can pay silver, or if you're collecting, happy to swap for another fun-sized novelty bison of a different name
  5. Hey Kas, Sorry to hear about your dogs. I've seen a couple of posts over the last month about food decaying faster on the ground than before - I have about 70 cared for creatures on my deeds (mostly GM named ones that can't be replaced) so I've gone and checked all mine out. I seem to have lost a champion wildcat (Tom) - no body, nothing showing up in my animal management tab - just vamoosed. I guess that must've been starvation but there's always food in their pens and I feed them regularly (the wildcats often by hand as well as leaving food on the ground). A couple of my alliance have lost cared for creatures recently too, but I don't know if that was server glitches or starvation. Zakalwe and I noticed last summer when we were running sermons that creatures eat a lot more when they're within a number of tiles of active players - it's smaller than local - maybe 20-30 tiles - whatever range they continue to be active and observable in the event window I guess? One of two main reasons for moving all my creatures to a wildlife park at the other end of the deed was to stop them chomping through 5 meat each in an hour while I pottered about nearby. Don't know if this helps you at all but I've had a lot less healthy cared for creatures suddenly hit starving since I did this. But yeah - all these mentions of cared for creatures dying makes me super anxious. Most of my time and investment in this game has been around finding and making spaces for animals. I hope if this has been the result of a back-end tweak or a bug it gets fixed soon.
  6. Friday bumpity! Still got a handful of happy little christmas critters looking to take part in a cultural exchange program.
  7. I collected a bunch of new GM spawns this year for our wildlife park on Release and, where there was a massive herd or where they were being actively hunted for slaughter, picked up a spare of a few named animals. Looking to trade with other collectors for named animals we don't already have - interested in anything that can be tamed (not dominated). I've got a variety of differently named giant bison and cows, plus sheep, a wildcat, a pheasant and a cave bug. Pop me a message if you want to trade and I'll give you an up to date list of what we have with names or let me know if there's a particular animal type you're after (e.g. giant bison).
  8. sold

    New years gifts that get dropped around the maps on all servers (try near your starter town) for players to find.
  9. There are a whole bunch of threads asking for various new decor items and me, personally, I'd love to see them all in game. But, I know there are other priorities right now and making entirely new things takes time and work when there's other work that more urgently needs doing. Middle ground solution: pretty pretty please let us use beeswax to render an item functionally useless but without/with drastically reduced decay when on deed. Converting the item in this way prevents the mechanic being used as an exploit to get around decay on items, but means that we can make better/any use of some of the beautiful models the art team have created for us that never get seen. For example: A couple of bales of waxed wheat can sit in an animal enclosure to make it look more farm-like A waxed fruit pie can adorn a dining table as a centrepiece without vanishing in a couple of days Archaeology finds in nice metals that will never be used can be waxed and put on display in a museum Your very first weapon that you have a sentimental attachment to but will never use again can sit pride of place in your house A fisherman's prized catch can be displayed on a shelf A couple of books can be left by an armchair or on a side table in someone's cosy library A basket (pile) of waxed fruit or vegetables can sit by a farmyard door A marketplace deed can put different items of clothing or jewellery on display on counters and shelves (without needing to go and repair them every month or so) Starter towns and newbie recruiting villages can be decorated in such a way that makes them look vibrant and alive and full of the possibilities of Wurm with examples of some of the systems and items that so rarely get 'seen' - like cooking, fishing, archaeology, even basic tools that you don't know exist til you make them or discover them, and so on and so on. The effort and resources required to wax items should mean that it isn't so overused it creates a clutter problem for the server, it would give additional uses to beehives which are woefully underused, it would present a lot of legitimate new decor options for people who like to decorate without requiring a heavy load (or any load) of work for the art team to create new models and it would finally allow us to make good use of all the hard work already gone into making models of items than never get placed anywhere, in practice, because of decay.
  10. Buuuuump! Updated the original post with new items I want, crossed off ones I've got and updated the market list. Also! WTT your spare Christmas animals for mine - help me keep expanding the wildlife park!
  11. That's a helpful clarification, thanks Shydow. Since both this post and the patch notes referred to 'imbues' rather than specific imbues, I think there's been a lot of confusion over what's affected. I assume butchering counts as a creation imbue, rather than a gathering imbue, in this instance?