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Alendhor

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26 Decent

About Alendhor

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  1. I thought it would be a good idea to uninstall my current version of WurmClock before I install the new version. I'm not very good with software, and I haven't been able to find a way to uninstall it. So what I'd like to know is: do I need to uninstall first, and if so, how? WurmClock is pretty awesome, by the way! Thanks!
  2. Yes, the bridge sections I was able to hit and damage (regardless of successful launch) were the first four tiles on the lower, ground end of the bridge, so the first two connected to the ground, and the next set of two.
  3. Recently I was trying to destroy an unfinished, off-deed bridge I'd started, and other than the first 4 sections, I couldn't hit anything. Here are the details: 2x15 stone bridge, angled upward at a slope of 15-20 Was able to destroy the first 2, 2x1 sections with little trouble. Only the first 4, 2x1 sections were completed. At various angles I'd watch the rocks shards pass through the sections I wanted to hit but never get a hit message or do any damage. I was also able to pick up the rocks from the tiles directly under the sections I was trying to hit. My Catapult skill is around 20, and the catapult I was using was 60Ql, and was firing from the foot of the bridge, so no farther than 3 tiles away. It sure seems that I should have been able to at least hit something inanimate like a bridge, even with low skill, from that range. Maybe someone with higher skill and more know-how could test this to see If there's some sort of bug. Good luck!
  4. After I installed the recent Java update (1.8.0_131) yesterday (21 Apr 17) and tried to start Wurm, I had to delete the desktop shortcut which used the Wurm icon. I've managed to get the game to start up by putting a shortcut to the wurmclient_jlnp file, but I can't find the Wurm icon anywhere in the installation files. Is this a known issue with the Java update, or am I not looking in the wrong place? ** Did a browser search for this issue and found the fix at this link: Alendhor Aven Linuath, Newspring, Xanadu
  5. Okay, so here are links to images of the mountain pass and highway I mentioned. It's pretty easy to distinguish the stone slab areas from the rock tiles. Imagine how it would look if all the stone slab areas looked just like rock tiles (sorry, I'm not an artist at all, so I don't know how to actually make the pictures look that way). https://www.dropbox.com/s/gd4hr2atvju2i1p/MtPass1.jpg?dl=0 https://www.dropbox.com/s/tr1ami68mxcl472/MtPass2.jpg?dl=0 https://www.dropbox.com/s/mixvgs8urmfxa3o/MtPass3.jpg?dl=0 https://www.dropbox.com/s/xdab7yztee2mgf1/MtPass4.jpg?dl=0 Sorry about the links, I couldn't figure out how to attach the images.
  6. I suppose that would depend completely on how it is used. Used in construction areas it would look really nice. Of course, just paving random areas to make them look like rock could be confusing. There's a large mountain pass that was refinished by Ostentatio on Newspring Island (New Sealand) on Xanadu in the SW corner of R10 which is very nicely finished, but all the dirt areas are, out of necessity, paved with stone slab which, in my opinion of course, looks terrible. It would look so much nicer if all those stone slabs looked like the surrounding rock. (I'll get a screenshot of it and post it when I get a chance.
  7. All I'm really suggesting is that we have a new craftable item for paving called a "rock slab", that actually looks like a rock tile when used to cover dirt on hills and mountains.
  8. I'm sure this is just a minor pet peeve of mine, and it really doesn't add to/detract from game play, but I have a suggestion for a new paving surface. I'd like to be able to pave tiles, on the sides of mountains, for instance, and have them actually look like rock tiles. The current options don't allow us to make a natural looking rock surface on hillsides. Using stone slabs to pave next to rock tiles just looks terrible, and gravel or very steep grass slopes aren't much better. For example, I surface mined a path up the side of a mountain, but had to lay down dirt to pave it, which consequently created very steep slopes down on one side. I planted trees on the slopes in an attempt to make it look natural, and it does look pretty good, but it would look so much better if I were able to pave the lower slopes like rock tiles, so it actually looks like a path up a mountain. Just a thought. Alendhor Aven Linuath, Newspring, Xanadu
  9. Any chance stone slabs will get a makeover so they actually match rock tiles? Never quite understood why they look so different; especially when they look so terrible next to rock tiles.
  10. Caption: Retrograde shakes his head and turns away; "I just can't take you anywhere, Enki."
  11. Caption: "It's dead, Jim."
  12. sdelobel, It looks like lamps are too large to mail. I'm more than happy to deliver the items, just let me know the location. Alendhor
  13. Thank you so much for everyone who purchased these items or just donated to help! I received an email from my friend last Friday (30 March) which said her latest PET scan showed that the cancer is no longer active. Now she begins the recovery process which may take up to a year or more due to the treatment and subsequent extreme weight loss. Again, thank you so very much for your generosity! I am offering the following rare items for sale. All proceeds from the sale of these items will be used to pay the upkeep on the two remaining deeds of a fellow Wurmian who has been battling cancer for the past two years, and who cannot afford to maintain them due to the high cost of medications and treatment. If you are interested in any of these items please leave a message here or contact me in game. Thank you in advance for your help. Item's for sale: Supreme armour stand, cedarwood, 60.2ql - 5s Sold Rare lamp, iron, 25.44ql - 4s Sold Rare lamp, iron, 55.41ql - 4s Sold Rare frying pan, iron, 56.97ql, - 3s Sold Rare small anvil, iron, 58.88ql, - 4s Sold Rare small anvil, iron, 54.41ql, - 4s Sold Alendhor Aven Linuath, Newspring, Xanadu
  14. I spent the day today making concrete from 900 ash. The amount of concrete I was able to craft does not agree with the Chance percentage listed in the crafting window. This leads me to believe that either the Chance percentage listed in the crafting window is calculated incorrectly, or the mechanic for determining the success rate of crafting actions is not accurate. While my findings pertains only to crafting concrete, I have a suspicion that all crafting actions may have a similar issue. My Natural Substances skill was 49.97 when I started, and 51.29 when I finished. I created batches of lye in small barrels using 45 ash per 45kg water for a total of 20 batches, as well as 2 smaller batches of leftover lye. The Chance percentage listed was 80% for the first batch, and 81% for all the rest. Here are my results: 1 45 lye 29 concrete 64.4% 12 45 lye 29 concrete 64.4% 2 45 lye 29 concrete 64.4% 13 45 lye 29 concrete 64.4% 3 45 lye 29 concrete 64.4% 14 45 lye 29 concrete 64.4% 4 45 lye 29 concrete 64.4% 15 45 lye 29 concrete 64.4% 5 45 lye 29 concrete 64.4% 16 45 lye 29 concrete 64.4% 6 45 lye 29 concrete 64.4% 17 45 lye 29 concrete 64.4% 7 45 lye 29 concrete 64.4% 18 45 lye 29 concrete 64.4% 8 45 lye 29 concrete 64.4% 19 45 lye 29 concrete 64.4% 9 11 lye 7 concrete 63.6% 20 45 lye 29 concrete 64.4% 10 45 lye 29 concrete 64.4% 21 45 lye 29 concrete 64.4% 11 45 lye 29 concrete 64.4% 22 9.75 lye 6 concrete 61.5% Total: 592 concrete 65.8% (592/900) If I understand the purpose of the Chance percentage in the crafting window (which is highly unlikely), it is an approximation of the expected crafting results based on a character's skill level modified by material quality. I would expect that the Chance percentage is not a random chance approximation, but rather a measure of proficiency. Based on the Chance percentage I was given I would expect to see an average of 80 successes out of 100 crafting actions (or 36 concrete per small barrel of lye) with a variation in the results, perhaps ranging from +-5% to +-10%. The results I achieved clearly do not correspond to the Chance percentage, and they are also too consistent to correspond to a random chance calculation (which would actually be a poor way of calculating crafting success). Based on all of the nonsense I just spouted, I think either the Chance percentage needs to be recalculated to show the actual chance of success per crafting action, or the mechanic used to determine successful actions needs to be modified to produce successful crafting actions more in line with the displayed Chance percentage. Alendhor Aven Linuath, Newspring Island, Xanadu
  15. Aniceset, I have changed the name of my deed on Newspring Island from Paradise Cove to Aven Linuath. Would you please make this change on the map? Here is the information from the original request to add my deed to the map: Paradise Cove [1122, -7226] (W46, E25, N25, S19) Mayor: Alendhor Thanks! Alendhor