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About EliasTheCrimson

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  1. The 100 JS title is 'Rumpelstiltskin', achieved by Aeris (with her manly muscles)
  2. Ah dangit, you won! Nice one, Willow
  3. I've long toyed with the idea in my head of having gems act like a form of single-use storage medium for spells, a "channel-now-cast-later" kind of feature where the gem QL could impact the maximum cast power. Depending on how these pre-channeled cast containers work and who can use them we could have a number of interesting applications. If you allowed mundane characters to use the gems, a priest could possibly sell their useful spells for people to use without needing to be present at the final target of the cast. So for example you could have a crafter buying an 85 CoC pre-casted gem for casting coc on whatever tool they see fit without requiring transporting the item to the priest, or a fighter by a pre-channeled Oakshell gem for use in sticky situations. Granted there's likely more than a few balance issues to work out in such a system which would likely have to include things like power decay and various forms of usage restrictions. EDIT: If maintaining PvP status-quo is always prioritized whenever new features are considered then this game will not change the slightest in a hundred years.
  4. Archery is great fun and in some situations it can be quite effective but I would say "No"; unfortunately it's not viable in the sense I suspect you're after. Speaking strictly in a PVE context Archery is not a viable substitute for Fighting, it's a complement at best. Some games feature ranged combat and close-quarters as two opposing skill paths both equal in benefits and weaknesses, but I find this is not the case with Wurm. Your total offensive capacity after spending X hours in archery training is always going to be less than after spending the same hours training melee. While you're certainly going to be able to snipe deer at a distance with just a couple of shots, it would still always be much faster and more effective to just run up to the bastard and slice him up. Factoring in the encumbrance and creation process of arrows it seems "the curve" of the Archery skill really struggles to compare with Fighting. The situational benefits of Archery are considerable however. Some of the tougher enemies like hell hounds and trolls, which pose a serious threat to insufficiently skilled or just unlucky brawlers, can be engaged effectively and relatively safely at range at practically any Archery skill level.
  5. I have no problem dealing with hell hounds and I like having tough mobs around in general, but I find their attributes and frequency incongruous with the Wurm fauna in a somewhat annoying way. The general rule of thumb with creatures in games is that the appearances of the tougher ones are either less frequent or localized (I.E lairs). Also, the visual appearance of an enemy is ususally consistent with its threat level, size being the most important property. Trolls? Fine, they're menacing foes and their towering figure accurately reflect the punch they pack, but they spawn near lairs. Hellhounds however you can find jumping you anywhere, with nothing much but their small particle effect betraying their location or just how potentially dangerous they are.
  6. Separating the social friends system from the permission management is an absolute necessity.
  7. It was, and still is, right here in our village shoutbox actually: http://silenthillvillage.x10.mx/
  8. Well, this was a quite a sadness-flavored christmas sandwich for us to snack on. Loss of items is a familiar thing but it feels especially rotten when you've had someone go through literally all your belongings and grab what they like with the sole intent of making a quick buck. Hopefully we can reach some form of positive conclusion.
  9. It's a cute idea, but honestly the appearance of characters should be left in the hands of the player directly.
  10. To be honest I'd avoid having anything like that typical cheap-looking brightly-colored grand piano keyroll invade Wurm's GUI. We have action keybinds that fill pretty much the same role more elegantly, what we could use however is a pop-up graphical interface for mapping those keys.