Fooligun

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Everything posted by Fooligun

  1. 1) Remove ALL artifacts. Because they have never been a balanced item in game, they are either too powerful or too weak and at present are too powerful making a handful of players stronger than anyone else and therefore unbalanced. Why? Because they will still, never be balanced. When wurm has become bankrupt, these 12 items cannot be fairly balanced because it is almost impossible to make them desirable and not too overpowered. Since the recharging was added, the artifacts needed to be more useful to be worth keeping however this has meant they are TOO powerful to exist on Chaos anymore where a player in high quality plate armour can be hit for over 70dmg in a single hit. 2) Remove critical hits. Because while Wurm combat is a RNG based affair, the ability to cause such a large blow means its simply luck if you kill or get killed in many scenarios and removes any skill revolving around PVP.
  2. My view on this is simple really; 1) Why is this unbalanced and how does it affect PvP balance overall and gameplay? Shield of the gone is far too powerful and is not limited in number like champions, at present the situation on Chaos is becoming more and more like the very bad times of "champions online" where everyone had went champion and is the reason for the large overhaul. 2) How should it be changed and why does that solve the issue? Reduce the effect of shield of the gone to either 25-30% damage reduction OR have it a timed ability of 50% damage reduction for 5-10 minutes with a cooldown of 24-48 hours. That way its still a good benefit to PVP, but is no where near as much of a requirement. 1) Why is this unbalanced and how does it affect PvP balance overall and gameplay? The artifacts currently in game (speaking from chaos perspective) are far too powerful due to critical hits etc, while they may be limited they can very easily 2-3 hit an account of any ability (Scale, SotG etc) making it undesirable to fight agains't 2) How should it be changed and why does that solve the issue? Either remove critial hits from the game completely and SLIGHTLY modify base damage of weapons, or lower the strength of artifacts in-game so that they are strong, but not over powered. E.g. the sceptre (1 handed weapon) did 73dmg through an 88ql plate helm (Plate is one of the best armours ingame) Bring on the complaints, but PVP right now is not a desirable thing to do on Chaos...
  3. I mentioned somewhere else I think, I'm not sad that I might lose my traders income, I'm a skilled player and can get everything I want, what is a shame is that I was lazy and paid a lot of money getting folk to do the bulk work for me, but now I can't. I would simply ask those who want to stop with their traders get the ability to obtain a refund or such without disbanding the deed (I still want to live there), then y'all can argue to your hearts content and watch as the newer players struggle to play. Sounds good? Done!
  4. Likely not, (except kegan) I want to apologise for that, since messaging all the bidders I became very busy getting ready moving back to uni, I'll send it all out tonight as I've not logged on since..
  5. Correct, not 100% sure why folk are bidding on it per say...
  6. Knew I forgot something! 50c increments. Except the rod, that's 1s
  7. Current Highest Bid #1 - #2 - #3 - #4 - #5 - #6 - #7 - #8 - #9 - #10 - #11 - #12 - #13 - #14 - #15 - #16 - #17 - #18 - #19 - #20 - #21 - #22 - #23 - #24 - #25 - #26 - #27 - #28 - #29 - #30 - #31 - #32 - #33 -
  8. Hey, looking to sell some spare stuff, auctions on all of it except the fountain container that is a price check. There is a small hidden reserve on each item, Items can be mailed though some will need to be collected, they are currently at Fippy's Harbour on the west coast of Deliverance. Many thanks Fooli
  9. If Rolf is changing traders on the other servers, I would simply like the ability to get a reimbursement of my trader without having to disband the deed. I make some money from sales of items, I have a single trader that basically gave 3-7s a month that I then spent on either bulk materials (help the new guy out) or enchanted tools etc, without that money I simply won't buy anything because I don't want to heavily invest in Wurm spending 20e a month for prem and to buy some simple tools... (My trader earned about 0.1s this past month)
  10. And that is why I like this idea! Come on cotton seeds! Papa needs to keep you beauties!
  11. I will also agree with this, it means that while if you die and where as a res stone may of protected your items, you will likely lose some compared to times where a res stone didn't save anything and you lost you now kept some. It's very well balanced IMO
  12. This was removed? He didn't say that
  13. This guy has it right.
  14. Prem left? Items? Warnings? Titles? Affinities?
  15. sold

    I would presume the new start bid is acting as their reserve? As it's above the previous winning bid.
  16. Holy poop sticks!! No far walkers??? Things just got spiced up 1000 levels!
  17. Just stop, Don't nerf religion any more, work instead on a new and BALANCED religion system using the test server over the course of a few months to balance this. Knee jerk reactions such as this proposed update and your reply help nothing.
  18. On the mention of spell tweaks, why is Magranon the only god with a passive bonus? But not just 1 bonus but 2 of them, their resurrection stone ability and the damage boost? Just saying the other gods should be given equal footing as they are not allowed Magranon champions unless using the kingdom template of mol-rehan. Region needs to be balanced properly and not just quick fix nerfed like this, because a handful of people complained.
  19. How much are you looking for this priest? Can pm me if you want.