madtanker555

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    19
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About madtanker555

  • Rank
    Villager
  • Birthday 11/17/1997

Profile Information

  • Gender
    Male
  • Interests
    Killing jk and BL players :P

Accounts

  • Epic
    Madtanker, preecher

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  1. He was a good friend and will be sorely missed......a good man once said 'in the end, your life isn't measured in wealth or power, but how you've affected the lives of those around you'........R.I.P david
  2. +1 hopefully the devs will realise that this is what loads of players want http://forum.wurmonline.com/index.php?/topic/124550-give-option-to-wield-a-spear-with-1-hand-and-a-shield-in-the-other/
  3. give us the option to wield a spear in one hand and a shield in the other, maybe you get a slight combat rating penalty for using a shield with it
  4. its a 32 bit acer aspire T180 desktop pc with an AMD radeon HD 6450 videocard and its running windows vista home premium
  5. anyone know what to do? Could not create window with selected width and height. The error was: <Pixel format not accelerated> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Sat Oct 11 20:33:37 BST 2014 Running client version 3.70 === System information === Executing from C:\Documents and Settings\USERNAME\ Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.7.0_67 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.65-b04 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 1 >>> Main thread exiting. Loading character madtanker Oct 11, 2014 8:34:20 PM class.LIV3uAwA7u run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=f726b77d-2c4e-4e7b-b028-9a7f70e9bd7f, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.70, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-220129177] Loading config default Loading props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt Executing C:\Documents and Settings\USERNAME\wurm\configs\default\keybindings.txt Loading props file C:\Documents and Settings\USERNAME\wurm\players\madtanker\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\USERNAME\wurm\players\madtanker\password.txt Saving props file C:\Documents and Settings\USERNAME\wurm\configs\default\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1995) Loaded pack graphics.jar (r2179) Options up-to-date! Loading props file C:\Documents and Settings\USERNAME\wurm\players\madtanker\playerdata.txt Loading props file C:\Documents and Settings\USERNAME\wurm\players\madtanker\stats.txt Preparing to enable console logging. Now logging to C:\Documents and Settings\USERNAME\wurm\console.madtanker.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true cloud_shadows = false collada_animations = 3 Oct 11, 2014 8:34:20 PM class.LIV3uAwA7u run INFO: Event successfully posted to Google Analytics color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Executing C:\Documents and Settings\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (1/4) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (2/4) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (3/4) Failed to create window (Depth=24, AA level=0) Failed to create window (Depth=8, AA level=0) Retrying main resolution (4/4) Failed to create display: 1024:768:0:0 (false) Wanted mode: display_settings = false:false:0:1024:768:32:-1:false:false Execution aborted at connection 0, iteration 0 Run time 0s, local time Sat Oct 11 20:34:24 BST 2014 Destroying game window ====== CLIENT CRASH ====== Could not create window with selected width and height. org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at com.wurmonline.client.SpVC9YrZPT.XU4A7KzrWy(SourceFile:454) at com.wurmonline.client.SpVC9YrZPT.Ma4vZ9hcx8(SourceFile:97) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1465) at java.lang.Thread.run(Unknown Source)
  6. trust me, im not a troll, i hate troll accounts
  7. that though, depends how hard you make it.....they could make it so at 90ql you have a 50% chance of being caught
  8. the point is, it would be the hardest skill to do, with a high risk chance but a decent reward it would also make it far more realistic as throughout history people have forged coins
  9. the title says it all really, add the ability to forge coins a new skill would need to be added but this would have to be the hardest skill of all to stop the cost of things like premium going up as people would end up flooding the wurm economy with fake money they could also added the chance that you can get caught using these fake coins and given 'hunted' status the uses of the coins would need to be limited, for example you cant pay for premium with them to create the coins you would need the corresponding ore, and a special kind of stamp which corresponds to the type of coin e.g. iron coins would have a different stamp to copper due to differences in the two coins like the size if you have any other ideas which could expand on this then please feel free to add them in the comments
  10. iv been playing this game for a couple of months but i feel like chariots could change combat completely I don't know if anyone else has ever thought of this but i think that you should be able to use a bow and arrow to shoot out at a target from inside a large cart. doing this could open up a small 'doorway' into the development of chariots for this game which would bring about new tactics for all sizes of battles however if this did happen then in order to make it more realistic by changing things like the accuracy for both the charioteer and anyone that's shooting at the chariot (its hard to shoot when you're moving and its hard to shoot at a moving target) if you have any ideas as to why this should or shouldn't happen then please feel free to leave a comment