Posted November 27, 2012 Fishing poles are no longer replaced when the line snaps, losing their enchantments50 kg fish now has same ratio of weight loss as less weightStopping stealth action no longer locks the buttonFlowers and ropes should start displaying properly in bulk containersArtifact usage messages improvedA few poorly designed popup windows such as kingdom status should be easier to read nowDragon scale armour now uses the proper iconsEnemy presence counter for enemies should no longer be reset when doing /stuckFailing to light meditation path now gives a message indicating time until next available enlightenment if that’s what’s blockingCreature name should now update properly when becoming diseasedCharcoal piles will now properly update damage while unlitDiagonal cave walls were not blocking attacks in certain casesLight tokens and camp fires will now burn out as intendedSome new movement for shy creatures trying to avoid players betterPath leader window now has an empty line after every level instead of after 10 namesToggling climb while on a mount or vehicle will no longer enable the buttonBoosted the spell Scorn of LibilaGetting hit by archery should now also trigger the 5 minute log-off timer, similar as melee PvPSplitting liquids should transfer properties betterWeaponless fighting skill now modifies weaponless damage up to 3 times normalBase damage for weaponless players increasedArmour equipped on kingdom guards will now have effect versus archery and normal attacksWarmachines now hit the south and east fence/wall of a tile as wellLamps on deeds are now lit a bit earlier in the eveningsHeated and lit lanterns no longer produce twice the lightCreatures will now be better blocked by mine doors (a bit too well at the moment maybe)Lockpicking a door or gate with an unlocked lock will now properly lock the lockNewly created street lamps should no longer become instacoldAlliance disband and control messages were move to the event windowFixed more corpse name issuesThere is now a message when your skills are saved by res stonesView the full article 5 Share this post Link to post Share on other sites
Posted November 27, 2012 Massive number of bug fixes and general needed improvements here, well done!! My faves:Path leader window now has an empty line after every level instead of after 10 namesFishing poles are no longer replaced when the line snaps, losing their enchantmentsWeaponless fighting skill now modifies weaponless damage up to 3 times normalBase damage for weaponless players increased 2 Share this post Link to post Share on other sites
Posted November 27, 2012 · Hidden by KaiH, November 27, 2012 - OT Hidden by KaiH, November 27, 2012 - OT Nice work. Please fix the PMK kingdom item bugs soon, they are the most expensive item in game. Share this post Link to post
Posted November 27, 2012 All seem like good changes, nice job on this one guys! Share this post Link to post Share on other sites
Posted November 27, 2012 Weaponless fighting skill now modifies weaponless damage up to 3 times normalBase damage for weaponless players increasedArmour equipped on kingdom guards will now have effect versus archery and normal attacksWarmachines now hit the south and east fence/wall of a tile as wellLamps on deeds are now lit a bit earlier in the eveningsHeated and lit lanterns no longer produce twice the lightLockpicking a door or gate with an unlocked lock will now properly lock the lockNewly created street lamps should no longer become instacold Wow.. heck of a fix/update list.. favorites selected above lolGreat work on these! Share this post Link to post Share on other sites
Posted November 27, 2012 there are some awesome long awaited changes in there, nicely done. Share this post Link to post Share on other sites
Posted November 27, 2012 (edited) Fishing poles are no longer replaced when the line snaps, losing their enchantmentsSeems to be bugged, it creates a shaft with the fishing rod icon, 100ql, 1,11kg. It keeps the enchants, but once you add a new line, it acts like a normal shafts. No enchants transfer and it uses only 1kg of that shaft. Edited November 27, 2012 by Keldun Share this post Link to post Share on other sites
Posted November 27, 2012 this is fantastic. im loving the speed that updates are coming out at. Share this post Link to post Share on other sites
Posted November 27, 2012 awesome, glad about the scale.. always wondered about the inventory picture Share this post Link to post Share on other sites
Posted November 27, 2012 Lockpicking a door or gate with an unlocked lock will now properly lock the lockWhy? What we need is for doors to stay open when lockpicked, and any option to relock it removed. Now you can unlock a gate and it can't even be lockpicked: you move through and get stuck, or you lockpick it and achieve nothing. Share this post Link to post Share on other sites
Posted November 27, 2012 Warmachines now hit the south and east fence/wall of a tile as wellTHE ROCK HURLER INSIDE ME IS REJOICING! Thanks Rolf! 1 Share this post Link to post Share on other sites
Posted November 27, 2012 Warmachines now hit the south and east fence/wall of a tile as wellTHE ROCK HURLER INSIDE ME IS REJOICING! Thanks Rolf! Will also add a new threat for those using fences for protection (or those who just want to remove buildings).. now you only need to target 1 tile in place of two... Share this post Link to post Share on other sites
Posted November 27, 2012 * Added damaged versions of all wall types, switch at 60dmgOh, wow! (In the art tab in client) Share this post Link to post Share on other sites
Posted November 28, 2012 Nice job guys, you guys must work around the clock to fix so many bugs, always making Wurm a better game for us, thank you very much Share this post Link to post Share on other sites
Posted November 28, 2012 Awesome work, thank you so much. Share this post Link to post Share on other sites
Posted November 28, 2012 Very nice all around, hard to single out any in particular as favs. Share this post Link to post Share on other sites
Posted November 28, 2012 Fishing poles are no longer replaced when the line snaps, losing their enchantmentsdo we need to replace fishing/fine fishing line when it snaps? Share this post Link to post Share on other sites
Posted November 28, 2012 Fishing poles are no longer replaced when the line snaps, losing their enchantmentsdo we need to replace fishing/fine fishing line when it snaps?Yea, I really can't decipher the meaning of this statement. Seems to only way to really figure it out is to have your fishing pole break (?) or maybe the line only snaps now instead and then you just attach a new line to it? Also maybe it means the enchantments on the fishing pole remain when the line breaks and not the pole itself? Or maybe it means that since the poles are "no longer replaced", that only the line remains if it is snapped, meaning that it is actually the pole that snapped? Or maybe it means that if the line snaps that the pole remains but any enchantments that were on the pole are lost?As I see it, it could be interpreted in any of the ways that I mentioned above (mayybe even more); but since I never fish anymore for years now, I will leave it up to the priests and poor newbies to figure this out. Good luck.=Ayes= Share this post Link to post Share on other sites
Posted November 28, 2012 Yea, I really can't decipher the meaning of this statement. Seems to only way to really figure it out is to have your fishing pole break (?) or maybe the line only snaps now instead and then you just attach a new line to it? Also maybe it means the enchantments on the fishing pole remain when the line breaks and not the pole itself? Or maybe it means that since the poles are "no longer replaced", that only the line remains if it is snapped, meaning that it is actually the pole that snapped? Or maybe it means that if the line snaps that the pole remains but any enchantments that were on the pole are lost?As I see it, it could be interpreted in any of the ways that I mentioned above (mayybe even more); but since I never fish anymore for years now, I will leave it up to the priests and poor newbies to figure this out. Good luck.=Ayes=As always sometimes its in riddle form. Share this post Link to post Share on other sites