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Odynn last won the day on December 3 2020

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About Odynn

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  1. That too. Not to mention the huge amount of RAM the new client is using. Something must be done either setting wise or optimisation wise.
  2. heh, for having glimmersteel barding one could ALMOST expect a speed boost from it. But yes, if the lore says it's lighter and more durable, make it so!
  3. the whole underground upgrades have been great (even if i hate the crazy amount in those marbles / slate / sandstones veins and the fact they are everywhere!)
  4. Astronomy and Geography can be tied together as long as you know the current time. Using dioptras to find out your location on the map would be akin to using a sextant at sea (or we can just be crazy and add a new item to be used on both sea and land...). +1 (maybe with some limits on the dead accuracy of 7. )
  5. If you want to keep going with Wurm but with the idea of a perma-death run... You can always make an alt and a new run, using your current deed and possesion as bonuses from the previous round. Rogue-lites allows it... most rogue type game have a similar feature... feel free to do the same... or just stick to the game with your current character and respawn already! PS. Each death takes a toll on your skills... which is the penality imposed to you by the game and devs... There is no easy mode in wurm
  6. +1... but i want brighter nights because it's pitch black on my laptop >_>
  7. Been there, did it... deeded the landmarks on the underground cave canals entrance. Traders used to pay for them... but hey... traders got nerfed by the same kind of thread. So I'm currently loosing money on those deeds that are deemed unneccessary by the staff... but the area outside of heritaged tunnels / canals are not protected... so meh. So yah... People who do free stuff are just dumb in this game... I stopped doing free stuff because you are just getting beaten like the dead horse those threads are. Gaining renown is useless when you can have a good name and reputation but being griefed to high hell and once again get no protection from the staff. The game needs many fixes... Uniques might be one of them, but imho they are not the highest ones on the priority list. (I am also part of a semi-private hunting group on deliverance welcoming any Delians aboard and opening up the humanoid kills for the Deli population... But for the rest of the free stuff... nope(TM) )
  8. are you considering the fact people used : SB / Food affinities / Affinities / PoK 11 for the faster grinders? 70 hours of grind is what it used to be on epic too... on freedom, you can queue up 8 actions and get a single tick... so not sure how you managed your new thing, but i don't see it being like 22 hours of pure grind... Or why you should consideer what I said : If we look into relatively grindy skills, like climbing, foraging, botanising, you have results... prayers... nope... and seeing you say that altars QL no longuer matters, not sure where you want to get the : or if the 1 out of 8 prayers giving a skill tick is normal... which i highly doubt... gotta remember that anything relying on wurm RNG is broken and have been since the start.
  9. i tried it and didn't feel it being THAT amazing compared to the epic shortcut if we are only looking into unlocking the benediction journal task. Prayer skill ticks seems utterly random and that's probably something you want to fix before nerfing it down... (or why the epic consistency with the skill tick is better than the freedom randomness which allows to finish the task faster).
  10. Seems like a double nerf then, only the underground source springs/fountains were giving high amounts, the above ground was nerfed years ago to the 0.02 stupidly low amount... and it was suggested back then to make them ramdomly respawn... BUT with the old source amount.
  11. That ^ It might help new players BUT it's against everything wurm was up until now... i mean, we have suggested countless times that the guards give you a hint about where you are on the map and it wasn't even looked into... but now we have high density sat maps?! The community maps on the forum are usually up to date and gives you a way better lay of the land than the ingame map ones that are utterly INCORRECT nowadays (see lakes filled in, new islands made out of thin air... yadda yadda). So yah... feels like a NO THANKS for me... but heh, tie it to the newbie buff IF you think it will IMPROVE player retention. Else seems like a huge waste of time compared to the amount of bugs left around or others improvements that can be made.
  12. i know this is not what you are asking for, but why not permanently pen them underground? if the locations are known (and griefers don't free them), you wouldn't have troubles with them anymore and in the event of having enough players to slay them... actually kill the buggers.
  13. Dat. I never seen anyone get incredible results at 70 skills (unless you mean on epic with the curve). But this nerf is huge for the old cluster and seems to have shifted high end content originally created to reduce the grind to a new player slight boost to appeal to the NFI cluster. Something along the lines of @Stanleeproposal wouldn't be bad. The most annoying part is the fact this change was done without asking our opinion... don't we still have a /vote option in the client?
  14. welp, about as bad as i expected it reading the latest news... or whatever they are now called... instead of nerfing things down or making them OP for a while, can't things be discussed and a middle ground found? Because yah, you just killed the imbue and runes interest... so no point in doing public unique kills anymore (gob leader / forest giant)... or attending the giant mess that are rifts since you updated them.