crimsonearth

Members
  • Content Count

    247
  • Joined

  • Last visited

Community Reputation

180 Good

1 Follower

About crimsonearth

  • Rank
    Villager

Recent Profile Visitors

615 profile views
  1. Friday bumpity! Still got a handful of happy little christmas critters looking to take part in a cultural exchange program.
  2. I collected a bunch of new GM spawns this year for our wildlife park on Release and, where there was a massive herd or where they were being actively hunted for slaughter, picked up a spare of a few named animals. Looking to trade with other collectors for named animals we don't already have - interested in anything that can be tamed (not dominated). I've got a variety of differently named giant bison and cows, plus sheep, a wildcat, a pheasant and a cave bug. Pop me a message if you want to trade and I'll give you an up to date list of what we have with names or let me know if there's a particular animal type you're after (e.g. giant bison).
  3. sold

    New years gifts that get dropped around the maps on all servers (try near your starter town) for players to find.
  4. There are a whole bunch of threads asking for various new decor items and me, personally, I'd love to see them all in game. But, I know there are other priorities right now and making entirely new things takes time and work when there's other work that more urgently needs doing. Middle ground solution: pretty pretty please let us use beeswax to render an item functionally useless but without/with drastically reduced decay when on deed. Converting the item in this way prevents the mechanic being used as an exploit to get around decay on items, but means that we can make better/any use of some of the beautiful models the art team have created for us that never get seen. For example: A couple of bales of waxed wheat can sit in an animal enclosure to make it look more farm-like A waxed fruit pie can adorn a dining table as a centrepiece without vanishing in a couple of days Archaeology finds in nice metals that will never be used can be waxed and put on display in a museum Your very first weapon that you have a sentimental attachment to but will never use again can sit pride of place in your house A fisherman's prized catch can be displayed on a shelf A couple of books can be left by an armchair or on a side table in someone's cosy library A basket (pile) of waxed fruit or vegetables can sit by a farmyard door A marketplace deed can put different items of clothing or jewellery on display on counters and shelves (without needing to go and repair them every month or so) Starter towns and newbie recruiting villages can be decorated in such a way that makes them look vibrant and alive and full of the possibilities of Wurm with examples of some of the systems and items that so rarely get 'seen' - like cooking, fishing, archaeology, even basic tools that you don't know exist til you make them or discover them, and so on and so on. The effort and resources required to wax items should mean that it isn't so overused it creates a clutter problem for the server, it would give additional uses to beehives which are woefully underused, it would present a lot of legitimate new decor options for people who like to decorate without requiring a heavy load (or any load) of work for the art team to create new models and it would finally allow us to make good use of all the hard work already gone into making models of items than never get placed anywhere, in practice, because of decay.
  5. Buuuuump! Updated the original post with new items I want, crossed off ones I've got and updated the market list. Also! WTT your spare Christmas animals for mine - help me keep expanding the wildlife park!
  6. That's a helpful clarification, thanks Shydow. Since both this post and the patch notes referred to 'imbues' rather than specific imbues, I think there's been a lot of confusion over what's affected. I assume butchering counts as a creation imbue, rather than a gathering imbue, in this instance?
  7. It's not protection in the wilds though; a branded horse that belongs to a deed with leading enabled can be led by anyone, anywhere on that server - on my deed, on someone else's deed, and in the wild.
  8. Yes, please! Chicken coops could be great but instead they just sit abandoned, devoid of chickens, on most deeds that built them.
  9. I found threads in suggestions trying to fix too, and the patch notes from 2015 when it was first changed, apparently.
  10. Posting this bug report as requested by Shydow, though confirmed by other players to have been a problem for some time. When I added a marketplace to my deed and set up these additional perms over a year ago, I asked CAs for confirmation that brand permissions would override deed perms and was told that yes they would, which leads me to believe that this is either an unintended interaction of perms, or was once working correctly and something has since broken. In the past few days while I was away at the Impalong, one of my branded, geared riding horses was taken from my deed. I eventually found it on the other side of the server, pregnant and hitched to someone else's wagon. The problem appears to be that the 'lead' permission on a deed overrides the brand permission for all animals for that deed, no matter where they are. (Obviously we double checked who had perms on the horse in question and the other horses we tested with). We tested a number of scenarios and here is what we have: Lead permissions only affect my branded animals and unbranded animals on my deed - so other people's branded animals are not at risk while on my deed. Any of my branded animals, however, can be led (but not ridden), hitched to carts and wagons, bred with other animals and, if they don't have gear on, can be loaded into cages and taken off server where the brand and deed permissions would both drop. They don't have to be led off-deed to be hitched; it can be done right there. Moreover, all my branded animals are vulnerable anywhere on the server - so if I step off my riding horse anywhere on or off deed, someone else can lead it away. In this instance I was lucky because the horse was equipped and so couldn't be loaded, and because the wagon it was hitched to was unlocked, which allowed me to unhitch it and take it home. We tested on a locked wagon and I couldn't touch it, so wagon perms effectively override branding perms. This has pretty huge implications for us, since we run a deed which includes a marketplace that sells, among other things, animals. Turning 'leading' off on my deed won't fix this issue for me. It means not only can I not leave a horse unattended anywhere on my own server, we'll also have to lock them up in pens on deed when they're not being ridden. It'll have the same knock-on implications for everyone else who has a horse and/or animal market with self-service merchants, and anyone else with 'lead' perms enabled for any reason who thinks that their branded animals are still protected. I can't think of any good reason why deed perms should override brand perms, and both of the CAs who I spoke to seemed quite taken aback by the rather large hole in security. I really hope this *is* a bug, and not an intended mechanic, and so can be addressed.
  11. It's really not 'just a few chosen ones' though. They're some of the few limited edition items in the whole game so their numbers are fixed, but they're readily bought and sold all year round on the market so they're not out of anyone's reach who'd like a slice of history. I agree with the folks suggesting craftable versions that differ in some way, akin to the bed rolls, so the specialness of the original gifts is maintained but everyone gets more deco items to craft (which I'm always in favour of).
  12. Generally speaking most people don't send bulks via the mailbox because its cheaper and less faff to have them delivered, but for anything other than large items, when a number of items are CoDed to a single person, they are often loaded into a backpack for posting so there's only one item to set price on and post.