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About KushMode

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  1. Wanting to return to Wurm, but I don't want to play without premium. I currently can't afford to pay for it myself but I'd love to join up with a deed/village that has enough work to offer that I could pay Silver in-game for premium. My character has a decent mining, woodcutting, and builidng skill, at least 40+ for those skills, and I think the rest of my skills are pretty average. Willing to do just about any work If anyone is willing to let me join them and pay me for work feel free to message me, or post here! Xanadu or Indi preferred*
  2. Hey there fellow Wurmians! I am currently wurking on a Wurm Online Blog, I'm writing as my game character 'Aequalis'. I would really love to see some more readers and get some feedback on my writing! Here's the link >> http://wurmonlineblog.weebly.com Thanks!
  3. Thanks for the replies! I'm really having fun creating this blog and feel like I've already gone through hell and back in just a few days on Xanadu I'm loving it! Also I'd love to meet some new friends that I could Wurm with and blog about so if anyone is near the Glasshollow area in Xan please add: Aequalis Hope you all are reading and enjoying the blog, can't wait to see what happens next! --------------------------------------------------------------------------------------- Wurm Online Blog: http://wurmonlineblog.weebly.com/
  4. Hey all! I'm back to playing Wurm after about a year break. This time I decided I want to write a blog about my players experiences in Wurm. So if anyone is interested in reading a wurm blog while your wurking I would love to get some readers and some feedback! Thanks in advanced and I hope you enjoy! http://wurmonlineblog.weebly.com/
  5. I've played for years but I'm starting a new character after a long vacation from Wurm and I need to earn money. If anyone has any kind of work in the nearby area let me know!
  6. SOLUTION******************* All I had to do was change my graphics setting back to default for my Intel Chip and now the map and portal work just fine! Shout out to CM Help for working with me and helping me fix the issue!
  7. When I scroll over Xanadu on my map or on the map when trying to use the tutorial portal my game crashes causing error: "Java Platform SE binary has stopped working" Here is my console.aequalis.log >> Time is Sat Nov 14 13:28:45 CST 2015 Running client version 3.99f-7603 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.8.0_65 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.65-b01 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Aequalis Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Cant find Plus Loading props file C:\Users\USERNAME\wurm\players\Aequalis\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Aequalis\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r2713) Loaded pack graphics.jar (r2717) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Aequalis\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Aequalis\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Aequalis.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 0 auto_run_source = 0 cavedetail = 1 censor_chat = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 125 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 0 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 45 fps_limit_enabled = true game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 1 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 0 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 0 mega_texture_size = 0 model_loader_thread_priority = 0 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 0 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 19 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 3 submit_client_data = 2 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 1 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Translating legacy key PLUS to ADD Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (null) OpenGL vendor: Intel OpenGL renderer: Mobile IntelĀ® 4 Series Express Chipset Family OpenGL version: 2.1.0 - Build OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle Automatic mipmaps disabled, enabling to allow capability test. Depth clamping disabled, enabling to allow capability test. Megatextures too small, increasing size. Core Depth clamping not available. Extension Depth clamping not available. Setting up dotXSI Model Loader Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 2 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\_Event.2015-11.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Saving window positions to C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x768.txt Saving props file C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x768.txt Loading window positions from C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x705.txt Loading props file C:\Users\USERNAME\wurm\players\Aequalis\windows_1024x705.txt Initializing font texture for SansSerif (12). Texture Size: 128 Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\CA_HELP.2015-11.txt Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\GL-Freedom.2015-11.txt Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\Freedom.2015-11.txt Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\Trade.2015-11.txt Writing to C:\Users\USERNAME\wurm\players\Aequalis\logs\PM__Help.2015-11.txt
  8. same issue here it seems in S25 now that you mention it also times I don't hear water while i'm sailing.
  9. Looking for a Village to join? Firwood Coast wants you! Location We are located at the upper right hand corner of grid square S25 Map with location here: Yellow "Deed 2" Just marks a possible future location for a second deed. Features At least 2 Iron Veins nearby Large tar pit nearby Clay on deed Plenty of room to build and of course tons of Fir Trees! 'Before' Pictures of Location: http://s1272.photobu..._Coast/library/ Shows you around a little bit (Pictures were taken on day 2/3 after release, Will have updated pics soon since there have been many changes! ) Join Now! To join the village you must: Play Wurm at least once a week and Follow rules/Be Respectful to other villagers If your interested leave a comment or PM with your: Username: Two Favorite skills: Hope to be Wurming with you soon!
  10. Looking for a Village to join? Firwood Coast wants you! Location We are located at the upper right hand corner of grid square S25 Map with location here: http://s1222.photobucket.com/user/backhand143/media/XanaduDeedNEW.jpg.html Features At least 2 Iron Veins nearby Large tar pit nearby Clay on deed Plenty of room to build and of course tons of Fir Trees! 'Before' Pictures of Location: http://s1272.photobucket.com/user/Firwood_Coast/library/ Shows you around a little bit (Pictures were taken on day 2/3 after release) Join Now! To join the village you must: Play Wurm at least once a week and Follow rules/Be Respectful to other villagers If your interested leave a comment or PM with your: Username: Two Favorite skills: Hope to be Wurming with you soon!
  11. Xanadu Map

    upper right hand corner of S25 Firwood Coast My deed
  12. BEFORE PICTURES********* Finally got enough trees out of the way for some good "before" pics and it shows you around the deed a bit, here's the link: http://s1272.photobucket.com/user/Firwood_Coast/library/
  13. UPDATE********** Okay, So as you all may know, or will "Lurn", Wurm is not a game you can plan very well, I joined onto Xanadu with my alt "KushKush" on June 3rd and set out to the planned deed spot, just to find it littered with deeds before I could even get there. Atthat point I spent another 5-6 hours on and off looking for a perfect place to deed. Well I have finally found it and the deed is set! Its a beautiful, pretty flat, coastal location. Full of Fir Trees! Deeds official name is "Firwood Coast" Unfortunatly, I found out that without my alt being Premium I wont be able to actually invite villiagers? (BS if you ask me) but I will be able to Invite as soon as my main with Prem. can come to Xanadu So if you are still wanting to join before the servers are connected you will have to walk there. Its just a short walk SE of 'Esteron' Spawn Point. NEW DEED LOCATION SHOWN ON MAP AT LINK BELOW! http://s1222.photobucket.com/user/backhand143/media/XanaduDeedNEW.jpg.html?sort=3&o=0 I'm still accepting any villiagers and offering 4X2 land areas to build on so keep sending those templates! Last Note* Make sure for 'Username' in the tempate you please provide the name of your character on Xanadu so I am able to PM you. Also if you are online you can PM my character "KushKush" I will be on most of the day working on the deed.