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About Ronnie

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  1. Don't get me wrong, I love what wurm was before the demi god/ player god system was patched in. I keep hoping to find something close to those days and always check back to see what's changed. But all I keep seeing is "We can't do this or that" when you could, however it would take a good chunk of manpower and time. When I see that a number of the recent patches since I left in 2017/ early 2018 is causing dated players to leave, those that have spent large amounts of time playing weekly for years. I think instead of adding new things that somehow ends up breaking other parts of the game for a point of time and start revamping the games structure, fix those loose ends, rebalance, or bug fix for a while before trying to push out that next chapter of the game or quality of life that affects a number of random things it wasn't meant too.
  2. However there are ways to work around that by breaking down the map into linked nodes but one world like a lot of other single world MMO's have done to support similar system stress. So instead of the server being loaded in one chunk by one processor, you can have the map in sizeable chunks that can be ran and offlined when no one is within X range of that node/server chunk. Allowing smarter and less server stress with a larger player base on one map. There are open world games that have over 300k mobs for players to kill, 20-100k players on one server at a time. That could be killings said mobs, other players, taking part in some more of guild/race versus guild/race warfare, gathering, and crafting all at the same time on one map. Sure they are not watching 67million tiles, most of which are never changed or goes weeks to months before being changed again. Nodes or open world slicing has been a popular thing in MMO's and solo player games since around 2012.
  3. Honestly, an MMO that's almost 13 years old unable to support 1k players on the same server is pretty sad.
  4. I've spent a lot of time on Xanadu and was there when it released, instead of spending the resources hosting so many other servers put it all into one server for a change. FINALLY strengthen the database and server end functions to handle it like they've said they'll do time and time again.
  5. Why not just make one mega server/map that has PvE starter islands and the rest PvP? That way players are able to enjoy both play styles on the same skill set, it's done on WU servers so I know WO devs are able to do it, no more BS like they gave us 6 years ago about how it can't be done. Get the 500-800 players on one map instead of 12
  6. Thank you for letting me know, I added the images links at the end, mine letting me know if those work for you?
  7. Thanks, I've noticed myself. Although I'm not leaving wurm just moving to another location.
  8. Selling my deed 57 x 22 at H12 Xanadu asking for 25s Has 6s in coffer Water front connected to outer waters [23:27:12] Courier has been cast on it, so it seems to be possessed by something. [98] Clay on deed Mountain right behind it that has iron and silver 6 oak trees on deed a number more along the outside 8 bsb's // 2 fsb's // 2 forges // 6 ovens // 25+ street lamps on deed Close hunting grounds Deeds been in place since server's opening day Comment below or PM Shuouma ingame if interested Links to the images above just incase they are not working for you
  9. So what project will the staff be working on then? Is it another sandbox style game?
  10. Maybe you should lock up your things. Its your own fault someone was able to come by and take what they want. There's locks and house settings for a reason, use part of the game to protect yourself just like players will use part of the game to pick up items.
  11. Sale complete, can close thread
  12. Are you on Xanadu? other wise CoD a 20 and 10 silver coin to Shuouma and once I see it in the mail I will send payment to your paypal.