• Content count

  • Joined

  • Last visited

Community Reputation

23 Decent

About Victor

  • Rank
  • Birthday 12/23/70

Profile Information

  • Gender
  • Location
    Las Vegas, NV


  • Chaos
  1. After a total computer upgrade and system re-install, the server is now up permanently. Hosted on a home Linux system with a Ryzen 5 processor, 16GB of RAM and a 500 GB Samsung SSD, the server is raring to go!
  2. Server back up. No Satch, priest mod does NOT remove priest restrictions. This will keep everyone from being a priest.
  3. Far off from the Freedom Isles is a land hidden away. A realm that is vastly untouched by man. Marnevia is a new server that has a 1x timer, 1x skill gain and is stock Wurm in most settings. What I strived for with this server was to create a persistent world in which the game mirrors reality as best as possible within the context of a fantasy medieval video game. I have tried to host many servers in the past, but I never found the mods or settings to suit my needs until now. General Server Settings: 4096 x 4096 with centralized mountains and a lot of coastal land for development 1x skill timers 1x skill gain Starter town of Haven in the center of the server with deeded clay one can dig, and where you can place merchants Many steppes No PvP 100,000 creature count with an aggressive percent of 30% Deeding costs silver, upkeep is enabled to keep settlements that have been abandoned from staying forever Crop growth mirrors the real world, with a 45 real hour tick Traders start with 40 silver and have a max of 100 silver, so you can sell and get coin Mod Settings Bag of Holding enchant is available to priests All animals swim while lead Lead animals won't stop being lead while embarking Creature bounties enabled but only for aggressive creatures Creature ageing has been adjusted so that they live for 20 Wurm years on average Crops will never turn to weeds, and give an additional 2 per harvest (to help offset the time needed to grow and to be a bit more realistic) Digging places the dirt on the ground, not in your inventory Meditation always succeeds for skillgain, gain gain an unlimited number of gains per day and only takes 30 seconds to meditate, but gains must be 30 minutes apart When sacrificing, there is a 1 in 50 chance to get a bone instead of normal rewards No priest spell will cost more than 90 Favor Priests can pray an unlimited number of times per day for gain, but must still be 20 minutes apart Players only start with a few basic tools and some clothes
  4. please delete
  5. We have needed this for 10 years. I can't tell you how many times I or the person following me gets lost in the woods during a trip.
  6. Added the bounty mod.
  7. Yeah, this doesn't work on Linux, though.
  8. While Wurm Online may need the breeding changes to make miscarriages and pregnant animals die more often, WU shouldn't have that limitation. My wife and I play on a server with one other person and we have animals die or miscarriage way too often to be logical. Please take this unnecessary code out for WU, or at least make it a checkbox for server admins to select if they like.
  9. Destroyed the string in both BSBs as even as a GM I couldn't remove them. Making 10 strings and putting them in allowed me to take them back out and in several times, even as a player.
  10. Yes, we put more string in and nothing, can't take out any. Retro, I run no mods or mod loader. It's stock WU.
  11. My apologies. Its running 24/7 on my home Linux machine (6 core processor, 8 gigs of RAM). So no need for donations or shutting down at night or even when the system updates (unless WU gets an update). We enjoy social players, but hermits are welcome. We are in the US, but everyone is free to join as long as the usual English in Freedom chat rule is kept.
  12. Figured out the wood scrap issue. We had created some logs in GM mode and they weren't given a wood type, so they weren't giving scrap. Still having the issue with string of cloth in the BSB though. The strings were made the real way.
  13. Gone, please delete.
  14. So we are having an issue with our bulk storage bins on my non-modded server. When we put in strings of cloth, it doesn't let us take them back out and registers a 0.00 weight cloth in the bins no matter how many we put in. And on a second issue, no wood scrap is being made when we make planks or shafts. They initially were produced, but no more.
  15. I'll be saving the nasties for special events and other specialized locations.