Tuanta

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Everything posted by Tuanta

  1. In a land with Dragons and Trolls? Is it really so important to keep us from packing a tile slope where the north west corner is not above water? Note: Any tiles where the north west corner is above water pack just fine. I know this is minor for most but I have over 100 tiles where I would need to: remove all the pavement, so I can raise the tile above water, so I can then pack it, and then re-lower it back to the original 20 slope. I've done it all before, just had to ask before do it all over again...
  2. What's the reasoning in restricting us from packing tiles under water level? I'm attempting to keep a nice paved 20 slope from the waters edge so no one drowns.
  3. Unfortunately I believe this forum is where all suggestions (both good & bad) go to die, until they are eventually resurrected to die all over again. +1 for this instance, and +10 for all the prior instances...
  4. Notice!

    I noticed your notice and and hereby notify you of being noticed for your notice! If you are not the OP, please disregard this notice...
  5. My wife and I logged in to "[13:58:03] Elariel gets an ivy trellis." After contacting Elariel, we found they they were 4 squares away (on the in game map) on Pristine. My wife and I were at Waterdeep which is at M8 Elariel was at I8 (That's an i) My wife and I were both getting the event messages. Thought we better report it.
  6. Forcing those with drake and scale sets to keep 5-6 premium alts to all the unique hunts (or having to purchase them) so they can try to keep their sets imp'd is hardly balancing.
  7. Yep, however when you kick the bucket, everything you had in those groups defaults to your basic inventory in a massive mess. Hence the suggestion above.
  8. .0001 hide per hunt is hardly enough to imp anything. Lets leave the armor sets the way they were when they were purchased please. I'm guessing you made a lot of money off the sets you sold in the past. "Lots of sets with your sig on them." You can barely make out the signature of its maker, 'Daolin'. Please lets not ruin them for the people that bought them.
  9. You should be added as a deity so we may all worship you in game! +1
  10. My mask was also taking combat damage while worn under a great helm. Note: Both were taking damage so I don't think the mask was overriding the helm's damage protection. Either case +1 Would be nice to have this fixed.
  11. Would be nice if the Action toolbar was updated with plant options (Naturally or Centered) Would also be nice if the Event log was updated with plant details: [11:03:31] You start planting the sprout. (Add naturally or centered) Would be nice if the Action toolbar also included Pick flowers and plant flowers
  12. Not sure if they are what you are looking for but we enjoyed these. All support Multiplayer/Co-op Divinity: Original Sin http://store.steampowered.com/app/230230/ Magicka http://store.steampowered.com/app/42910 2 is out but haven't tried it yet... Magicka 2 http://store.steampowered.com/app/238370
  13. /sarcasm on... They are in game now and don't require a rope. Simply combine bread and cheese and out pops one Iron Piton. Bear in mind there is a naming and description bug with them currently which mistakenly links to sandwiches. So silly I know. But they will get around to fixing it eventually. /sarcasm off... +1 http://forum.wurmonline.com/index.php?/topic/115086-rock-climbing-gear/?hl=climbing
  14. Ah makes sense. Thanks Aeris
  15. http://www.wurmpedia.com/index.php/Mend Recommend removing the "Can be mended" section. Listing all items which can be mended (and maintaining it) seems illogical. Probably best to rely on the "Cannot be mended" section.
  16. 8s on H) rare shovel (87woa, 87coc) 83ql
  17. Totally understand and good idea
  18. If I understand correctly they were setting up a writs management gui. "One "window" to rule them all" Just hope they add carts and boats to it
  19. Honestly I'm a little put off by this post. We've had countless people who really care about the game, bringing these issues up in forum posts, for as long as WurmOnline has been around. With that said, I will try to contain my frustration, remain "positive", and address the three primary issues. Proper process for reporting and logging of actual and/or perceived bugs There are resources available (many free) which could be used for bug tracking. How many times must we hear "Lanterns taking damage in inventory" or any of the countless other perceived bugs that are brought up. If there was a tool for submitting bugs, then the community would feel heard. (Its nice to be acknowledged) Your greatest resource are your player base. (Note: The "bug database" should be searchable by your player base) Proper process for submitting and logging of suggestions from the community How many times must we hear "Saddlebags" or any of the countless other suggestions that are brought up. If there was a tool for submitting suggestions (much like the bug process above), then the community would feel heard. (Its nice to be acknowledged) Your greatest resource are your player base. (Note: The "suggestion database" should be searchable by your player base) Proper patch log Knowing the inner workings of how skill gain is calculated certainly isn't something that needs to be completely explained. However, changes to something like PVP and general functions should. Take a look at other popular games for examples. (League of Legends, Starcraft 2, etc) Issues list: Lanterns in inventory taking damage. Lanterns remain (lit) after snuffing. Using a bucket to harvest maple sap and milk cows. One overflows and loses product while the other gives a warning and stops the action. ... I was going to list all I could think of, but I and many others have stated them all countless times before. Taking the time to list them all over again just makes me contemplate leaving the game entirely. So I will stop here.
  20. Great information Wargasm. Thanks for sharing.
  21. Tried it for a week or so and was enjoying it quite a bit. At least until one of those big hawk dino's came and destroyed all of my structures. Made no sense to me why a dino would want to destroy walls and items. So I quit and haven't been back.
  22. I setup a 20 by 2 tile long area for archery. (Only needed 1 tile wide though) It's trimmed down to lawn with 5 tile markers for easy distance sighting. (For the different bow types) Archery targets, bow racks, and Bulk Storage Bins at each end. Fire all you got at one, run down and bsb them to remove damage, then pull them back out and fire back at the other target. Rinse/Repeat Edit: Its way overboard. But I'm all about going overboard.
  23. Needs more milking! Edit: Gah Wurmhole beat me to it lol
  24. Been and issue since disease was added to the game and I don't see it ever being resolved. Unfortunately, animal jail is the only way to counter it.