Jukken

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Jukken last won the day on May 13 2015

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About Jukken

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  1. You can use the mission system to add custom music
  2. I'd really like a mod where you could change/add bonuses for all materials. Such as "oakwood" would give more damage to spears, "crystal" would give a bonus to sword speed or whatever.
  3. If someone could make a tutorial on how to create the animations for the models, please do. Static models is easy.
  4. If something odd like that happens, I just disable all mods and check again. If it is ok now, I know where to start checking for the problem.
  5. I wondered the same thing, it seems the name tag does not work.
  6. You can fake it by making two missions with same name and everything...and disable them when done?
  7. Aha. Guess I have to make multiple entries in the serverpacks to counter this.
  8. I have not kept up with things lately, but why have the mappings for some items changed? Like large chest model is now mapped to model.container.chest.large.wurm.birchwood The wagon mapping is even miss-spelled model.transports.medium.wagon.free..wurmcedarwood Any idea, or have I just not been paying attention when this change was made?
  9. It's still linked...but the Talk option not longer appears on players. Used to work fine for several years.
  10. I had some missions on server that had triggers on some players. Now, the triggers will not work (the Talk option does not appear any more). Why was this changed? Now I have to make an NPC replacement to progress the quest, which is kind of boring
  11. You can do this with serverpacks.
  12. Wom converter error

    Any idea why I get this error using the WOM converter? I'm no java expert. The converter workes fine for other models, just not this one. Can anyone interpret the error? Mesh name: DoomMask Has tangents: true Has binormals: true Has colors: false Vertices: 2478 Faces: 950 Triangles: 2850 Exception in Application start method java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javafx.application.LauncherImpl.launchApplicationWithArgs(LauncherImpl.java:389) at com.sun.javafx.application.LauncherImpl.launchApplication(LauncherImpl.java:328) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.launcher.LauncherHelper$FXHelper.main(Unknown Source) Caused by: java.lang.RuntimeException: Exception in Application start method at com.sun.javafx.application.LauncherImpl.launchApplication1(LauncherImpl.java:917) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication$1(LauncherImpl.java:182) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.IndexOutOfBoundsException: 2 at java.nio.DirectIntBufferU.get(Unknown Source) at com.wurmonline.womconverter.converters.AssimpToWOMConverter.writeMesh(AssimpToWOMConverter.java:153) at com.wurmonline.womconverter.converters.AssimpToWOMConverter.convert(AssimpToWOMConverter.java:66) at com.wurmonline.womconverter.Main.start(Main.java:121) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$8(LauncherImpl.java:863) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$7(PlatformImpl.java:326) at com.sun.javafx.application.PlatformImpl.lambda$null$5(PlatformImpl.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$6(PlatformImpl.java:294) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$4(WinApplication.java:186) ... 1 more Exception running application com.wurmonline.womconverter.Main
  13. Once you have died, the option to vote comes up and you need 10 people to vote for change?
  14. There is after the challenge an option in the center of the ring to vote for change. Wondering if there is a minimum number of players needed to vote...and if there is a time delay.