Posted May 14, 2013 (edited) I have a old suggestion being re-suggested because it's a good suggestion so I respectfully suggest you read! Real simple: With the new animal/mob count please consider reducing corpse 'shelf-life'. It can't be good for the database to be tracking countless dead things.I know it's not good for my eyes, rather icky really.It's also evil for those with not-so-great fps to begin with.It also spanks our ping a bit. No one likes a spanked ping rate. And especially the already butchered corpses, they don't need to stay around for 4-6 in real life days. I suggest dropping unbutchered corpses to 2 days and butchered to 60 minutes. Of course, player remains, remain the same. Edited May 14, 2013 by TedRelease 1 Share this post Link to post Share on other sites
Posted May 14, 2013 60 minutes? Why not follow the suggestion I've been making for a while now and have butchering destroy the corpse entirely and just leave a pile of items? 1 Share this post Link to post Share on other sites
Posted May 14, 2013 Whatever turns you on with the fine details, but I know you agree with the general idea. Share this post Link to post Share on other sites
Posted May 14, 2013 60 minutes? Why not follow the suggestion I've been making for a while now and have butchering destroy the corpse entirely and just leave a pile of items? because I want to keep my dragon corpses for a week and not 60 minutes. Share this post Link to post Share on other sites
Posted May 14, 2013 (edited) Perhaps everything not a dragon should just decay then. I know Rolf can do that, he just have to actually do it Edited May 14, 2013 by san_tropez Share this post Link to post Share on other sites
Posted May 14, 2013 60 minutes? Why not follow the suggestion I've been making for a while now and have butchering destroy the corpse entirely and just leave a pile of items? Because that would be even worse, instead of corpses laying around you then have billions of item piles laying around. Share this post Link to post Share on other sites
Posted May 14, 2013 if they are butchered they already are piles of iems stored in the corpse. so no difference. the thing thay may be good is that someone might see the piles and pick them up or animals would eat the meat or things from the piles. Share this post Link to post Share on other sites
Posted May 14, 2013 60 minutes? Why not follow the suggestion I've been making for a while now and have butchering destroy the corpse entirely and just leave a pile of items? Because it would be a pain to mouse over a tile to find that one paw that was butchered from a starving critter... +1 for 60minute butchered corps decay Share this post Link to post Share on other sites
Posted May 14, 2013 Because that would be even worse, instead of corpses laying around you then have billions of item piles laying around. The items on the corpses occupy just as much game resources as when they are in piles on he ground. The difference being that the corpse item is gone, and the item pile model (probably) have fewer polygons and thus is less FPS-consuming to render in large numbers. Share this post Link to post Share on other sites
Posted May 14, 2013 (edited) How about also once you place coins back into the bank, they are no longer renamed. That way the server doesnt have to keep tabs on 100's of coins players name. Small but if wurm ever gets a larger player base, could help seeing as more players will rename their coins. Slightly increase tool/weapon decay of those on the ground. I had a pile 30QL spindle still sitting on the ground from day 3 of pristine opening with only 60dmg... (Sac'ed them all last night when i noticed they were still there) Edited May 14, 2013 by Ronnie Share this post Link to post Share on other sites
Posted May 14, 2013 I think we've all run across instances where absolutely massive piles of crap had ended up or been left all over the place and forgotten or abandoned. 3 months i found 150+ stone pick axe heads and as many grindstones all under 40ql strewn about an area no longer inhabited. Out of curiosity i left 10 of each and saw yesterday that they only have 60 damage. Share this post Link to post Share on other sites