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Gradir

Bunch of minor bugs (Typos etc)

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Hello, I wish everyone who reads it try to post any minor bugs they were able to find in Wurm.

I will start with a few I can think of:

Skill name typos:

- SmallAxe (should be: Small axe)

- Medium shield (should be: Medium metal shield)

  Well in fact there should be just 3 skills here for 3 sizes of the shield, IMHO

- WoodCutting (?) could be: Woodcutting

Other typos:

[19:56:13] You start to build a fence.

[19:56:26] After planning palisade you will start planning fence gate.

- You will start stopping

- A instead of An (before an egg, for example?)

Other bugs:

- Filling a container does stop the action timer (not the action itself)

- Medium maul does not fit in the weapon rack

- Butchering with shovel, should be disabled IMO. Even if it's a very sharp shovel...

- Spear tip (should be Spearhead, but the skill used is blades smithing, so it indeed could be confusing)

- Sometimes magically pelts seem to transform into animal leather pelts. I don't know how tho

- Losing target while fighting horses (while moving 3 tiles away)

Some objects (3d models) represent things that are made of materials that weren't used in their creation. It is not a big issue, since we all know it's just a game. But to list some I found:

- Large anvil - log is spawned magially

- Shop sign - some rope and also iron (ribbons)

- Small barrel - iron ribbon

Again, the last list is not a big issue really

but actually it could be profitable for the ribbons to be used in creation of more objects, since they're ATM used just for a couple of furniture, and they aren't that hard to make (especially now when large anvil weights only 10 kg)

Also

Type of pile of items is identified incorrectly sometime (examples?)

Another one to add to the grammar list is the examination of a nolocate jewelry item

"It will protection from locating"

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Hello, I wish everyone who reads it try to post any minor bugs they were able to find in Wurm.

I will start with a few I can think of:

Skill name typos:

- SmallAxe (should be: Small axe)

- Medium shield (should be: Medium metal shield)

   Well in fact there should be just 3 skills here for 3 sizes of the shield, IMHO

- WoodCutting (?) could be: Woodcutting

- Jewelry smithing (should be: Jewellery smithing)

Other bugs:

- Filling a container does stop the action timer (not the action itself)

- Medium maul does not fit in the weapon rack

- Butchering with shovel, should be disabled IMO. Even if it's a very sharp shovel...

- Spear tip (should be Spearhead, but the skill used is blades smithing, so it indeed could be confusing)

- Sometimes magically pelts seem to transform into animal leather pelts. I don't know how tho

Some objects (3d models) represent things that are made of materials that weren't used in their creation. It is not a big issue, since we all know it's just a game. But to list some I found:

- Large anvil - log is spawned magially

- Shop sign - some rope and also iron (ribbons)

- Small barrel - iron ribbon

Again, the last list is not a big issue really

but actually it could be profitable for the ribbons to be used in creation of more objects, since they're ATM used just for a couple of furniture, and they aren't that hard to make (especially now when large anvil weights only 10 kg)

Fixed. And "jewelry" is acceptable.

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Unicorn horn, lingoberry and blueberry are missing a texture when dropped on the ground. Unicorn horn in a pile of horn are yellow-ish, when dropped by itself it plain white.

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Another one to add to the grammar list is the examination of a nolocate jewelry item

"It will protection from locating"

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Yay Thanks to the Devs, the typo bugs are now fixed.

I didn't check the others tho (lack of time!

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- Butchering with shovel, should be disabled IMO. Even if it's a very sharp shovel...

This is a feature. It was made possible so that new players can get a pelt before they make a butchering knife (which is somewhat hard to make at 0 WS, and might require a pelt to finish)

Edit: butchering with the starting shortsword would make more sense i think, but hey...

-------------

Other small irritating bugs:

* Large anvil, if you activate it in your inventory and try to drop to the ground, it will fail saying something like "the large anvil must be on the ground to use"... doh!

* "Coin, iron" vs "Iron coin"

* Stuff not stacking in BSB/FSB when it should, for example 2 different kinds of pig food.

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piles showing as birchwood even though they're say pine

rags show as woodscrap

rowboat looks like it's been made with iron rivets

why are pliers still in the game?

with an and a there should be a code checking if the first letter is a vowel and putting an a or an respectively

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- Butchering with shovel, should be disabled IMO. Even if it's a very sharp shovel...

This is a feature. It was made possible so that new players can get a pelt before they make a butchering knife (which is somewhat hard to make at 0 WS, and might require a pelt to finish)

Edit: butchering with the starting shortsword would make more sense i think, but hey...

or a carving knife, or even with a hatchet, which all works. But shovel??

And yea, these are some nice little bugs you listed guys!

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there are a couple of typos/grammar mishaps to do with grooming. I'll put them in here when I next come across them.

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[21:38:10] You need more water in order to cool the meditation rug.

wat. Next thing it'll tell me that my rug isn't sharp enough  ;D

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[12:34:19] You talk comfortingly to Aged fat Walkingchaser.

and really it should probably be "You talk comfortingly to the aged fat Walkingchaser."

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Meditating:

[13:36:50] You fall into a trance. Isn't most things very predictive?

Should be 'Aren't' as opposed to 'Isn't'.

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In the tutorial:

[12:53:28] Your are rewarded a hatchet.

Should be "You."  I would also argue that it should be "awarded" rather than "rewarded" as the tools are presented before an activity.

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[21:10:24] Repair the guard tower before you try to finish it.

The tower is already finished, should be "improve" instead of finish.

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[16:00:51] You fall into a trance. Isn't most things very predictive?

Proper grammar would be "Aren't most things very predictable?"

Or possibly,

"Are most things not easily predictable?"

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