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Found 101 results

  1. Update: I had other instance of Wurm client in my task manager. Once I closed that, fixed my client update. I am getting an Upate failed! (Error: Could not copy graphics.jar to graphics.jar.bak). I can see other people can log on. Please fix. Thanks … or tell me what I'm doing wrong, lol.
  2. My alt (Archeree) had a role w/ full perms to my deed (Cornersville on Independence). He is not in my deed as a citizen. He is mayor of his own deed, which is in my alliance. So I noticed he could plan/finalize buildings in my perimeter. So to test things, I removed his perms to build/plan buildings on my deed from his role. When I did that , he could immediately no longer plan a building on my deed. But, he could still plan/finalize a building on my perimeter. So I completely removed his role from my deed. He could still plan a building in my perimeter. So I tried to re add his role, a new role w/ his name on it, but w/ no perms. He could still plan/finalize a building in my perimeter. So I tried different things. I logged him out for lotime, logged myself out for lotime. I had him run way far away from my deed (several hundred tiles) and he could still plan/finalize buildings in my perimeter. The next test it just to wait some hours - see if there is a lag effect for his role to get updated. I am doing this now. Will post result here. Either way, I would think we prolly do not want toons who's roles have been deleted to be able to plan/finalize buildings on our perimeter. Thanks your time, Teeebomb Post update : Six hours later, my alt (Archeree) still has no role on my deed (Cornersville on Indy) but can still build on that deeds perimeter. Re Post update: Fifteen hours later, Mr Archeree can still plan/finalize a building in Cornersville perimeter. Alts can not be trusted. Rere Post update: I used my other alt (who is a member of my deed (Cornersville)) to run around some local deeds. It turns out he could build/finalize in deed perimeters of one person in my alliance, but could not plan/finalize building in deeds not in my alliance. So... whether this is a planned mechanic or an oops w/ the permissions is, I guess, the issue. My thinking is thus: I do not want ally members to be able to plan/finalize buildings in my perimeter. I have no idea how many other invisible perms ally members get, but would be nice not to have any. I can create a role if I want someone to be able to build on my deed or perimeter.
  3. I just now discovered metal staffs do not have maker names. How can this be? Please fix this soon - its so dum. I wanted to put this under glitch, can not believe this is intended. We even have staff skins for crying out loud. Please add maker names to metal staffs. I am serious Thanks your time, Teeebomb
  4. Ok. I had a horse (venerable fat Rungrey '5sC0rBrM 8') was cared for a F2P toon (Tebomb, never been prem) that I later moved to a different server (Xanadu). This left his cared for horse for me to take care of here on my deed (Cornersville) on Independence server (lazy alt). I had it hitched to a wagon. This is the last time I groomed that horse, when it was cared for (from my log files)… So, later, I groomed this same horse, but for some reason it was not cared for... Sadly, I did not notice it was not cared for. Not until today I noticed it was not standing duty at his wagon , and there was a pile of slightly decayed horse gear at his position. Ok the toon that cared for this horse, Tebomb is F2P, never been prem'd, and left Indy 29 Sep 2021. He went to Xanadu, had business there, never returned to Indy server. He does get logged in regularly, and has not been deleted. He only has one care for slot, so did not care for any other animals on Indy. So, for some reason, this horse became uncared for and died. I do not know if this is an intended game mechanic for F2P toons that leave the server, or for any toons been away from server 'x' amount of time. I was advised .. "[01:34:50] <Vayu> Go ahead and make the bug report, make sure that you list when that character was last on indy." Maybe we can clear up if this is intended, or a glitch, that my horse became uncared for, then died unexpectedly. Thanks for your time, Teeebomb
  5. Please add to the hen wurmpedia page (https://www.wurmpedia.com/index.php/Hen) the updated tiles that hens can now lay on... iaw : Which says... New: Egg laying creatures can now lay eggs on additional tile types including: Enchanted grass, moss, steppe, lawn, normal bushes, and enchanted bushes Mycelium, mycelium lawn, and mycelium bushes when corrupted by a Libila priest I did not personally confirm all the additional tiles. but I did pick up an egg off an enchanted tile the other day. Thanks your time, Teeebomb
  6. On the kiln Wurmpedia page (https://www.wurmpedia.com/index.php/Kiln), the section to the right of the page, under the Kiln picture, there is a 'Skill and Improvement' section. Maybe in that section would be good to add.. 'Need clay and stone chisel to improve.' Not real sure if this would be the right place to add that, or if it needs to be added at all. Maybe I'm the only one grabbed rock shard to improve a kiln. Just would be clearer what you need to use to improve this item instead of grabbing bricks or rock shard. When I examine the kiln, it does already say what it needs to improve it in my event window. This is how I found out why my rock shard did not work to improve it. So just take for consideration, make your own mind up and follow that. Thanks your time, Teeebomb
  7. Lagged out of wurm. On Indy server on my deed Sandstone Cove. All pings to www.wurmonline timing out. No pings get thru. Can ping www.google.com ok. All pings to google working fine. This happened twice today for several minutes each time. The first time it happened today, I could not get forums web pages to load. Other websites worked fine. This 2nd time this happened to me today, forum pages loaded just fine. Looks like I lost wurm for 13 ish minutes this second time. All is ok right now. Just posting this here in case others experiencing the same sort of thing. Third time today just now.. 0228, 4 Mar 2022 EST. Lost connection about one minute. Pings to wrumoline not working, pings to google work find. Thanks Teeebomb
  8. Apparently Indy crashed. Well. It lagged me out. I can not get back online. I am back online !! Thank you for ur time
  9. My friend had full manage permissions on a loaner caravel (he had all available perms), but could not push/pull it on someone else's deed... [23:46:52] <Impala> [20:27:14] That would be very bad for your karma and is disallowed on this server. Only way we could get him past that obstacle was for me to make him the owner. Then it allowed him to push/pull that boat on the other person's deed. Please fix things correctly so that a person who has drag permission on a boats perms list, can push/pull that boat, even if its on some one else's deed. Thanks. Teeebomb
  10. When I right click a link in a chat tab, I have become accustomed to having options. I can copy link, or open link in browser, or open link in Wurm window. Today I re discovered that the option to 'open link in browser' is borked for Wrmpedia links. This is what I get when I right click a Wurmpedia link in Freedom chat tab... It is missing the 'Open link in Browser' option. This is dumb. Nobody likes this. Please fix this at ur earliest convenience. Thanks. Teeebomb
  11. Fun fact. Iron lanterns seem to explode in my house (Teeebomb's Tall House), on deed (Cornersville), on Indy, when u change their names if they are sitting on a lit forge... https://i.imgur.com/8LecieK.mp4 Not sure this will work. This is my first attempt to get imgur to do a video. Thanks your time, Teeebomb
  12. I can not get horses or a donkey to follow me upstairs when I climb a staircase. I tried this in two different staircases in two different buildings here on my deed (Cornersville) on Indy. I used two different horses, and tried it w/ a donkey. The stair cases I used for these tests, were the ramp ones (not spiral staircases). I think they were both wood. I don't recall, before this, ever trying to get horses on lead to follow me up these particular stairs.. but I think I did (lol). Anyways they won't climb the stairs now, either way. Wurmpedia page here (https://www.wurmpedia.com/index.php/Wooden_plank_staircase), says 'Animals cannot be ridden up staircases, but may be led.' So this used to work at some point. Please fix. Thanks Teeebomb
  13. This may not be a glitch. It was pointed out to me that all the newer herbs/spices are very low difficulty. Just hard for me to understand how harvesting 60 would give no xp. I never actually measured just the xp gain on the new herbs before this. I just now harvested 60 pottery planters but got zero gardening xp here on my deed (Cornersville), on Independence. First rack has 30 pottery planters in it: Second rack has 30 pottery planters in it: No added xp in skill window (after I harvested those 60 pottery planters): Ok. So I had sleep bonus on, gardening food affinity was active, I got a permanent skill affinity for gardening. The QLs of the pottery planters were all 15 QL. This feels like a glitch to me. Tanks for your time. Teeebomb
  14. For me this is first time I ever noticed this effect. The first time I lit forge and ovens in my Tall house here on deed Cornersville on Indy, since the patch, I am getting no audible burning sound. I have 2 ovens and 1 forge lit. All 3 are silent. I did try to relog. I logged on an alt. The alt also had no burning audio for the lit burners. So I put my hand in the fire. They all appear to be hot enough. Just no sound. When u have time. Teeebomb Will update this post after emergency update here in a bit. 01 Nov 2021, 07:27 am EST: Ok.. after the last updates and hot fixes... the 2 ovens and forge in a building (Teeebomb's Tall House) on my deed (Cornersville) here on indy, still make no noise when burning. Other on deed burners do seem to make noise. They are burning now, no noise, if someone wants to come witness the glitch. (tosses peat into his burners to extend the painful silence).
  15. Ok. Just now I had an odd game crash that apparently only ever happens to me. But it happens often enough for me to know how it works. I just log back in after such a crash, and continue play. But this time, just after I logged back in to wurm - ALL MY FOOD AFFINITIES DISSAPPEAERED. Ok. My odd crash is - my game client window just blinks gone. It disappears completely, and is no longer in memory. I get no skill dump, no crash log file, nothing. Wurm is gone. So I normally just log back in, np. This may happen 1 or more times a day. I don't keep track. But this time. this time I had a butt ton off food affinities up. Odd crash happens, I log back in and now all my food affinities are gone. I ate/nibbled most of my temp food affinities just over 10 hours ago. All those affinity timers are well over 12 hours, many over 14 hours. So All of them should still be active now. I later nibbled a few more pizzas and got those started only like 3 hours ago ish. Those later nibbled pizza food affinity timers had over 11 hours left on them at the time of my crash. This is screenshot of my food affinities window (status effects) like an hour before my odd crash (please note all of those temp affinity timers have well over 2 hours left on them, some have over 1a hours left on their timers. I am not including screenshots of my event log files that proves the timing of when I ate these. I have looked it up and confirmed the timers here should all have well over 2 hours each left on them at the time of my game crash, around 2218 ish, EST (my time).): This is a screen shot of my 'statues effects' window just after I logged back in after my odd crash: Where are my food affinities. THIS SUCKS. This is new. I don't recall loosing all my food affinities after any game crash before this. OM frick'n gorsh will you fix this. I tried to relog back in, after logging off for /lotime. My food affinities are still gone. THIS CRASH ERASED MY FOOD AFFINITIES. Please fix this. This completely messes up my day, and here I am wasting time constructing a server bug, instead of playing Wurm. Thanks your time. Teeebomb
  16. Presently, we have to be standing on the ground floor in a mine to be able to prospect a ceiling tile. So. If I'm atop a building, I can not prospect the ceiling tile - unless I get the ceiling tile in my action window... then run down and stand under that tile on the floor level. Then, from that position, I can prospect that ceiling tile. I think it's a honest thing to want to be able to prospect from higher floors in a building, the ceiling tiles. So - if it don't break the game (lol): I'd like to be able to prospect ceiling tiles while standing on higher floors inside a building.
  17. Presently maker names seem to randomly get erased over time because - who knows why. Please fix this immediately. I love maker names. Please make maker names permanent. Also, some items do not have maker names. So please add maker names to those items. Thanks ? edit: To be clear. I'm not talking about how an item's maker name will change as the quality of the item changes. That game mechanic is ok (so far) in my book. As you increase or decrease an item's quality, different letters of the maker name appear or disappear. No, I am talking about when a very old item you have, maybe for years. It had a maker name you were very happy to see when you examined it. Say for instance: [09:40:46] You can barely make out the signature of its maker, 'Ascorb.c'. Then one day, maybe years later, you examine that item and you get this message: [13:26:27] Since its creator tag has faded, you decide to keep history alive by scratching your name on it. Afterwards you proudly read 'Teeebomb'. This is the game mechanic I would like fixed. I think the game would be better suited if each 'maker' name remained with an item forever. So if I am proud to have an item made by 'Ascorb.c', then I will not ever have to worry that that name will some day get 'faded' and replaced by whoever later examines it in their inventory. Thank you for your time ?
  18. Ok. This is very challenging location for a rift. Atop a mountain. No roads lead up here. Can not get cart up here. Need to climb to get to the rift beam. But can lead a horse up to the rift beam. Lots of tree problem, needs addressed up here. On this map is best guess the location of it. The white path tracks from that guard tower (if u can find that) to the rift thru the woods. Hergasterix and I investigated this area, killed local mobs. Good luck whoever decides to try this rift Teeebomb Some kind soul (Thanks Timegypsie !!) chopped trees to show to path from the Sandstone Cove direction. Once u follow the roads West from Sandstone Cove and up into the woods u'll see them. This is the path from Sandstone Cove (Thanks Ronal o/): https://imgur.com/5sOEfln
  19. The pottery shingle roof page on Wurmpedia (https://www.wurmpedia.com/index.php/Pottery_shingle_roof) says it 'uses masonry skill, improves using clay,' towards the bottom of the right column (on the right of the page). It seems (just now testing this), improving the pottery shingle roof gives paving skill xp. I suggest re write that part to say, ... Uses paving skill improves using clay Thanks your time, Teeebomb
  20. So when I right click a papyrus sheet in my inventory to 'inscribe' to it, the window the opens has the 'send' button in the middle of the write up message area... I can resized this window stretch it all over the place. But no matter how I stretch it, the send button is still inside the message window. So then, after I type in the message I want to inscribe, I get this... As you can see, the 'send' button is inside the message area. When I cursor over it, to click it, it will not click. So no way to click to send at all here. I am using the new UI that I downloaded from the wurmonline front page. When I log in using the old UI... the 'send' button is underneath the message window, where it belongs, and it works. Will not work for me using the new UI. Not sure if this is a UI issue or server issue. Other ppl are telling me they are getting different results. Anyways, thanks your time, Teeebomb
  21. Fixed !! Thanks guys o7 Ok. I am on Indy server, on my deed (Circlesville). I have my cart and 2 hitched horses (both horses wearing saddles). This cart (The Grape Adventure) is sitting like inside a building here (Teeebomb's Tall House). I unhitched those horses (right click cart, animals > unhitch) and they both took off in a south west direction. Both were stopped by a fence. They wont do it again for me in the same spot, so I can not immediately repeat this. I do not know why they took off in that direction. I am standing right here, next to both horses, and there is no messages in my event tab about either of them eating anything. Thank god they did not eat stuff out of my locked cart. WILL YOU PLEASE FIX YOUR GAME SO SADDLED HORSES DO NOT MOVE AROUND. I do not want animals to eat out of random containers I have sitting around. I can not honestly think why anyone would want random animals wandering around eating out of undesignated containers. I honestly want Wurm to work, and I do appreciate all your effort to make this game workable. But, making animals take off and eat out of nearby random containers - dumb. Specially if they are wearing frick'n saddles, right? I can see how it may be desirable to have nearby animals eat out of a crate. But no. Not randomly. I may be able to get used to this. Change placement of stuffs, start paying more attention to placing containers around animals, sure. But not saddled horses, right. Saddled horses should not move, right? I hope saddled horses moving is a glitch and you will fix this soon. Very very scary. Thanks your time, Teeebomb
  22. FIXED or NO PROBLEM HERE NOW. Update: My animals, as it turns out, are eating. Not sure, but it 'seems' they are eating less? I would not complain if that is the case, lol. If not that, then what may have happened, in my case, is I was away from deed for a while, and so maybe my on deed animals did not eat or change their hunger status since no one was in their local. Could be. I have to admit tho, I do not ever recall my animals accepting food from my hand, when they were standing on food. This really seems new to me. But, I guess I may have just forgotten. But they all seem to be eating ok now. Chickens have laid eggs. So this can be closed. Unless someone else has issue with animals not eating. Thanks. My hens are not eating herbs I got piled on the grass tiles. My pigs and rats are standing on food, and not eating it. My gorilla is not eating food I got on the ground. This is complete turn around. I used to (2 days ago) pile food on the ground and the animals would eat it. Now they do not seem to be eating off the ground any more. THIS SUCKS. Please fix all my animals so they will continue to eat off the ground like they did 2 days ago. This day today is my first discovery of this. I do not want my animals to die. Will you please fix this. .. or add it to ur upate state it plainly "animals can not eat off the ground any more". I am posting this here, because it seems like a glitch to me. I do not want my animals to die from this update. Please respond here if animals will no long eat off the ground if its intended. There are wheat sitting on the ground here as you can see. That pig says its hungry. Why is it not eating that wheat? I have never experienced this before. Before this.. every time.. if there is food on the ground the animal will not eat from my hand. Today.. all of my eaters are eating from my hand.. even with food sitting there on the ground. Why are my animals not eating from the ground? ! Thanks for your time, Teeebomb
  23. The link on the main page now works. Has been fixed whatever was wrong. Thanks When I click on this link on main page... I get this... Is that the link we are supposed to be using to create new toons? Thanks for your time, I'll post here in case I figure out how to create a new account. Teeebomb
  24. I'm using the new UI. The area on the crafting window that allows your cursor to indicate what your selected crafting item is, does not cover the actual icon. Example below. The icon is located directly above the 'CREATE' button. In this case shows a question mark. When u cursor over that question mark, it should indicate what your selected choice is. But the area that actually affects the cursor here does not match the area around the question mark. In this screenshot, the red square shows the area that affects the cursor, and will indicate what my creation choice is. The action area here does not match the question mark area. Thanks for your time, TeeeBOMB
  25. So when I right click examine an item in game, the right click window will not close on new UI when I select the 'examine' option. Just a little annoyance. I need to click elsewhere on the Wurm window to make the right click pop up window go away. I have noticed also, the same right click pop up window will not go away when I select 'Wurmpedia' option too. It does go away when I select an emote. Not sure if this is a bug or expected. I find it an annoyance, since I'm done w/ that pop up window once I've clicked the 'examine' option. Would prefer if it went away on its own, and did not require me addition clicking to make it poof. Thanks your time, Teeebomb