Ryamu

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Everything posted by Ryamu

  1. You could check out Radiance Harbor. We're still small in terms of the deed though but I plan to expand it to our current perimeter and maybe more at the end of this month if I can. Current size is only 15 x 8 the fence line complete area is 33x17 but if we need to make it bigger I will likely be able to once I have the money. We're inland at the big lake at position 19,19 on the map. We have land above our fenceline like a fiend and we could always build a more flattened shoreline for room there too. Although none of that is currently on the deed it will be after the expansion if you don't care about that as much so long as it's done. I'm not a rich person and my main pc blew out again haha so I have to get that repaired and I can expand when I do that again. But yeah, if you're still looking it's worth checking out, great area with access to all materials except slate and marble. The canal project is currently under construction to connect our lake to the sea though so no access to that just yet.
  2. I'd say it should be an option, since most other games have this. It only really effects the KoS listing, so maybe make it keep them on kos via auto-name change when they change their name. And on top of that the dev makes more money, win win for em. But yeah find some way to make the KoS stick even if they change names and it will work great.
  3. Pristine Down?

    FYI future thing to learn when you crash and aren't able to connect, it usually means the server is either in maint or it crashed entirely and is pending restart. xD I learned the first time it happened when I was on my boat was all freaking out haha. Glad they're keeping updates on it though!
  4. That's what I been wondering about, looked all over and I'm still not seeing any word as to why our server is down...
  5. happened to me too....again like 3 different horses....also I'd like to see an option to have guards "ignore <mob name such as black wolf or hell horse>" so that way the pets we tame can be safe even after they go untamed, so that way they don't get killed inbetween taming cycles. just a thought. +1 for fixing this.
  6. has there been any response on this as to why it's down yet?
  7. So, are you a champ who wants to strut around safely or charge through a hill full of enemies wanting to rip you to shreds?Radiance Harbor is a fairly new settlement founded on Pristine server at position 19x19y and we've got a bunch of empty land all around us. We're great members of the community around our lakefront and are willing to help others get started if they wish to get a place to call home with little to no risk. we have our own guard tower as well as a marketplace that is currently under construction. We have a shipbuilder as well as a blacksmith who can help to get better quality tools to make things a bit easier. So for any of you reading this that want a new home or want to learn how to make it as a member of the Radiance Harbor or Hikaru Hill, you can contact me ingame with the name Ryamu. I'm on most of the day and am always welcoming new people into our community. We currently have about 8 villagers all specializing in their own skill sets and are looking forward to more joining us!
  8. As far as I can see log in server for Pristine is down, not sure for the others though but definitely for Pristine.
  9. Radiance Harbor, x19 y19, we've deeded over the whole square There's a highway leading across the top of our hill there that links the one at x18 y20 to the one by Prosperity too. There's a smaller length highway leading to Radiance Harbor from directly above it on that one. We have a guard tower on the hill below that main highway directly above RH. Shipbuilding and marketplace is also in Radiance Harbor, currently under construction will update when the market is finished and has merchants. It will be a public marketplace of course. We have a mailbox too.
  10. So I was playing perfectly fine last night and this morning the game won't launch at all. No background programs are running from the previous gameplay and I've rebooted my pc several times today even reinstalled Java and nothing is fixing this. Time is Sat Oct 05 12:13:44 CDT 2013 Running client version 3.29b === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_40 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.0-b56 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Ryamu Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Ryamu\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Ryamu\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1428) Loaded pack graphics.jar (r1508) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Ryamu\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Ryamu\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Ryamu.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 1 censor_chat = true cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1280:1024:32:-1:false:true enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_texture_size = 2 reflection_texture_size = 2 reflections = 3 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 5 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 2 sound_music_level = 1 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 3 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 1 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1280:1024:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: aticfx64 (null) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon HD 7540D OpenGL version: 4.2.11481 Compatibility Profile Context OpenGL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.20 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) Shader 'shader.white.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.white.fragment Program 'program.white' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.white' validation: Validation successful. Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Shader 'shader.skin_tex0.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.vertex Shader 'shader.tex0+light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.fragment Program 'program.skin_tex0' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0': 6 active Updating uniforms for 'program.skin_tex0' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 263 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0': 2 active (65) Loaded program program.skin_tex0 Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_solid' validation: Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Single: bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.fragment Program 'program.skin_tex0_rare' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0_rare' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare': 6 active Updating uniforms for 'program.skin_tex0_rare' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 263 : type 35666 : size 1 Single: time : loc 264 : type 35666 : size 1 Single: tex0 : loc 265 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare': 4 active (67) Loaded program program.skin_tex0_rare Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.vertex Program 'program.static_tex0' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0': 4 active Updating uniforms for 'program.static_tex0' Single: tex0 : loc 63 : type 35678 : size 1 Updated uniforms for 'program.static_tex0': 1 active (64) Loaded program program.static_tex0 Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_solid' validation: Validation successful. Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Program 'program.static_tex0_rare' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0_rare' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare': 4 active Updating uniforms for 'program.static_tex0_rare' Single: rarity : loc 63 : type 35666 : size 1 Single: time : loc 64 : type 35666 : size 1 Single: tex0 : loc 65 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare': 3 active (66) Loaded program program.static_tex0_rare Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.tex0' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 1 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.static_tex0_vertexlight.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0_vertexlight.vertex Shader 'shader.tex0+col.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+col.fragment Program 'program.vegetation' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.vegetation' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 54 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (55) Loaded program program.vegetation Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Experimental direct buffer cleaner init successful Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Ryamu\windows_1600x838.txt Loading props file C:\Users\USERNAME\wurm\players\Ryamu\windows_1600x838.txt Gui initialized Startup Phase - Preparing terrain Shader 'shader.water.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.water.vertex Shader 'shader.water.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.water.fragment Program 'program.water' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.water' validation: Validation warning! - Sampler value normalTex has not been set. Validation successful. Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: windDirAndForce : loc 3 : type 35665 : size 1 Single: normalTex : loc 4 : type 35678 : size 1 Single: reflectionTex : loc 5 : type 35678 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Ryamu\logs\_Event.2013-10.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Ryamu\logs\_Friends.2013-10.txt Writing to C:\Users\USERNAME\wurm\players\Ryamu\logs\Alliance.2013-10.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Writing to C:\Users\USERNAME\wurm\players\Ryamu\logs\Village.2013-10.txt Writing to C:\Users\USERNAME\wurm\players\Ryamu\logs\CA_HELP.2013-10.txt Finished loading new login splash image! Writing to C:\Users\USERNAME\wurm\players\Ryamu\logs\GL-Freedom.2013-10.txt Writing to C:\Users\USERNAME\wurm\players\Ryamu\logs\_Local.2013-10.txt Writing to C:\Users\USERNAME\wurm\players\Ryamu\logs\Freedom.2013-10.txt Writing to C:\Users\USERNAME\wurm\players\Ryamu\logs\_Skills.2013-10.txt Time is Sat Oct 05 12:23:24 CDT 2013 Performing final cleanup after playing 8m Saving props file C:\Users\USERNAME\wurm\players\Ryamu\playerdata.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Saving props file C:\Users\USERNAME\wurm\players\Ryamu\stats.txt Saving window positions to C:\Users\USERNAME\wurm\players\Ryamu\windows_1600x838.txt Saving props file C:\Users\USERNAME\wurm\players\Ryamu\windows_1600x838.txt Destroying game window Shutting down OpenAL subsystem. XSI Model Loader Thread exited. XSI Model Loader Thread exited. Collada Model Loader exited. Collada Model Loader exited. Job executor 0 terminating Job executor 1 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped.
  11. I've just recently gotten this error and it won't let me connect the launcher or even launch it to patch. I was playing earlier today just fine, restarted my computer and got this error saying it can't connect to the launcher then it just closes the launcher again. Here's the copied info from it. Contents of temporary launch log: Time is Mon Sep 30 05:52:34 CDT 2013 Running client version 3.29 === System information === Executing from C:\Windows\system32\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_40 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.0-b56 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Ryamu Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Ryamu\password.txt >>> LoginFrame queue entry exiting. Connection to patch server failed, falling back to Coral. Coral failed as well, abandoning this attempt. class.lX: Error opening connection to patch server. java.net.SocketException: Address family not supported by protocol family: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at sun.net.NetworkClient.doConnect(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.<init>(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.URL.openStream(Unknown Source) at class.lZ.a(SourceFile:444) at class.lZ.c(SourceFile:457) at class.lZ.a(SourceFile:213) at class.ma.run(SourceFile:179) at java.lang.Thread.run(Unknown Source) Connection to patch server failed, falling back to Coral. Coral failed as well, abandoning this attempt. class.lX: Error opening connection to patch server. java.net.SocketException: Address family not supported by protocol family: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at sun.net.NetworkClient.doConnect(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.<init>(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.URL.openStream(Unknown Source) at class.lZ.a(SourceFile:444) at class.lZ.c(SourceFile:457) at class.lZ.a(SourceFile:213) at class.ma.run(SourceFile:179) at java.lang.Thread.run(Unknown Source) Connection to patch server failed, falling back to Coral. Coral failed as well, abandoning this attempt. class.lX: Error opening connection to patch server. java.net.SocketException: Address family not supported by protocol family: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at sun.net.NetworkClient.doConnect(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.<init>(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.URL.openStream(Unknown Source) at class.lZ.a(SourceFile:444) at class.lZ.c(SourceFile:457) at class.lZ.a(SourceFile:213) at class.ma.run(SourceFile:179) at java.lang.Thread.run(Unknown Source)
  12. yeah my horse is positive o.o lol what's the signs other than +?
  13. yep connection server is down no update on how long from what I see anyway
  14. But wait there's more, "If you post within the next 5 minutes we'll throw in the bonus lag pack for FREE! You get 1 lag every 2 minutes for the next 24 hrs." Yeah I'm bored haha sorry, not really a troll so yeah will stop now but meh tried having some fun haha
  15. good to know, don't think it will wander it's in the middle of a lake, usually they stay when that far in the water from what I've seen
  16. hope so, she was pregnant and very hard to get while dodging enemies all over the hill lol
  17. Latest update: "In recent updates there's been an error that makes you lag out and crash, soon after you realize you can't reconnect. This is, I repeat, this IS a planned feature that comes with the newest patch." lol sorry had to say you sure? xD
  18. it's an unexpected error, prolly best to just log till they can get it fixed, you'll be kicked anyway when they reset it
  19. good to know, I'm by my boat was in it leading a horse, thought I ended up breaking it till I saw all the related posts xD will my horse still be there too or will it vanish like my other one did earlier during a mass lag spike
  20. yeah that was funny lol sales guy's a moron! ID10T error at it's finest
  21. Is this the same as what just happened like 15 mins ago? I'm getting that same error so just need to be sure. Kinda sucks was in the middle of a lake so hopefully don't drown o.o