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Found 27 results

  1. Suggest add to BSB page (https://www.wurmpedia.com/index.php/Bulk_storage_bin), under the 'See Also' section at the bottom of that page, the following : Rack for empty bsb (linked to …(https://www.wurmpedia.com/index.php/Rack_for_empty_bsb) ).I just spent a ton of time trying to find the storage container for empty BSBs, lol. Could not think of its name. Thanks TeeeBOMB
  2. Just after the server coming back up on 8Feb2019, I logged on at 10:52am EST on Indy server. When I got here, I noticed some objects that were previously underground in a mine had been shifted to above ground locations at the same tiles they had been at below. Some were on deed (Cornersville), some were off deed. Some were planted, some were not planted (I think a tapestry was not planted). All in all, 1 orange tapestry (I think not planted, but was on deed), 2 small wood signs (were planted, one on deed, other off deed), and 2 crate racks that had crates in them (not sure if these were planted or not, but these 2 items were both on deed) got themselves confused and decided to be above ground, when they were below ground before this server reset. I heard from another player this had happened before elsewhere. It was suggested by a local GM assist that I post this here, so the developers have some information to work with. I have never saw this happen before, 3 years. Thanks your time, TeeeBOMB
  3. Just in case anyone else didn't notice. Nothing major, just Indy server it says it's player content is 0/0... Thanks your time TeeeBOMB
  4. Ok. When you crush a reed plant (.5 kg), you get a reed fibre (.1 kg). BAM! easy. BUT... If you put reed fibres into a bsb, some very strange shenanigans going on right there. Apparently, when you drop reed fibre into a bsb, the bsb does some odd thing to your reed fibre. Now you old wurmians problably already know of this.. but... if I drop 5 reed fibres into a bsb, the bsb turns those 5 into one single .5 kg weed fibre. So... if I drop say.. 100 reed fibre into my bsb.. BAM! Suddenly my bsb told me that I only had 20 reed fibre. Then, if you pull out one of them reed fibres, BAM! It's a .5 kg reed fibre. Fat. So ya. Shenanigans. Can we put this somewhere? I suggest at the 'reed fibre' wurmpedia page (here: https://www.wurmpedia.com/index.php/Reed_fibre). Make a line on that anemic wurmpedia page that reads thus (my suggestions)... BEWARE! Dropping freshly crushed reed fibre (.1 kg each one) into any bsb, it will steal some of your reed fibre. The count you have after will decrease by 5 to 1. or... You can increase the size of your weed fibre, by dropping it w/ some of it's friends into a bsb. Once removed, the resulting reed fibre will be increased in mass by a factor of five. or... Dropping reed fibre into any container that averages, will combine each 5 reed fibre (.1 kg each) into a single fatter reed fibre (.5 kg each). Be warned, this will have the apparent affect of making it look like some of your reed fibre has been deleted. Rest assured, all of your reed fibre is still in there. Just now, when you remove them, instead of getting five .1 kg reed fibre, you will get one .5 kg reed fibre. We do this wurmetically to support wogical reasoning. This is all very wogical, so stop complaining. (the smiley face is optional) Thanks your time, TeeeBOMB
  5. Howdy. I tried fishing earlier, got my fishing net and keep net created and imp'd. It seems I can fish ok. But my keep net has been a non stop problem. I tried to 'plant' it on ground tiles. It would not allow it on any tiles, on some tiles it said water too shallow, other tiles it said water too deed. I could find nowhere to 'plant' it. So any help explanation I can get for how to plant this thing would be greatly appreciated. So. Next I got my rowboat, brought it out. I was permitted to attach my keep net to my rowboat. So then I moved my 3 fish over to that keep net. That did happen. All good. But then I moved the row boat to the fishing water area, and it would not allow me to net fish while embarked. So I moored jumped off boat. Then it took me a while to find a spot, where my boat was close to where I could stand and fish at. I found such a place. But then it would not allow me to put fish into my keep net, nor could I remove my keep net from the boat. So I jumped back into my rowboat, still could not pull the fish from my keep net. So right now, here on Indy, near Cornersville deed, I have my keep net is stuck on my rowboat named 'T-Bomb's RowRowRow' w/ 3 fish on it. I'd surely like to get this keep net thing to work, sounds like an awesome idea .. to keep fish fresh in water, while fishing. Thanks your time, TeeeBOMB << frustrated fisher wanna-be
  6. Fix Maker Names

    Presently maker names seem to randomly get erased over time because - who knows why. Please fix this immediately. I love maker names. Please make maker names permanent. Also, some items do not have maker names. So please add maker names to those items. Thanks edit: To be clear. I'm not talking about how an item's maker name will change as the quality of the item changes. That game mechanic is ok (so far) in my book. As you increase or decrease an item's quality, different letters of the maker name appear or disappear. No, I am talking about when a very old item you have, maybe for years. It had a maker name you were very happy to see when you examined it. Say for instance: [09:40:46] You can barely make out the signature of its maker, 'Ascorb.c'. Then one day, maybe years later, you examine that item and you get this message: [13:26:27] Since its creator tag has faded, you decide to keep history alive by scratching your name on it. Afterwards you proudly read 'Teeebomb'. This is the game mechanic I would like fixed. I think the game would be better suited if each 'maker' name remained with an item forever. So if I am proud to have an item made by 'Ascorb.c', then I will not ever have to worry that that name will some day get 'faded' and replaced by whoever later examines it in their inventory. Thank you for your time
  7. UPDATE: I just heard from another player, that meals stored in meal storage items (like larder/hota statue) may be taking damage but not showing the damage. In that case, we would experience getting a lower than expected nutrition off of our meals/pizzas. I have not tested this at all, but am posting it here for any who want to test or post any test results on this thread. Could be my pizza did have damage when it was in my larder, but was instead showing me zero damage. I will try to watch how my foods affect my nutrition in the future, trying to detect undeclared damage, specially w/ older meals/pizzas. I will post on this thread if I discover anything along these lines. Ok, just now, a few minutes ago (7 Sep 2018, 17:33 EST), I moved a Full House pizza to a lit forge to heat it for eating. What happened, at that instant, the entire full house pizza instantly decayed to dust. What I'm saying is I moved a full house pizza that had the affinity I wanted, from a larder to a lit forge, and the pizza (which had ZERO damage) instantly crumbled to dust. WTF! Are we broke? Is this a new glitch... food instantly crumbling to dust? Ok facts in this case: On Independence server. In a building (TeeeBOMB's Tall House) on my deed (Cornersville), of which, I own the building, and I am the mayor of the deed. Upkeep has been paid over 2 months atm. That larder shelf is full of full house pizza's affinity listed. That larder has 100 good snowballs in it's ice box. The full house pizza was for foraging for my character (TeeeBOMB), and had 43+ QL with no damage on it. I made that pizza on 5 Dec 2017... so it is... 275 days old. Like a very very very old horse. So.. I am not sure about what are the correct game mechanics on this. Just my experience. My experience is that meals slowly gather decay when stored in a larder that has snowballs in its icebox. I was quite miffed, on this day, for this pizza, to have it instantly crumble to dust with no warning at all. POOF. Gone. So I post here, to document something new, I just now had happen to me in game. This may be a glitch. It certainly feels like a glitch. If this isn't a glitch, it should be (lol). All the full house pizza's on that shelf, no damage on any of them. I certainly would have noticed had there been any damage on that pizza. Thanks for your time, TeeeBOMB
  8. My ash decayed too fast

    My ash got eaten on Independence. Hey! I sent some ash a while ago...it got bounced back to me, I Waited till I touched base w/ the fellow, then went to the mailbox to resend. I opened the mailbox and saw this... Normal operations here. I can see my 3 ash waiting. So I checked the little boxes marked 'receive', then prepared to click 'send'. My 3 ash got moved to the spirit castle, and I saw the following... All good, I elected to immediately resend. You can see the time upper right corner (23:04:42) << that's EST. No damage on the ash, not a bit, not a tad, nothing. Zero damage at 23:04:04. So I did click the 'send' button to go to the next page. On the next page, I added my prices, then, just a second b4 I clicked that 'send' button, this happened... So, all 3 of my rare ash had no damage at all at 23:04:04, then at 23:04:47, just a few seconds later (about as long as it took me to click the prices and confirm my sending), and, BAM poof decay all gone. In the event tab it says 'An ash crumbles to dust.' I had to pay 3 copper to pull the failed ash out of the spirit castle. Zero damage. Your spirit castle ate my rare ashes.. well 2 of them. Please fix this seeing as I prefer not to have my products deleted during my spirit castle activities. Thanks TeeeBOMB
  9. This is a nice five speed ebony black. Found it very North and West-ish on Independence. PM me in game or post here if you lost such a horse. I guess if you lost it, it was yours, you should have it's information in ur log files. Like it's specific traits. The equipment it was wearing. It's name. Such as like that. I'll brand it and keep it on my deed until someone come's forward.
  10. For this one, I just recently did the mission 'Ritual of Faith' at the Steep Stand using a compass. This is a Fo mission presently here on Independence. I did get the 'epic helper' when I completed the ritual. But now, on my mission list, when I cursor over the mission bar, I do not see on my list, any participation indication for this mission. As you can see, it does show my participation in the Magranon mission to slay champion black bears. But the Fo Ritual mission is not showing up on my window to indicate that I have indeed participated in that mission. Usually each mission that I have participated in will show up at the bottom to indicate my percentage of participation for all missions I have helped with. Am not seeing the Ritual mission though right now. Please fix this. My friend has completed this ritual mission, and his also does not display to show his own participation, even tho he also did get the epic helper pop up when he did it. Thanks your time, TeeeBOMB
  11. Pile of Items too far away

    I discovered a pile of items. This pile of items is at the spot a multi leveled house has decayed away. I can see the pile of items, stand on top of that pile of items. But when I try to open it or take it, I get message... [20:21:04] You are too far away to do that. I tried to log out for lot time, did not fix. Oh this pile of items is on a completely flat tile which is surrounded by flat tiles. When I drag and release random items, the random items does go to that pile of items, but I can still not open that pile of items , too far away to do that. I asked in CA help, and it was suggested that I post here. That is my pile of items story. TeeeBOMB
  12. We have an incomplete fence over here at Cornersville deed on Independence. We bashed it: [08:28:44] You start to destroy the high roundpole fence. [08:29:13] The last parts of the high roundpole fence falls down with a crash. But now, the incomplete roundpole fence is still there. When we cursor over it, it is named... 'Incomplete high roundpole fence'. When we examine it, we get the following 2 messages in our event tab: [08:29:50] Unknown fence type. [08:29:50] QL=1.0, dam=0.0 When we try to open that border tile, in order to start to install a new fence section, we get msg: [08:44:47] There is a fence or wall there. Action not allowed. So, we got that on deed right now. We had another incomplete fence section giving us sort of similar issues, in that, we could not get rid of it. It was an incomplete woven section. But for that one, when we tried to bash it, we got: [13:03:24] Removing that would cause a collapsing section. Our work around was to complete that fence section, then bash the completed fence. Posting this here cause it's a glitch, and we do plan to leave our incompleted roundpole fence in place a few days, in case someone wants to come witness the unbashable fence. Thanks your time, TeeeBOMB More words> The 2 unbashable incomplete fences were not next to any building. Both are under bridges (tiles across the bridge span). Both fence portions are on flat borders. One fence has 2 flat tiles by it's sides. The other has a flat tile on one side, and a sloped tile on the other side of it (maybe 70+ slope). I checked underground to see if I could detect anything associated down there may glitch mess w/ these 2 fence sections. Here is what is under ground at the 2 unbashable fence locations (marked w/ thin red line boxes): In that image is what is under the two unbashable fence borders. that 1x2 u see there is an underground building. It has 3 doors (green borders) and 3 walls (black colored borders). So u can see the unbreakable fence tiles, one is along an underground south (on that building, in the image) wall next to a reinforced rock tile. The other ones goes straight thru the building's center. No underground wall or door. I am not seeing any definitive thing common underground that can cause this issue Maybe is just the fact of having incomplete fences, across the bridge above (bridge travel is north/south, incompleted fences under it cross east/west). That is my guess based on facts gathered by Xagru and myself so far.
  13. Hey I got a person on my ignore list. Then he started creating alts, I got all his alts added to my ignore list. Now all his alts have decayed, and left these spots on my ignore list... [13:53:56] You are ignoring unknown?, unknown? and unknown?. I asked in CA help, was told no way to fix this. Can not remove ppl from your ignore list if they never premiumed and had succumbed to account decay. How can I remove all these unknowns from my ignore list? If there is no way to fix this, can you make it so there is a way to fix this? I already tried "/ignore unknown". Apparently there is a toon named 'unknown' (sorry I ignored you, whoever you are, but I did unignored you right after). Thanks your time TeeeBOMB
  14. Archaeology issues

    Not sure if it's just me or not. But 2 things. ONE - I have collected /investigated 62 fragments, got no 'special fragments' from the 12th anniversary yet. I waited till I saw them chatting in one of the chat tabs where other people were chatting of getting special fragments, before I went out this trip. So maybe I'm broke here. << update. After collecting over 80 fragments, I did get 2 special fragments in a row. So am going back in for 3rd one << Got all 3 special fragments, finally. TWO - Other thing is I got a message in my event tab that says that I feel confident I know exactly where Ridge Of Memories once lay, and complete the location details in the report. Was very happy to read this. But then when I opened my report for that place (I have only one report page for that deed), it says... Perhaps I need to investigate more to find more clues. This is my screenie shows the event... Thanks your time Is late I'm a log for now. Hope I'm fixed when I get back. … or maybe someone can post here what I did wrong, which is equally as likely imo. TeeeBOMB Update: I have had another deed page do same thing for me. I have another screenie. I guess sometimes your event tab does not exactly correctly identify when you can actually know exactly where a deed once lay. I can accept this, but would be nice some day it gets fixed. I do really like this update.. TONS !! Thanks o7
  15. On an alt (Altbomb), imp'n some signs, for hours (well, definitely over an hour). Just doing that in my house (Teeebomb's Tall House) on my main's deed (Cornersville) on Independence. I got in game skill tracker up and some food affinities are active. Then, just a couple minutes ago, BAM!...for some random reason, Wurm decided to bestow an achievement: Silver, Slayer of the Sly. This account, I'm pretty sure, has not slayed a sly anything. I did review all it's combat logs, nothing sly about it. Well, Altbomb did tame a sly rat before (back in November of 2016). But never killed one. I was able to grab a screenie, just as the achievement notification pop up was fading. Then I checked in my achievement window. It has that achievement listed and the time matches my 1st screenshot. So ya. Random achievement received right here. This account never killed any sly monsters (so far as I could tell). Not in combat at all when the achievement was bestowed. Maybe you want to look at this. Thanks your time. TeeeBOMB-ish
  16. Lost materials from crates

    Ok, today, just now, I was on my deed (Centersville on Independence), in an underground building (Centersville Long House). I was riding my large cart, opened a crate rack, dragged 3 crates to my cart (2 had 300 dirt, one had some less than 300 dirts in it). Went to my off deed location to do some leveling. When I got to the spot & opened my cart, I had lost dirt from at least 2 of my large crates. The ones that used to have 300 each in them only had 255 each in them. This is confirmed this trip. Other time, I left w/ some full (300) crates of rock shard, when I got to the job, I was missing rock shard, but was not certain if they had 300 in them originally or not. This time I am sure. I had 300 dirt in each of the full crates and now, 45 are missing from each crate. I want my dirt back! .. lol.. or , well.. if you could fix this quit deleting my materials would be hugely appreciated. Thanks your time, Teeebomb
  17. [Resolved] Independence broke

    Independence server crash. Just crashed. 0/0 online on Independence. Thanks your time.
  18. Would it be possible to add a description to Wurmpedia that explains the process of changing the alliance message of the day (Motd)? I did notice there is no alliance page by itself. Any search for alliance defaults to the Settlement page. (https://www.wurmpedia.com/index.php/Alliance#Permissions_.26_Settings) . I suggest add the explanation on the Settlements page, at the Permissions & Settings section under Additional Settings. Possibly make a new subheading: Changing Alliance message of the day. Then adding words... Alliance message of the day can be changed by right clicking the gray man figure in the lower left corner of the Character window, then selecting Manage > Settlement > Manage Politics. This will open the Manage alliances window. You can review the present alliance message of the day, or change it by clicking on the present message and entering new text, then clicking 'send'. This is my suggestion. Not required. Just every time I go to change the alliance motd, I forget how to do it, and have never found a description of how to do it in Wurmpedia. Thanks your time, TeeeBOMB
  19. Ok I found my saddle sacks. Turns out a random motion moved them to my inventory just when my internet reset itself. This was not a saddle sack issue, just my internet crashed, then I was move/clicking around the screen, accidently must've moved my saddle sacks to my inventory just as my connection was dying. Sorry for this post before I actually checked in my inventory. I was traveling Spider Road, just killed a huge spider on Independence, at around M22 on ingame map. So I had my horse (Aged fat Honeysweet '5sCbcBrF 1st 8', branded to Cornersville) saddle open was gonna put stuff in her saddle sacks (the new xmas one). Just at that instant, my internet crashed. I lost connection was my ISP doing some sort of reset. I could not access internet for some moments. When I logged back on my saddle sacks were gone. No longer on my horse. So I logged out for lotime iaw CA recommendation. I logged back in, my saddle sacks are still gone. I am so darned lucky they were empty. Well this is my post. I have not submitted ticket yet, I guess I should have done that first. Oops. TeeeBOMB
  20. Found a white horse branded to Shrouded Hills, cared for by Pinkyploop at location N17-ish on in game map. Please come get your horse it is leaving dumps on the piers over here, negatively affecting the customers (who obviously were not raised on a farm). Thanks :-)
  21. Xanadu server CRASHED.. looks like a hard crash. Down hard. Just in cast you did not notice yet. Please fix. Thanks :-)
  22. [FIXED] Mine doors have no code

    I found a mine door, when I examined it, I got no data in event tab. It only says... [07:18:45] You see a hole. On Independence, N17-ish on in game map. I then found another mine door w/ no 'examine' data in event tab, same 'you see a hole' dialogue. Looks like these wooden mine doors are missing the quality data. These doors, I can walk right through them. I can not tell if they are locked or not. Cursor over does show the 'Mine door' words...just the examine data is not showing up in the event tab. TeeeBOMB
  23. This horse name starts w/ an H. Is cared for, not branded. I suspect a player stopped playing, deed disband, fences decayed. But if not, I will be glad to get this nice horse back to it's owner. PM me in game is best. It's possible I may read this thread later too. So posting here may work.
  24. I have update points to add Lingonberry bush page on Wurmpedia (https://www.wurmpedia.com/index.php/Lingonberry_bush). Under the 'Description' section, can we have it added: These bushes only occur naturally on tundra tiles, and can not be player planted at this time. There are no sprouts for lingonberry bushes. This information was passed to me on Freedom chat. Please do not add my suggested changes if it is incorrect. Thanks :-)
  25. Direct link to page: https://www.wurmpedia.com/index.php/Animal_husbandry Since wool now drops into your inventory after shearing sheep/rams, the part on the Animal Husbandry page (Shearing) where it says: "Wool bundles drop to ground, not to your inventory" can be updated. Maybe to read: "Wool bundles drop to your inventory." Or, "Wool gathers in your inventory." Or, "OMG! Where the heck is my Wool!" Anyways, After all this time since the update, I just recently stopped looking on the ground for newly sheared wool bundles. So.. I guess it's about time the Animal Husbandry page can be finally updated. Thanks :-)