Jukken

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Jukken last won the day on May 13 2015

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About Jukken

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    Male
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    Sweden
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    Wurm

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    Jukkken

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  1. - all animals included, player-bred and not. - It may flex a little from time to time, but not much. - When animal dies, it will eventually be replaced with a new one, as long as animal cap is not reached. - If you make cap higher, more animals will be born, until new cap is reached. - If making the cap lower, no new animals will be born, until the old ones has died off and number has reached cap. (may take some time).
  2. I got the same after about a year of the Ereb Altor server was up. SSD was not keeping up. Server is now running off ram-drive without those issues.
  3. What I did for Ereb Altor was make an island in the middle of the ocean (middle of nowhere). Enclosed building so they can't leave and they can't enter from outside. Players spawn there. There are teleporters there that players can choose, and get teleportet to the starting town they want.
  4. By far the best thing in new system is the ability to activate/deactivate triggers, not just the entire mission. Huge improvement for more complex systems.
  5. Thanks Sklo. That was the issue. Been messing around too much trying to get it to work...that was it. As for the security, there is nothing but the wurm server on the machine...so if someone wants to mess it up, I'll just reinstall everything, including OS.
  6. This is no LAN adress, the servers are directly to the ISP. These is no local gateway, no NAT.
  7. The are on two different physical machines.
  8. Disabled everything. ?
  9. These are the settings on the main (login) server. I can't see any misstake I've made, but perhaps someone else can. These are the settings on the other server:
  10. Never changed anything, been running for years.... but I'll check...
  11. Getting error when trying to cross to other server, This is the message I get (in chat) when I try: "[09:56:00] An error was reported from the login server. Please try later or report this using /support if the problem persists." Here is the message in the logfile on login server: [09:54:48 AM] INFO com.wurmonline.communication.SocketServer: Accepted player connection: Socket[addr=/85.228.204.112,port=63070,localport=3724][09:54:49 AM] INFO com.wurmonline.server.steam.SteamHandler: Client was Authenticated[09:54:49 AM] INFO com.wurmonline.server.LoginHandler: /85.228.204.112,Altor successfully logged on, id: 22880594.[09:54:52 AM] INFO ModComm: Received client handshake from Altor, 1 channels, protocol version 1[09:54:52 AM] INFO ModComm: Activating 1 channels for player Altor[09:54:52 AM] INFO org.gotti.wurmunlimited.mods.httpserver.PackServer: Got request /serverpacks/map_ereb?prepend&force[09:55:58 AM] INFO com.wurmonline.server.items.RecipesByPlayer: packing 0 known recipes![09:55:59 AM] INFO com.wurmonline.server.intra.PlayerTransfer: Failed copy to target server for Altor took 285 ms.
  12. Server error

    I'll wait for the offical version. Doh, I just updated them all...guess I have to do it all again. Thanks.
  13. Getting abit tired of having to investigate errors every time server gets updated.... Could anyone check what's wrong this time? https://drive.google.com/file/d/1xTA4-KFpYfIy_EqMmMYHOs_fajicRImc/view?usp=sharing
  14. I made a mistake with portals once. Server kept crashing when stepping in. One mistake made the player teleport in an infinite loop - which crashed the server.