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Found 36 results

  1. Feel free to discuss. To make myself and the question a bit more clear. This suggestion is for a third person view "option" not to replace first person but to make it a setting or completely integrated within the game
  2. From May's Roadmap: "The web shop we are working on updating more with plans to look at having items directly available from the shop instead of just silver. The items that will use this new system will be specific cosmetic items that aren’t available in game via any other means, such as the upcoming golden mirror." Wurm has always been a game where everything* was built and created by the players, within the game. From shaping the landscape to the rug in front of your fireplace. Someone trained their skills, gathered the resources and crafted it all. Since the addition of rifts and some older items this has ceased to be the case. But at least the items were available in-game for for all to acquire and came in the form of rewards for playing. As I mentioned in the roadmap thread, these new cash shop items are going to be superior to anything we can craft in-game. They have to be, or why would anyone pay for them? (Sure, there is some personal preference) This is against the spirit of Wurm Online.
  3. Had a couple of ideas that I think should be considered on the poll, on the use of rare items in cooking and their affinities influences. Both still preserve the idea and usefulness of using the rares as an important part of the cooking equation but how about an additional bonus. First idea, with each step of it's rareness give an original bonus of the same plain item but rare would give and additional affinity, supreme(two) and fantastic...would that be great!. Second idea, and MUCH more complicated: Each items has three steps of "rare" to it: rare, supreme, fantastic. Take a simple Skillet, Meat, Vegetable recipe... each one has an additional level of rare bonus to making the end product a "rare" of some type itself. Now we enter what do we want from a difference of rare or supreme...+1,+2 to the equation...have to take into consideration what would happen if we bought a Supreme Potato from a player added it to a Rare Meat and a plain carrot would add a plus +2/3 from the S. Potato, +1/3 from rare meat and +0 from non-rare carrot, BUT..don't forget the skillet pan...+0/3 on it, lets use a rare pan, since we are on the subject, +1/3 possible rares (no wax/or wrapping involved this time) gives us a +4/12 chance on top of the normal chance at a rare... + %33.33 added chance at a rare finished food item. It could further be taken you use Supreme's the entire process..you get a Supreme finished food product. HOWEVER, this still is a beginning formula to take into consideration, then you must consider the end effects discussed in the First idea, end result of bonus affinities+ (1-3 or +*-***) or even an added time bonus combo in with it. I think it would be safe to say that chances of getting a Fantastic Pizza..should give +3 affinities.. if even a (characteristic, followed by a Skill on a Supreme to 2/1 or 1/2 Characteristic/Skill on a Fantastic Food Item. Point is..the more "rare" the better it should be!!!. THIS IS AN IDEA...put out in quick response to the powers that be, on nerfing our money spent or the selling value of rare items. Some people have sunk alot of money into higher quality rares and this keeps/gives value to the rare food items that give players a chance at making some funds. Please, ADD TO THIS DISCUSSION..., this is put together to get some alternatives going. Thank you.
  4. satire

    Okay so as developers and staff members, it's inevitable that there will be times when people disagree with what we do or even hate us for it. I've learned to weather the hate in stride, for the quiet ones who reach out and thank me always carry me through. But... who do you hate the most? As an aside, this is just for fun. Keep replies light-hearted and funny. If you do have a problem or complaint, the best place to bring it up will be with one of us directly. I'm also asking for this because Firestarter has promised to find where I live if I make his job any harder. So please, please... (he scares me...)
  5. Do people pay for long periods or just month by month?
  6. I honestly think there are too many fog spiders in our server. They're a really cool addition to wurm, but they should be despawning faster when the fog goes away. See imgur for full data: http://imgur.com/Z668ukg Server is set to 25% aggressive creatures, and currently has 30% aggressive creatures, 70% passive creatures. highest frequency aggressive creatures: fog spiders 31% black wolves 16% mountain lion 9% huge shark 9% huge spider 6% crocodile 3% Fog spiders (988 of them) completely overshadow most other aggressive mobs. The spiders are way too frequent when you see 3-4 of them for every other aggressive mob you see.
  7. A recent thread has brought up some interest in restoring balance to the seasons by increasing the number of days (weeks) of winter in the Wurm calendar year. I'm sure many won't like this proposition, but for those of us who really do enjoy the snowflake-filled skies and powder white terrain this suggestion would be quite nice: please increase the number of days (weeks) of winter. This thread exists to gauge the interest level of an increased winter to balance out the seasons a little more. My own suggestion goes something like this: Autumn - 9 weeks Winter - 8 weeks Spring - 9 weeks Summer - 22 weeks Discuss your ideas, and try to keep the insults to a minimum please.
  8. Hey everyone, I'm aware of the previous/current threads rolling around right now that have mentioned the desire for a cosmetic shop for Wurm Online. Along these lines I thought perhaps a poll to get a sample of the interest in having a cash shop in the game would be in order. The reason I'm making this thread instead of using another existing cosmetic thread is two-fold: I didn't want to hijack another thread that I can't put a poll in, and I think a cash shop could pertain to more than just cosmetic items. I won't say it should have buy-to-win items, but I'm sure the clever people out there can come up with more than just cosmetic suggestions to add to such a shop. Anyhow, feel free to leave your suggestions here as to what types of items you'd like to see in a Wurm Cash Shop. I'm not really worried with the pricing, as that is a balancing issue for the staff to concern themselves with, so just the raw ideas please. Also, I'd like to welcome any art models of said items if you're keen to create them! The poll itself is multiple choice to allow for voting on a range you'd likely spend on a cash shop if implemented. This is purely for data collection, so don't feel that you need to vote on that portion. I do ask; however, that you only vote twice--once for each segment. Please do not spam votes across many options as that does nothing but disrupt the results and would be trolling. Edit: Suggestions on what types of items to be sold in a cash shop/trader would be very interesting, so please do add your ideas.
  9. I hope it's okay to post this here, but I was curious what everyone's favorite Skill and Action modifiers are for servers in Wurm Unlimited so I made a poll. The results of this poll should be useful for server hosts and people who plan to host their own server in the future so they know which values appeal to the most amount of players. POLL: http://strawpoll.me/7277629 (Using strawpoll since I posted this on the Steam forums too) I personally like 3-5x Skill and 1.5-2.5x Action since it allows for more specialization, and I miss being able to alt-tab while doing actions in Wurm Online, so any very high Action timers just feel unnatural to me.
  10. I have been doing some thinking Since i am an avid particpant of unique fights items such as the goblin leader sword and shield troll king maul or even the teeth of any of the unique have no real value nor sought after i figured if we could make a tooth necklace or a weapon plaque, or even as i brought up before taxadermy could be something to look for when partaking in unique fight so i made this poll to see what you the people think about it... lets see what you all think
  11. Just out of curiosity. Who wants the old forum back? I am really ......
  12. I'm placing this here instead of the Xanadu sub forum so it might actually be seen. There was a poll awhile back where the question was putting player traders on Xanadu. Not seen anything since that poll was done. That makes me kinda suspicious that it was approved but kept on the hush hush. Just that I've been in too many MMO where stuff happens and you don't get told. Happens all the time in this game what with changes not being made public. Everyone who played the game for a couple years knows this. So, what was the results of the poll? Are player owned traders ok on Xan now? I don't think I'm the only one who wants to know.
  13. Dunno, seems like there's lots of opinions on this. Let's see what the community says. I remember when a few people wanted no decay on weapon enchants Rolf said ok and gave in to them citing 'overwhelming' support. Maybe with 'overwhelming support' there can be stronger rules about theft which could be considered griefing.
  14. A Simple Poll. Would you continue to play wurm if you could no longer trade silver for real life money?
  15. So i guess there is some poll on Xanadu about letting traders there from the other thread. I am making a new post because this is not about a suggestion on how to change them but about the actual poll and the traders as they currently work. Does anyone have a screen shot of the poll? Is it for premium players or just Xanadu mayors? (I know that it is not f2p i logged on my alt and there was nothing)
  16. From the looks of the Independence Community Bridges thread, there seems to be some interest in replacing various boat bridges with real bridges, as well as some disinterest in the idea. Given how well this community voices their opinions, I figured a small poll would do well for this matter and setup a good project thread if a favorable vote ensues. If you are interested or not interested in replacing most of the boat bridges with the new fancy bridges please vote and comment!!! Note: Only the people with ownership permissions would be able to decommission the boat bridges. New bridges wouldn't technically replace boat bridges, they would just add a better travel option. ------------------------------------------------------------------------------------------------------- 05/25/2015 It's time to re-purpose this thread. If you are interested in helping out with a few upcoming bridge projects, please comment here or message me. Our first project will most likely start near Black Dog Isle. If you have any good recommendations for the location, please do share your insight. Also, if you are a native to Black Dog Isle, I would appreciate any scouting information you can give me about what coastal areas are available, if any, for construction and which of your neighbors I should contact to make sure we're all on the same page. So, to summarize, the first order of business is finding the proper location for a bridge from Black Dog Isle to the western coast of the Inner Sea. Once we get that plan rolling, we'll start collecting up the dirt and measuring out the length of the bridge so we can lay the foundations of the support spires. EDIT: With recent events of trolling and unnecessary drama, I have decided it would be best to have this thread locked. Future projects, whether they be bridges or otherwise, will only be discussed with the local/deed owners that it pertains to and the players who are interested in helping with the project. It's unfortunate to make such projects secretive, however due to the amount of people causing problems and drama it is necessary. For all of you who are interested in helping out with group projects, I will be creating a thread to gather your support for future undisclosed endeavors. Thank you for your support and interest in working as a team!
  17. Meditation must be the most frustrating skill to level up. At least for me it is, i try to do it and its always fail after fail to get any skills in it. i suspect we as a community dont know very much yet how to maximize getting the most gains from it without failing to get skill ticks. Either way I would welcome a change to how it works. suggestion is to make it like Faith gains where you never fail to get a skill gain tick, and that you can use the same tile repeatedly. or if you have different ideas on how to make it better, lets hear them.
  18. In the latest Q&A it was pointed out that because of the large number of complaints received about Shield of the Gone it will most likely be looked at and possibly reworked. However I have not seen any public discussion about what kind of changes they want to Shield of the Gone. So in that regard I am posting this thread to give voice to everyone's opinion on the change. Please keep things civil and related to constructive discussion about what changes you feel would make SotG balanced but not useless. I've included the activated ability option because I've heard many people mention this as an idea when discussing it. But I would like to point out that all other lvl 11 Meditation abilities are passive and I don't feel it would be fair to force Insanity's to be one as well. A reduction in the damage reduction percentage seems to be the best option. Originally I was going to include both 40% and 35% but someone pointed out thats hardly any change at all. I've also included the 'Other' option for new ideas, but if you vote this please post a detailed accounting of what your idea is to help balance Shield of the Gone. When a change to Path of Love was proposed threads like this were a great help in assisting the developers in choosing an option so I urge you to take this seriously. In the interest of fairness I have also included the option for 'No Change' so those that think SotG is not an issue will have a voice. Full Disclosure - I am on Path of Insanity on a PvP server and am only 1 meditation level away from SotG. I am currently voting on 25% because I feel like that would be a fair compromise.
  19. I think it best we get a clean poll up before the forums get spammed with biased ones. Please just answer and go, but if you do stay to argue then please be respectful of other player's opinions and follow forum rules.
  20. This is just an information gathering poll. Any objections of bias in wording can be addressed.
  21. I know its not a thread but a poll...... We keep getting these requests to add this, remove that, spread the other and it almost ALWAYS incorporates the battle of the religions in the forums. AFAIK the only thing that was universally agreed on was locate soul for Libila. Anyway, its clear, for me at least, that the current system has too many shortcomings, the lore (cough) and the framework in which religion has been implemented has been found to be lacking. Rather than try and go into detail about what a religion 2.0 might be which would take too long and soon bog down on technicalities and drag from the old system I'd rather see what people think about it at the high level, the framework in which religion would be implemented, hence the poll. The options : Leave it alone - keep the current system Self explanatory, we keep modding/patching what we already have until it either breaks or gets a lot better. 3 WL and 3 BL gods, spread the BL spells 3 into 1 does not go. We've seen it here quite clearly as soon as something changes the Libila priests end up falling behind or being too strong. In this scenario only Libila is affected and her spells spread across two other gods to make equivalent but still different priests compared to the WL ones. This way changes can be to one or other of the BL priests and not have such a big impact. Any god for any kingdom, Total player choice In this one the kingdom restraints on which priesthood to follow are lifted and it becomes purely player choice. The four priests are kept unique and the necessity for kingdom balance when making religion changes is removed. None - take it out Another self explanatory one. Some might feel that magic in any form is too much or wrong for Wurm and its removal might be a good thing. Other There are many other possible frameworks for religion, if you have one you think is a good fit for Wurm then post it. Remember, the aim of this poll is more to get a discussion about what religion in Wurm is about rather than details.
  22. Hello Before anyone start posting. I dont want to change anything in xanadu and dont what to suggest too. I just interested how you guys/girls sattisfield with this map. Thank you!
  23. Creatures are still few and far between it would seem, and I am unsure if this is intentional or not, considering there has been no official word since the "fix" maybe this is how they intended the monsters to be. In light of that I figure now is a good a time as any for a poll. Do you think we need more monsters on Xanadu?
  24. Hey guys! I feel really bad about creating the probably 9001st Xanadu-Topic. (like, seriously!) When I talked with a few friends of mine(some of them playing, some not) about Xanadu and a new start over there, we came to the conclusion that we probably just move there IF it's a new cluster. I'm talking about no way to move high-skilled players from either of the old clusters across the border, or items for that matter. The reason for that is that in our opinion Wurm is the most fun when everyone has the same chance to accomplish things/establish a business! There's of course the argument "High Skill players mean better tools for cheap for everyone" But what if new players don't want to spend x€ on silver, or grind stone bricks for player y, just to have a chance to be on par? Take a low skilled player and his dream of his own little village in a valley.. then make him travel through village z which features QL90 Forges/Ovens, a 7 story tower and whatnot, a few days/weeks after release. One might get pumped up because he wants to accomplish this too Other people might get frustrated because he'd need months to get there even on a new server. There were a lot more things mentioned in Freedom chat about that, but I want to keep the OP just about MY opinion, please comment your thoughts and why you'd choose either of the options. Greetings, Nachtmahr EDIT: TL;DR: Xanadu, New Cluster, more fun for new players
  25. I was dissatisfied with the other poll, so I made a new one, which I think is more concise. In no way do I mean any offense to the poster of the other thread, but I don't think his options were enough for me or most people. If I need to add more options to this poll, please let me know.