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Found 85 results

  1. Ok. This is very challenging location for a rift. Atop a mountain. No roads lead up here. Can not get cart up here. Need to climb to get to the rift beam. But can lead a horse up to the rift beam. Lots of tree problem, needs addressed up here. On this map is best guess the location of it. The white path tracks from that guard tower (if u can find that) to the rift thru the woods. Hergasterix and I investigated this area, killed local mobs. Good luck whoever decides to try this rift Teeebomb Some kind soul (Thanks Timegypsie !!) chopped trees to show to path from the Sandstone Cove direction. Once u follow the roads West from Sandstone Cove and up into the woods u'll see them. This is the path from Sandstone Cove (Thanks Ronal o/):
  2. The pottery shingle roof page on Wurmpedia ( says it 'uses masonry skill, improves using clay,' towards the bottom of the right column (on the right of the page). It seems (just now testing this), improving the pottery shingle roof gives paving skill xp. I suggest re write that part to say, ... Uses paving skill improves using clay Thanks your time, Teeebomb
  3. So when I right click a papyrus sheet in my inventory to 'inscribe' to it, the window the opens has the 'send' button in the middle of the write up message area... I can resized this window stretch it all over the place. But no matter how I stretch it, the send button is still inside the message window. So then, after I type in the message I want to inscribe, I get this... As you can see, the 'send' button is inside the message area. When I cursor over it, to click it, it will not click. So no way to click to send at all here. I am using the new UI that I downloaded from the wurmonline front page. When I log in using the old UI... the 'send' button is underneath the message window, where it belongs, and it works. Will not work for me using the new UI. Not sure if this is a UI issue or server issue. Other ppl are telling me they are getting different results. Anyways, thanks your time, Teeebomb
  4. Fixed !! Thanks guys o7 Ok. I am on Indy server, on my deed (Circlesville). I have my cart and 2 hitched horses (both horses wearing saddles). This cart (The Grape Adventure) is sitting like inside a building here (Teeebomb's Tall House). I unhitched those horses (right click cart, animals > unhitch) and they both took off in a south west direction. Both were stopped by a fence. They wont do it again for me in the same spot, so I can not immediately repeat this. I do not know why they took off in that direction. I am standing right here, next to both horses, and there is no messages in my event tab about either of them eating anything. Thank god they did not eat stuff out of my locked cart. WILL YOU PLEASE FIX YOUR GAME SO SADDLED HORSES DO NOT MOVE AROUND. I do not want animals to eat out of random containers I have sitting around. I can not honestly think why anyone would want random animals wandering around eating out of undesignated containers. I honestly want Wurm to work, and I do appreciate all your effort to make this game workable. But, making animals take off and eat out of nearby random containers - dumb. Specially if they are wearing frick'n saddles, right? I can see how it may be desirable to have nearby animals eat out of a crate. But no. Not randomly. I may be able to get used to this. Change placement of stuffs, start paying more attention to placing containers around animals, sure. But not saddled horses, right. Saddled horses should not move, right? I hope saddled horses moving is a glitch and you will fix this soon. Very very scary. Thanks your time, Teeebomb
  5. FIXED or NO PROBLEM HERE NOW. Update: My animals, as it turns out, are eating. Not sure, but it 'seems' they are eating less? I would not complain if that is the case, lol. If not that, then what may have happened, in my case, is I was away from deed for a while, and so maybe my on deed animals did not eat or change their hunger status since no one was in their local. Could be. I have to admit tho, I do not ever recall my animals accepting food from my hand, when they were standing on food. This really seems new to me. But, I guess I may have just forgotten. But they all seem to be eating ok now. Chickens have laid eggs. So this can be closed. Unless someone else has issue with animals not eating. Thanks. My hens are not eating herbs I got piled on the grass tiles. My pigs and rats are standing on food, and not eating it. My gorilla is not eating food I got on the ground. This is complete turn around. I used to (2 days ago) pile food on the ground and the animals would eat it. Now they do not seem to be eating off the ground any more. THIS SUCKS. Please fix all my animals so they will continue to eat off the ground like they did 2 days ago. This day today is my first discovery of this. I do not want my animals to die. Will you please fix this. .. or add it to ur upate state it plainly "animals can not eat off the ground any more". I am posting this here, because it seems like a glitch to me. I do not want my animals to die from this update. Please respond here if animals will no long eat off the ground if its intended. There are wheat sitting on the ground here as you can see. That pig says its hungry. Why is it not eating that wheat? I have never experienced this before. Before this.. every time.. if there is food on the ground the animal will not eat from my hand. Today.. all of my eaters are eating from my hand.. even with food sitting there on the ground. Why are my animals not eating from the ground? ! Thanks for your time, Teeebomb
  6. The link on the main page now works. Has been fixed whatever was wrong. Thanks When I click on this link on main page... I get this... Is that the link we are supposed to be using to create new toons? Thanks for your time, I'll post here in case I figure out how to create a new account. Teeebomb
  7. I'm using the new UI. The area on the crafting window that allows your cursor to indicate what your selected crafting item is, does not cover the actual icon. Example below. The icon is located directly above the 'CREATE' button. In this case shows a question mark. When u cursor over that question mark, it should indicate what your selected choice is. But the area that actually affects the cursor here does not match the area around the question mark. In this screenshot, the red square shows the area that affects the cursor, and will indicate what my creation choice is. The action area here does not match the question mark area. Thanks for your time, TeeeBOMB
  8. So when I right click examine an item in game, the right click window will not close on new UI when I select the 'examine' option. Just a little annoyance. I need to click elsewhere on the Wurm window to make the right click pop up window go away. I have noticed also, the same right click pop up window will not go away when I select 'Wurmpedia' option too. It does go away when I select an emote. Not sure if this is a bug or expected. I find it an annoyance, since I'm done w/ that pop up window once I've clicked the 'examine' option. Would prefer if it went away on its own, and did not require me addition clicking to make it poof. Thanks your time, Teeebomb
  9. Can not read all my player names on my player list tab. The longest names get covered and do not fit using New UI, no matter how I set 'UI Scale' or 'UI Text Scale'. Check out the screenie below: Can you see this. Long player names are covered, and I can not see all the letters. Please fix this before you force players to use new unperfected GUI. Thanks your time. Teeebomb.
  10. OK, so when I first log on, three Wurm things on my Wurm window move/shift to the left a bit. I usually like to keep these 3 things pushed as far to the right of my Wurm window as I can get them. But when I log off, then back on, they get moved away from the right edge a smidgeon, and I need to re move them back toward the right edge of the Wurm window. That is one of the windows that move when I relog. The other two are my tool belt, and the icon screen, shows all the food affinities I have active and faith bonus icon on it. I try to keep these all three pushed as far right as possible so I get more window in the middle of the screen to show me the Wurm world. Please fix. Ok. Tried locking these three windows in place by using right click 'lock window'. Even w/ those three 'locked', the 3 things shifted away from the right edge of the wurm window. But now I can not move them back. Not without first 'unlock window' on them. Locking the windows does not work to lock them in place when I log off, then log back on. Thanks your time, Teeebomb
  11. The names of the creatures go off and outside the attack bars. Not a show stopper. Maybe this is intended. Just post here in case someone else agrees that it doesn't look right. Two examples below (both are branded, so, I guess images don't show up in target window. So is ok no images in attack bar, maybe. Unless it isn't. lol): Thanks your time, Teeebomb
  12. When I have the settings window open to a particular place, then close the settings window and re open it, it opens at game tab, no matter where I had it open to previously. Old UI allowed that when we re opened the settings window, it would go exactly to the last window tab and position we were at. I hope this is an over sight and you can easily restore this window memory for the settings window. That was so darned convenient when I was petering around with key binds. Please fix this so the settings window, when closed and re opens, returns us to the last tab and position we were at last time we had it opened. Thanks, Teeebomb
  13. I asked this in CA help in world. No one there knew how to fix this. So I'm posting here. When I cursor over items/objects in game, I get words over the normal ID splat. Those words are like 'F: Open' or 'R: Burn (repeat)' or whatever. These words are distracting for me in normal game play when I'm trying to quickly read what is in the boxes below them words, like when I'm foraging/botanizing. Here are screenshots of what I'm talking about. Is there a way for me, something in settings, that I can make those words go away when I cursor over stuffs? I already have 'show in-world action text' and 'Show detailed hover information' unchecked in my settings. Can not find the box to get rid of these suggested option things. Thanks for your time, Teeebomb
  14. New fixed version, looks much nicer, good work Can close this now. Words on the 'New Goals' can not be read since they over write other words on the same window. See below screenshot. As you can see... words on the title of the goal are overwritten by the word 'Unlocked!' Can you fix this please? Thanks for your time. Teeebomb
  15. Can not right click a ground tile right next to my cart to dismount inside a building on Independence. When I right click the tile next to my cart, it does not give me the option to dismount. So I have to right click my cart to dismount. This always seems to dump me right on the tile my horses are standing on. Not sure if this is a bug or intended. But it seems to be a bug. Since the only way to dismount is by right clicking the cart, this dumps me right on the same tile the two horses are standing on, adds the potential of contracting a disease - just to exit my cart. Please fix this. Thanks your time. Teeebomb
  16. Fixed. Thanks guys o7 Can close this. Ok. For the new UI. When I select a group of items in my knapsack (this same thing happens when I wear a normal backpack), then hover my cursor over that group, it does not show the number of items I have selected. This used to be a nice feature w/ the old UI, the new UI omits this information (while adding a bunch of other useless information in a huge vision impeding pop up with a border). My screenie below: Left image is old system, right image is new UI. You got rid of the only useful information I'm looking for, when I have a group of items selected, and added a largish window that has a lot of already listed/available information already on the screen in front of me right there, specific item QL/DMG/WT.. its all there already. I can see all that information very clearly already, if there were not a HUGE window blocking view of other important information. Anyways, just posting this cause I like to see that number of items I got selected in my knapsack when I am selecting multiple items. I'm certain this is an oversight and you guys never intended to get rid of this handy useful information. Hope you can fix this before I'm forced to use this new UI. Or.. is there already a check box somewhere ? that I can select to have ur huge pop up info window hidden? That would be nice. But will that fix my lost 'number of selected items' information? Thanks your time.
  17. When I put seeds in my satchels to use for farming, the number of seeds in each satchel is not displayed on my tool belt in High or Low Graphics setting with new UI. See below screenshot: Left is old UI. Right is new UI. The number content count is absent in both High and Low graphics setting of the new UI. Old UI shows satchel counts on my toolbelt just fine. It was just now pointed out to me that the new UI toolbelt does not show when the item on the toolbelt is activated. This is unusable for me. Will you also fix the toolbelt in the new UI so that it will show an item that is activated. Activated items on a tool belt does show up as activated, unless its inside a satchel. In that case, the seed does get activated in my inventory, but nothing, there is no way to tell which satchel is activated on the tool belt. OMG REALLY? You are planning to force us to use the new glitched UI... It's unusable in its current state. Please fix this glitch before you shut down old UI. Thanks. Teeebomb
  18. The way it is right now, for hitching post permissions, if someone has hitching post perms (May Use Hitching Post), then they can unhitch any animal off that hitching post. I suggest the following change: no one can unhitch a branded animal off a hitching post, unless they have been granted permissions to lead, for that branded hitched animal. This way, public hitching posts would be more secure for branded animals from the random passerby who accidently 'unhitches all'. Thanks your time, Teeebomb
  19. My branded bull (named 'cfbBarugliaB1800510') , here on Indy server, got teleported out of its pen, thru a high stone wall, outside it's locked pen. Normally surrounded on all sides but one by locked fence gates, the last South edge tile is a tall stone wall, this bull defied the laws of physics and escaped his locked pen. It was found one tile south of its pen, outside the pen, and free to roam about all of the Indy server. The following image indicates the surrounding area on my deed and the spot the bull got teleported from and where it got teleported to: Thanks your time, Teeebomb
  20. Fixed. Was plugged into the wrong HDMI plug. Please close at ur leisure. So ya, I got a new computer. Loaded the correct Wurm on my computer. Moved all my player files to the players directory. But when I start Wurmonline from the 'choose client' icon, 'old UI', my client crashes instead of delivering me to Wurm. I am assuming this is a 'me' and 'new computer' problem, I hope not all of Wurm is down. Below is my crash log. Thanks your time, TeeeBOMB Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.teeebomb.log Time is Tue Jan 12 21:28:35 CST 2021 Running client version 4.1.128 client build# ccc9b7de9be32a00b5178666e586c3b1780aacc0 client build time 2020-12-30 14:40 === System information === Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_201 (Oracle Corporation) <> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 16 === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_seasonal_mappings = true enable_shift_drag = false enable_volumetric_fog = true enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = false hide_cursor_with_ui = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_control_mode = 0 mount_rotation = false mouse_smoothing = 0.0 multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = true occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = true render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 12 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 2 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 5 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 4 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 0 supersampling = 0 swap_mouse_buttons = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\high\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key NUMPAD9 to KP_9 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key ADD to KP_ADD Translating legacy key EQUALS to EQUAL Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Warning: Unrecognized action DEFAULT_ACTION Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Warning: Unrecognized action REPEAT_ACTION Translating legacy key NUMPAD2 to KP_2 Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Copied default file defaults/badwords.dat to C:\Users\USERNAME\wurm\configs\high\words.dat Word filter loaded: 23 Starting global frame job manager with 16 worker threads Starting global lazy job manager with 8 worker threads [LWJGL] GLFW_API_UNAVAILABLE error Description : WGL: The driver does not appear to support OpenGL Stacktrace : org.lwjgl.glfw.GLFW.nglfwCreateWindow( org.lwjgl.glfw.GLFW.glfwCreateWindow( com.wurmonline.client.yuix3IabUz.FZOk5L6Gfy(SourceFile:122) Source) Execution aborted at connection 0, iteration 0 Run time 0s, local time Tue Jan 12 21:28:36 CST 2021 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.NullPointerException at org.lwjgl.system.Checks.check( at org.lwjgl.glfw.GLFW.glfwSetWindowPos( at com.wurmonline.client.yuix3IabUz.FZOk5L6Gfy(SourceFile:127) at at Source)
  21. Hi Everybody. Four years ago, I was real new, and was whining in chat about never seeing a Dragon. I said if I ever did see one (in PVE, of course - Kingdoms would make this complicated) I would tell everyone, and we would all just kill it. Oh, how people laughed at me. They told me of how greed makes people go sideways and if I made any announcement like that someone would come take it, and all the servers would be in an uproar trying to get there, and I had no idea what I was talking about, and what I suggested was laughable. Over the next four years, I came to understand that it isn't so simple. I learned that if you are going to do a public slaying, you gotta give people time to prepare. I learned those who host them are incredibly generous people who spend hours and hours setting these things up, and it is a Huge undertaking. But I never learned that people are greedy and awful. Wurm is full of really amazing people. We all come to the servers and help build an imaginary world together that is made of generosity, teamwork, really hard work, cooperation, laughter, adventures. People have spent years of long hours creating massive Impalongs that were endless days of joy, friendship, competition, and generosity. This last couple weeks, there was a beautiful Impalong that was so completely amazing, it felt like real life. Vooch and his staff were generous and kind to an extent that staggered and amazed me. And yesterday happened. Yesterday, I found a Dragon. First I contacted my alliance member and spewed a stream of all-caps uncontrolled excitement and explosions of glee that were mostly incoherent, but he dropped his anvil and came to help immediately. Then I phoned a friend in the alliance who dropped everything in real life to come help me. Then I contacted two other friends in the game who respectfully explained they were too busy. They kept quiet and didn't tell a soul. When it became apparent a couple hours into this that I was in over my head by a hundred feet or more, I pmmed Stanlee who sat in pm with me for hours helping with how-tos. He agreed to host the event, but we needed to pen it, and I found it in a friggin bowl of dirt on Inde, and after the 4th attempt to mine something suitable for a holding mine, we were 6 hours into the project with nothing but messes to show for it. We needed more workers. So I pmmed people I didn't know that well, but had interacted with enough to like them, and they dropped everything and headed over. Meanwhile, another friend had finally awakened in another time zone and she logged on and sailed over to help after reading my likely incoherent joy-bomb of a forum pm to her. These people put in anywhere from 4 to 12 hours of solid problem-solving and various levels of impressive skills. No one talked. No one tried to take the dragon or get greedy. We finally opened a mine and tried to get the thing into it in order to run a public event, but it wouldn't pull that far. When I say 'opened a mine', I mean we needed five tiles strongwalled, reinforcements, and dirt wagonneered to put all over for the surface. This was not a group of inexperienced players At All. This was in a huge area that appeared like it would be real easy to find a place to pen it, and after digging 200 slope down, still couldn't find rock, and when we did, it was reinforced, or snaking caverns. We went to pull it. We pulled for an hour. By this time, me and a few others had been awake 5 hours into the wee hours of the night past our bedtimes, and had been there for up to 10 hours. I said That's it. I'm doing it. I am going on Freedom Chat and telling everyone to come kill this little monster now. And they came. And when I told them to wait down by the water until everyone was there, they waited. And when I told them to put their tents down and wait by a guard tower and listen to my rules and my plan, they waited. And when we fought it for quite some time, because we were not a huge group, and it died, no one grabbed the corpse except the person I told to grab it. Nobody was greedy. I'm not naive. I know there are bad people out there in the world. But most people are good, and Wurm has a ton of really really good people. We all interact with each other in a little chat box in the bottom of our screens, and in that sacred space, friendships are forged, grand plans are hatched and carried out, ideas are debated, and generosity abounds. I really wish I could have given Independence a big public slaying with time to prepare and a beautiful Stanlee set-up with bells and whistles, or a wonderful Demonanightshade set-up likely with amazing lighting and decor, or that any of us last night could have done that with this dragon, but it wasn't to be. And when I just went on Freedom chat and babbled about a dragon in a sleep-deprived absolutely run-out-of-ideas stupor, y'all were there, and you were all wonderful. You make Wurm awesome, and I Do love everybody. Thank you all.
  22. Presently maker names seem to randomly get erased over time because - who knows why. Please fix this immediately. I love maker names. Please make maker names permanent. Also, some items do not have maker names. So please add maker names to those items. Thanks ? edit: To be clear. I'm not talking about how an item's maker name will change as the quality of the item changes. That game mechanic is ok (so far) in my book. As you increase or decrease an item's quality, different letters of the maker name appear or disappear. No, I am talking about when a very old item you have, maybe for years. It had a maker name you were very happy to see when you examined it. Say for instance: [09:40:46] You can barely make out the signature of its maker, 'Ascorb.c'. Then one day, maybe years later, you examine that item and you get this message: [13:26:27] Since its creator tag has faded, you decide to keep history alive by scratching your name on it. Afterwards you proudly read 'Teeebomb'. This is the game mechanic I would like fixed. I think the game would be better suited if each 'maker' name remained with an item forever. So if I am proud to have an item made by 'Ascorb.c', then I will not ever have to worry that that name will some day get 'faded' and replaced by whoever later examines it in their inventory. Thank you for your time ?
  23. My Dead Rat

    UPDATE: Found this same issue on another, very old , forum thread. Apparently this is already a known issue, even though I did not find it in the 'known issues' list. I'll check that list again, maybe need to feed the 'clean my glasses' hamster over here. So I have a rat. It died. So now I got the corpse of my old dead rat. It was branded to my deed (I am the Mayor '[19:04:44] It still shows a brand from village Cornersville.'). It is on my deed here at Cornersville. It is in a building I own 'Gamerdood's Shed Shack'. But, when I try to pick it up, I discover that I do not get the option to pick it up. I tried to relog for /lotime. This did not fix this problem. I submitted a ticket: Did not yet get a response on this. I think this is sort of important, I can not access the carcass of a branded animal that died and should get looked at soon so we can figure out the glitch and have a chance to get this fixed before some more important branded animal death causes more problems down the road. Is this a known issue? I'll review the 'known issues' after I post this. Thanks for your time, TeeeBOMB
  24. Forgive my flashy title to get people to read this post. But please enable some unique dialogue entries in our event tab, notifications that we are about to starve to death just before "Your hunger goes away as you fast." I have fasted so many darned times, its frustrating. Not sure if it would be worth the programming time to fix this, but for me, yes it would be a nice feature if my event tab would send a mild but detectable currant between my keyboard and the chair I'm sitting in. Maybe make the building lights flicker a bit? Or at least post, in my event tab "Your belly spasms and produces rude noises as you realize you are about to fast." Thanks for your time. Teeebomb
  25. Please add to mooring anchor page (, a line item to make note that mooring anchors can not be stored in bsb's or crates. This was posted in Patch Notes 30/JAN/2020. Thanks.