Thorakkanath

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Everything posted by Thorakkanath

  1. @Protunia all you are saying could be valid points but you gave no solution to the problem at hand so? shutting down an idea is easy - try constructive criticism for once. Besides 50s? double upkeep? youre either delusional on the player capabilites (except a few exceptions , including you apparently) or just have money to throw around.
  2. Here is an idea I'd been thinking about, We all know the wurm-like attitude of "deed it or loose it". And considering the latest info (for me) about perimeters being able to take on and destroy in time legal enclosures lead me to this idea. If the place where you already live (with a deed) has too many other deeds around and everyone else around has farm animals, the aggressive spawn rates drop to almost zero in the region. Thus, I would create a large legal enclosure, fill it with steppe (that supposedly forces more spawns) and wait for animals to spawn then go and kill them. The problem is, like I said before anyone could just perim over this and destroy it in time, and in this specific case the "deed it or loose it" saying is just nonsense, because on a deed there are no spawns and even on perimeters, spawns are very limited (could be actually zero, not sure) - so it voids the initial purpose of the enclosure. In clear, i am proposing a second "deed-like type" where you pay a low upkeep (half of the cost of a perimeter tile - because you still need quite a bit of land for things to spawn in your "deed"), have no decay protection, and increased spawn rate for aggressives on it. Basically creating a "perimeter-like" hunting deed that you can own at the same with a normal deed (so you dont need an alt for that). My arguments in favor of this: for an established player, you cannot do anything to prevent people settling in around you - unless you deed also around but that voids the purpose - because of less or no spawns on deeds/perimeters even if you just do an enclosure, some idiot can come along and perim over it as there are no rules to prevent that wurm gets more income because you will have a little bit more upkeep to pay extra to your deed wurm always gets more crowded every day so less and less spawns Characteristics: buyable from a trader for like 5s upkeep: half the cost of a perim tile (normal players will not want to buy this to save on upkeep because of the increased spawns that can be also inside their house if they decide to build there) one hunting deed can be owned by the same character that already owns a normal deed increased spawn rate for aggressives (can be anything actually, not only agressives) depending on the tile surface (if its forest +50% spiders, if its sand +50% crocs + scorpions, etc.) no decay protection - or a 1-2 tile decay protection border for where you build your fences no possibility of a normal deed to be placed there (or perim of one) Please comment Thorakkanath
  3. Original post found here: http://forum.wurmonl...shores-academy/ Thorakkanath
  4. Oakheart Shores – where people can learn in peace and safety This deed wants to be a beginner academy for friendly and open people joining the game. It will not restrict citizens by gender, religion, timezone or how often they log in. All we want is a group of people willing to learn, enjoy themselves and (necessary) speak English. The deed is located on the topmost island of Celebration, the Cherrywood Isle (BD-58 coordinates on http://noizeviolation.com/wurm/CelebL.png). Being an island has its advantages and disadvantages – but best of them all, it is less traveled. The deed is on the south side of the island on the waterfront. Main entrance is located east, making a connection to the (only) highway that connects the north and south sides of the island. There are deeds nearby, mostly friendly people though, but nothing very close so you can still have your privacy. The deed itself is walled off and it has a maxed out guard tower, meaning you are always safe inside the deed from creatures and have protection from the tower guards in the immediate surroundings outside the gate. All the infrastructure of the deed is already in place, so you will not have to worry about where to leave space open and where not. The Community Center Building (in the middle) has the basics already there (forge, oven, large anvil, BSB, table, bed, coffin, large barrel) and it has a well to provide continuous water. It also has a mine with 3 iron veins and a forge - and pairing that with the forest just outside the back entrance (next to the mine) gives you access to all basic resources. The owners of the deed live on the north side of the island so when in need, all it takes is a 5 minute trip to solve any problem you might have (plus, you can always chat with them when they’re online via alliance chat). The possible lots that you can choose from (see below) where thoroughly thought through and are virgin, leaving you the opportunity and chance to modify them as you wish (see rules). All in all the owners will try to help you as much as they can (or within their available time) with advices or some materials (like meals or resources not found in the immediate area). The purpose though is for you to have a good start in the game and give you the opportunity to develop your skills without needing to “start from nothingâ€, without the constant danger of creatures and in a community that just makes everything more fun . If you are interested in joining Oakheart Shores, please post a reply below with a little info about yourself and what lot are you interested in (see below) or send a /tell in-game to either Vitrelle, Thorakkanath or Inspira. Within our available time we could come to scoop you up and give you a boat ride to the island, if not you’ll just have to swim . Rules: · On your lot you can do anything you want as long as you don’t step on someone else’s toes · Existing roads and fences are not to be modified or destroyed without prior discussion with Thorakkanath, Inspira or Vitrelle · All trees on your chosen lots can be cut down with the exception of oaks, those have to remain · On the back of the deed in the perimeter – there is a forest, you can cut down those trees if you need wood, but please always replant what you cut down · Try to help each other, everyone is a beginner and together you can learn easier the game (and it’s more fun too!) – maybe someone goes into mining and tool making for everyone else, someone else does farming, etc. – the possibilities are endless · Be polite and respectful, this is a game that people play to relax, not to hear drama · We reserve the right to kick and KoS anyone that obviously does not let others enjoy themselves in the game (and also for long periods of inactivity without letting us know in advance) · If you work together you could even start your own farm outside the deed borders and inside the perimeter (blue line) – but you will need to terraform the ground and build fences and locked gates to protect your crops from intruders and animals · You are allowed to use, but not build or modify the community areas, these will be done either by or together with the owners · Lastly, these rules are meant not to restrict, but to insure a nice and peaceful atmosphere where everyone (hopefully) will enjoy themselves and the game J · The special rule: well, this is no rule , but a deed does cost silvers to keep up, so if you wish to support us in our efforts, please send us a message, you will try to get you something nice if you do so – we promise! Available lots In the image: the blue line means perimeter border, red line deed border where there are no fences built up Lot A · Second biggest lot: (9x7) 63 tiles · EXTENSIVE terraforming needed (must love to dig!) · Pretty secluded · No scenery · Probably good for: someone that likes to live in a forest Lot B · Biggest lot of them all: (5x8 + 3x4 + 4x3) 64 tiles · Medium-large terraforming necessary · Next to the mine and to the main gate · Very long and somewhat fragmented lot · Next to one of the community areas and guard tower · Probably good for: someone that likes to try out farming Lot C · Third biggest lot: (9x4+5x3) 51 tiles · EXTENSIVE terraforming needed · Next to the center · View over the water and all community areas · Can suit a wide variety of people (that like to interact) Lot D · Fifth lot in size: (7x5) 35 tiles · Very little terraforming necessary · View over the water · Probably good for: someone that does not play very frequently Lot E · Fourth lot in size: (7x6) 42 tiles – effective 7x5 – 35 tiles · Partly in water, a medium-large amount of terraforming necessary · Unrestricted waterfront lot, great scenery · Good for someone that wants to have a property right on the shore (shipbuilding?) · Could be extended in the perimeter, although no deed or decay protection! Lot F · Smallest lot in size: (4x7+2) – 30 tiles · BEST location · No terraforming necessary · Superb view from above on the water and distant lands · Close to one community area and to the Community Center building (above) · Probably good for: someone that does not need a lot of room and can use space efficienty Hope to see you around! Thorakkanath
  5. Hello everyone, Northern Lights deed on NE Celebration is having its first big sale on farm products! Located close to Exodus, the Trading Post exact location is BI-57. Soon, an offline Trading Post will be available as well, through a Merchant with keys for BSB's. For now we have for sale the following Items: Cotton: 500 64+ql 2000 62+ql 1500 51+ql -> Price 1.75s/1k Wemp: 500 64+ql 2000 57ql -> Price 1.25s/1k Onion: 500 65+ql 2000 57+ql -> Price 1s/1k Corn: 500 64+ql 3000 58+ql -> Price 1s/1k Pumpkin: 500 60ql -> Price 1s/1k Garlic: 500 59+ql -> Price 1s/1k Potatoes: 1000 57+ql -> Price 1s/1k Minimum qty. to buy is 500. Please contact Inspira or Vitrelle in-game or post here what you need. Deliveries only available for orders larger than 5s due to time limitations. Sadly no deliveries to Independence or Chaos. Pick-ups can be scheduled almost at any time (about 18/24 hours). Best of luck of getting the stuff you need! Thor
  6. Already got it for 40. Thx anyways Please close.
  7. Hello all, I'm buying a Trader Contract on Mid-North Celebration or South Exo for 40s. Please send me a PM in-game (same name), here or just post below. Thank you and have a good day! Thor
  8. This is more than likely an idea that will make the game more realistic without changing any functionality really. But it's very easy to do and...like i said, it increases the realism. Make the bells sound differently at different ql levels. For example: at ql 1-20 the bell could sound nothing more than a monastery bell (if you guys know it) something like: (ignore the additional sounds) At ql 20-40 the actual sound i think its good enough (although faster would be nice...) 40-60 something like: or 60-80: and whoever gets it over 80 should get more range on bell sounds, richer sounds, power, amplitude...something to be heard on kilometers away: http://www.youtube.com/watch?v=HWSaCvS5HmE&feature=related I specifically tried to find only single bell sounds to represent the game design of the bell tower closer. Of course there could be a huge range of bells to choose from... What do you say? add a little more realism and fun to the bell towers?
  9. Topic suspended atm, Out of meat. Thank you to all that replied.
  10. Hello, I'm selling cooked, FSB'ed meat on Celebration. Going rate is 2S/1000 + delivery costs. Lowest amount that I will sell : 100 meat. Delivery costs are color coded in this pic: http://i47.tinypic.com/xp51c0.gif Green - 5c Yellow - 10c Red - 25c Purple - 40c Nothing - will not deliver there (i can consider delivering to south exo as well, just PM me for pricing on delivery) You can post here or PM me in-game (Thorakkanath) Thor
  11. 3x1 house with window/double door/window on one side - and all the rest arches - deers going through
  12. Well yes, this is so that people know they can come with their ships and pick them up themselves. Atm I am in the process of building my own ship so in a few days time I will be able to deliver too!
  13. First customers! Thank you for your orders! 1.000 Bricks order sent to Guild of Calamitious Intent 200 Bricks picked up for Brookshire Farms Stocks updated!
  14. Silly me, yeah, thx kazkid I posted the topic at 4 am - wasn't thinking straight anymore updated it.
  15. Hello everyone! I am creating and selling stone bricks - I have my own mine, 2 people and good sea connections (to all Servers) For now these are my: ----PRICELISTS---- Ql <5Price: 15i /Brick Good for: paving Not so good for: fences, house walls, forges, ovens, guard towers Ql ~10​Price: 17i /Brick Good for: paving, fences Not so good for: house walls, forges, ovens, guard towers Ql 20+​Price 20i /Brick Good for: paving, fences, house walls Not so good for: building forges, ovens, guard towers Ql 40+Price 30i + 1i/2 extra Ql /Brick - Example: Ql 50 = 30i + 10i(+20 Ql) = 40i /Brick Perfect for: building forges, ovens, guard towers Good for everything else Not so good for: - ----GENERAL NOTES----Bricks are BSB'd so please don't order an exact ql... (for the ql 40+ bricks) Please don't ask me for a order of a specific ql if it's not in stock - chances are I wont be able to do it if my skill level is higher Delivery on Deliverance is possible atm for a fee (negotiable) Pick up possible at Cazic Thule or at Cazic Thule Harbor on Deliverance (Connection to Independence very close) You can PM, write here or in-game when online (Thorakkanath) Greatly appreciate constructive feedback I do orders Minimum order: 100 Bricks ----CURRENT STOCKS NOT ON ORDERS----Ql <5: 0 Bricks Ql ~10: 0 Bricks Ql 20+: 0 Bricks Ql 40+: not available atm ----CURRENT ORDERS---- ​2.000 Bricks - confirmed - ready to send GCI 1.000-2.000 Bricks - unconfirmed - in progress -Kh Looking forward to hearing from you guys Regards, Thorakkanath