Koreal

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Everything posted by Koreal

  1. RE: Bridges. Can I build say a 5 story high building, and at the exact same height 10 tiles away build another 5 story high building, then build a bridge between them? Can I build an arched bridge that goes right over a low stone wall? Tall stone wall? Building? Can I build a very high building next to the base of a mountain, tall enough to reach the top, and put a bridge from the top of that building to the top of the mountain? Can a bridge be sabotaged, damaged to like 95% damage, wait for enemies to try to cross the bridge and smash it for the last 5% damage so they fall off? Can a bridge be locked or blocked in some way so that only authorized people can cross it? Can monsters or creatures cross a bridge? Can they attack a player on the bridge through the bottom of the bridge? Can arrows be shot from a bridge? Can things be built or placed on a bridge? (Chests BSBs forges etc) Can bridges be built mostly on a cart or in inventory until the last piece or two, like catapults? Sorry if that's too many questions, I'm just trying to plan a good setup with this new feature but lack needed information. Thanks! Looking forward to bridges!
  2. EDIT: Decided to keep the forum pvp to the epic forum.
  3. We are teh best! Sign up today! Or we'll set you on fire!
  4. We are a mobile army of mercenaries located on Desertion and Elevation, and are currently fighting for Mol-Rehan. We have just opened up our forums, and decided to open up public recruiting at the same time. Before you consider joining, please read the Rules: http://theblackcompany.guildlaunch.com/forums/viewtopic.php?t=9835151 And the Contract Policies: http://theblackcompany.guildlaunch.com/forums/viewtopic.php?t=9835154&gid=353632 So that you understand how we roll. See you on the battlefield! - Koreal (Copied here from Epic Recruitment section because I'm tired of newbies going "I don't have permission to read that thread!")
  5. Welcome to the Brotherhood of the Black Company. Have a seat. Kick back, relax, take a load off. Not so close to the window. Watch your head! Yes, that arrow was close. Yes we're under attack. You gonna take a seat or not? For those who have never heard of The Black Company, we are a brotherhood of mercenaries, rough necks, and stubborn bastards. Our goal is to profit, and maybe survive long enough to spend some of it. Our advantage is that combat is what we do. This isn't a village where we set up shops and mailboxes and invite strangers to come relax and browse our wares. This isn't a kingdom of noble heroes or raving savages. We're just a group of grunts that will go flatten the other guys if you make it worth our while. But we have an edge to keep. We have to be better than the enemy, better than any enemy. Our trade is warfare, and we study and practice our trade in order to master it. Who's side are we on? Ours. Maybe you are too, if you have something to offer us. Welcome, grunts, to a life of war. http://theblackcompany.guildlaunch.com
  6. Ok I agree mob spawners are a bit much. I just want some features, ANY features, that make it easier for me to build a PvE dungeon for others to explore and conquer. Tell me this wouldn't add a ton of excitement and interest to the game, improve the newbie experience, and be something both Freedom and Epic would benefit from. As well as potentially being rather low effort on the scale.
  7. New Player Up

    Edit: double post, sorry.
  8. New Player Up

    Tux? Did you once run an email service called iclinux.org? f-h.net?
  9. Give players the ability, with enough effort, danger, and time, to create PvE dungeons to be explored. This would be a fun new way to skill FS on both PvP and PvE servers. We can already lock treasure chests and hide the key, build defenses and such, but we are so limited by having to be outdoors and only tame certain monsters. Allow us to build monster spawners that either spawn via trap, or have designated patrol zones. Keep it all under 70fs level creatures, mostly 1-30fs, so it wont be used to protect from dedicated raiding, but a fun way to build creative dungeons with rewards for the newbies to traverse and destroy could do wonders for player retention in Wurm and keeping the grind from getting stale. Also, for sub bosses or anything over 50fs, i'd make the creator have to summon and beat the creature, without help, before it would bow to his power and allow itself to be trapped in a dungeon. This would probably have to come after inner walls for mines, and at that point I can build a reasonable but boring and very straightforward dungeon by capturing creatures one at a time or luring piles of them in, depending on how inner doors or gates work. These suggestions would add a whole new level to it though, and can probably be mostly done, or some balanced semblance to it, without too much effort. Talk about improving the newbie experience...
  10. yeah, I want to be able to surround my outer walls with layers of traps, so next time the JK decide to come visit my home, I can leave them little presents. I could easily see myself spending a few months laying a few thousand traps, to maximize the defense of my place. Frankly, I think it's a bit silly that there's no amount of defensive building I can do, at any skill level, with any amount of time at my disposal, that allows me to take a week away from Wurm and still have my home standing when I get back. One day is all it takes to destroy, no matter how many months I spend building defenses. This, imo, is broken.
  11. Just to add my personal experiences, before the price hike, my current group of friends (about 6-8 of them, anyway) was trying out Wurm. Together we built a big Fortress on MRH (Desertion) and a few major farms and animal breeding spots, then started working on FS. Now, including my girlfriend and I (who play everything together), there were 6 premium accounts and 3-5 freebie ones that played regular. This also included my brother and his son. Most of my current group of friends quit, for reasons unrelated to the price hike (most common reason being computers couldn't handle Wurm anymore, my friends are not nerds with powerful PC's so OnBoard video is the norm). That left four of us, with two of us possessing one premium alt each. Thus, in the end, 6 premium accounts active. Then the price hike happened. It didn't hit us at first (we renewed before the hike), but when the time elapsed and the bills were due, we found we simply could no longer justify spending so much on Wurm in these tough economic times. So, my brother and his son stopped playing altogether. The deed elapsed (with some help from the JK, which I will repay them for in time) and is not being renewed, and my girlfriend and I share one premium character at the moment. One premium account left. The only reason that one account is premium, is because an Ally and Friend we met within Wurm loaned us the 10s, in return for 5k bricks, which I'm in the process of making as I type this. 6 active premiums and a pretty big deed with half a gold piece in the coffers at any given time, reduced to one premium account paid in silver with labor, and no deed. I can't speak for anyone other than myself (well I can but then I'd sound like, well, a forum regular =P), but in my own experience, the price hike resulted in a $75 per month loss on the income my group of players provided. Now we provide $0 and only two of us are left playing, and even then only if I can pay my way with bricks, and the price of bricks doesn't change. If I have to spend even 20% more time making bricks for premium, it becomes not worth it again and I'm done with Wurm altogether. I don't expect that my personal experience is typical, yet I do believe it is not unique either. EDIT: Just wanted to add, I absolutely love Wurm the way it is. The game itself is awesome, and though I'm less than a full year into it, I can see myself still logging in to mess around and kill some time 15 years from now. My issue is with the price of premium only, especially as it relates to multiple accounts.
  12. Yes! I want to go to war against a goblin horde! But I'll settle for war against the JK for now.
  13. I've heard it happens very rarely, and doesn't do all that much for you but has been in the game awhile. Could be just a rumor though, never been hit myself
  14. Say goodbye? My intel onboard laptop GPU is fine. I simply enabled a texture option that my card apparently doesn't support, causing texture swaps. Easily fixable, just sharing the lulz.
  15. If you think these pics are weird, try actually walking around that world! Was a trip and a half! Textures would change every few steps, and look all sorts of messed up. These pics don't even cover the adventure I had! Love the new patch!
  16. So I log into Wurm yesterday, for the first time in like a month, and discovered my priest has been eating mushrooms or something while I've been away! Check these out: (Converted all to clickable thumbnails - easier on the loading) (METAL HORSES! haha wish we could keep em.) (My Peanut Castle!) (When a Fortress gets wood) (Texture party!) (Not exactly my favorite color) (I always knew Hellhounds liked teh METAL) (Or maybe they're just scary) (It's awkward when your horses have wood...) (which gets the spiders all excited...) (I feel as though I'm being watched...) (when horses go METAL) (Wooden Fortress mark II (wood type changes whenever I take a few steps)) (My friend the Rainbow Guard!) OK I have many many more, this was actually quite fun, but as uploading these one at a time is pain, here's the last for today: (My boat gained a new sponser!) Man I hope these were uploaded correctly... I'm not doing that twice! - Koreal
  17. The end of XP? Are they removing the ability of Windows XP computer to play Wurm?
  18. Oh, my girlfriend uses Linux Mint on her laptop and plays Wurm daily, but does not have a forum account to vote with.
  19. Hi Outlander! I have logged into wurm from Linux Mint, Gentoo, and once or twice Ubuntu. Also Win7 and WinXP. I've played it via VirtualBox, VMWare, and Remote Desktop (LogMeIn Ignition works best out of 8 tested apps to play Wurm on my iPhone while out and about). As far as I've been able to determine, Wurm running via the Java VM does offer remarkable portability and cross-platform fun.
  20. In my humble never-PvP'd-in-Wurm opinion, the main problem with PvP is it becomes a minigame you can only play at the very end with 70+ fighting skills, which, of course, is only true because people don't go PvPing unless they have 70+ fighting skills. If a raid party comes to MRH, it's 5+ people minimum with something like 70+ FS each. Sure, the top dawg PvPers on MRH will come running, but PvP would be much more fun if those of us with 10-50 fs had a chance to defend, or better yet, raid. I am not suggesting we restrict 70+fs people to only fighting 70+fs people, that creates a system not much different from what we already have. Rather, I'm suggesting giving lower FS people more reason to both raid and defend. PERMANENT DEATH. Yes, lets make it where if you die to PvP by someone (or a group) within 15 FS of you, all of your skills above 20 drop back to 20, as if you lost premium. But permanently. Give life and death real meaning in this game. This would cause quite a lot of people to play like giant cowards, sure, but it'd be especially fun for "assassins" or teams to hunt down and slaughter those kinds of people. Moreover, due to the constant skill reset, most people would go out raiding at 20fs or so, with a lot less to lose, but the people who risk more, build skills higher, and take 50+ FS into PvP get the reward of being a bad ass... until they die. I've wanted a PvP game like that my entire life, and if wurm had a server like this, I'd never stop paying that premium.
  21. Seriously? Again? It's bad enough that the servers have come down on a near daily basis all week, worse that the losing animals thing still hasn't been fixed, and friggin retarded that even after threads like this one, we still only get a 10 minute notice. What does it take to convince the powers that be to fix such an easily fixed bag of problems?