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Found 126 results

  1. On 24 Jun 2023, it looks like Sidereal updated the "Branding" page (https://www.wurmpedia.com/index.php/Branding) of Wurmpedia to incorrectly state .... * The maximum number of branded and unbranded animals per deed (PvE) is (number of tiles)/15. ** You can see the number of branded animals in Settlement info: The tile per creature ratio of this deed is 45.621952. Optimal is 15.0 or more. This is a good figure. There are 35 creatures currently branded. That was posted as a bullet point in the Description area. The correct way to describe this is: * The maximum number of branded animals per deed (PvE) is (number of tiles)/11. ** You can see the number of branded animals in Settlement info: The tile per creature ratio of this deed is 45.621952. Optimal is 15.0 or more. This is a good figure. There are 35 creatures currently branded. The ** portion is clear, concise, accurate, and should remain unchanged. Unless you would think en-bolding or underlining the There are 35 creatures currently branded portion would make it even clearer. I see it already is in Italic. The number of branded creatures permitted per deed is (number of tiles/11), while the total number of creatures can be on your deed while protecting birthings is (number of tiles/15). But that /15 ratio has nothing to do w/ the branded count, and should (for clarity) be left off of this page. This page covers the topic of branding. Please rewrite that bullet to exclude the main bullet line reference to the /15 ratio, and just have it mention the correct /11 ratio as per my suggestion (above). Thanks your time 🙂
  2. Foraging/botanizing completely broke. WHY DID YOU DO THIS! I am not getting skill gain when I forage/bot. I WISH YOU GUYS WOULD JUST STOP BREAKING YOUR OWN GAME. I recently found a discussion on another thread about alcohol works, u can gain xp those skills drinking alcohol. WTF. Now. I hope, deep down inside, that it is not, an intended result of that node update, to completely destroy foraging/botanizing. Please, tell me this is broke, and you will fix it. Thanks. I do not care about alcohol. Use it , don't use, don't care. I don't care if Wurm wants all its players drinking alcohol or not. I am not taking any moral stance against being drunk, drunk drivers, or medical costs of treating people who have been hurt/killed drunk people. I don't care. Well, I care, but none of that is for this thread here. This is about a game where the Wurm team .. BROKE FORAGING/BOTANIZING. What I'm saying is.. FORAGING AND BOTANIZING IS BROKE BECAUSE YOU GUYS BROKE IT. My personal foraging/bot skill levels are.. 79/78. I have noticed a HUGE lessening of skill gain that came with your NODE UPDATE. I have foraged/bot for hour s and hours and hours w/ very little skill gain. It would almost be hilarious, IF I DIDN'T REALLY LIKE TO PLAY WURM. Please fix those skills so that I can get xp gain when foraging / botanizing. There is no way drinking alcohol is the only way to get acceptable skill gain for forage/bot skills. I could see gaining a small boost, but making its so u get infinitesimal skill gain w/o alcohol is not right. FIX THIS PLEASE. Thanks
  3. I have a horse was born 8 Feb 2024 in my local: It was about 2 wurm months old that day (8 Feb) when I looked at it: So now, today (25 Feb) I decided to go breed it. I was able to put saddle on it and ride it. But when I got to the male, i did not get a breed option on the male when I had Ironclover on lead. So I examined Ironclover and discovered she had gotten younger in the last 17 RL days (4.8 wurm months): So my horse got younger with no assist. I had her on enchanted grass (2x2 fenced area w/ her mama) her entire life. This seems a problem. Making this post cause it ain't right (lol). Thanks your time, Teeebomb.
  4. Appears to have been corrected 13 Feb 2024 The other day I was leading a bison across a few arched marble bridge spans on Independence. It became unled. I got no idea what happened to it. My event tab said : "[06:58:26] You stop leading an adolescent bison." I did not see the bison anywhere topside or in the water (I did not climb under bridge). Next day I was leading a pig across a different arched marble bridge, and the pig became unled. So i investigated. The pig was nowhere to be seen topside. I swam into the water and climbed up under the bridge , and there was the pig. It had become unled and stopped the instant i entered the bridge. I was under the bridge. So I tried it again. Again, that pig got unled at the instant as I entered that arched marble bridge section and was deposited under the bridge span there. I had to swim under to get that pig again. Here is the bridge i lost the pig at twice on Indy community map 37x43y: This could be major problem. If the animal can not swim and if that tile has 4 bridge spans, I got no idea how u'd get ur animal out of there. For the pig, I was able to climb around to the other edge of that bridge tile and climb up on that ramp. Pig saves. So today/just now i returned to the longer bridge span on Indy community map at 34x40y. My intention was to swim under the bridge and climb up to get that bison. I didn't have to since the bison was there, standing on land there. So i led it and started south. I kept my eyes on it. It became unled as i crossed from land to the flat marble bridge section (shown as single red arrow in below image): This seems similar to that other thread on animals getting unled from buildings to bridges: But in that one a building was involved. So I made a separate thread in case it's a different mechanic. This could turn out to be a major problem for important animals getting stuck under bridges. Thanks for your Time, Teeebomb
  5. Ok. The pizzas in my larder (rare larder, 91 QL, 100 new snowballs (all 99QL) in its icebox) are now taking damage faster than usual. The larder is in a completed building (Teeebomb's Tall House - I sleep in here daily), on deed (Cornersville on Indy, with well over 60+ days upkeep in coffers). This larder is secured to the ground (if that matters). This is happening more recently and is really unexpected and is getting my goat over here. Why is my larder suddenly not working like it used to work? Did you guys make some invisible update to nerf larders? … or am I doing something wrong? I more recently decided to imp my larder, I think it was 80 ish QL , I decided to imp it to 91+ QL. Another change I recently did, was I added runes to each of the shelves in this larder. [16:56:03] A silver rune of Vynora has been attached, so it will reduce the decay taken of items inside (10%) - >> added to each of the food shelves as well as to the icebox. So six runes total. Also I have been continually adding pizzas to this, my main larder. In this larder I have over 1100 kg of food. What is going on here. Since other people have mentioned their snowballs seem to be decaying faster than expected, I checked my snowballs in iceboxes. There are snowballs in the four larders I got in this building, I collected them 16 July 2022, and they already have 30+ damage to them. Not all of them, but some of them. One has 33 damage that I collected on 16 July 2022. I would appreciate any conclusive clarification, what is going on here, why my pizzas are decaying faster than normal in my larder over here. One pizza I made it 23 May 2022 - wrapped it and put it right into this larder. It has never been outside of this larder, and it already has 10 damage on it. Thanks your time, Teeebomb
  6. Just Indy is not working. *hands DEVs satchel of ACME hamster feed* That fixed it. I'll get u the address the coyote I got that hamster feed from.
  7. FIXED ! Examine does not work on unlit forges, ovens, and smelters. Add Kilns, copper stills, fireplaces, and bee smokers. I tried the eyeball in the left click pop up menu, the eyeball in the item action bar thing, double click does not work, and my 'examine' short cut key does not give any data in the event window for those items. But does appear to show runes attached. Examining other items works ok. Thanks your time, Teeebomb You can examine them fine, if you light them up. So - work around for now, if u want to imp them, do it when they are burning.
  8. I have been having hundreds and hundreds of game crashes (I got over 600 hs_err_pid files over here for Wurm since 15 Jan 2021) w/ similar symptoms. My Wurm window just disappears, no crash window. Nothing. Just Wurm gone. I posted my issues here: A friend recently gave me this page to look at: https://www.wurmpedia.com/index.php/Common_bugs_and_solutions That page indicates that I should try disabling my VBO and then multidraw (both in compatibility tab): So I went to my compatibility tab and found this: There is no option to disable VBO Support (mine is set to 'Core' presently, remains unchanged at present) - and there is no multidraw available to disable it. So having referenced that page, I am now submitting my information here as directed at that page: Here is my log file: https://drive.google.com/file/d/1kEUosXAO_1iZ77phG5ieVHqsxhxfP82H/view?usp=sharing Ok. Hope that link works. Now I will wait for developer, GM or other assistance. Thanks for your time so far ! Teeebomb
  9. I just now discovered metal staffs do not have maker names. How can this be? Please fix this soon - its so dum. I wanted to put this under glitch, can not believe this is intended. We even have staff skins for crying out loud. Please add maker names to metal staffs. I am serious 😉 Thanks your time, Teeebomb
  10. Water tiles on village plan - their edges appear bloated. So. Not sure if this is intended update, or some glitch. I think it looks ugly, so I call it a glitch. Left is 'used to be' water tiles. On the right, you can see the edges of the water tiles, appear bloated to the point its difficult to make out any other information on the water tiles. It is even now hard to see if they are perimeter or not. So, please fix if broke. If its intended, please fix anyways 🙂 Thanks your time, Teeebomb
  11. Mission window is now missing useful columns. The older version of mission window had useful information in several columns, thus: The new version is almost useless, thus: Please put the mission window back the way it was. Thank you for your time. Teeebomb
  12. This spot here... https://independence.yaga.host/#1617,3002 Not gonna be a convenient rift, many fences and levels and drop offs. Maybe a challenge is ur thing? Mags scar is not for the faint of heart. Can not out run trolls going down hill.. or up hill... so ya, you can die there. I would recommend going thru the crater if u r combat challenged. Oh ya. That guard tower on the map, is not there now. Maybe decayed. So no tower guard assist for this rift.
  13. Small cotton colorful carpet color changed. Normal red rug color changed to orange. This used to look nice, now its crap... BRING BACK OLD RED RUG COLOR: Thanks for your time.
  14. I have just logged on and noticed HUGE unexpected decay on 2 of my deeds. GM responded. Hope it's fixed now. Thanks your time, Teeebomb
  15. UPDATE: 2022 and this is still happening. THIS IS NOT GOOD. Please fix this. Thanks. Ok, just now, a few minutes ago (7 Sep 2018, 17:33 EST), I moved a Full House pizza to a lit forge to heat it for eating. What happened, at that instant, the entire full house pizza instantly decayed to dust. What I'm saying is I moved a full house pizza that had the affinity I wanted, from a larder to a lit forge, and the pizza (which had ZERO damage) instantly crumbled to dust. WTF! Are we broke? Is this a new glitch... food instantly crumbling to dust? Ok facts in this case: On Independence server. In a building (TeeeBOMB's Tall House) on my deed (Cornersville), of which, I own the building, and I am the mayor of the deed. Upkeep has been paid over 2 months atm. That larder shelf is full of full house pizza's affinity listed. That larder has 100 good snowballs in it's ice box. The full house pizza was for foraging for my character (TeeeBOMB), and had 43+ QL with no damage on it. I made that pizza on 5 Dec 2017... so it is... 275 days old. Like a very very very old horse. So.. I am not sure about what are the correct game mechanics on this. Just my experience. My experience is that meals slowly gather decay when stored in a larder that has snowballs in its icebox. I was quite miffed, on this day, for this pizza, to have it instantly crumble to dust with no warning at all. POOF. Gone. So I post here, to document something new, I just now had happen to me in game. This may be a glitch. It certainly feels like a glitch. If this isn't a glitch, it should be (lol). All the full house pizza's on that shelf, no damage on any of them. I certainly would have noticed had there been any damage on that pizza. Thanks for your time, TeeeBOMB
  16. There is a marble building on Indy (at 57x41y on the Albia map) named "Steppe'n out Entry". This building is topside, above ground. Not in a mine. This is at the top of a 2 wide bridge. This bridge is also on the Albia map. So the locked portcullis is right at the top edge of that bridge. A while back a hell scorpious, I saw down the bridge a ways, it came at me I entered the locked portcullis and left. Later I came back and that hell scorp was inside that building. I had no idea how it got in there. Today, like an hour ish ago, there was a giant rat on that bridge, I led it up to the top of the bridge, I entered that building, then I watched that mob walk right through that locked portcullis. So. I left another giant rat at the bottom of that bridge if you want to duplicate this. Looks like a glitch to me. Thanks your time, Teeebomb
  17. When I put unfinished small wine barrel in my inventory, it says: [20:47:50] You may only use that item while it is on the ground. When I put it on the ground, in a pile of items (like 'pile of unfinished items' or 'pile of tar'), I do not get 'add to crafting window' option when I click it: I also tried this in 'pile of unfinished items'. No joy. CA help advised me to post here as a glitch. WORKAROUND - can put unfinished small barrel on the ground alone, then right click does give option to add to crafting window. Thanks your time, Teeebomb
  18. *runs to Walmart to get some hamster feed* Did you guys outsource the work of the hamsters?
  19. Enough Indy hamsters returned to work. Looks like Indy hamsters busted loose, again. Please fix when u get time, thanks 😉 Teeebomb
  20. Give option to, once a measuring jug has been set and filled, to change setting, to ADD content. So. Say you want 130 g. 1> set measuring jug to 100g, fill it 2> set measuring jug (w/ 100g in it) to 20g, re fill it (so now it holds 120g) 3> set measuring jug (w/ 120g in it) to 10g, re fill it -> so now it is set to hold 130g 4> from here on out, if u fill that measuring jug, it will fill to 130g, until u reset it empty to some other value - or if u fill it, and add volume to it. This is a great idea (lol). Please fix measuring jugs so they work like this - unless it's gonna break Wurm. Thanks your time 🙂
  21. Does any else here use the toolbelt up arrow indicator? When I go to push the 'up' arrow on my toolbelt, I can not see anything, lol. https://i.imgur.com/BfcTrar.mp4 Was wondering, if it would be a reasonable request to have things so I can see toolbelt number when I put my cursor over the 'up' arrow on the toolbelt in game. (That link above don't appear to be a link, for some odd reason. Just can copy/paste it into a browser, should work. Works for me. I have added images to show the effect I'm talking about.) Thanks for your time, Teeebomb
  22. My cats disappeared on forums. Earlier, I had cat option, now it's gone. For a while there, I had no cats in ie, then later, my cats disappeared off my firefox browser too. Other players showed me that their cats are still there on their forums. Please fix this - or show me what I'm doing incorrectly. Thanks.
  23. My branded bull (named 'cfbBarugliaB1800510') , here on Indy server, got teleported out of its pen, thru a high stone wall, outside it's locked pen. Normally surrounded on all sides but one by locked fence gates, the last South edge tile is a tall stone wall, this bull defied the laws of physics and escaped his locked pen. It was found one tile south of its pen, outside the pen, and free to roam about all of the Indy server. The following image indicates the surrounding area on my deed and the spot the bull got teleported from and where it got teleported to: Thanks your time, Teeebomb
  24. For me this is first time I ever noticed this effect. The first time I lit forge and ovens in my Tall house here on deed Cornersville on Indy, since the patch, I am getting no audible burning sound. I have 2 ovens and 1 forge lit. All 3 are silent. I did try to relog. I logged on an alt. The alt also had no burning audio for the lit burners. So I put my hand in the fire. They all appear to be hot enough. Just no sound. When u have time. Teeebomb Will update this post after emergency update here in a bit. 01 Nov 2021, 07:27 am EST: Ok.. after the last updates and hot fixes... the 2 ovens and forge in a building (Teeebomb's Tall House) on my deed (Cornersville) here on indy, still make no noise when burning. Other on deed burners do seem to make noise. They are burning now, no noise, if someone wants to come witness the glitch. (tosses peat into his burners to extend the painful silence).
  25. I have been imping huge shod clubs for weeks now. I only got 2 MOIs no rares yet. Just got informed in CA help that when you queue a bunch of actions - then if ur timer goes over some set amount (20 seconds , or 30 w/ +10 second deed bonus), that you will miss ur rarity window since the timer starts when u 1st start ur stack of queued actions. So - if I understand this correctly. As we get higher lvl and can queue more actions - once the total sum of all our queued action timers goes over 20 seconds (or 30 seconds w/ deed bonus) - then we will skip over our rarity window while imping the stack. Does this mean - that if we want to gain the benefit of having a small chance to turn an item to rare while imping it, then we need to limit the duration of the total amount of time that would pass for all of our queued actions added together, so that it's less than 20 or 30 seconds? Does this mean that having a higher mind logic level, and using our multiple actions available, will decrease our chances of hitting that rarity window? Do I need to limit my queued actions in such a way that the total added timers of all the queued actions needs to be less than 20 or 30 seconds? Any real clarification on this would be satisfactory. I honestly got no idea where to post this.