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ResistantHen

Plantable Large Anvil

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I have a large rare anvil I would like to share with my village but I am afraid someone might pick it up and forget to give it back or something of that nature. It would be nice if they where plantable items.

 

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+1 for an option to nail ANYTHING to the ground (plant feature for all the stuff that can be taken / loaded). Because Wurm is wurm...

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+1 for this, and we could also use plantable small anvils and tools on chains.

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+1

If we get the ability to plant everything, could we get the ability to plant things without picking them up first? There's just so many carefully arranged things around.

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There goes my second hand anvil buisiness....

 

+1 though, nice thought but horrible for looters.

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7 hours ago, Etherdrifter said:

There goes my second hand anvil buisiness....

 

+1 though, nice thought but horrible for looters.

 

Not just looters, having hundreds of planted items (PLUS lamps) after every dead deed would litter the world a lot. While the suggestion is good, this shouldn't be overlooked. One way around is unplanting items in a building when said building decays and loses permissions.

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58 minutes ago, zigozag said:

 

Not just looters, having hundreds of planted items (PLUS lamps) after every dead deed would litter the world a lot. While the suggestion is good, this shouldn't be overlooked. One way around is unplanting items in a building when said building decays and loses permissions.

Maybe "planted-ness" should decay after a reasonable period once the associated deed in question disbands, even if off deed? A week or two sound good?

 

That way if someone is moving they have a chance to remember something they forgot and come back for it.

Edited by Darmalus
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The ability to *plant* an anvil would be good for off deed mines and was mainly the benefit I was thinking about. Many things can be planted off deed now and yes they remain there so I don't think the solution is to restrict this ability from large anvils.

 

A better solution for that would just to set planted objects off deed so that at say 70? decay >regardless of item quality< they could be picked up. Something like this is already in effect but the quality of the item is set to prevent picking them up so it negates the effectiveness.

 

=Ayes=

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